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Best advance skill for infiltrator


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#1
ZMJ10

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I am playing on norm ATM then gonna insane after one playthrough i am using reave now but it seems not that great anyone have any tips or what i should replace it with?  Thanx

#2
Riot Inducer

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I think the general consensus is that Armor Piercing or Warp ammo are the best options for an infiltrator, haven't tried it on insanity though so don't go by my word alone.

#3
Atmosfear3

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Armor Piercing ammo is better on insanity. For everything else, Warp ammo is a good alternative I find.

#4
Starfire013

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I prefer AP ammo. you get disruptor ammo as infiltrator anyway, so you can drop a couple of points in that I have my SMG set to use disruptor and use that to take down shields quick if needed. My pistol and sniper rifle use AP ammo. Works very well.

#5
DirewolfX

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Why armor piercing? Incendiary does the same thing.



Warp ammo helps you with barriers, which is the only thing Infiltrators don't have a good answer to (besides just using a SMG).



Although, I picked Reave and haven't bothered to change. It's still useful for its CC ability vs. health enemies.

#6
Starfire013

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Incendiary is a damage over time thing. Armour-piercing is to kill things in one shot. Right now. It's great for the sniper rifle, which is an infiltrator's main weapon anyway (ammo isn't too much of a problem as long as you're good enough to not miss).

#7
ZMJ10

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k thanx, coud anybody link me your infiltator builds for insanity just tosee what u did

#8
D4rk50ul808

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Dominate is fun if you prefer to play as a stealth build.

#9
Atmosfear3

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DirewolfX wrote...

Why armor piercing? Incendiary does the same thing.

Warp ammo helps you with barriers, which is the only thing Infiltrators don't have a good answer to (besides just using a SMG).

Although, I picked Reave and haven't bothered to change. It's still useful for its CC ability vs. health enemies.


Armor Piercing ammo does damage to both armor and health so you get huge bonuses against both.  Incendiary (I assume ammo?) is only available to the Soldier.
I agree Infiltrators lack an answer to barriers but if you plan accordingly and bring the proper teammates, it shouldn't be a problem.

#10
Awesome Helmet

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take slam as a bonus for the infiltrator. crippling slam is a great one enemy CC move. crippling slam takes them out for 8 seconds. i think its great. your like the sentinel, only you have slam instead of throw, not to mention youll have the widow maker, cloak, and what not. its alot fo fun.

#11
FoFoZem

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Armor-Piercing. On Insanity I consider it the best option for the Infiltrator.

#12
ChaoticBroth

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Atmosfear: Vanguards also have Incendiary Ammo.

AP Ammo is the most useful, out of all the choices. Warp Ammo comes a close second, but you can bring teammates to deal with Barriers. Max Disruptor for the missions that are synthetic heavy, but max Cloak and your passive first.

Modifié par ChaoticBroth, 13 février 2010 - 03:19 .


#13
Paeyvn

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Warp Ammo, AP Ammo, or Geth Shield Boost are the 3 I'd recommend.



Reave is alright too, but lacking behind them in my personal opinion, but I know many who've used it effectively. You however are looking for an alternative so any of the 3 I listed would work depending on your playstyle.

#14
Kajan451

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Geth Shield Boost is a waste of time. You can't use it with the cloak (well you can, but its pointless because you don't stand out in the open as Infiltrator)... and most kills will be done while using cloak (or at least should be done)... using cloak gives the ability to really place the shots with the Sniper or the Heavy Pistol.



And a 10% damage bonus.. well AP gives 70%. Geth Shield is really more something for Soldiers and not for Infiltrators. A Passive ability which can be used with cloak is the best pick.



In the earlier stages i'd go with AP and also use Disruptor Ammo. When starting to hit on collectors i'd switch to Warp Ammo. Of course... having AP for the final fight doesn't hurt as well.

#15
Sammy0721

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I personally find slam the most fun. With another biotic(Samara,Jack, Jacob) you can combo with slam to even kill unprotected Krogan. I find the need for one shot your foes unnecessary when you can finish them off with another round of incinerate or slam and save your precious sniper ammo. On insanity your powers cooldown is quicker than your squadmates which makes active powers (Reave, Slam, Dominate) more attractive than the ammo choices. Slam allows you to use the "weaker" squadmates for insanity (Jacob, Grunt, Jack, Samara, Zaheed). Finally, I like the versatility .... you can cloak and snipe, cloak and flank with SMG, incinerate or use combo biotics.

#16
Guest_Commandr Bond_*

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I always used fortification for infiltrator on insanity, and I can see I'm in the minority

#17
synergys2k

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Armor-Piercing Ammo upgraded to Tungsten Ammo (+70% damage vs Armor and Health) is the best without a doubt. I never choose anything else.

Modifié par synergys2k, 13 février 2010 - 05:20 .


#18
synergys2k

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Commandr Bond wrote...

I always used fortification for infiltrator on insanity, and I can see I'm in the minority


So you don't use your Tac Cloak then?

#19
Paeyvn

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Kajan451 wrote...

Geth Shield Boost is a waste of time. You can't use it with the cloak (well you can, but its pointless because you don't stand out in the open as Infiltrator)... and most kills will be done while using cloak (or at least should be done)... using cloak gives the ability to really place the shots with the Sniper or the Heavy Pistol.

And a 10% damage bonus.. well AP gives 70%. Geth Shield is really more something for Soldiers and not for Infiltrators. A Passive ability which can be used with cloak is the best pick.

In the earlier stages i'd go with AP and also use Disruptor Ammo. When starting to hit on collectors i'd switch to Warp Ammo. Of course... having AP for the final fight doesn't hurt as well.


I disagree. You can use it with the cloak (cloak cancels the graphic, not the effect). Also, I disagree most kills should be done with the cloak. If you wait for a cloak for every shot so you don't get hit, it'll take a long time to clear a room. I can one shot something with a non-cloaked headshot, why wait for the cooldown to be up for every shot? Yes the cloak is nice, but depending on playstyle, it's used for different things.

You use it for lining up all of your shots. I use it for flanking, advancing, and retreating. An occasional shot here or there, but I use other methods for distracting enemies a lot of the time so I don't get shot either (hence me liking drone teammates). Another big problem with the cloak is that if your teammates do end up dead, all the enemies will remain in cover if you cloak and you can't get shots off very often...if ever.

#20
KevinPage

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Ok, I'm using Warp Ammo on the advice of this thread. I'm only 5 hours in and have not gone to the Collector ship where I get additional training yet (only recruited Mordin, Garrus, Jack & Grunt so far, no side quests yet).



Enemies that have shields I am NOT able to 1 shot kill them, even if I hit them in the head. Some enemies do go down with a headshot, but alot (maybe they have barrier too) it will delete their entire shield, then it will take another headshot to take away almost all of their health and then a 3rd hit to finish them off.



Is this normal?

#21
Atmosfear3

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KevinPage wrote...

Ok, I'm using Warp Ammo on the advice of this thread. I'm only 5 hours in and have not gone to the Collector ship where I get additional training yet (only recruited Mordin, Garrus, Jack & Grunt so far, no side quests yet).

Enemies that have shields I am NOT able to 1 shot kill them, even if I hit them in the head. Some enemies do go down with a headshot, but alot (maybe they have barrier too) it will delete their entire shield, then it will take another headshot to take away almost all of their health and then a 3rd hit to finish them off.

Is this normal?


Fairly normal yes. Your best bet is to strip those defenses before laying into them with your SR. Otherwise you're just wasting shots.

#22
Kajan451

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Paeyvn wrote...

Another big problem with the cloak is that if your teammates do end up dead


Not to be elitist or anything, but if all your teammates end up death and you don't have any unity left... i assume you do not control them enough and don't take care of where to place them.

Unless we talk about Minibosses like the pretaerians, i don't see any other reason for a squadmate to die, except for ill placement.

And yes, i use cloak to reposition myself... and while everyone shoots at me, i reposition my squadmates. But i seldom pop out of cover without it. So yes, maybe its just my playstyle.

#23
Paeyvn

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Kajan451 wrote...

Not to be elitist or anything, but if all your teammates end up death and you don't have any unity left... i assume you do not control them enough and don't take care of where to place them.

Unless we talk about Minibosses like the pretaerians, i don't see any other reason for a squadmate to die, except for ill placement.

And yes, i use cloak to reposition myself... and while everyone shoots at me, i reposition my squadmates. But i seldom pop out of cover without it. So yes, maybe its just my playstyle.


Nah, they don't die that often, and if they do I normally don't even Unity them cause it's not really needed. Squadmates can die even behind cover though because they decide it's a good idea to eat bullets by standing up and shooting rather than regenning shields sometimes. When they decide to be stupid like that, I normally just leave em dead.

But yeah, as you said, playstyle. I pop out and pelt stuff all the time without cloak using other distractions. Shield gives me some extra breathing room in that situation and CQC. Just preference. You play one way, I play another.

#24
lessthanjake9

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Obviously, for a conventional build, it is best to go for Armor Piercing or Warp Ammo.



However, you can also get some INCREDIBLE crowd control out of an Infiltrator by going with Dominate.



If you have Dominate and AI Hacking, then you can have your enemies firing on each other for most of a battle while your squad is able to fire on them constantly, as theyll be out of cover. Squad Cryo Ammo means that any enemy that gets down to health will be frozen quite quickly.



This can get pretty absurd. Between the hacks/dominates and the frequent freezing, you will find that enemies will rarely be attacking you. And the freezing will keep your hacked/dominated allies alive for longer (and thus taking fire from you longer) as it will minimize the fire on them.



This works with a Viper sniper rifle really well. Tactical Cloak + 1 or 2 Viper head shots will take the defenses off of an enemy. Then you just use Dominate or AI Hacking. That will take the fire away from your squad for a while, allowing you to unload on them while they stand out of cover. You won't waste this time reloading with the Viper since it has a big clip. The slowdown for the Infiltrator's sniper rifle will allow you to just line up endless head shots in a way you'd never be able to otherwise, while your enemies are shooting at their ally. Things will start getting frozen left and right. Dominate/AI Hacking will cooldown quickly enough and youll be able to use it on another enemy whose defenses youve taken down if the first one dies (just make sure your target doesnt get frozen first!)



A decent build for this would be:



Disruptor Ammo: 2 Ranks

Cryo Ammo: 4 Ranks

Tactical Cloak: 4 Ranks

Incinerate: 3 Ranks

AI Hacking: 3 Ranks

Operative: 3 Ranks

Dominate: 4 Ranks

#25
rahf226

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I agree since the Infiltrator is a tactical fighter using dominate and AI hacking can make the higher difficulties much easier. Using dominate is especially useful against the heavy weapon enemies in the game. Since they rarely come alone if you dominate one it will usually target the other heavy that is nearby causing a double kill.