Agreed. Except I was going to be out for blood anyway.tango jack wrote...
I ,m with the OP on this one as I lost legion, miranda and zaeed and that made the ending seem more apropriate with the coffins lined up and that look on shepards face but I suppose i,m partial to a.....
" I,M GOING TO GET SOME PAYBACK FOR THIS "
type of ending to the story so that will make the transition to ME3 better for me as I,ll be out for blood and besides it was supposed to be a suicide mission with none of us returning.
The everyone-survives ending isn't as good as the coffin endings
#76
Posté 13 février 2010 - 02:53
#77
Posté 13 février 2010 - 02:55
MarginalBeast wrote...
Adon 9 wrote...
I'm of the opposite view to the OP -- to me, bringing back everyone alive is just as poignant, as it means you went the extra mile and defied the odds with the belief that nobody was expendible. To each their own I suppose, but I don't see a greater value in having some of them die.
This. Especially for an Akuze survivor like my Shepard.
And even more so for the Shepard's that are War Heroes. I mean, what are the odds that one man could held off an enemy fleet?
#78
Posté 13 février 2010 - 02:56
#79
Posté 13 février 2010 - 03:01
Also ruthless. Giving commands knowing people will die and carrying on despite it.HomicidialFrog wrote...
MarginalBeast wrote...
Adon 9 wrote...
I'm of the opposite view to the OP -- to me, bringing back everyone alive is just as poignant, as it means you went the extra mile and defied the odds with the belief that nobody was expendible. To each their own I suppose, but I don't see a greater value in having some of them die.
This. Especially for an Akuze survivor like my Shepard.
And even more so for the Shepard's that are War Heroes. I mean, what are the odds that one man could held off an enemy fleet?
#80
Posté 13 février 2010 - 03:04
tmp7704 wrote...
That really doesn't address my point though. It wasn't so much "i'm glad someone died otherwise it'd be an easy victory" but rather "the game makes it easy for no one to die". Which makes the actual victory in such manner well, easy.Chuck_Vu wrote...
When used as a story telling tool, I agree. It is a powerfull tool, but you'll probably change your tune if you ever have a close friend die on you, the person on holding the game controller, not Commander Sheppard. i doubt anyone in real life would say "I'm glad so and so died, otherwise this would be an easy victory."
I hate it when people die on me.
I had everyone survive on my first play through. Mostly because I'm a moron who likes to do all the sidestuff before hitting the plot quest. I thought the IFF mission was the beginning of the end (had no idea about Legion or "their" little excursion for loyalty and new clothes). Then I made choices for the party split up that made the most tactical sense to me. I'm glad that everyone survived. Not because I liked everyone on the ship (I didn't). Just because I hate it when people die on me.
Was the game too easy for everyone to survive. Probably, but you have to remember that not everyone is a tactical genius in real life or supposed charisma/bad ass intimidation that Commander Sheppard is. There has got to be some translation from game to reality somewhere for those of us who aren't people person's and wouldn't know a good tactical plan if it came up and hit them. I think the loyalty/upgrade is decent translation. Could it have been better? Yes, but it's late and I drank too much beer to think of one.
Modifié par Chuck_Vu, 13 février 2010 - 03:07 .
#81
Posté 13 février 2010 - 03:06
#82
Posté 13 février 2010 - 03:19
I'm actually glad that in my first playthrough that two people died. It made the ending seem much more surreal and brought on some much needed extra emotion for myself since Mordin was one of the casualties. (Mordin is by far my favorite crew member). The ending sequence makes a lot more sense that way. Shepard can be seen then reflecting on the loss of Kaiden in the first game and then Mordin and Jack (whom both died in my first playthrough).
#83
Posté 13 février 2010 - 03:20
DuffyMJ wrote...
Nightwriter wrote...
Have to disagree. I can't stand any of the endings with coffins.
I'm just one of those people who HAS TO MAKE SURE EVERYONE LIVES!!
I think others are right that you should have had to make AT LEAST a couple 'hard choices' picking between who makes it/doesn't make it a la virmire. everyone surviving just makes the reaper threat seem like way less of a big deal. Like "oh no they melted that colonist lady that I never met and saw talking with Kaiden/Ash in a 30 second cutscene! Oh my god what a horrific event!"
The dialog with the illusive man doesn't even make sense if everyone lives "I didn't do it alone, people sacrificed their lives for this!" Really Shepard? Because your ship had a grand total of 1 casualty and it wasn't even fatal because Hawthorne is in sick bay recovering!
synergys2k wrote: Did you forget about the tens to hundreds of thousands of humans being trapped in pods and eventually being ground into some sort of organic goo? I'm pretty sure "some" people sacrificing their lives is an epic understatement.
Modifié par synergys2k, 13 février 2010 - 03:21 .
#84
Posté 13 février 2010 - 03:26
#85
Posté 13 février 2010 - 03:33
#86
Guest_Commandr Bond_*
Posté 13 février 2010 - 03:36
Guest_Commandr Bond_*
On a side note, it seems like an ending where you buried your LI would be pretty brutal.
#87
Posté 13 février 2010 - 03:43
#88
Posté 13 février 2010 - 03:55
#89
Posté 13 février 2010 - 04:06
#90
Posté 13 février 2010 - 04:20
#91
Posté 13 février 2010 - 04:23
#92
Posté 13 février 2010 - 03:09
Kolaris8472 wrote...
I was hoping for a series of choices ala Virmire where you could only save one or the other. I was ready for my Shephard to give her life for any of her squadmates as well.
But to arbitrarily kill some of my team off intentionally...I couldn't do it. Just disappointing to me that BW made it at all possible to come back with a full party. Should have been impossible frankly, it was a suicide mission and this game is about making hard choices.
Absolutely, absolutely, ABSOLUTELY 100% agree with this notion. Having squadmates arbitrarily die, as opposed to being forced to send some teammates to their death, is a terrible game mechanic. It urges players to "keep everyone alive" and streamlines variable experience. And on the flip side, this death mechanic feels like punishment to those players who didn't want to dedicate 30+ hours to this game.
A suicide mission in which everybody can live if the player is dedicated enough lacks emotion. Give me back "Save Kaidan, or Save Ashley". Give me the option to sacrifice myself to save the crew. Give me ANYTHING that feels like STORY, not REWARD for grueling hours of planet scanning and loyalty missions.
#93
Posté 13 février 2010 - 03:16
NoUserNameHere wrote...
If you winged it through the Suicide Mission, I'd have to say that you'd find the everyone lives ending as more fufilling.
This.
I played through completely blind and on the edge of my seat the entire time. Defying the odds and bringing everyone home was one of the most satisfying endings I've ever had. Especially knowing that I could have lost every one of them without mercy.
Everyone knows it suicide mission from the start, so people dying is the expected result. Proving everyone wrong? Doesn't get better than that.
#94
Posté 13 février 2010 - 03:19
Modifié par ToshiStation38, 13 février 2010 - 03:20 .
#95
Posté 13 février 2010 - 03:29
There's nothing wrong with the ending where everyone lives and,
personally, I find it a lot more satisfying.
I was not going to
look around the Normandy and see an empty spot again. I was not going
to see people die there. I was not going to leave behind their corpses. That was my crew. I might have been disliked some of them. Samara, Jacob, Miranda, I was pretty much indifferent to them. But I was not going to have them die just to see a bloody coffin in the ending cinematic. Not worth it to me.
#96
Posté 13 février 2010 - 03:33
Either way, one thing iv learned from carrying a game over - dont kill anyone!. Game is so much more interesting when you run into npc characters you'v met from a previous game. Guessing same goes for ME2. My ruthless renengade killed everyone in ME1 and it was so empty compared to my paragon in ME2. =P
Modifié par Zhijn, 13 février 2010 - 03:33 .
#97
Posté 13 février 2010 - 03:47
#98
Posté 13 février 2010 - 03:58
So on my second play now, not going to spoil myself on who I should and should not pick for assignments, but I know what doesn't work from my first play.
#99
Posté 13 février 2010 - 04:04
Still, I confess to being somewhat irked with Jack overall because as an earthborn sole survivor, my Shep has been through hell and been through being royally screwed over by Cerberus. I moved on; Jack clearly has not. When Jack had the opportunity to do so, she refuses. Hence, she dies holding the door.
At the end, I just feel immense pity that she couldn't find a way to move on from it all.
I do think the ending with some deaths feels more realistic given the situation and build up to the fight.
#100
Guest_Spear-Thrower_*
Posté 13 février 2010 - 04:04
Guest_Spear-Thrower_*
here's the Bioware quote:
"If you don’t do a lot of the stuff, or make the right kind of choices,
the ending will be a bloodbath, and the people that you brought with you
will die, and it’ll be a great ending, but it’ll be that kind of
ending."
A great ending indeed.
A suicide mission with no casualties might be great gameplay wise (wow, aren't I cool! I saved them all!!) but storywise it blows.





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