Red Frostraven wrote...
The one character that does not, and my primary roleplaying character, have maxed survival instead of trapmaking, and coercion instead of poison -- and suffers heavily from it.
3: Kind of exactly my point.
Damage or otherwise min-maxing defense or armor to be unhittable or undamagable, is all that seems to matter in this game.
Willpower gets completely IGNORED by most, despite it being a very important roleplay attribute.
They'd have to make it increase mana and stamina regeneration AND cause cooldowns to become shorter for powergamers to even CONSIDER placing 30 points in willpower.
Heck, even when I roleplay, I find it hard to place points into willpower.
I've never used traps on any of my builds and I've finished everything - I've gone entire games without anyone in my party knowing anything about traps. I've had poison as a skill but I never remembered to actually use the stuff before a fight and rarely use the stuff - most poison I find becomes vendor trash. Survival is the best of the skills you mentioned to have IMHO because of the "radar" effect. I always max coercion/persuasion because that opens up a lot of options for you. I don't suiffer for it at all. Plus you have a party of people, if you think those things are so important then you've got a number of NPC's for whom those two skills seem wildly apt.
Willpower isn't ignored. It is used for all classes for their mana/stamina. You like your little special attacks, you'd best use wisdom. Now would I drive it up to level 30? Likely not but then again why should I if I have a brute force warrior? You want to do so and there is nothing that stops you from doing so but the notion that I should HAVE to use a trait seems to be the antithesis of what you claim to want out of a game.





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