Edit: POSSIBLE SPOILER AHEAD FOR THOSE WHO'VE NOT PLAYED THE FIRST 20 MINUTES OF THE GAME!!!
First and foremost, MY opinion on Duncan is that Duncan is a character in Dragon Age origins who plays a role as an instructor and serves the same role as Gorion in Baldur's Gate: He's there to teach you the basics, and then die (for PLOT REASONS) and leave your character alone in an open and dangerous world, and that his secrecy was a hard-to-make plot decision for the developers:
IF he told the player everything, the player would know how the game ends 10 minutes into the game.
BUT that doesn't change the fact that when I roleplay, my human noble rogue character won't tolerate his behavior:
They could have told my CHARACTER the plot without telling me, as a player...
"I will tell you all there is to know about the ritual to come..." [Fade to black]
[Fade from black]...
1: "I... I think I understand..."
2: "I understand... but I don't know if I approve."
3: "That's madness!"
I also play a mage, who with his greater understanding of magic, curses and the supernatural can understand why a ritual that kills people must be performed:
SO bear in mind that I don't have a personal vendetta against Duncan, my rogue DOES. My reasoning for my character justifying hatered towards duncan will be sewn into the answer to the following post.
The reasoning is a discussion about the socially NEGATIVE aspects of Duncan (who is a very well-made character). Discussing the positives is counterproductive when explaining how a character of mine can dislike Duncan.
Janni-in-VA wrote...
"The murderous bastard that killed two of my friends for the heck of it with an obscure blood ritual, and didn't forsee [sic] the betrayal that I foresaw with 2 points in coercion and a 15 second chat with some guy who obvously [sic] isn't going to help the king?"
1: This is just a note in defense of Duncan. Duncan plainly tells the recruits, "We Wardens pay a heavy price to be what we are." So, since the attrition rate of the Joining is so terrible, the Wardens should stop using it and allow their order to die out? How is using the same ritual every other Warden has been through killing "...two of my friends just for the heck of it..."? Also, Alistair comments that "In my Joining, only one died." Now, we don't know how many recruits were in his Joining, but one might assume that it's possible to have Joining rituals where no one dies at all.
2: In terms of game logic, there is no way for the Wardens to determine in advance who has the best chance of surviving the Joining. They simply don't have the technology to do things like blood tests or DNA scans. Duncan must use his own experience (and, one presumes, the experience of other recruiters) to judge who might be able to survive. Secondly, the Gray Wardens are an elite order in the sense that they give up everything for their one and only mission -- to fight Darkspawn and end Blights.
3: This is just one place where I think you judge the game world too harshly because the game isn't what you wish it to be. It all comes down to the choices you make and how willing you are to adapt to the exigencies of the game world and the limitations of the game engine. No, I don't think you should have to sell your soul to succeed in the game, but to expect the game to be anything other than it is is simply not reasonable.
1: This is all about psychology: Your character don't know anything about
the ritual, and then the ritual comes.
People die, before you're FORCED to drink from the EXACT SAME LIQUID that killed the first guy, or be killed by what killed the second guy.
We don't know how many people dies, but through rituals, we know that one guy in Alistair's group died, and we know that one in our group died.
Assuming Alistair's group was of three(*) people and a leader, and one died... we get:
Out of 6 recruits,
2 people died from the poison,
and 1 from murder.
Out of 5 drinkers, 2 deaths. Sure there may be joinings where noone dies, but surely there are joinings where ALL die or half of them die. From what we KNOW, a substantial amout of people DO die.
Yes. Every Grey Warden goes through the ritual. WE have no reason to doubt that.
BUT when people start dying from drinking a poison... and those that refuse are slaughtered... somehow, I imagine that CAN change SOME characters' disposition towards the whole shady Grey Warden shebam.
Keep in mind that we learn NOTHING about the ritual BEFORE it is there.
Keep in mind that they COULD have had each recruit drink the poison isolated, in a less formal setting.
Let them be dead drunk, for goodness sake, if you're going to kill a large portion of them with poison.
They could have tried to make the blood taste good, or at the very least TOLD people that the ritual is dangerous, and offered them to join the order as "pink ******... wardens" -- or whatever -- and forced them to wear pink armor with silly Apprentice caps.(Just imagine a pink armor with a pink Apprentice cap. Look at that hat and imagine it pink) Silly as it may be, it WOULD have saved lives, and no man (who would not have been killed by big D), would have picked the pink armor over a can of poison, I assure you.
Alternatively, they could have simply FORCED people to drink it, one by one, and isolate them each after their death or joining to not disturb the other joiners.
And people complain about MY character dumping Morrigan? My
character didn't dump 2/5 recruits like the gray wardens seems to
afford with impunity, and he's well within gray warden standards for
recruitment and killing of said recruits: 1 out of 6 disposed off so far. Not
too shabby, I should think.
2: It is true that the Grey Wardens probably have been too inept before, and too strained on time now, to metodically test individuals with smaller doses of the poison to figure out signs of the allergical reaction that causes joiners to die. BUT they've had well over a hundred YEARS to find out this sh... stuff. Heck, they might even have such a method, but simply not enough TIME to employ that ritual.
OR they're not been introduced to the scientific method, and have no way to actually test this stuff, and/or possibly no willingness to find out because they believe the Maker decides who survives the ritual.
They're an elite order, where --to my knowledge -- over HALF the joiners are neither elite nor there by their own will.
The human noble plot line goes somewhat like this: Betrayal, parents are murdered, forced to serve in war by a random dude that came out of nowhere one day, forced to fight poisonous creatures with swords by this guy, you lose a friend to poison made by this guy, you lose a friend who is murdered by this guy for NOT drinking what killed your other friend, then you drink and pass out and wake up with effing headache...
3: Personally, I will admit ONE thing about my first impression of Duncan:
He's ment to be a charismatic trap-door into the somewhat sandboxy environment that is the game world, and his dialogue is there to teach you, as a player, the basics about the plot, while not spoiling the plot -- which puts him in a pinch:
His manuscript writers REFUSE him to tell the player what a stand-up-guy in Duncan's position WOULD have told your character, and I can imagine that the character Duncan is SUPPOSED to be portrayed as, is VERY angry with the manuscript writers for NOT letting him tell the main character WHY it's quest is imperative.
Heck.
Even not Alistair, the only Gray Warden out of harm's way, wasn't told anything about the ritual or reasoning behind it, despite Duncan knowing that he himself and the rest of the elite wardens might die in the encounter, leaving Alistair and a random newb in charge of business.
And tell me: How many partymembers have you forced to drink darkspawn blood? 4? 5? 8? 0?
NONE, because you don't have a clue what the heck it was any good for, before the very endgame.
THIS all is the reasoning behind ONE of my characters, my heavy roleplaying character, not liking Duncan.
I COULD write a similarily lengthy post DEFENDING Duncan's choices, from my MAGE's perspective -- but that isn't necessary, I'm just pointing out that it's not HARD to imagine someone NOT liking Duncan, in a roleplaying scenario where Duncan's dialogue can be weighted word for word, and found lacking, and Duncan judged from his actions, and found too light.
(*) The game limits groups of player characters to 4, so... It's really hard to draw any conclusions on the size of a
regular joining.
MacroSamurai wrote...
Additionally, the Wardens aren't your typical, real-world soldiers
either. They're middle-of-the-road in morality super heroes in a world
with a couple of dragons, super-powered magic, and a massive horde of
evil preparing to destroy the world as they know it.
Real world soldiers are no better than the grey wardens, unless their leadership is... without disgressing into a rant about military leader****... I mean -shi
p... the past 150 years.
In any case, when you mention them beeing in the moral gray area, I humour the thought of the Gray Wardens beeing the Watchmen of Dragon Age...
And in that case, mages would have an effing blue limb dangling between their legs...
Modifié par Red Frostraven, 16 février 2010 - 12:28 .