TyDurden13 wrote...
Creston918 wrote...
- The Normandy jumping to lightspeed while they're in the core of the galaxy, after much fuss was made over the fact that there'd be just a tiny little bubble to fly around in.
- The crew of the Normandy being exposed to a naked singularity when they disembark from the Normandy to enter the Collector base. (since they're outside on the hull.)
- Debris that "looks ancient" still floating around near that singularity, rather than being sucked in.
As you alluude to in the first point here, the Collctor base and the surrounding sapce (it is never specified how big) is surrounded by a mass effect field that negates the properties of the singularity.
I actually thought about that after I had posted it. Still, that is one SERIOUSLY large mass effect field... I more figured that the Relay was at a Lagrange point, and the mass effect field simply shielded the base (like it did the abandoned Reaper near Mnemosyne.) a few hundred meters outwards. That would still shield the crew though.
As for the crew walking around in cold vacuum without a space suit, that's because it was deemed to be more efficient to not have an inventory anymore. We need to be careful what we complain about in ME2, because BW has already shown that anything that gets complained about it simply gets removed...
Few other issues some people raised :
- Cerberus logos on everything: I assume that very, very few people even know what Cerberus is, and that that logo is likely just a cover front. For all we know it's just the symbol of the Lazarus cell.
- Ashley/Kaidan walking around on Horizon: It doesn't seem too unbelievable that the Seeker Swarm paralyzing effect only lasts a short time. Once the Collectors are bugging out, the swarms are either taken along, or they simply die off / self destruct, at which point the people who are left behind will "wake up".
It's still a bit of a quick recovery for Ash/Kaidan, but it seems plausible.
- The shuttle thing at the end: That's just one of those things that get done for the sake of a game, even when they sometimes don't make any sense. If you still have a mission left to do, it makes sense. It's only when you've already done ALL missions that the group going onto the shuttle becomes weird. Bio should have put a check in that wouldn't initiate the Collectors showing up to gank the Normandy until after you actually GO somewhere. (ie, just land on a planet or something.)
Two more things that I thought of, which aren't really plotholes as much as just silly missions that make no sense.
1) Batarian terrorists shooting missiles at a colony on a planet somewhere. Yet Shepard still has time to go through four mass relay jumps, go to the planet, get into the shuttle, land the shuttle and get into the base, to stop them.

2) Similarly, the "ship crashing onto the colony." The first time I saw that mission, I had just come out of the Citadel, which is literally on the other side of the galaxy. Hehe.
I guess it's a slow-crashing ship.