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Playing ME1 again and keep trying to reload my gun....


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#1
JasonPogo

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Dumb ME2.  Every time a fire off a burst of ammo I find myself pressing the X button to change my heat clip....

#2
Guest_Lunarionsilver_*

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The best part about replaying Mass Effect.

Mass Effect 2 can take its heatsinks and <insert any number of references mentioning the word 'shove', 'shoving' and 'behind'.>

#3
Dark Glasses

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I keep throwing grenades.

Mass Effect 2 reloading key is "R" and throwing grenade in Mass Effect is "R" also.

#4
Onyx Jaguar

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I had the same problem! But I also nearly kept getting myself killed because I forgot that cover worked a bit different in ME 1 than in 2.

#5
Kurupt87

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its worse goin from xbox ME1 back to ME2, grenade in ME1 is back/select, in ME2 its put weapons away, that reaaaaaally helps when you accidentally press it during combat.

#6
Karstedt

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I've only played a little ME2 so far (I'm replaying ME1). But my little taste puts me in agreement about the heat sink clips. They can take their clips and shove them up the butt of their pistols. It's a pretty drastic change, and the explanation about adapting from Geth weaponry is pretty weak, considering it's a backward step. Why would you adapt a worse technology?

I think the original heat system worked well and it was something a little different from other games. Whatever possessed them to go backward to a clip system is beyond me. I want to blame some sort of indoctrination from the EA mother ship. But sadly, this was probably just a misstep from the creative minds I have grown so fond of over the years. There were plenty of things they could have done with the ME1 heat system if the goal was just to make continuous sustained fire impossible (IE, not scale cooling with higher level weapons, cause those starter guns overheated like crazy without heat sink add-ons). I've got my fingers crossed that ME3 will have a blurb about the soldiers complaining about the crappy adapted Geth clips, so they went back to the old style weapons.

#7
ZuljinRaynor

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Dark Glasses wrote...

I keep throwing grenades.
Mass Effect 2 reloading key is "R" and throwing grenade in Mass Effect is "R" also.


This was my problem before playing ME2 since I'm a big FPS player.  What were they thinking making R the defualt for grenades? 

#8
Asheer_Khan

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Key bindings can be always changed (for example i changed interaction in ME 1 from default E to Space), but i actually find heat clips from ME 2 more realistic than heat sink system from ME 1.

In ME 1 if you find good heat sinkers (lvl 5 up) and use for example lvl 5 cryo ammo you can have almost uninterrupt firing without risk of weapon overheat.
In ME 2 clips egsistence forcing me to actually plan my strategy of approach whit considering how many clips i have stored and if i am not run out of them in apex of the combat (similar to real life gun fights).
ME 1 heat sink system memorizing me times of the old (very old) westerns where Cowboy was able to shot around 20 rounds from his 6 shooter :o without reloading necessity, so ME 2 system is actually more realistic in ths matter.

Modifié par Asheer_Khan, 14 février 2010 - 12:35 .


#9
AddoExAtrum

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I kind of like the clip system, If they would make clips reuseable it would be better thou. Why cant I just drop the clip in a bag and pull it out later when its cooled off some?



As for it being a step backwards your wrong. The stupid sabatoge shot that they use in ME1 would overload yer gun like instantly and your screwed waiting on it to cool down or scrambling to change weapons. ME2 you just pop in another clip and keep blasting. Seems a significant advantage to me! Especially if your not playing as a Soldier since your weapon choices are extremely limited in ME2.



Cant be an adept and use an assualt rifle unless you train it later on etc.


#10
Karstedt

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I don't think electable heat sinks are any more realistic. I mean, you can't really use up a heat sink. ME2 treats heat sinks like they don't cool down.
And who's to say the weapons of the distant future could not fire almost constantly without the need to reload?
As for being less suseptible to sabotage... that creates a whole other issue. Namely, it's caused sabotage to take a step back too.

Modifié par Karstedt, 14 février 2010 - 01:02 .


#11
Asheer_Khan

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Karstedt wrote...

I don't think electable heat sinks are any more realistic. I mean, you can't really use up a heat sink. ME2 treats heat sinks like they don't cool down.
And who's to say the weapons of the distant future could not fire almost constantly without the need to reload?


Explain me from when will comes bullets (unless you will have weapon ammo clips in Normandy II size :o) to assure your unlimited fire?

Constant fire will be possible in case of energy based weapons (aka phasers or blasters) but even they have limited use since each shot will reduced ammount of energy stored in accus.

That's why ME 2 system looks more realistic that ME 1 whit pistols shooting almost whit speed of assault rifle:o.

#12
Karstedt

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ME1 explains the ammo system as using tiny fragments of a solid block of alloy. So a single block provides thousands of rounds, virtually eliminating the need to reload. It's in the codex somewhere or the manual. It is assumed that once each mission is over, you replace the ammo block.

Remember, ME2 is not using 'bullet' clips clips either. In cannon, it uses the same ammo system as ME1, just a different method of heat dissipation... and a generally inferior one.

If the sole purpose was to limit the amount of fire a person can put down, tweaking the ME1 heat system would have been a much better approach. And it could have achieved the same thing while remaining somewhat unique to ME and without gimping sabotage.

#13
Tasker

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JasonPogo wrote...

Dumb ME2.  Every time a fire off a burst of ammo I find myself pressing the X button to change my heat clip....



Doing that all the time.  Image IPB


Kurupt87 wrote...

its worse goin from xbox ME1 back to ME2, grenade in ME1 is back/select, in ME2 its put weapons away, that reaaaaaally helps when you accidentally press it during combat.


Yep, and that. Image IPB