Adepting through Insanity (Video Guide)
#26
Posté 16 février 2010 - 02:51
Advanced Biotic Combos
In this section, I'm going to be using Shepard's pull and throw far more often than usual. No pauses this time, since I'll be talking about my thoughts behind the moves more than just why I chose a certain ability in that particular instance. Bigger picture stuff. Also faster paced gameplay. I also give tips on how to play without pausing, and like the last video, a killer techno-montage segment at the end. Enjoy!
Don't forget to vote for the next guide here: What guide do you want next?
#27
Posté 16 février 2010 - 02:56
Freaking ewww. What a horrible weapon. Can't believe you took an AR over sniper. Meh.
#28
Posté 16 février 2010 - 03:03
vhatever wrote...
Dude is that a geth AR.
Freaking ewww. What a horrible weapon. Can't believe you took an AR over sniper. Meh.
I actually left it up to my viewers in a poll. I would've taken shotgun if they had voted for it.
#29
Posté 16 février 2010 - 03:06
vhatever wrote...
Ok new. for simplicity we will say that say bob the adept does 100 DPS, and we will say that singularity does 50DPS. In fact, when an enemy is far away from you, singularity will often times do higher DPS than your SMG can kick out and it does its damage while you are safely hiding.
So, bob the adept has singularity and he throws it at collector drone. He purposely selects the drone. We will say the drone has 300 shields. The singularity is thrown, now the timer is going to reset singularity WHILE you are shooting. With lift you have to wait until AFTER you have stripped its barrier.
So bob with singularity:
Throws singularity
Then in 2 seconds that enemy is ready to be detoanted. You can choose to do it with miranda/thane or wait a moment and do it yourself. But in approcimately 3 seconds you get a detonated drone.
Now lets see what happens with lift. It takes you 3 seconds to strip its shield. THEN you cast lift, if you wait for YOUR detonate to recharge, that's 2 more seconds of waiting.
I mean, it's not even close.
I don't know how any sane person can not see the sheer and complete superiroty of singularity.
Singularity doesnt do 50 dps, you just made that number up.
=_=
It does a flat damage when the enemy enters its rate, lowered if they are sheilded/whatever.
Second of all, how often does the scenario you described happen? FIrst of all, a GCD is still a GCD. You could have spent that gcd spamming warp. Second, if you fail to strip the enemy sheilds in your 7 minute frame, your singularity now did
nothing.
And your NOT going to be consistently achieving that. Their are so many other factors, including how heavy incoming fire is, and if they decide to go into cover.
Modifié par newcomplex, 16 février 2010 - 03:09 .
#30
Posté 16 février 2010 - 03:12
Average Gatsby wrote...
vhatever wrote...
Dude is that a geth AR.
Freaking ewww. What a horrible weapon. Can't believe you took an AR over sniper. Meh.
I actually left it up to my viewers in a poll. I would've taken shotgun if they had voted for it.
Ahh, so you got clowned.
#31
Posté 16 février 2010 - 04:48
I agree with newcomplex in that there are many circumstances that Pull is better than Singularity. Singularity is unmatched for reliable single-target lockdown, but it is not optimal to give up a whole use of a Pull AND a Throw power for 2 seconds more of Singularity. The value of those two extra seconds is marginal, at best.
I am more confident that newcomplex has actually played an Adept at the higher settings because his argument is more nuanced than yours, and reflects real decision points in the game. The question is NOT Singularity vs. Pull. You still have level 3 Singularity. Heck, you can have level 4 Singularity and cut points in other areas.
The question is, is it worth 1 point to have access to Pull and Throw? And the answer to that question is invariably, "Yes."
Against single enemies, Pull is better. More cogently, when you're already using Singularity to hold several enemies or one dangerous enemy at bay, you can't use Singularity to lock down other targets because it relocates the Singularity. Pull allows you to CC point areas all over the battlefield while holding a main area with Singularity. I can hold a Scion with singularity, and proceed to slaughter the Husks with Throw.
And yes, Throw doesn't insta-kill Husks when they have Armor. We ALL know that. It's just a shorthand for the effect Throw has once you strip the Husks of armor, which is an insta-kill effect. The effect is not trivial. It takes longer and more bullets to stop a Husks using guns alone. Using guns to strip armor, and Throw or Pull for the insta kill is fast, and it's efficient because the time it takes for you to strip armor (about two seconds) matches the time it takes for Throw to cool down.
So functionally, you're killing one Husk every three seconds or so, which is more than enough to mow down mobs of Husks quickly. Heck, with Throw Field, you can mow them down even faster.
So to recap: it is not Singularity vs. Pull. It's Level 4 Singularity vs. Level 3 Singularity + Pull + Throw.
#32
Posté 17 février 2010 - 06:30
Assault Sentinel Montage
Don't forget to vote in the poll in the OP. I've decided I'm going to officially close the result at 12:00am Friday.
And don't worry, I haven't forgotten about adepts. I'm working right now to put together a YMIR Mechs video, killing the Thresher Maw, and the infamous Reaper IFF.
#33
Posté 17 février 2010 - 06:48
By Request, here are two YMIR fights: The end of Jacob's Loyalty Mission and the end of Garrus' Loyalty Mission
YMIR Fights
#34
Posté 18 février 2010 - 04:51
Grunt's Loyalty / Thresher Maw
Now I did use heavy weapons, specifically I fire 15 (?) grenade launcher rounds at the thresher. However I kill it with 2:49 left, and the grenade launcher didn't take off more than half of the hp, so I believe it is very possible to do without. But they don't let videos on youtube go longer than 10 minutes.
Also I'm using the Vindicator on everyone instead of the Geth Pulse Rifle so I can strip the armor away really fast from the varren/spider like guys (Killix somthing?), which works especially well with the squad incendiary ammo from Grunt. Samara has area reave, which was good against the thresher maw, but I also use her throws and pulls as well as my own.
Modifié par Average Gatsby, 18 février 2010 - 04:52 .
#35
Posté 18 février 2010 - 05:34
newcomplex wrote...
Because of the obnoxious way you talk, I'm assuming you like Math.
I can't really join the discussion here since I haven't even completed my first playthrough and and I'm playing with a vanguard.
That said newcomplex has my vote for quote of the century.
#36
Posté 18 février 2010 - 07:14
The Blue Suns N7 Mission YMIR Fight is now up. And I found a little special spot, just like in garrus' mission.
Blue Suns N7 YMIR Fight
It's actually been up since last night but I just uploaded to Youtube and went to bed. Anyway, enjoy!
Also,
I'm closing my Engineer VS Sentinel Guide Poll TONIGHT at 11.59pm
Pacific (Olympics) time. Since it takes a few hours for votes to be
updated, expect me to have the final results by tomorrow morning.
Vote in the poll here: What Guide do you want to see next?
#37
Posté 19 février 2010 - 10:55
Part 1
I'll be updating when new ones are done compressing, uploading, and are of acceptable quality.
Don't
worry, I'll be doing a guide for the Derelict Reaper and this final
mission very soon. I just decided to push ahead and do this to see if
it was possible.
#38
Posté 20 février 2010 - 10:47
Part 1 / Build, Squad, Basic Tactics, Husks
I'm taking samara and thane for throws, and the occasional area reave. If
your really having trouble with this section, you may want to respec to
get area instead of heavy throw and take bastion for the extra health
and longer singularities. Part 2, and MY NEW GUIDE, will be coming later today.
#39
Posté 20 février 2010 - 11:02
#40
Posté 21 février 2010 - 03:08
Part 2 / No where to run
In this section I'm going to be showing where I like to place my singularity traps, and how to deal with scions at close range with no or little cover.
#41
Posté 21 février 2010 - 03:36
Modifié par Vb Dude, 21 février 2010 - 03:38 .
#42
Posté 21 février 2010 - 10:33
#43
Posté 22 février 2010 - 01:01
Part 3 / Before the Core
This section, while it has more scions and husks than every before, also has plenty of opportunity to back up and send out your squadmates ahead of you. I use some tactical revivals, and the often unused added bonus of fully upgraded medigel (aka a free instant health and shield restore should an ally be revived at the same time).
#44
Posté 22 février 2010 - 11:16
Part 4 / The Core
My best strategy is to stay on one side of the map, but keep my allies on the middle walkway. That gives me an open area to run around husks, while also causing them to be distracted by my allies. Also, fire from the hip at the core, no need to slow down to aim.
Also, coming later tonight, all four parts of the end run done live! Thats right; I recorded the final mission in its entirety, no deaths and no edits, live. You don't even want to know how many tries it took. <_<
#45
Posté 22 février 2010 - 11:49
What I want to know is this: how do you have both Samara and Thane on the Collector ship? I ask because I've done five ME2 playthroughs so far and every time the Illusive Man has contacted me after I recruited the first person out of the second set of dossiers. So I'd get either Thane, Tali or Samara and then it'd be Collector ship time.
Just curious.
#46
Posté 22 février 2010 - 11:57
Eain wrote...
Interesting guide. I had no problems with any part of the game as an adept on veteran but obviously on higher difficulties it gets hard since everyone has some layer of defense.
What I want to know is this: how do you have both Samara and Thane on the Collector ship? I ask because I've done five ME2 playthroughs so far and every time the Illusive Man has contacted me after I recruited the first person out of the second set of dossiers. So I'd get either Thane, Tali or Samara and then it'd be Collector ship time.
Just curious.
I was using a non-imported shepard and I did no other missions besides the main quests (no loyalty or side) up to this point. I actually also recruited Tali at this point as well. You tend to go to the collector ship around level 16, unless you recruit everyone up to that point and have no more missions, then you automatically go like I did. I think it activates at level 16. On an imported shepard, where I started at level 5, I only had enough time to recruit one squadmate from the second section.
#47
Guest_Guest12345_*
Posté 23 février 2010 - 12:00
Guest_Guest12345_*
Average Gatsby wrote...
I recorded the final mission in its entirety, no deaths and no edits, live.
are you serious? you just blazed through the final sequences without a single death on insanity?
#48
Posté 23 février 2010 - 12:03
scyphozoa wrote...
Average Gatsby wrote...
I recorded the final mission in its entirety, no deaths and no edits, live.
are you serious? you just blazed through the final sequences without a single death on insanity?
And I'm talking to you live while I do it
#49
Posté 23 février 2010 - 02:54
Part 1 / Protecting the Tech
100% Live! I'd have to say that this is absolutely the most challenging thing I have ever attempted in Mass Effect 2. Its one thing beating the game on insanity. Its quite another to have a conversation while doing it and not die for 30+ minutes straight.
I will be updating this throughout the night as soon as the next section reaches acceptable processing. Enjoy
If you want more videos like this, I can definitely do more live stuff. I also want to note that my vocal audio is a little louder than usual, simply because I was more energetic commenting right then and there.
#50
Posté 23 février 2010 - 03:40
This is the toughest part of the final mission in my mind. You'll see how I get through it. Harbinger is starting to get a bit more desperate. Remember to put your squad out in front.




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