Sentinel on Veteran
#1
Posté 13 février 2010 - 02:57
I'm planning to use Area Throw and the rest as Heavy versions. Especially Reave as Heavy.
About the Advanced Weapon Training, should i get Snipers without being able to get the Widow? I have access to the Incisor Sniper as a possible alternative. Or should i better get the AR training?
Any suggestions or criticism?
#2
Posté 13 février 2010 - 03:18
Reave and Warp are kind of redundant. Between Overload and Warp, you'll be using your cooldown a LOT. I've found having an ammo bonus skill best for Sentinel. AP Ammo is the choice for me there.
#3
Posté 13 février 2010 - 03:23
As for skills I found Reave useful if you don't want to use Warp otherwise Slam replaces Throw quite well because it can stun enemies for 6 seconds (which can be used to quickly apply Tech Armor)
For your skills go for Barrier, Geth Shield Boost, or Neural Shock (although this might be better for Engineers)
#4
Posté 13 février 2010 - 03:26
(Also, play style wise, Warp is a ton of fun to bend around cover and such. Makes the Sentinel feel like a true artillery piece.)
I used the Viper SR on my Sentinel, and it was awesome. The rapid fire was helpful, as I'm not the greatest shot, so my headshot % was significantly higher when I could fire 2 or 3 shots in rapid succession. I tend to think the SR fits well with a Sentinels playstyle of popping out briefly for Warp/Overload and firing. Your extra shields will mean you can basically pop out of cover every single cooldown, you won't be waiting often for your shields to recharge before you can pop out. That said, I'm pretty sure AR would be quite effective on a Sentinel as well, it just seems to duplicate the SMG to an extent, while the SR fills a gap, long range fire.
Anyway, as far as a build goes, I would consider dropping some points from Throw and getting AP Ammo. The passive ammo buff is great, because as a Sentinel, you have something better than any other bonus ability to fire off every cooldown, so if you take something else, you'll find you won't be using it much, or you'll be neglecting a better power. You can play with it, but I think you'll find Throw is not terribly effective, and what it does do, it does perfectly fine at level 2.
Throw - 10
Warp - 10
TA - 10
Overload - 6
Defender - 10
AP Ammo - 3
That is a decent build that should serve you fairly well if you are totally set on taking Area Throw. Make sure to go for Power Armor and Guardian. AP Ammo, even at level 2, gives you a nice little passive boost to weapon damage against many enemies.
(Another train of thought uses Energy Drain as a bonus skill and totally avoids Overload, but the extra shields really aren't needed on Veteran, in my opinion.)
Modifié par alex_ladik, 13 février 2010 - 03:29 .
#5
Posté 13 février 2010 - 11:03
#6
Posté 14 février 2010 - 06:35
Thinking about the following build:
Throw - 2 (3)
Heavy Warp - 4 (10)
Power Armor - 4 (10)
Overload - 3 (6)
Raider - 4 (10)
Tungsten AP or Heavy Warp Ammo - 4 (10)
And taking Sniper training
I don't seem to have too many issues waiting on cooldowns so far, and I'm thinking if I'm alternating sniping and powers the extra damage on my powers and ammo would be more advantageous than the extra health and renegade points.
The alternative would be to go for Guardian and take AR training.
Modifié par SidNitzerglobin, 14 février 2010 - 06:38 .
#7
Posté 14 février 2010 - 07:39
#8
Posté 14 février 2010 - 07:43
Tyraelis wrote...
My only issue with a weaker Throw is when you encounter mobs of Husks later on; I liked to max it out for the preferred reason of being able to make them fly off of the platforms with a spammable Throw rather than use my ammo and lose focus from higher priority targets (like Scions or Harbringer).
Yeah I was initially looking at doing AoE Throw cause it seems really fun and useful for CC, but it also seems like it might wind up more situational than overload, warp or ammo powers.
Dunno.
#9
Posté 14 février 2010 - 09:12
Modifié par SmilingMirror, 14 février 2010 - 09:15 .
#10
Posté 14 février 2010 - 02:40
Heavy/Area Throw (4) (depend which you prefer, both are good)
Heavy Warp (4)
Overload (1)
Guardian (4)
Power Armor (4)
Heavy Warp Ammo (4)
Bonus weapon: Assault Rifle, using Geth Pulse Rifle
Teammate: Miranda (passive squad dmg bonus + Max Overload / warp)
Either Mordin (incinerate!) or Grunt (tank!!) or ...
you will be able to shred through shields with miranda's overload + your geth pulse rifle
you will be able to shred through armor with your warp and miranda's
rest is cake
#11
Posté 14 février 2010 - 02:48
Recnamoken wrote...
I've got enough fun from my Engineer and am now playing a Sentinel. I'm planning to skill only Throw, Warp, Tech Armor, the passive Skill (forgot the name) and Reave as the bonus skill.
I'm planning to use Area Throw and the rest as Heavy versions. Especially Reave as Heavy.
About the Advanced Weapon Training, should i get Snipers without being able to get the Widow? I have access to the Incisor Sniper as a possible alternative. Or should i better get the AR training?
Any suggestions or criticism?
You will have quite an easy time as Sentinel on Veteran, especially with Reave!
I went for AE Reave though.
#12
Posté 14 février 2010 - 05:39
Eikixia wrote...
My build:
Heavy/Area Throw (4) (depend which you prefer, both are good)
Heavy Warp (4)
Overload (1)
Guardian (4)
Power Armor (4)
Heavy Warp Ammo (4)
...
rest is cake(not a lie!)
Doesn't that wind up at 51 points though?
#13
Posté 14 février 2010 - 07:05
Throw (2)
Heavy Warp (4)
Overload (3)
Power Armor (4)
Guardian (4)
Tungsten Ammo (4)
Additional points gained from leveling would go towards picking up Area Overload (Not needed if you bring Tali, Garrus, or Miranda).
#14
Posté 14 février 2010 - 07:05
Modifié par Eslyn, 14 février 2010 - 07:09 .
#15
Posté 14 février 2010 - 07:07
One free point in your advanced skill.SidNitzerglobin wrote...
Doesn't that wind up at 51 points though?
#16
Posté 14 février 2010 - 07:57
#17
Posté 14 février 2010 - 08:18
Recnamoken wrote...
I've got enough fun from my Engineer and am now playing a Sentinel. I'm planning to skill only Throw, Warp, Tech Armor, the passive Skill (forgot the name) and Reave as the bonus skill.
I'm planning to use Area Throw and the rest as Heavy versions. Especially Reave as Heavy.
About the Advanced Weapon Training, should i get Snipers without being able to get the Widow? I have access to the Incisor Sniper as a possible alternative. Or should i better get the AR training?
Any suggestions or criticism?
Do not level up to throw field, until you get to the N7 abandoned mine and/or IFF mission(s). It's usage is very situational in terms that there are almost always better alternatives (it basically comes down to getting rid of husks, after you strip their
armor). Just invest 3 point into it, so you can level warp.
As has been mentioned, Reave is kind of redundant since the Sentinel has Warp as a "native" ability (despite the fact that it saves you some points in throw). You are better off going with an ammo power, either AP or Warp ammo.
Snipers vs AR basically comes down to a personal choice. Both are viable for any difficulty setting. Personally, I went for AR since I didn't have access to the Incisor.
#18
Posté 14 février 2010 - 09:13
That said, the difference is extremely minor, they're really quite equivalent in terms of theoretical maximum DPS. Also, the long cooldown of Tech Armor gets shortened significantly more with Guardian.
Guardian Heavy Warp with Power Armor
230 damage @ 4.2s cooldown = 3285 damage per minute
8.4s Tech Armor cooldown
Raider Heavy Warp with Power Armor
260 damage @ 4.8s cooldown = 3250 damage per minute
9.6s Tech Armor cooldown
#19
Posté 14 février 2010 - 09:31
I like tossing them around like I'm some biotic god, but that's just me.
#20
Posté 15 février 2010 - 05:42
Grand_Commander13 wrote...
One free point in your advanced skill.SidNitzerglobin wrote...
Doesn't that wind up at 51 points though?
Ahh, yeah was forgetting about that
#21
Posté 15 février 2010 - 05:59
#22
Posté 15 février 2010 - 06:40
Area reave destroy them easily too, not much point in heavy reave since sentinel have warp.




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