Moiaussi wrote...
Praetor Shepard wrote...
Jacob's LM has gameplay issues with Thermal Clips certainly, but it is also possible that for gameplay purposes, the Clips are found pre-made like in other areas of the game, from the items found in that level, so that process of conversion into useable Thermal Clips is left un-animated and assumed as they are in other levels that seem unlikely to have so many lying around, and then those Thermal Clips that respawn over time.
The bit about Jacob's mission is that they were on that world for more than 2 years, so they shouldn't have had any thermal clips. They hadn't been invented yet when they crashed.
I remember that they were stranded for over 10 years, but their guns should still use the ME style Heat Sinks, which IMHO, should be convertable into disposable Heat Sinks like in the ME2 Weapons.
So as you allude to, the main issue is how does Shepard get Thermal Clips in that mission?
So what I tried to describe was a possible way that Thermal Clips can be present at all in that mission. Considering, as you mentioned, that they have only existed as disposable Heat Sinks sometime after 2183, I gave one possible way that fits the ME universe lore as I've come to understand it.
But, again that was just a theory, and if it's no good, well then back to the drawing board, right?

And stored inside makes no sense at all for any form of heat sink.
If that makes no sense, I would like to ask where is the ME 1 Heat Sink, that is actively cooled, kept in ME weapons if not inside?
Also, if you watch closely when a weapon is reloaded you will see a bright orange cylinder fly out of the weapon. I assume it's a spent heat sink.
So the Thermal Clip / Heat Sink description that I gave came from my interpretation of this description, below, found in the 360 game manual.

The section in question is this following one:
Thermal Clips hold a store of disposable heat sinks universal to all small arms. Instead of waiting for an overheated weapon to cool down, you can simply eject the spent heat sink and the clip feeds in a new one.
Also the part about the HUD element mentions:
The HUD element in the lower left corner shows how many shots are left in your weapons thermal clip. The bar below this number is the progress towards expending your current heat sink.
So using the Carnifex as an example below, there are 5 of 6 total shots on the left side, which represents the current Heat Sink, with the 12 of total 18 on the right side represents the other available heat sinks of the Thermal Clip.
And the Red horizontal bar also represents the current Heat Sink's capacity.

Regarding Thermal Clips, this has been what I was trying to describe in my earlier posts also. I hope it makes sense though, with the way I've tried to explain it.
Edit: fixing formatting.
Modifié par Praetor Shepard, 17 janvier 2011 - 10:54 .