The everyone-survives ending isn't as good as the coffin endings
#1
Posté 12 février 2010 - 11:18
#2
Posté 12 février 2010 - 11:21
#3
Posté 12 février 2010 - 11:25
I had everyone live on my first run, unspoiled, and I thought "Wow...that was almost anticlimactic" then I came on here and found a lot of people having trouble. Lol.
#4
Posté 12 février 2010 - 11:27
#5
Posté 12 février 2010 - 11:28
But to arbitrarily kill some of my team off intentionally...I couldn't do it. Just disappointing to me that BW made it at all possible to come back with a full party. Should have been impossible frankly, it was a suicide mission and this game is about making hard choices.
#6
Guest_poisonoustea_*
Posté 12 février 2010 - 11:28
Guest_poisonoustea_*
The way Shepard caressed his teammate's coffin saddened me. But when he turned back to see that all the others were alive I realized how successful the mission had been.
It was a strange feeling I never experienced before, and I'm definitely importing that ending in ME3.
Modifié par poisonoustea, 12 février 2010 - 11:31 .
#7
Posté 12 février 2010 - 11:30
And it might not be enough.
Despite everything they've been through, despite surviving the unsurvivable, this new band of brothers (and sisters) might not survive what's to come next. The odds don't look good for them, or for their goal, but what choice do they have?
That's the sort of vibe I got from it, anyway.
#8
Posté 12 février 2010 - 11:32
#9
Posté 12 février 2010 - 11:32
SharpEdgeSoda wrote...
I had everyone live on my first run, unspoiled, and I thought "Wow...that was almost anticlimactic" then I came on here and found a lot of people having trouble. Lol.
same here
I didn't recruit Thane
Jack and Zaeed were not loyal
everyone survived...I was rather surprised
#10
Posté 12 février 2010 - 11:32
I'm just saying in my mind, winning the suicide mission without an ounce of loss or sacrifice is like living a safe/sheltered life in the suburbs or something. You can't insulate yourself from loss... I mean did you guys reload and go back when you realized your fish could die without being fed too? lmao
#11
Posté 12 février 2010 - 11:34
Shatakai wrote...
I still have yet to have a playthrough where a single member dies. I simply can't turn down loyalty missions, because I just love to play the game and will do every piece of content that is offered, and when it comes down to it, I'm not going to just blatantly choose incorrect characters for specific tasks unless I'm going for a bloodbath ending where everyone dies.
I agree, that whole sense of fear I had the first time going into the mission is gone now, just because I know who can do what. It's still a great part, but I feel it's lost a lot of the drama/tension that made it awesome originally.
#12
Guest_Spear-Thrower_*
Posté 12 février 2010 - 11:34
Guest_Spear-Thrower_*
Everyone coming back alive cheapens the build up. It would be like 'the Dirty Dozen' all surviving their mission.
#13
Posté 12 février 2010 - 11:35
I think the everyone lives does sure bring a sense of achievement, but I agree that it probably is a bit more poignant if someone died (specially if it was an LI).
Edit: Regarding the fish, I got darn right annoyed when they died, but I just decided at that point on I was no longer going to buy anymore. I had been doing a good job of feeding them regularly then I reckon I slipped my routine and did 2 missions before feeding them, went up, they were dead.
I've heard mixed reports of how good Kelly is at feeding them but then there is the whole question of whether they'll survive when it comes to the suicide run hehe. It is kind of funny though when she offers to feed them even when you don't have any
Modifié par Sir Ulrich Von Lichenstien, 12 février 2010 - 11:37 .
#14
Posté 12 février 2010 - 11:39
#15
Posté 12 février 2010 - 11:39
#16
Guest_poisonoustea_*
Posté 12 février 2010 - 11:41
Guest_poisonoustea_*
I looked for hints before starting the mission and somehow I knew what would happen. But during Jack and Miranda's fight I lost Miranda's loyalty. Since I thought I needed EVERYONE loyal to get everyone out alive, when I started the suicide run I was expecting everything to screw up. It was memorable.I agree, that whole sense of fear I had the first time going into the mission is gone now, just because I know who can do what. It's still a great part, but I feel it's lost a lot of the drama/tension that made it awesome originally.
#17
Posté 12 février 2010 - 11:42
Barquiel wrote...
SharpEdgeSoda wrote...
I had everyone live on my first run, unspoiled, and I thought "Wow...that was almost anticlimactic" then I came on here and found a lot of people having trouble. Lol.
same here
I didn't recruit Thane
Jack and Zaeed were not loyal
everyone survived...I was rather surprised
Unloyal squad members can survived (no 100% guarantee here however) this mission if you don't put them to do important jobs aka squal lead, vent journey or even make party whit Shepard during run under biotic shield because one of them will be hijacked by swarm.
In one of my plays i have unloyal legion but because i keep him out of scope he survived.
But catch is that you can wait whit dead reaper mission untill you will have all loyal and even then go right away to do legion mission (however after that forces of evil
edit:
Something tells me that we will see couple coffins in ME 3 unless we will be able to do mission impossible (beat reapers invasion) without single loss of crew member or squad mate...
Modifié par Asheer_Khan, 14 février 2010 - 11:16 .
#18
Posté 12 février 2010 - 11:43
#19
Posté 12 février 2010 - 11:44
Sir Ulrich Von Lichenstien wrote...
It has the ME music no matter how it ends during the bit where Shep or Joker look out the big gaping hole the oculus had made to stare off into the distance and then panning to the reapers coming.
I think the everyone lives does sure bring a sense of achievement, but I agree that it probably is a bit more poignant if someone died (specially if it was an LI).
Edit: Regarding the fish, I got darn right annoyed when they died, but I just decided at that point on I was no longer going to buy anymore. I had been doing a good job of feeding them regularly then I reckon I slipped my routine and did 2 missions before feeding them, went up, they were dead.
I've heard mixed reports of how good Kelly is at feeding them but then there is the whole question of whether they'll survive when it comes to the suicide run hehe. It is kind of funny though when she offers to feed them even when you don't have any
No. It has the new Mass Effect mix at the window part, yes, but the music building up to the finale is substituted with the same song that played while Shepard walked away from the council (or anderson + Udina) in Mass Effect 1 whereas in the coffin scene it plays the Normandy Reborn theme (and the music syncs perfectly).
#20
Posté 12 février 2010 - 11:44
#21
Posté 12 février 2010 - 11:45
DeadlyParasite wrote...
Not really. Knowing that you defied the odds and brought everyone home is a lot more satisfying than seeing a pile of dead bodies.
I donno, seeing piles of dead bodies is pretty uplifting ;D
#22
Posté 12 février 2010 - 11:45
Asheer_Khan wrote...
In one of my plays i have unloyal legion but because i keep him out of scope he survived.
But catch is that you can wait whit dead reaper mission untill you will have all loyal and even then go right away to do legion mission (however after that forces of evilwill attack Normandy).
edit:
Something ells me that we will saw some coffins in ME 3 unless we will be able to do impossible without single loss...
wat
#23
Posté 12 février 2010 - 11:48
I'm just one of those people who HAS TO MAKE SURE EVERYONE LIVES!!
#24
Posté 12 février 2010 - 11:50
On the other, ME2 was completely lacking in the hard choices ME1 forced upon one. It is a fact of war that people die. It's unrealistic to think that everyone would come back from such a mission alive and well.
On a third hand, Virmire was for me mostly an excuse to get Kaidan's grating whinging voice out of my ear, so maybe ME1 had no hard choices either.
#25
Posté 12 février 2010 - 11:51
Nightwriter wrote...
Have to disagree. I can't stand any of the endings with coffins.
I'm just one of those people who HAS TO MAKE SURE EVERYONE LIVES!!
I think others are right that you should have had to make AT LEAST a couple 'hard choices' picking between who makes it/doesn't make it a la virmire. everyone surviving just makes the reaper threat seem like way less of a big deal. Like "oh no they melted that colonist lady that I never met and saw talking with Kaiden/Ash in a 30 second cutscene! Oh my god what a horrific event!"
The dialog with the illusive man doesn't even make sense if everyone lives "I didn't do it alone, people sacrificed their lives for this!" Really Shepard? Because your ship had a grand total of 1 casualty and it wasn't even fatal because Hawthorne is in sick bay recovering!





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