Aller au contenu

Photo

Anyone else a bit disappointed? *spoilers*


  • Veuillez vous connecter pour répondre
218 réponses à ce sujet

#76
Daeion

Daeion
  • Members
  • 1 896 messages

Fhaileas wrote...

Daeion wrote...

Honestly I sort of feel like they got ME and ME2 mixed up.  What I mean by that is both feel like the starting of a trilogy but 1 has a little bit more of what you'd expect to find in a 2nd act and ME2 has more of what you'd expect to find in a first act.  To me I feel like the trilogy should have started with ME2 where you find out about humans being kidnapped, take out the Collectors, and then learn they were just puppets.  Then you insert ME where you are now actually facing a true agent of that larger threat, deal with betrayal, and at the end of it should be preparing for the onslaught that's about to come.


I personally think that this was an obvious decision on EA/Bioware's part though, ME 2 was supposed to have some measure of association with the previous game but it was purposefully "designed" to stand alone as well lest people unfamiliar/disenchanted with the story and "complicated" mechanics of the first game delve into it without paying homage to its predecessor, not to mention attracting a more expansive "mainstream" crowd.


I don't know.  I mean I understand why they did it, but I just don't think it was the right decision.  To me they should have gone into this first and foremost saying this is the 2nd act of a 3 part story, so how do we move the story forward from here while still tieing it into the first act.  If they had made ME2 more of a true 2nd act I think those who had never played ME would have been more enticed into going back and playing it instead of just being able to pick up ME2 and not have to worry about not understanding certain parts of the story.

#77
Daeion

Daeion
  • Members
  • 1 896 messages

Autoclave wrote...

What did you expect? Bioware is now a part of EA. Those guys never care about anything but the deadlines. The quality has never been a priority for this horrible company. God I hope some beautiful day EA will go bankrupt.


Correct me if I'm wrong, but wasn't BioWare part of EA when they came out with DA:O?

#78
Daeion

Daeion
  • Members
  • 1 896 messages

Chained_Creator wrote...

bjdbwea wrote...

Many people are clinging to the "second part of a trilogy" explanation, I'm not so optimistic. Others say the memory of ME 1 is blurred, but just playing ME 1 again, I strongly disagree. It really is that good, much better than ME 2.

...In your opinion. I think ME2 is several orders of magintude better than the original ME just for getting rid of that mind-blowingly un-immersive inventory system.


Because playing probe wars is sooo much better then having an actual inventory?

#79
Noted Literally

Noted Literally
  • Members
  • 9 messages
I was disappointed with ME2's ending, but apparently not for the same reason as many of the people here.  There's been some bemoaning of the loss of an overarching antagonist, no villian to personally vie with like we vied with Saren in the first game.  By comparison, the Collectors are boring and there is no dramatic confrontation with Harbinger.  But that's the point.  This is the middle of the trilogy, and any antagonist would be a throwaway, between the two developed foes.

Mass Effect 2 is a game about your squad, its about developing them as characters, its about finding out what makes them tick, their fears and hopes, their weaknesses and strengths.  Not just as soldiers, but as people.  What they believe and why they are motivated are far more important than how many points they sunk into whichever skill.  I loved the recruitment and loyalty quests, and how they made the characters more than just gun-toting minions, how each character was unique in a way that mere gun's couldn't differentiate.

Why, then, does the final mission come down to multiple choice competency checks?  Despite Jack's outburst in the planning session, picking Miranda has absolutely no adverse consequences; and Tali and Legion never come into real conflict with each other whether or not you've talked to them.  The whole draw of a Dirty Dozen, to me, is seeing what happens when you have not only the external but internal conflict dynamic.  That's where deaths should have come from - sure kill somebody off when a biotic is picked to go hacking, but you should also kill somebody off when Jack decides she's had enough of the cheerleader and decides to take the opportunity to plant a bullet between Miranda's shoulder blades.  When a team consisting of Legion, Tali, and Garrus gets cut off and surrounded, Tali should become absolutely convinced that Legion has betrayed the team.

The final mission takes all of that wonderful character development that made up the first 90% of the game and throws it out the window.  There is no sense of culmination, no sense that the final segment is what you were preparing for the entire game.  There is a distinct lack of closure, as well.  Compare: in Mass Effect 1, you spend at least half of your playtime in the game doing story-missions, or fighting geth in one form or another.  Implicitly, you spend that time tracking Saren or foiling his plans.  And that makes your final confrontation all the sweeter, ever bullet fired, every gun equipped, every geth splattered and shield shattered has been leading up to that moment.

So, coming after that we would expect Mass Effect 2 to have the same sort of culmination.  I mean, can you imagine The Dirty Dozen without Maggot's betrayal?  Would you have enjoyed the Magnificent Seven without Lee overcoming his self-doubt?  Or Saving Private Ryan without Upham's execution of the POW?  The moments that make these films aren't all good moments, many of them cause shock, dismay, and disgust.  But they are character defining moments.  They are we know that a character has grown, or conversely not grown.  Garrus - plagued with self-doubt as to his leadership abilities.  Not tactically, but as a leader of people.  Jacob has to be shaken by the revelation of how easy it was for his father to slip into monstrosity, has to wonder if the same could happen to him.  Mordin struggles with the split between his rationality and his conscience.  I could go on, some team member's don't struggle with internal demons but external ones, Tali vs. Legion and Miranda vs. Jack coming to mind.  Some even have multiple struggles, as Jacob's greeting of Thane shows.  You understand my point I think.  The conflict is there, already.

Even sadder is the fact that it shouldn't have been too difficult to add this sort of thing to suicide mission.  The classic thing to do would be to split the group up into teams of three or pairs, to take care of different objectives.  I understand the dev's aversion to long-drawn out cutscene's in which the player has no interaction.  In fact, I was honestly expecting segments where you play as your team members, which would have happened concurrently. (Ergo finish a Shepard segment.  Rewind 15 minutes, do the Fireteam segment.  Then, in a cutscene, have them meet up again and move onto the next part).  Like a movie.  I mean we already played a segment as Joker, so why not?  Furthermore, what's the point of having a bunch of semi-optional specialists if there aren't optional objectives for those people to complete?

Imagine: After securing a beachhead on the collector base, Tali notes that the base's security control room is not that far off.  Shepard has the choice of sending a team there to disrupt the collectors movements and aid his own (like EDI's opening and closing of doors in the derelict ship mission.)  If he sends just Tali, however, she needs extra time and won't be available for the next few segments, so perhaps it might behoove him to send Legion as well.  Or neither, if he just wants the thing smashed.  And so there's the clear conflict setup: does he think that they've overcome their differences?  Is it worth the risk?

Say he does send Tali and Legion there, with Garrus to escort them.  On the way there, however they find themselves flanked by two large collector forces.  The collectors aren't aware of them, yet, but neither can they move.  Tali's first instinct is that Legion set them up, and draws on him.  Garrus remembers being betrayed himself... and from that point on what happens is determined by how the player resolved the various sidequests.  If Garrus' loyalty was never done, he immdiately thinks 'He won't get away this time' and executes Legion.  If Garrus was resolved renegade, then he knocks Tali's gun out of the way, and promises her coldly that if Legion has indeed betrayed them that he'll make sure that Legion dies in the geth equivalent of pain.  Or, if it was resolved paragon, then he might try to talk her down, reminding her that Legion has nothing to gain through betrayal.  Tali's loyalty, on the other hand, determines how well she responds to Garrus trying to talk her down (notice that this is an occasion where playing a paragon would have actually made things significantly harder, but perhaps more satisfying).  And Legion, for his own part, might have to re-evaluate and try to quickdraw on the two.  The possiblities aren't limitless - quite the opposite, really.  But the point is that it dramatically and conclusively resolves the character arcs for this game.  Maybe things will pop up in the next game, maybe not, but for now - things are good.  And as another benefit, one might imagine this resolution, this closure would have payoff for the characters, either in stats, or future objectives.  (IE Garrus might gain a massive boost to his leadership abilities for the Hold-the-Line segment, accompanied by a short cutscene of him walking down the line, snapping orders, and sniping collectors like it ain't no thang. Unnecessary?  Yeah.  Awesome?  Hell to the yeah.)

Some might argue that this character resolution could happen in ME3, but it really... can't.  It doesn't fit into the narrative structure.  The first act introduces the major players, the protagonist, the antagonist, the world, and the conflict.  The third act focuses on the resolution of that conflict, primarily by focusing on the actions of the protagonist and antagonist.  The second act is the bridge between those two and it serves to make the heroes victory not only possible, but inevitable.  Not because of new guns or bombs or tech or strategy.  But because the heroes, as characters, have been developed to the point where we can accept that they can do anything.  It's not about power, its about conviction.  Shepard already has that conviction, we saw it in the first game when he talked Saren into suicide through sheer strength of character.  Mass Effect should have given that same conviction to the side-characters, at least the ones who survived their trial by fire.  If Jack and Miranda can stand together, who in the galaxy could stand against them?  But now we're into Mass Effect 3.  The moment for that has passed, there really isn't narrative room for doing that.  It would be like taking the asteroid chase scene from the Empire Strikes back and putting it into the the second Deathstar battle, it throws all of the pacing completely off.

So... yeah.  Lot of words.  When I first played ME2, I was thinking the problems could be resolved with DLC, but the more I think about it the more I realize that the entire ending needs to be completely reworked, and I know that that's never going to happen, even if its possible.  So I guess I'll just hope that ME3 is a solid game, but I'm not gonna get my hopes up about the writing.

#80
Shockwave81

Shockwave81
  • Members
  • 527 messages
Couldn't have said it better myself.

I too share your concerns about how ME3 will turn out, and what you've said makes it sound all but inevitable.

Some might say that my expectations have let me down. The thing is, these expectations were set by BioWare from what I experienced in ME1, and the way they marketed ME2. 

Considering how your 'major decisions' from ME1 were handled, I'm actually wondering if the decision to save the Collector base will ultimately be handled by a new message at your private terminal in ME3.

"Unfortunately the base was tied directly to Harbinger's presence. Most of the core systems shut down and began to decay when he vacated the premises. The base couldn't resist the pull of the supermassive black hole, and was eventually dragged to oblivion."

Modifié par Shockwave81, 13 février 2010 - 09:59 .


#81
tonnactus

tonnactus
  • Members
  • 6 165 messages
The Mass Effect 2 Mainstory is a joke compared with the first part.In the first,we have Saren.Shepardt talked with the Sovereign.Convince Saren at the end to put a bullet in his brain.Really,the Story of Mass Effect one is so much better,it is another league.If they werent some good loyality and recruting quests, this game would be very bad.
In the first one,the main story was good and the sidequests were awfull.Now we have the opposite of that.
Shepardt dont even get to know the illusive man,but accept his orders.

#82
EricHVela

EricHVela
  • Members
  • 3 980 messages
Where's the darn search button? I just started a thread on this subject, and this pops up. Sheesh! (Yes. I wanted to search for this first.)

In ME1 you make a major hit against the Reapers and save the galactic hub of the known galaxy.

In ME2, you do what? Kill a baby Reaper in its crib and save some Humans?

If ME2 was supposed to be a prequel to ME3... then why not just call it ME1 part 2 or somesuch. This did not deserve a full sequel number if it's just a prelude.

#83
glasgoo21

glasgoo21
  • Members
  • 189 messages
I have the following remarks:



- Armor, much cooler, hated the suits of ME1, sometimes even hilariously badly done

- Story, much more main stiry then in ME1, yes the story in ME1 was more 'epic' as ME2 is more sidewquested, but overall ME2 seemed to have much more overall stroy in it

- Normandy is way cooler then in ME1 (up for debate of course), but at least they ar enot all standing in the cargo bay

#84
EricHVela

EricHVela
  • Members
  • 3 980 messages
Epic main story always pwns bunch of side-quests in any story. The disappointment comes from the story (or lack thereof), not from the gameplay. But then, a good gameplay doesn't have to have a good story. (Look around.) Yet, Bioware's games are epic because of their stories.

What happened? (I think EA happened, but that's just paranoia give EA's history of acquisitions and the following results.)

#85
JediMB

JediMB
  • Members
  • 695 messages

Fhaileas wrote...
My sentiments exactly! I just finished my fourth play-through of ME1 and it was more enjoyable than my first play-through of the incredibly bland and shoddy sequel.


Personally I had to force myself through my fourth playthrough of ME1 before I started my wonderful first playthrough of the sequel.

I was going to go for a fifth, so I'd have a "perfect" Paragon save, but at that point I just asked myself how much of a masochist I really am. (I suppose turning the difficulty down from Insanity might help, though. I'll pick it back up in a couple of months and do both games back to back.)

Modifié par JediMB, 13 février 2010 - 11:02 .


#86
Darth Drago

Darth Drago
  • Members
  • 1 136 messages
For me ME2 was a major let down.

I wont repost my list of what I hated about the game so you’ll have to go to my link in my signature below to my topic about it on this site.
-Just a warning its not a short list….

About the only thing they got right in ME2 was the graphical upgrade.

Modifié par Darth Drago, 13 février 2010 - 11:07 .


#87
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

JediMB wrote...

Fhaileas wrote...
My sentiments exactly! I just finished my fourth play-through of ME1 and it was more enjoyable than my first play-through of the incredibly bland and shoddy sequel.


Personally I had to force myself through my fourth playthrough of ME1 before I started my wonderful first playthrough of the sequel.

I was going to go for a fifth, so I'd have a "perfect" Paragon save, but at that point I just asked myself how much of a masochist I really am. (I suppose turning the difficulty down from Insanity might help, though. I'll pick it back up in a couple of months and do both games back to back.)


All depends what you play games for.  ME2 has superior combat and mechanics.  ME1 has superior story and characters.  If I could take the gamplay of ME2 and put the characters of ME1 on top of it that would be the perfect game.  In fact, I wonder why they just didn't do that for ME2?

#88
JediMB

JediMB
  • Members
  • 695 messages

ReggarBlane wrote...
In ME1 you make a major hit against the Reapers and save the galactic hub of the known galaxy.

In ME2, you do what? Kill a baby Reaper in its crib and save some Humans?


In ME1 you find out about the Reaper threat, and temporarily break the cycle of extinction by defeating Sovereign (and his agent) and keeping the Citadel Relay offline.

In ME2 you save millions of human lives that would have otherwise been put into completing the Human Reaper, destroying Harbinger's agents, and as such one again delaying the Reaper invasion. Also, you might have permanently taken care of the geth heretic threat.

In ME3 the rest of the Reapers are likely going to make it back to the Milky Way galaxy. The Citadel Relay may still be offline, but they should have rather advanced FTL drives that will bring them upon us sooner or later.

#89
We Tigers

We Tigers
  • Members
  • 960 messages

Nozybidaj wrote...
All depends what you play games for.  ME2 has superior combat and mechanics.  ME1 has superior story and characters.  If I could take the gamplay of ME2 and put the characters of ME1 on top of it that would be the perfect game.  In fact, I wonder why they just didn't do that for ME2?

I disagree with that.  The characters in ME2 are much more developed than the ones in ME1.  Each character having a recruitment quest, a loyalty quest, and lots of dialogue puts a healthy portion of the game's focus on them.  It's a character-centric game and it works.

ME1 has higher large scale drama and more in the way of "wow!" plot revelations, but I think ME2 was just as strong for its portrayal of characters, the team, and their evolution.  Definitely a worthy addition to the series, and possibly the engine that gives us an amazing cast of characters for part 3 depending on who survives and sticks around.

I do like the idea posted above about making the suicide mission more variable and harder to "win," with things like character pairings, loyalty, and selection all factoring in to who lives and dies on a deeper scale than what we had.  I think ultimately the number of variables could have been too vast, but getting more out of your squad would have been fun.  That said, I loved the final mission, and think Bioware did an excellent job with it.  Hindsight might let us see how to make it an A+, but I think it was definitely an A.

#90
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

We Tigers wrote...


I disagree with that.  The characters in ME2 are much more developed than the ones in ME1.  Each character having a recruitment quest, a loyalty quest, and lots of dialogue puts a healthy portion of the game's focus on them.  It's a character-centric game and it works.


 I don't disagree that ME2 focused more on the characters than ME1 did.  Just because there is more doesn't mean it is better.

#91
JediMB

JediMB
  • Members
  • 695 messages

Nozybidaj wrote...

All depends what you play games for.  ME2 has superior combat and mechanics.  ME1 has superior story and characters.  If I could take the gamplay of ME2 and put the characters of ME1 on top of it that would be the perfect game.  In fact, I wonder why they just didn't do that for ME2?


I can't really say much on this subject until I'm up to as many playthroughs in ME2 as I've had in ME1, but right now I've enjoyed ME2's story and characters more than ME1's, due to how ME2 explored more of the Mass Effect world than ME1 did. I've been on the krogan homeworld and the migrant fleet, I've seen more sides of the asari culture, I've seen more of the Reapers' influence, and I've found out more about the nature of the genophage, among other things.

But as far as characters go, ME2 further explores Garrus and Tali in very satisfying ways, and the rest of the team just has more diversity than the one in ME1 had. (I loves me my Ashley and Kaiden, though, although neither were very attractive love interests to me in ME1.) Plus, the send-off  Pressly got in the crash site DLC? Beautiful, and it added a lot to an otherwise fairly forgettable character.

#92
Tasker

Tasker
  • Members
  • 1 320 messages
I'm really dissapointed that the whole game is kind of...

"We have to get it out by a certain date, oh crap we arn't going to make it, what aspects that arn't finished yet can we ditch and replace with something that takes half an hour to implement?"

There are so many aspects of ME2 that are brilliantly done, some are large, some are tiny, and then there are so many aspects that seem half arsed and not well thought out, hell, there are holes that make me think that some things were just dropped altogether.

It's a crying shame, I reckon with about another six months work on certain areas then the game would have been fantastically amazing instead of just great.


I'm sorry, I could be totally and utterly wrong but that's just the feeling I get.

Modifié par Orkboy, 13 février 2010 - 11:48 .


#93
Noted Literally

Noted Literally
  • Members
  • 9 messages

ReggarBlane wrote...

Where's the darn search button? I just started a thread on this subject, and this pops up. Sheesh! (Yes. I wanted to search for this first.)
In ME1 you make a major hit against the Reapers and save the galactic hub of the known galaxy.
In ME2, you do what? Kill a baby Reaper in its crib and save some Humans?
If ME2 was supposed to be a prequel to ME3... then why not just call it ME1 part 2 or somesuch. This did not deserve a full sequel number if it's just a prelude.


See, I would tend to disagree.  I think what Mass Effect 2 tried to do was a good idea, on paper.  Taking out another big threat would have made big threats seem like 'monsters of the week.'  Instead, Mass Effect 2 focused on development of the protagonist, specifically the resolution of internal conflict (I'm looking at the entire party as one protagonist, which I think is appropriate for a video game, it's kinda silly to force internal conflict onto the PC unless you're going the Planescape: Torment route).

My only issue is I think it failed to actually resolve any internal conflict, and so your point stands: the story at the end of the second game is at essentially the same point as it was at the end of the first.  You're no closer to defeating the Reapers, and while the protagonists have made some superficial changes, they haven't demonstrated any real growth.

#94
Shadowfire67

Shadowfire67
  • Members
  • 65 messages
I don't see how people say there is a lack of story. The story for all of the characters is well developed and the main story is good too even though it not as "epic" as the first.

#95
Sailears

Sailears
  • Members
  • 7 077 messages

Sapienti wrote...

Its how it is with any sort of trilogy. Act 1, intro. Act 2 build up to act 3. Act 3 finale. Mass Effect 2 wasn't about an epic struggle or the Collectors or even the Reapers. This game was bout building the team. It was focused heavily on character development. You can't have 3 games with the same formula in a trilogy because it gets really tired really fast. In ME1 it was "Shepard you must stop Saren before its too late, fly by the seat of your pants stay on his heals". They couldn't do the same "Shepard you have to stop the Collectors before its too late, fly by the seat of your pants, stay on them". And then wrap it up with "Shepard you have to stop the Reapers before its too late..." it would then be easy to generalize each game with "and so once again the galaxy is saved".

They toned down the threat from impending galactic destruction to disappearing human colonies so you wouldn't feel pressed to "Save the galaxy" because then they couldn't develop the characters the same way. They built up relationships with each one and fleshed them out so by the time Mass Effect 3 comes out and the story line goes back to "Shepard you have to stop the Reapers once and for all" you are more attached to the squad member who is brutally killed. More inclined to be torn when you have to choose between this character or that character.

I think it was brilliant. The Collectors were the tool that allowed Shepard to put together this realistic feeling team of "real" people. They were never really the main focus. If you look at it in a apples to apples sort of comparison, you'd be comparing the recruitment of Garrus to the recruitment of Garrus in ME2. In ME1, its some alien who says "hey take me with you" and like an episode of pokemon or some you get a new person dropping their whole life to follow you. Same with Wrex and Tali. So rather than focus on big revelation after revelation they focused on characters.

As for the other things, I was only disappointed at using the same couple guns forever. I thought the armor system in this game was more realistic and cooler, just wished I could have done the same with allies. As for point spending, they got rid of un necessary stuff like weapon skills and refined it to necessary things and made the increases in abilities a bit more substantial.


Ah, I like the way you said that in the first three paragraphs. Suddenly I feel myself accepting ME2 more.

#96
Shadowfire67

Shadowfire67
  • Members
  • 65 messages

Curunen wrote...

Sapienti wrote...

Its how it is with any sort of trilogy. Act 1, intro. Act 2 build up to act 3. Act 3 finale. Mass Effect 2 wasn't about an epic struggle or the Collectors or even the Reapers. This game was bout building the team. It was focused heavily on character development. You can't have 3 games with the same formula in a trilogy because it gets really tired really fast. In ME1 it was "Shepard you must stop Saren before its too late, fly by the seat of your pants stay on his heals". They couldn't do the same "Shepard you have to stop the Collectors before its too late, fly by the seat of your pants, stay on them". And then wrap it up with "Shepard you have to stop the Reapers before its too late..." it would then be easy to generalize each game with "and so once again the galaxy is saved".

They toned down the threat from impending galactic destruction to disappearing human colonies so you wouldn't feel pressed to "Save the galaxy" because then they couldn't develop the characters the same way. They built up relationships with each one and fleshed them out so by the time Mass Effect 3 comes out and the story line goes back to "Shepard you have to stop the Reapers once and for all" you are more attached to the squad member who is brutally killed. More inclined to be torn when you have to choose between this character or that character.

I think it was brilliant. The Collectors were the tool that allowed Shepard to put together this realistic feeling team of "real" people. They were never really the main focus. If you look at it in a apples to apples sort of comparison, you'd be comparing the recruitment of Garrus to the recruitment of Garrus in ME2. In ME1, its some alien who says "hey take me with you" and like an episode of pokemon or some you get a new person dropping their whole life to follow you. Same with Wrex and Tali. So rather than focus on big revelation after revelation they focused on characters.

As for the other things, I was only disappointed at using the same couple guns forever. I thought the armor system in this game was more realistic and cooler, just wished I could have done the same with allies. As for point spending, they got rid of un necessary stuff like weapon skills and refined it to necessary things and made the increases in abilities a bit more substantial.


Ah, I like the way you said that in the first three paragraphs. Suddenly I feel myself accepting ME2 more.


What he said is the best explination I have seen. I agree with everything he has said.

#97
maphisto2000

maphisto2000
  • Members
  • 1 messages
I didn't set my expectations too high with ME2 and after just completing it I feel rewarded and I thoroughly enjoyed the playthrough.



On the whole the plot was tight - I only felt slightly let down by the "lets get the main characters off the ship so the crew of the normandy can get taken" mechanic, which felt really contrived.



Unsure whether to now play some extra side missions and get shephard to lvl30 or start again on insanity. Don't think I'll enjoy it as much the second time around.

#98
Over00

Over00
  • Members
  • 26 messages
When people saw The Empire Strikes Back they thought the same thing.



Now ask them about that movie ...

#99
Anacronian Stryx

Anacronian Stryx
  • Members
  • 3 133 messages
I personally had hopes for ME2 to have action on a much higher political stage like this :



Shep dies and is reconstructed by Cerberus, This is a good beginning that leaves rum for much intrigue, Shep then agrees to look into the disappearing colonies for the illusive man, After all Shep is a hero no matter who the employer is.



Fast forward to Shep having recruited his/her first squadmate - Cut-scene some Asari world seen from orbit - Bam Fusion bomb goes of right in the middle of a populated area millions dead - investigation shows that the bomb was placed there by Turians, As a result of this the Asari withdraws from the citadel and declares war on the Turians, The Turians claim they were set up but are still thrown of the citadel..chaos ensures the Salarians and humans try desperately to hold the citadel government in place.



This is of cause a war that can not happen, The shep knows the Reapers are coming and if this war escalates there will be nobody left to fight the Reapers, So the shep has his/her work cut out.. need to stop a war before it's beginning in earnest.. need to stop the collectors, feeling a lot of pressure and pressed for time.. along the way he/she picks up some teammates old and new..and finally reveals that the illusive man was behind the war (who else) and is racing to the citadel in a shuttle because there is no way he/she could take the Normandy 2 into citadel space without being arrested.. i mean it is a Cerberus vessel after all, Crew gets abducted while he/she is away, trying to call the illusive man but he aint taking your calls anymore, Miranda don't know where to find him neither does Jacob (paragon/renegade execute or let live) ..war is concluded after one big battle ..sheps evidence shows the illusive man was behind it all, must now race to save the crew.. and so on.

#100
Chained_Creator

Chained_Creator
  • Members
  • 833 messages

Daeion wrote...

Chained_Creator wrote...

bjdbwea wrote...

Many people are clinging to the "second part of a trilogy" explanation, I'm not so optimistic. Others say the memory of ME 1 is blurred, but just playing ME 1 again, I strongly disagree. It really is that good, much better than ME 2.

...In your opinion. I think ME2 is several orders of magintude better than the original ME just for getting rid of that mind-blowingly un-immersive inventory system.


Because playing probe wars is sooo much better then having an actual inventory?

I like scanning. It adds a very peaceful element to a game otherwise about violence, death, and destruction.

Bad Things balanced out by a Boring Peaceful Thing. Also is rather ironic.

"Here I am scanning a planet for resources while the Collectors are harvesting people on colonies for resources for much the same purpose I am."