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The everyone-survives ending isn't as good as the coffin endings


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#101
FlyinElk212

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Spear-Thrower wrote...

Like others said, everyone surviving the suicide mission shouldn't even be possible. Bioware talked about a "bloodbath" and instead it's almost casualty free. Do the loyalty missions and you've pretty much avoided a high death count. You'd have to work hard for more than a few people to die. As the supposedly dark middle chapter, a happy 'no one left behind' ending feels very wrong.

here's the Bioware quote:

"If you don’t do a lot of the stuff, or make the right kind of choices,
the ending will be a bloodbath, and the people that you brought with you
will die, and it’ll be a great ending, but it’ll be that kind of
ending."

A great ending indeed.

A suicide mission with no casualties might be great gameplay wise (wow, aren't I cool! I saved them all!!) but storywise it blows.



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#102
apk117

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A "suicide mission" where there isn't even a single casualty isn't much of a suicide mission. In my opinion, it is far too easy to bring everyone through alive, and the story would be much richer if Shepard's team actually had to make sacrifices to achieve the impossible.

#103
LtShelfLife

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The only character to die for me was Zaeed and I don't seem to recall a coffin... Did I miss something?

#104
EDarkness

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Why do people WANT to see people die? Sheesh, talk about morbid.

#105
Remaix

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EDarkness wrote...

Why do people WANT to see people die? Sheesh, talk about morbid.


I'm thinking they graduated from the Joss Whedon school of writing :P

#106
EDarkness

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I told my crew that I'd get them out alive and I was determined to keep my promise.

#107
sunnyfunny

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im just trying to get miranda shot in the face.



is that so hard?

#108
Sir Ulrich Von Lichenstien

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sunnyfunny wrote...

im just trying to get miranda shot in the face.

is that so hard?


Yeah because she can't do the vent run :P;)

#109
sunnyfunny

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Sir Ulrich Von Lichenstien wrote...

sunnyfunny wrote...

im just trying to get miranda shot in the face.

is that so hard?


Yeah because she can't do the vent run :P;)



aww fishsticks

#110
Bad Byte

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LtShelfLife wrote...

The only character to die for me was Zaeed and I don't seem to recall a coffin... Did I miss something?

Meh he was a merc so why waste credits on a coffin 

#111
Guest_Spear-Thrower_*

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EDarkness wrote...

Why do people WANT to see people die? Sheesh, talk about morbid.


Do you avoid watching movies where people die? Some stories are just better when the danger is real and you feel it personally (people dying).

Returning from a suicide mission unscathed lessens the impact.

#112
SuperZombieChow

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Kolaris8472 wrote...

I was hoping for a series of choices ala Virmire where you could only save one or the other. I was ready for my Shephard to give her life for any of her squadmates as well.

But to arbitrarily kill some of my team off intentionally...I couldn't do it. Just disappointing to me that BW made it at all possible to come back with a full party. Should have been impossible frankly, it was a suicide mission and this game is about making hard choices.


I agree that there should have been some "save choice A or choice B" moments. The way the mission is set up makes killing a teammate an almost conscious choice. My first playthough I lost Legion in the ducts, but only because I though Zaeed was a competent squad leader (still don't understand why he isn't). Second playthough I saved everyone.

It's satisfying for me to save everyone, my Shepard has always had that paragon "everybody comes home" attitude, but as a player I wish it had been impossible.

#113
EDarkness

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Spear-Thrower wrote...

Do you avoid watching movies where people die? Some stories are just better when the danger is real and you feel it personally (people dying).

Returning from a suicide mission unscathed lessens the impact.


Maybe for you.  I don't need to see people die in order to get some kind of gratification and I think it's crazy that people would actually want to see people die.  A "suicide mission" where everyone lives is great, because they defied the odds.  The best thing about it is that you can go back and play it in a way so someone dies if you need that, but allowing everyone to live should be an option as well for those who like happier endings.  Luckily for us, that option exists.

#114
Guest_Spear-Thrower_*

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EDarkness wrote...

Spear-Thrower wrote...

Do you avoid watching movies where people die? Some stories are just better when the danger is real and you feel it personally (people dying).

Returning from a suicide mission unscathed lessens the impact.


Maybe for you.  I don't need to see people die in order to get some kind of gratification and I think it's crazy that people would actually want to see people die.  A "suicide mission" where everyone lives is great, because they defied the odds.  The best thing about it is that you can go back and play it in a way so someone dies if you need that, but allowing everyone to live should be an option as well for those who like happier endings.  Luckily for us, that option exists.


Gratification at seeing people die? No. I'm interested in powerful and realistic storytelling. The 'coffin' ending is what I would expect to happen, and since ME2 is basically The Dirty Dozen in space... well, I don't need to remind you how many survived that mission. All of them coming home would be laughable.

#115
EDarkness

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Spear-Thrower wrote...

Gratification at seeing people die? No. I'm interested in powerful and realistic storytelling. The 'coffin' ending is what I would expect to happen, and since ME2 is basically The Dirty Dozen in space... well, I don't need to remind you how many survived that mission. All of them coming home would be laughable.


Realistic storytellling?  No offense to the writers of this game, but this game is far from realistic.  Shepard doing even half of what he's done would have been a miracle as best.  The guy even died...DIED.  The thing is, this is a game, and as games go the hero can and will beat impossible odds.  Shepard has done this through the whole series.  Him bringing everyone back isn't out of the realm of possibility and is all the more powerful when you tell them that you'll pull it off and actually get it done.  You're right, realistically, they would have died before they even reached the Collector's ship.  No way he would have been able to save the crew, either.  But this is a game and one that already defies the impossible.  At no point did I even consider that this game was close to the Dirty Dozen, they practically told you how you could win the "no win" scenario in the game, so it was obvious that they wanted you and your crew to survive.  The game was way too upbeat to think otherwise.

#116
Ducarmel

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I agree



It was cool how in ME1 you lose a member no matter what, but in ME2 all you have to do is have a high enough paragon/renegade, upgrade everything, and do loyalty mission, and choose the right members for task to keep everybody alive. Took away any suspense or danger out of the suicide mission. Really at this point it was not a suicide mission, it is just any regular ol mission.



The game would have been better then ME1 if they really made us decide who lived and died through our actions in the final mission regardless if you had loyalty and upgraded stats.



If you play like most competent gamers do every mission and max out stats and weapons. The only way to lose characters in this game is to role play to lose characters .

#117
ToJKa1

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I like happy endings, even being unrealistic as they are :)

I would have liked a Dragon Age kind of ending though, where only Shepard dies. But AFAIK that's not possible. That woud've been the perfect ending for my paragon vanguard who wouldn't hesitate to sacrifice herself to save others. Or my infiltrator, who simply despises the fact she was force-resurrected as a cyborg. She would have a thing with Morinth after saying "Screw you!" to TIM if the Reapers weren't still a threath ;)

#118
tg1413

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I played the "everyone dies" ending yesterday. It was very odd to see Shepard replaced by Joker in the final scene. It kind of felt like that scene shouldn't be there. Since Joker takes Shepard's place, it looks like he would fend off the Reapers. But we know that's just not going to happen. Since Sheaprd is dead, that's it, it's the end of the story, so that ending felt a little weird for me.

#119
Snowraptor

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I thought that the ending with the coffins was dumb, plus id rather be on the top floor of my ship, not the poop deck

#120
Missouri Tigers

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I liked my ending.  I lost Legion because I chose Miranda to be the other squad leader.  Too bad I forgot that I sided with Jack in her argument and lost loyalty.  Then, Miranda and Mordin died when I left them behind to guard the door (although Mordin was loyal).

#121
kaotician

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For me, the 'everybody lives' ending was the one I wanted, since I'd set that as my goal when I learned about the mission. It's the best you could achieve, and that's why I went after it.

#122
Guest_Spear-Thrower_*

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EDarkness wrote...

Realistic storytellling?  No offense to the writers of this game, but this game is far from realistic.  Shepard doing even half of what he's done would have been a miracle as best.  The guy even died...DIED.  The thing is, this is a game, and as games go the hero can and will beat impossible odds.  Shepard has done this through the whole series.  Him bringing everyone back isn't out of the realm of possibility and is all the more powerful when you tell them that you'll pull it off and actually get it done.  You're right, realistically, they would have died before they even reached the Collector's ship.  No way he would have been able to save the crew, either.  But this is a game and one that already defies the impossible.  At no point did I even consider that this game was close to the Dirty Dozen, they practically told you how you could win the "no win" scenario in the game, so it was obvious that they wanted you and your crew to survive.  The game was way too upbeat to think otherwise.

There lies the problem. You shouldn't be able to win the "no win" scenario. At least as far as zero casualties. I guess they emphasized the suicide aspect too much... but that doesn't mean everyone surviving is the correct choice. Anyone can die. And I expect Thane (died in my game) to stay dead in ME3. They'll probably be reduced to cameos anyway. Even Shepard can be a new 'Shepard' - though I doubt many will allow him/her to die.

#123
ODST 3

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I like all the characters save Zaeed and I'm not interested in getting them killed. If you want some of them dead, cool, but I'm glad Bioware gave us the option to get everyone out.

#124
DarkNova50

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For me, and ending where everybody survives the mission is just a little too 'and they lived happily ever after' esque. For the length of the entire game, people have been telling you the mission is damn near impossible...that you'll be lucky if anybody makes it out. For me, if nobody at all dies, it cheapens that idea, and seems a tad too reminiscent of Deus Ex Machina.

My first run, I had four people total, as well as the entire crew (save Chakwas) kick the bucket. But I thought that added weight to the situation. When Shepard, Garrus and Tali went off to fight the Human form Reaper, and the others stayed behind to buy them time, Shepard gave this emotional speech about how they'd lost good people up to that point. That they had to honour their fallen comrades, and make their deaths count for something. I thought it was an especially dramatic moment.

In the end, I think that character deaths make a video game, or TV show, more interesting and dynamic. FF VII and Gurren Lagann wouldn't have been the same if Aeris and Kamina had lived throughout the whole thing. So, in a weird way, I'm glad my game turned out the way it did.

#125
CmdrFenix83

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Shatakai wrote...

I still have yet to have a playthrough where a single member dies. I simply can't turn down loyalty missions, because I just love to play the game and will do every piece of content that is offered, and when it comes down to it, I'm not going to just blatantly choose incorrect characters for specific tasks unless I'm going for a bloodbath ending where everyone dies.


This is my dilemma.  I scour the galaxy for every ounce of xp and upgrade possible.  I too, thought the ending was more intense my first playthrough where I lost Mordin on accident.  Now that I realize my mistake... I just can't bring myself to intentionally screw up just to get someone killed.  I'm actually disappointed in how easy it is to keep *everyone* alive.