Plot Holes
#351
Posté 08 janvier 2011 - 07:08
even if taking the collector ship wasn't possible, why not leave that organic-killing bomb on the ship before you leave? i mean the whole scenario makes Sheperd look really incompetent, he really wouldn't have a backup plan in case it was a trap? i guess i trust The Illusive Man more than Sheperd in Mass Effect 2, the guy at least has backup plans, hell he probably thought Sheperd would have a backup plan... players always get mad at TIM but really you should look at the entire Normandy crew
#352
Posté 08 janvier 2011 - 11:35
88mphSlayer wrote...
even if taking the collector ship wasn't possible, why not leave that organic-killing bomb on the ship before you leave?
No such bomb exists. You used the main power reactor on the Collector Base to do that. The charge Shep planted was simply an initiator.
Modifié par didymos1120, 08 janvier 2011 - 11:35 .
#353
Posté 09 janvier 2011 - 12:39
didymos1120 wrote...
88mphSlayer wrote...
even if taking the collector ship wasn't possible, why not leave that organic-killing bomb on the ship before you leave?
No such bomb exists. You used the main power reactor on the Collector Base to do that. The charge Shep planted was simply an initiator.
so find the reactor on the ship?
#354
Posté 09 janvier 2011 - 12:49
No explanation nothing, its just there.
Hugo bla bla bla ship from jacops mission 10 years crasht but they have mechs and that heat think.
Modifié par xxLDZxx, 09 janvier 2011 - 12:53 .
#355
Posté 09 janvier 2011 - 12:50
Edit- Surely it would be a great place for an archeological dig too? Who knows how many ruins of civilisations lie beneath the planets surface, only to be cleansed by the Reapers each time?
Modifié par joecool280, 09 janvier 2011 - 12:56 .
#356
Posté 09 janvier 2011 - 01:03
#357
Posté 09 janvier 2011 - 01:18
#358
Posté 09 janvier 2011 - 01:48
88mphSlayer wrote...
didymos1120 wrote...
88mphSlayer wrote...
even if taking the collector ship wasn't possible, why not leave that organic-killing bomb on the ship before you leave?
No such bomb exists. You used the main power reactor on the Collector Base to do that. The charge Shep planted was simply an initiator.
so find the reactor on the ship?
And why would it necessarily be just like the one that powers the very, very much larger Collector Base? And recall, they did not have control of the Collector Cruiser at all. EDI was doing everything she could just to get doors open in order to allow everyone to get back to the shuttle and was fending off hacking attempts directed at the Normandy. You make it out like Shep just had the run of the ship and could go anywhere he/she felt like. Not the case at all, as was explicitly stated in the game.
Modifié par didymos1120, 09 janvier 2011 - 01:49 .
#359
Posté 09 janvier 2011 - 01:51
Liliandra Nadiar wrote...
Problem with that is that it was shown before Horizon. The only 'samples' we've picked up were on Freedom's Progress.
So what? They used the bugs there too, as seen on the video. And Veetor took detailed scans of them. He made a point of mentioning that fact.
Modifié par didymos1120, 09 janvier 2011 - 01:51 .
#360
Posté 09 janvier 2011 - 01:57
77boy84 wrote...
Tali falling in love with Shepard in ME1 even if you treated her like dirt and didn't even want her coming with you.
Also Shepard knowing about heatsinks when he wakes up.
Those are probably the biggest plotholes I can think of. They sound minor because I can only think of minor ones.
Lots of women go for guys that treat them like dirt, its not a uncommon thing.
The invention of the thermal clip could've been shortly before Shep's death. Or Miranda could've implemented it into Shep's mind during the reconstruction.
#361
Posté 09 janvier 2011 - 08:01
Many colonies were hit previously and Cerberus was on the job before Shepard was revived.xxLDZxx wrote...
Why is there a seeker bug in the normady lab bevor horizon and where did it come.
No explanation nothing, its just there.
Hugo bla bla bla ship from jacops mission 10 years crasht but they have mechs and that heat think.
The largest plot hole I think is the fact whomever you (a mere Commander though first human Spectre) chose to be Councilor at the end of ME1 actaully was picked by humanity/Alliance. I mean and Ambassador and a captain. There are much higher ranking more influential people that would be able to easily get the nod. However, just because Shepard says so bam it happens. I like the sense of power it gives you, but never going to happen. Especially since Shepard was second-guessed and distrusted throught ME1.
Modifié par InvincibleHero, 09 janvier 2011 - 08:05 .
#362
Posté 09 janvier 2011 - 09:40
slicer477 wrote...
The real plot holes are- We Never see a Female Turian, Krogan(although that is explained why), or salarians ever, an excuse for that would be they don't have equal rights like human men and women do.
Actually on Tuchanka there are female Krogan, up near the Shaman iirc. There are female Krogan in ME1 even in the Wards. Female Turians and Salarians, don't think we've seen or heard one speak in-game yet.
#363
Posté 09 janvier 2011 - 10:28
InvincibleHero wrote...
The largest plot hole I think is the fact whomever you (a mere Commander though first human Spectre) chose to be Councilor at the end of ME1 actaully was picked by humanity/Alliance. I mean and Ambassador and a captain. There are much higher ranking more influential people that would be able to easily get the nod. However, just because Shepard says so bam it happens. I like the sense of power it gives you, but never going to happen. Especially since Shepard was second-guessed and distrusted throught ME1.
Actually, both were intimately involved in the events of the game, and per Revelation, the head Ambassadors to the Citadel are about as important as one gets in the Alliance system. Plus, you're forgetting the Council was rather inclined to listen to your recommendation at that point, since you'd saved their scaly asses and and stopped Saren, or dead. In the former case, if they think Shep's recommendation sounds good, you can damn well bet on the Alliance going along with that. In the latter, you have Udina either taking the job himself or going along with Anderson taking the post. As stated, Citadel Ambassadors are a big deal. They're basically one rung below the Council itself, so you can damn well bet Udina was listened too as well.
And let's not forget: Spectres matter a whole hell of a lot, and can demand just about anything from anyone other than the Council itself. The fact that Shep is a "mere" Commander in the Alliance is irrelevent.
Modifié par didymos1120, 09 janvier 2011 - 10:31 .
#364
Posté 09 janvier 2011 - 12:01
"Unlimited Resources" Pfffft. Shut up TIM.
#365
Posté 09 janvier 2011 - 12:03
InvincibleHero wrote...
Many colonies were hit previously and Cerberus was on the job before Shepard was revived.xxLDZxx wrote...
Why is there a seeker bug in the normady lab bevor horizon and where did it come.
No explanation nothing, its just there.
Hugo bla bla bla ship from jacops mission 10 years crasht but they have mechs and that heat think.
Dosnt explain where they have it. They alwys sayd that no evidence where found and that on horizion the first time cerberus was bevor the alince there and its the first time you see colectors, who did it.
#366
Posté 09 janvier 2011 - 12:37
BiancoAngelo7 wrote...
How about not being able to replenish medigel in you orwn frigin MEDBAY, or replenish your heavy weapon ammo in your own frigin ARMORY.
"Unlimited Resources" Pfffft. Shut up TIM.
Why do people insist on declaring obvious gameplay elements or the lack of particular features to be "plot holes"? Why can't you sell minerals? Plot hole? No, they just didn't implement a way to do that. Why can't Shep lie down and take a nap in the bed? Plot hole? No, there's just no point, so they didn't. Why can't you replenish medigel/HW ammo? Plot Hole? No, they just didn't want you to have that much medigel or HW ammo, so you don't get any. When they do want you to have stuff, they make it available: e.g. the Oculus fight. There's an infinite supply of HW ammo during it. And no, that infinitude isn't a plot hole either.
#367
Posté 09 janvier 2011 - 01:00
xxLDZxx wrote...
Dosnt explain where they have it. They alwys sayd that no evidence where found and that on horizion the first time cerberus was bevor the alince there and its the first time you see colectors, who did it.
No, Freedom's Progress was the first time they found evidence and got there before the Alliance. You remember: that whole introductory mission where you learn all about seekers from Veetor's video and from Veetor himself, which also shows Collectors collecting people, and during which he tells you he took all sorts of scans of both the Collectors and the Seekers which he had stored on his omni-tool? The one where you learn that the Seekers are actually little machines that can, like all machines, be constructed if, oh, I don't know, you happened to have, say, a bunch of data provided by, for instance, some quarian guy who was there during the abduction? The only possible mission Shep could have been referring to when saying they'd collected samples from one of the colonies? You know: that one?
#368
Posté 09 janvier 2011 - 01:52
didymos1120 wrote...
BiancoAngelo7 wrote...
How about not being able to replenish medigel in you orwn frigin MEDBAY, or replenish your heavy weapon ammo in your own frigin ARMORY.
"Unlimited Resources" Pfffft. Shut up TIM.
Why do people insist on declaring obvious gameplay elements or the lack of particular features to be "plot holes"? Why can't you sell minerals? Plot hole? No, they just didn't implement a way to do that. Why can't Shep lie down and take a nap in the bed? Plot hole? No, there's just no point, so they didn't. Why can't you replenish medigel/HW ammo? Plot Hole? No, they just didn't want you to have that much medigel or HW ammo, so you don't get any. When they do want you to have stuff, they make it available: e.g. the Oculus fight. There's an infinite supply of HW ammo during it. And no, that infinitude isn't a plot hole either.
lol wow did I touch on a nerve there dude? I wasn't crying "PLOT HOWL O MAI GAWD" I was just saying that it seems like poor gameplay design to have medigel and hw ammo all over the place during missions (especially on the geth station) but then in your own medbay and armory you dont get any. It would have made more sense as far as game play and difficulty if you replenish those two on your ship, and then have to make it last during the mission.
You seemed to over react a bit too much there....
#369
Posté 09 janvier 2011 - 02:28
Wait, so Cerberus now has the ability to construct Seeker Swarms as it wants and use them as weapons? Awsome! They are a completely over powered weapon that the collectors cant even use all the time because they would be unstoppable in ground operations and now Cerberus has them. This should be fun.didymos1120 wrote...
xxLDZxx wrote...
Dosnt explain where they have it. They alwys sayd that no evidence where found and that on horizion the first time cerberus was bevor the alince there and its the first time you see colectors, who did it.
No, Freedom's Progress was the first time they found evidence and got there before the Alliance. You remember: that whole introductory mission where you learn all about seekers from Veetor's video and from Veetor himself, which also shows Collectors collecting people, and during which he tells you he took all sorts of scans of both the Collectors and the Seekers which he had stored on his omni-tool? The one where you learn that the Seekers are actually little machines that can, like all machines, be constructed if, oh, I don't know, you happened to have, say, a bunch of data provided by, for instance, some quarian guy who was there during the abduction? The only possible mission Shep could have been referring to when saying they'd collected samples from one of the colonies? You know: that one?
#370
Posté 09 janvier 2011 - 06:11
Vaenier wrote...
Wait, so Cerberus now has the ability to construct Seeker Swarms as it wants and use them as weapons? Awsome! They are a completely over powered weapon that the collectors cant even use all the time because they would be unstoppable in ground operations and now Cerberus has them. This should be fun.didymos1120 wrote...
xxLDZxx wrote...
Dosnt explain where they have it. They alwys sayd that no evidence where found and that on horizion the first time cerberus was bevor the alince there and its the first time you see colectors, who did it.
No, Freedom's Progress was the first time they found evidence and got there before the Alliance. You remember: that whole introductory mission where you learn all about seekers from Veetor's video and from Veetor himself, which also shows Collectors collecting people, and during which he tells you he took all sorts of scans of both the Collectors and the Seekers which he had stored on his omni-tool? The one where you learn that the Seekers are actually little machines that can, like all machines, be constructed if, oh, I don't know, you happened to have, say, a bunch of data provided by, for instance, some quarian guy who was there during the abduction? The only possible mission Shep could have been referring to when saying they'd collected samples from one of the colonies? You know: that one?
Its get beter teh alince too!!!!
The mission where you see ash/kaiden.
In the cut sceen she/he gets bitten by one and after the mission you see he/she walking and talking to you, or this no plot hole but a hint? i am confuisd.
#371
Posté 09 janvier 2011 - 07:36
Okay, so the Reapers come with some advanced tech. Seriously advanced, right? Like the ability to completely repurpose an entire species by genetic rewrite and reduction of junk sequences.
So, if they can "build a bear" custom fit species, why harvest humans? Harbinger himself says humans have things that need to be controlled if they are to be useful, namely aggression and emotions. Couldn't the Reapers just build the perfect gene sequence, test it out, and then PCR it a trillion times over to get the "organic goo" necessary to create a reaper? Why melt humans down at all? If the Reapers were worried about not having a scout Reaper inside the galaxay, as Sovereign is gone, why build a sub-perfect human Reaper, when you could build a perfect genetically manipulated Reaper? If they are looking for genetic diversity, just create it!
I guess one answer may be that they simply can't build a perfect sequence, and only evolution can do that. Although, if I remember correctly, Sovereign himself says the Reapers impose order on evolution.
Of course, this relies heavily on the knowledge specifically given about the Reapers thus far, but still, in the context of what has been given, it seems silly that the Reapers even had to come to this solution (i.e. harvest humans to melt them down to use their genetic material to create a sub-perfect reaper).
Modifié par kmcd5722, 09 janvier 2011 - 07:36 .
#372
Posté 09 janvier 2011 - 07:45
#373
Posté 09 janvier 2011 - 09:57
Don't question the reapers. It's been stated and discussed a thousand times that their methods are beyond our understanding, and it will never make any sense to us.kmcd5722 wrote...
So, if they can "build a bear" custom fit species, why harvest humans? Harbinger himself says humans have things that need to be controlled if they are to be useful, namely aggression and emotions. Couldn't the Reapers just build the perfect gene sequence, test it out, and then PCR it a trillion times over to get the "organic goo" necessary to create a reaper? Why melt humans down at all? If the Reapers were worried about not having a scout Reaper inside the galaxay, as Sovereign is gone, why build a sub-perfect human Reaper, when you could build a perfect genetically manipulated Reaper? If they are looking for genetic diversity, just create it!
#374
Posté 09 janvier 2011 - 10:25
We are capable of understanding everything there is inside our universe. So to be beyond understanding, they would have to come from another existance outside our own...Darth Hater wrote...
Don't question the reapers. It's been stated and discussed a thousand times that their methods are beyond our understanding, and it will never make any sense to us.
#375
Posté 10 janvier 2011 - 01:56
didymos1120 wrote...
88mphSlayer wrote...
didymos1120 wrote...
88mphSlayer wrote...
even if taking the collector ship wasn't possible, why not leave that organic-killing bomb on the ship before you leave?
No such bomb exists. You used the main power reactor on the Collector Base to do that. The charge Shep planted was simply an initiator.
so find the reactor on the ship?
And why would it necessarily be just like the one that powers the very, very much larger Collector Base? And recall, they did not have control of the Collector Cruiser at all. EDI was doing everything she could just to get doors open in order to allow everyone to get back to the shuttle and was fending off hacking attempts directed at the Normandy. You make it out like Shep just had the run of the ship and could go anywhere he/she felt like. Not the case at all, as was explicitly stated in the game.
doesn't really matter, the collector ship was reportedly disabled in space... sounds like a damn good opportunity to make sure it's dead, no? why not gear up prior to flying off for it, doesn't make sense that Sheperd and crew would purposely fly in with no backup plans





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