Liara doesn't even acknowledge Tali or Garrus. What a rude ****.
#51
Posté 13 février 2010 - 10:05
#52
Posté 13 février 2010 - 10:10
If people have read the comics.
#53
Posté 13 février 2010 - 10:17
Knoll Argonar wrote...
Bleh, but you have to understand Bioware position with this.
11-12 damn characters. To make all them talk each other... I think its not woth the time, if you ask me. I would like to have it, but I understand what happened
The problem with this point of view is Dragon Age: Origins. Where you had around the same amount of characters in your party and they talked to each other all the damn time. And not just three different conversations and that was that. They had tons of conversations. You got something like 5-10 pieces of dialogue between them. Then, after some time had passed, they started talking again, because they had thought about their last conversation and wanted to expound on what they had talked. The best point to get this to work was on the bridge in Orzammar.
I know that Mass Effect 2 had a different development team, but I would really really have liked if the two dev teams would have talked to each other about that aspect. Adding the amount of inter-party interaction that Dragon Age had would make a good DLC, IMO. One for which I would happily pay and play the game once again.
#54
Posté 13 février 2010 - 10:23
#55
Posté 13 février 2010 - 10:26
Liara may have changed, but she at least showed Shepard some sort of a warm welcome. I would at least expected a scripted line of courtesy like "Nice to see some friendly faces with you, Shepard, I hope you're all alright." And at least a nod of respect, if not friendship from Wrex, for the people who fought alongside him to save the Galaxy. Nope. Tali and Garrus also stood there in silence. That was the closest moment to immersion-breaking for me in ME2...
We could argue that they're not friends, but given navigator Prestly's logbook and what the team went through, I expected more.
#56
Posté 13 février 2010 - 10:30
Russalka wrote...
Why not Miranda and Liara?
If people have read the comics.
You are right
For example, Miranda and Ish acknowledge each other...it's possible
#57
Posté 13 février 2010 - 10:43
Blameless77 wrote...
In fairness, it goes both ways. Tali and Garrus don't say anything to Liara either (that I'm aware of-correct me if I'm wrong). It just has to be attributed to a lack of time/oversight on the part of the devs. It's pretty minor, but a little extra dialogue would have been nice.
Agreed. Would have been nice to see Garrus, Tali and Liara having a brief chat, but its hardly game breaking.
#58
Posté 13 février 2010 - 10:59
Knoll Argonar wrote...
Bleh, but you have to understand Bioware position with this.
11-12 damn characters. To make all them talk each other... I think its not woth the time, if you ask me. I would like to have it, but I understand what happened
You are aware that BioWare were't forced to put 11-12 characters in the game?
They chose to go down this route and whatever problems it would entail.
#59
Posté 13 février 2010 - 11:01
magnuskn wrote...
Knoll Argonar wrote...
Bleh, but you have to understand Bioware position with this.
11-12 damn characters. To make all them talk each other... I think its not woth the time, if you ask me. I would like to have it, but I understand what happened
The problem with this point of view is Dragon Age: Origins. Where you had around the same amount of characters in your party and they talked to each other all the damn time. And not just three different conversations and that was that. They had tons of conversations. You got something like 5-10 pieces of dialogue between them. Then, after some time had passed, they started talking again, because they had thought about their last conversation and wanted to expound on what they had talked. The best point to get this to work was on the bridge in Orzammar.
I know that Mass Effect 2 had a different development team, but I would really really have liked if the two dev teams would have talked to each other about that aspect. Adding the amount of inter-party interaction that Dragon Age had would make a good DLC, IMO. One for which I would happily pay and play the game once again.
Nail. Head. DA:O spoiled us with awesome character interaction.
Thinking back, ME1s character interaction wasn't great either; the only real gripe I have with ME2s is that it was like ME1s and not like DA:Os. If I hadn't played DA:O, then ME2s interactions (with a few exceptions) would have satisfied me.
Given that DA:O's only been out a few months, and ME2 will have been just getting the final coat of polish prior to release, I can't villify Bioware for not rivaling DA:O's interactions.
I've every confidence in them resolving this shortcoming in ME3 and future games.
#60
Posté 13 février 2010 - 11:02
WilliamShatner wrote...
Knoll Argonar wrote...
Bleh, but you have to understand Bioware position with this.
11-12 damn characters. To make all them talk each other... I think its not woth the time, if you ask me. I would like to have it, but I understand what happened
You are aware that BioWare were't forced to put 11-12 characters in the game?
They chose to go down this route and whatever problems it would entail.
More is not always better.
#61
Posté 13 février 2010 - 11:06
Talogrungi wrote...
magnuskn wrote...
Knoll Argonar wrote...
Bleh, but you have to understand Bioware position with this.
11-12 damn characters. To make all them talk each other... I think its not woth the time, if you ask me. I would like to have it, but I understand what happened
The problem with this point of view is Dragon Age: Origins. Where you had around the same amount of characters in your party and they talked to each other all the damn time. And not just three different conversations and that was that. They had tons of conversations. You got something like 5-10 pieces of dialogue between them. Then, after some time had passed, they started talking again, because they had thought about their last conversation and wanted to expound on what they had talked. The best point to get this to work was on the bridge in Orzammar.
I know that Mass Effect 2 had a different development team, but I would really really have liked if the two dev teams would have talked to each other about that aspect. Adding the amount of inter-party interaction that Dragon Age had would make a good DLC, IMO. One for which I would happily pay and play the game once again.
Nail. Head. DA:O spoiled us with awesome character interaction.
Thinking back, ME1s character interaction wasn't great either; the only real gripe I have with ME2s is that it was like ME1s and not like DA:Os. If I hadn't played DA:O, then ME2s interactions (with a few exceptions) would have satisfied me.
Given that DA:O's only been out a few months, and ME2 will have been just getting the final coat of polish prior to release, I can't villify Bioware for not rivaling DA:O's interactions.
I've every confidence in them resolving this shortcoming in ME3 and future games.
True enough. I think the devs of ME2 will also play DA:O, since they just finished their own game and go "Daaaaamn, I wish we had added that..."
I think expanded party interaction will be in ME3, but it doesn't hurt to clamour for it on the forums, so the devs take note that fans want it. Hell, maybe we still can get it in a DLC for ME2.
#62
Posté 13 février 2010 - 11:08
Computron2000 wrote...
Like joker said. they were your team and fell apart without you.
Its not like they were buddy friendly with each other. Liara even told Tali that she hoped the quarians were sufficiently contrite for making the geth in ME1. And ME1, i got the feeling nobody other than Shepard liked Wrex very much.
It would hvae been a nice touch if Tali or garrus threw a quip or 2, maybe something about Liara not contacting them to get Shepard's body back, which was done in the comic
So they don't think it's odd whatsoever that the old crew is getting back together?
Your claim is a little far-fetched. Even if the old crew hated each other's guts, they still spent a lot of time working together, and they all saved the galaxy together. That's not a bond just anyone can claim. They would definitely acknowledge one another and engage in some talk.
It's just an omission of dialogue that should obviously be there, pure and simple.
Modifié par Railstay, 13 février 2010 - 11:09 .
#63
Posté 13 février 2010 - 11:15
#64
Posté 13 février 2010 - 11:21
Harbinger of your Destiny wrote...
would it be possible for bioware to add such dialog in the game you think?
Only if the lines have already been recorded and bioware is just waiting to add them in a patch or DLC. If not then no, I doubt they would call the VAs back into the studio just for a couple lines of dialogue.
Modifié par Corti78, 13 février 2010 - 11:22 .
#65
Posté 13 février 2010 - 11:24
Corti78 wrote...
Harbinger of your Destiny wrote...
would it be possible for bioware to add such dialog in the game you think?
Only if the lines have already been recorded and bioware is just waiting to add them in a patch or DLC. If not then no, I doubt they would call the VAs back into the studio just for a couple lines of dialogue.
I dare say that the VAs are already in the studio doing lines for ME3.
Wouldn't be a massive stretch to record some for ME2 DLC while they're at it.
#66
Posté 13 février 2010 - 11:29
#67
Posté 13 février 2010 - 11:30
Liara...nothing.
#68
Posté 13 février 2010 - 11:33
77boy84 wrote...
Garrus has half his face blown off...
True that.
But you'd think that after I spent 50,000 plat for a medical upgrade that fixes faces/scars/hides implants that Garus would make use of the damn thing himself, eh?
And WTF was up with wearing shot-up broken armour for the whole game? Even his alternative armour (after making him loyal) was shot up and ugly. Grr.
#69
Posté 13 février 2010 - 11:52
Palpatine77 wrote...
No, you're right, Tali and Garrus don't acknowledge Liara either, but the point is the same. The Developers didn't even bother to add in a 5 second "great to see you again" comment from anyone, even though you have teammates that literally saved the galaxy together and share a strong bond from that. Yet, not even a simple cinematic of them greeting each other? I mean, we get countless EMails from meaningless side NPC's we ran into in ME1 telling us how grateful they are we saved them, we just keep getting those notices all through the game to infer the depth of this galaxy, yet the writers don't bother to include a simple interaction if you bring your old teammates with?
Seems the Devs spent countless hours writing up those 100 or so EMails from past NPC encounters, yet didn't bother to write a 5 second teammate greeting. Don't know how that could be overlooked, considering the lenghty development time.
Mox Ruuga wrote...
The change in lead writer is noticeable, and not just in the handling of ME1 LIs. The whole old school space opera feel has been overhauled in favor of super hero comicbook aesthetics.
And the main plot of ME2 doesn't advance the overarching story of the trilogy one bit. The council once again refuse to acknowledge the Reaper threat, and are just sitting on their asses while the newest council member race is under attack.
You get 19 missions about recruiting or securing the loyalty of potential squaddies, and 4 - 6 missions about the main plot issue of human colonies being abducted. The psychos you are recruiting are the main focus, the threat to humanity is a side issue that crops up once in a while between stints of cleaning up some assassin's family issues or helping your turian buddy to kill someone he has a grudge against. Or helping a crazed former test subject blow up an abandoned and empty base on a remote jungle world.
Wow these two posts pretty much sum up what bothered me in the game.
I romanced Liara in the first game and the only thing I get is one lousy kiss?
And you saved the world together with Tali and Garrus but you don't even bother to say 'hello' to each other?
Also the meeting with Ashley was a real letdown. I was really looking forward to meeting her but the whole encounter went like this "Oh hi nice to meet you again! Oh you work for Cerberus. I hate you, goodbye!"
But then there were dozens of people who came to me and said "Oh hi I'm some meaningless person that you met in ME1. Do you remember me? Umm... No, not really."
Also the main plot or the LACK of it is ridiculous. Like Mox Ruuga wrote the game basically consists of recruiting team mates and helping them. And oh yeah I guess you get to save the world at some point also or something. It seems that the only one who cared about the collector threat is the Illusive Man. Also the last mission was ridiculously easy. Ok I could have changed the difficulty setting but seriously if the mission's name is suicide mission you could have made it at least a bit harder than the rest of the game.
I really loved the game but I think it had some major problems IMO about the story and writing. It's like all the things that were not good in ME1 (like the inventory system) were fixed in ME2 and the good things (like the epic story line) were made worse. They streamlined too much. But like I said I still loved the game and I can't wait for ME3!
Modifié par Nr7, 13 février 2010 - 11:59 .
#70
Posté 13 février 2010 - 11:54
#71
Posté 13 février 2010 - 12:08
#72
Posté 13 février 2010 - 12:11
#73
Posté 13 février 2010 - 12:26
#74
Posté 13 février 2010 - 02:16
Railstay wrote...
So they don't think it's odd whatsoever that the old crew is getting back together?
Your claim is a little far-fetched. Even if the old crew hated each other's guts, they still spent a lot of time working together, and they all saved the galaxy together. That's not a bond just anyone can claim. They would definitely acknowledge one another and engage in some talk.
It's just an omission of dialogue that should obviously be there, pure and simple.
Duh. We are talking about possible causes in character, not a discussion on what is the definitive reason. If you actually understand project management (even better, IT project management), obviously things must be cut out unless you have infinite time and resources, in which case you should expect ME2 happening in the year 3000
I do not know if you have actually worked in a large company. Working togther when you and the others are disliking each other is considered a basic part of being a professional. The scenerio is frankly not as difficult as you think if you had actual life experience
Modifié par Computron2000, 13 février 2010 - 02:20 .
#75
Posté 13 février 2010 - 02:51
Computron2000 wrote...
Railstay wrote...
So they don't think it's odd whatsoever that the old crew is getting back together?
Your claim is a little far-fetched. Even if the old crew hated each other's guts, they still spent a lot of time working together, and they all saved the galaxy together. That's not a bond just anyone can claim. They would definitely acknowledge one another and engage in some talk.
It's just an omission of dialogue that should obviously be there, pure and simple.
Duh. We are talking about possible causes in character, not a discussion on what is the definitive reason. If you actually understand project management (even better, IT project management), obviously things must be cut out unless you have infinite time and resources, in which case you should expect ME2 happening in the year 3000
I do not know if you have actually worked in a large company. Working togther when you and the others are disliking each other is considered a basic part of being a professional. The scenerio is frankly not as difficult as you think if you had actual life experience
I see what your saying here, but I think you are comparing apples and oranges. Corporate life is nothing like serving in the military or a joint ops special forces group. You may not like someone's personality or whatever, but when you are putting your life on the line with them day after day it forms a bond among people unlike any other.





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