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Power damage calculation questions (specifically: double damage vs X)


5 réponses à ce sujet

#1
Ehrgeix

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Hi - some not-so-quick questions.

Hypothetically, I cast heavy overload. I have +50% power damage from upgrades, +15% from raider and +15% from power armor (sentinel powers).

It deals 200 damage base - how do the percentile damage increases work? is 50 + 15 + 15 a flat +80% (360 damage), or is the stacking multiplicative (and if multiplicative, what kind of formula is used? I assume diminishing returns on every extra +% damage).

If the formula is multiplicative and not additive is the power damage from upgrades counted as a flat 50% or 5 different 10%'s?

Regardless of this, the thing I am really curious about is when the double damage for power strength vs mitigation type comes in (i.e, overload's double damage vs shields).

In the example above, assuming stacking is additive would overload be 200 base damage, 360 damage with mods, x2 (720) damage vs shields? or would using overload vs shields just give an extra 100% (for a total of 560)?

Thanks for the time anyone spends trying to answer this. =)

Modifié par Ehrgeix, 13 février 2010 - 12:08 .


#2
Atmosfear3

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I too am curious about the formula here.

#3
lessthanjake9

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I am pretty sure that the bonuses add together.

As in, if you have a +100% bonus and a +50% bonus, then they would add together and be a +150% bonus, not a +200% bonus like they would be if you multipled. 

With that said, I too am wondering about the damage of Overload. Most specifically, the description says "Shield and Synthetic Damage: 200" for Heavy Overload for instance. Now, I know Overload does 2x damage to shields, but does that mean that it does 100 damage to everything else and 200 to shields, or does it mean that it does 200 damage to everything else and 400 damage to shields? I would normally assume 400 damage to shields, except that the description already says SHIELD damage: 200. Also, Overload seems to take down shields much slower than Warp takes down armor, which would be consistent with the idea that Overload actually does 200 damage to shields and Warp does 400 damage to armor.

#4
Eric Fagnan

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Ehrgeix wrote...

Hi - some not-so-quick questions.

Hypothetically, I cast heavy overload. I have +50% power damage from upgrades, +15% from raider and +15% from power armor (sentinel powers).

It deals 200 damage base - how do the percentile damage increases work? is 50 + 15 + 15 a flat +80% (360 damage), or is the stacking multiplicative (and if multiplicative, what kind of formula is used? I assume diminishing returns on every extra +% damage).

If the formula is multiplicative and not additive is the power damage from upgrades counted as a flat 50% or 5 different 10%'s?

Regardless of this, the thing I am really curious about is when the double damage for power strength vs mitigation type comes in (i.e, overload's double damage vs shields).

In the example above, assuming stacking is additive would overload be 200 base damage, 360 damage with mods, x2 (720) damage vs shields? or would using overload vs shields just give an extra 100% (for a total of 560)?

Thanks for the time anyone spends trying to answer this. =)


We have many factors that go into our damage formula, but here is how it works for the simplest case.
All upgrades and other bonuses, like the one from Power Armor, are added together first.
50% + 15% + 15% = +80% damage
Base damage becomes 1.8 * 200 = 360
Resistance bonuses are done last, and Overload gets x2 to shields.
360 * 2 = 720

#5
Ehrgeix

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Thank you for the quick and informative response. It's *great* to have a dev answer questions like this on the forum. If I could tip I would, but I guess at this point EA/Bioware basically have a line to my CC whenever they release something, so...



=)

#6
lessthanjake9

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Eric ****nan wrote...

Ehrgeix wrote...

Hi - some not-so-quick questions.

Hypothetically, I cast heavy overload. I have +50% power damage from upgrades, +15% from raider and +15% from power armor (sentinel powers).

It deals 200 damage base - how do the percentile damage increases work? is 50 + 15 + 15 a flat +80% (360 damage), or is the stacking multiplicative (and if multiplicative, what kind of formula is used? I assume diminishing returns on every extra +% damage).

If the formula is multiplicative and not additive is the power damage from upgrades counted as a flat 50% or 5 different 10%'s?

Regardless of this, the thing I am really curious about is when the double damage for power strength vs mitigation type comes in (i.e, overload's double damage vs shields).

In the example above, assuming stacking is additive would overload be 200 base damage, 360 damage with mods, x2 (720) damage vs shields? or would using overload vs shields just give an extra 100% (for a total of 560)?

Thanks for the time anyone spends trying to answer this. =)


We have many factors that go into our damage formula, but here is how it works for the simplest case.
All upgrades and other bonuses, like the one from Power Armor, are added together first.
50% + 15% + 15% = +80% damage
Base damage becomes 1.8 * 200 = 360
Resistance bonuses are done last, and Overload gets x2 to shields.
360 * 2 = 720


Hmm so I suppose that answers my question about Overload. An unupgraded heavy overload will do 400 damage to shields and 200 to everything else, not 200 to shields and 100 to everything else.