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Plot Holes


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#151
FVK209

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Abirn wrote...

Actually the biggest plot hole came in ME1.

Your telling me a specter (and one of the councils favorites) couldn't just walk up to the control panel and activate said relay? The whole conduit had no point to it. Yes Saren used it as a back door for something he literally could have walked up to and nobody would have even said a word about it.



  I don't think that you're really thinking this through.   Consider this. 

     --The keepers are the only ones that know how to activate the Mass relay.  I'm sure the Reapers are smart enough to realize that  they would really need to keep that a secret from anyone who occupied citidel.

   -- Long after the reapers had left, the surviving protheans interfered with the keepers to block communications with the reapers.   Sovereign signaled the Keepers, but they didn't activate the Mass relay, so it had to do it manually.   Obviously, if the reapers needed the keepers to activate the Mass relay sovereign couldn't just activate it without some sort of direct physical contact.  

      What is Saren going to do?  just walk up to the citadel tower and say "hey i guys i need to fool around with the emergency citadel controls for a minute.  Don't worry about that huge unidentified battlecruiser that's approaching. He's cool. he's with me"

       --Finding the conduit completed multiple objectives for Soverein/Nazera..   I'm sure it didn't know why the keepers failed to respond to its signal.  Nazera figured out that somebody knew more than they should.  It sent Saren (also Edon and Dr Keon (revelation)) on a detective mission --finding out what went wrong, which eventually led to the conduit.    The conduit not only made things strategically easier for Nazera (it wouldn't have to take on the entire Citadel force by itself, and control the citadel, and activate mass relay all at the same time), but it also allowed Nazera to figure out what went wrong and disable the Conduit Relay that the protheans had built--preventing this from ever happening again. 

Modifié par FVK209, 14 février 2010 - 10:51 .


#152
FVK209

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The only plot hole that bothered me was that Miranda and Jacob didn't say "GO GO GO", "Enemy is everywhere", "you must die" or "I will destory you" in battle. When I battled with cerberus in ME1, the Cerberus commandos were obvious trained to say only these 4 phrases in battle. It was probably meant as a precaution to protect Cerberus secrets.. Saying "Putting up a barrier", or "gravity is one mean Mother" just doesn't seem to be in step with Shep's previous Cerberus dealings.

I know they used the whole Cerberus-has-different-cells to explain away everything, but still

Modifié par FVK209, 14 février 2010 - 11:05 .


#153
Sanzee

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No, the biggest plothole was with Shepard and the Beacons. Why the hell didn't that have any significance in the second game!

#154
E96 B

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The fact the elevator opens on the opposite side on deck three.

Not really plot-related, but it still confuses me.

#155
kaotician

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Maybe it's just the way it is, but it appears to me that Garrus and the guns are pointing backwards when you see him, yet the guns fire forward. I'm sure this could be done, but it seems odd to be facing directly away from the target you're firing at, in the layout of the Normandy.

#156
deimosmasque

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In regards to that, think of Star Trek: The Next Generation. They have forward and rear torpedoes and their phases are nearly 360 degree fire range. Yet their tactical officer is always facing foward.

The Gunnery Sgt at the Citadel also confirms this. You do not fire until the computer gives you a firing solution.

And from what I understand from my lady's father who's in the navy, even modern ships wait for a firing solution from computer simulations before firing. So in reality it doesn't matter where Garrus is when he's firing the main guns.

#157
Looy

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The Major one was the "Lets all pile into the Shuttle for no reason". It isn't a plot hole if your doing a mission, its just random if you arn't.

#158
mr vandemar

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One thing that my brother mentioned when he was playing, is why do all of the quarians, still wear their suits on their home ships? I thought that the reason you cant see Tali's face is because she has the gasses from her home planet pumped in, but i guess she can breath air fine concitering the fact that she takes off her mask in the sex scene that I did not get. I tried to do the redhead, how dissapointed i was... anyway, I was then informed that they just dont have the imune system to deal with things.

well what I am trying to say is that it seems like weather it is due to what they breath or the danger of getting sick, inside their home ship, they would either have the right environment, or it would be like a cleanroom. and either way you would have to wear a suit instead of them to protect them from your germs or to protect you from their atmosphere...

not realy a plot hole, but just seems like they were lazy and didnt want to design all the moddels that would be needed for out of the suits...

#159
mr vandemar

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E96 B wrote...

The fact the elevator opens on the opposite side on deck three.
Not really plot-related, but it still confuses me.


totaly agree with this one, and the fact that the beacons are only mentioned like one time. haha I realized that fact after I was off of the elevator, and had to go back to it to check if maybe it was one of those that both sides could open, but it doesnt look like it at all.

also not a plot thing, but does anyone think that the loadingscrenes in the first game were nicer? they seem more organic, especialy when you are getting back on the ship. it makes you feel like the outside world and the inside of your ship are right next to eachother when you get in the air lock and you get decontaminated. instead of showing technical drawings for everything.

Modifié par mr vandemar, 14 février 2010 - 01:38 .


#160
Scottthesnow

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GnusmasTHX wrote...

Legion's chest.


This is explained during dialog with the character.

#161
Guest_Celrath_*

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Scottthesnow wrote...

GnusmasTHX wrote...

Legion's chest.


This is explained during dialog with the character.

I believe It was a joke, a pun, a play on words. You see the OP ask for Plot "Holes" and Legion has a big "hole" in his chest get it ha ha ha. 

 

#162
Lightice_av

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One thing that my brother mentioned when he was playing, is why do all of the quarians, still wear their suits on their home ships? I thought that the reason you cant see Tali's face is because she has the gasses from her home planet pumped in, but i guess she can breath air fine concitering the fact that she takes off her mask in the sex scene that I did not get.





The quarian suits are there to repel disease and allergic reactions, as is explained repeatedly throughout the two games. They wear them even on their home ship because no matter how great precautions are taken with sterility, they still can infect one another, and the suits have become a part of their culture, preserving some of their privacy in the crowded conditions of the Migrant Fleet.



Would it hurt to read the Codex before declaring something a plot hole?

#163
Internet Kraken

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I believe the Collector Ship creates a literal plot hole. It's said that the Collectors leave no evidence of their abductions. Yet we clearly see on Horizon that they implant their ship right into the surface of the planet. Then they activate powerful rocket boosters to get off the ground. That has to leave a massive smoldering crater, which I doubt is easy to to just glance over.




#164
DireCyphre

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The thing about thermal clips, I have a theory of sorts, though it certainly doesn't explain everything:
Weapons have gotten more powerful, so heat requirements have drastically increased and therefore required an alternate solution to remove heat at a usable rate. If you compare firefights in ME1 to ME2, the first thing I noticed is that if you don't find cover, you will take damage from the first barrage of bullets coming your way. In ME1, in no case did I ever need cover before returning fire and easily completed ME1 multiple times without dying in a firefight. Combat is more accustomed to Gears of War layouts (which also has weapon heat that requires dispersing, limiting fire rates to bursts, rather than lengthy machine gun barrages), and aptly so if cover is so vital to survive. Everything else seems to find decent cover as well equally.
Why isn't there ANY passive cooling? I find it a bit ridiculous as it would be infinitely useful due to some of the short interludes of combat that don't even require a full thermal clip or two.

Of course, this does NOT explain why places like the Hugo Gernsback that have been gone for over 10 years somehow have this technology with no outside contact.

In other plotholes, it took me some looking at, but since Haestrom was the original homeworld of the quarians, wouldn't it be filled with non-heretic Geth? When it comes to the background story of the original geth uprising, it is due to Quarians wanting to destroy the geth, not some under-plot where Sovereign gains control of the geth to accomplish this (300 years ago). Though I don't recall reading anything about where specifically Sovereign acquired the geth he turned heretic, but Legion is proof that there are Geth who do not wish to combat Shepard and others who do not combat them. Thinking back, I guess that is Tali's recruitment mission and therefore would always take place before acquiring Legion (so you wouldn't be able to bring Legion with you on it).

In regards to the Collector Ship leaving evidence, I'm pretty it was a hasty retreat on Horizon specifically, not what they normally do. However, the plot hole does arise when there is recorded security footage and apparently no one cares or believes. Or rather, its explained away that the Alliance simply doesn't care about those colonies because they are out in the terminus systems.


The Normandy SR-2 being developed YEARS before Shepard's death (as was explained by TiM or end-game EDI when it came up). Not sure what else TiM would have done with a new Normandy if the old one still existed.

Modifié par DireCyphre, 14 février 2010 - 05:45 .


#165
mr vandemar

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why would all of the quarians problems be fixed if they are on their home world then? if even in a clean room they can get sick, surely nothing on the home planet can change this fragility. Tali does talk about her dad building her a house on the home world and being able to one day see his face, I do remember that much.



I do apologize for not scrounging the codex or remembering every line of dialogue from a game i played like three years ago, but I feel slightly like FOXnews responded to my post, literally the next sentance after your quote of me ends i say that after my wrong assumption "anyway, I was then informed that they just dont have the imune system to deal with things. "

#166
slicer477

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Do you people realise the biggest plot hole is actually the fact the Normandy is capable of destroying the collector ship and yet it doesnt on Horizon when it had the chance.

#167
beserker7

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Coughee Brotha wrote...

 How did ashley (or Alenko) get out of the stasis.  they just creep from around the corner


Yeah, that made no sense. They were stung and frozen right next to the girl who you save at the end of the game.

#168
Vaenier

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slicer477 wrote...

Do you people realise the biggest plot hole is actually the fact the Normandy is capable of destroying the collector ship and yet it doesnt on Horizon when it had the chance.

They forgot to pack the spare ammo? They thought they could save the humans onboard? They were afraid of the seeker swarms?
I got it! Garrus was in the middle of diagnostics so the guns were offline.

#169
kaotician

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Looy wrote...

The Major one was the "Lets all pile into the Shuttle for no reason". It isn't a plot hole if your doing a mission, its just random if you arn't.


Yep, there should have been a mission involving everyone here, except that it would have stolen the thunder of the last suicide mission possibly. It's not the only part of this excellent game where I feel ideas have been rushed through. In fairness, part of that could be our own fault ie the fans clamouring for more, when a more measured approach to plotting, to get the game done when it's done rather than to a timetable, might have helped better.

Modifié par kaotician, 14 février 2010 - 10:49 .


#170
Lmaoboat

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77boy84 wrote...

Tali falling in love with Shepard in ME1 even if you treated her like dirt and didn't even want her coming with you.

A more cynical person might suggest that it would be a plot hole if you treated a women like dirt, and she didn't fall in love.

#171
kaotician

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slicer477 wrote...

Do you people realise the biggest plot hole is actually the fact the Normandy is capable of destroying the collector ship and yet it doesnt on Horizon when it had the chance.


Just rationalizing here, but maybe the type of cannon the Normandy boasts doesn't work in an atmosphere, but in deep space only.

#172
ohenn

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I just wanted to point out that about 90% of the things being said here are not "plot holes" but more like minor continuity errors and silly details. A plot hole is like somebody dying and then some handwaving brings them back in the next installment. Heatsinks are kind of a plot hole/inconsistency but I let it slide
becuase they wanted to change the gameplay. The description of cerberus
being an alliance unit gone rogue is kind of a plot hole when you
compare cerberus in ME2.

-Joker would be fine with a breathing apparatus in space for the 10 seconds hes out there, get over it.
-Everyone going on the shuttle is not a plot HOLE, it is a plot device. Bioware has to make concessions to the fact that this is a game and they have to drive the plot.



Also, just wanted to point out that shep was a "huge investment" at 4 billion credits, but the tantalus drive core cost 120 billion credits in ME1. the devs might want to think about the way they toss money numbers around to be more consistent.

Modifié par ohenn, 15 février 2010 - 12:37 .


#173
adam_grif

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Yeah, most people here seem to think "plot hole" means "thing that wasn't explained". It's not a plot hole if something isn't relevant in the second game that was mentioned in the first.

#174
malres

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Abirn wrote...

Actually the biggest plot hole came in ME1.

Your telling me a specter (and one of the councils favorites) couldn't just walk up to the control panel and activate said relay? The whole conduit had no point to it. Yes Saren used it as a back door for something he literally could have walked up to and nobody would have even said a word about it.


Yes. The citadel relay from dark space obviously can't be activated from any console accessible to whoever finds the citadel. Otherwise, it's existence would have been discovered centuries or millenia earlier. That's why the reapers planned it so that only these funny insect guys on the citadel (Preserver? What's their name?) would be able to activate it. However, the Protheans saw to it that this wouldn't happen this time around.
Even if Saren could physically find a way to activate the relay himself, it is not certain at what time Saren learned about it. Might have been after he was fired as spectre.

#175
malres

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Sursion wrote...

addiction21 wrote...

ZaDonKilluminati wrote...

Series5Ranger wrote...


My Biggest plot hole is how can Joker Shoot the Assault Rifle at the end of the game, without turning his arm and Shoulder bones into powdery bits. If you shoot a rifle in game it still has a bit of Kickback.


Who says that didn't happen? We don't know if he breaks any bones and still keeps on shooting to make sure that Shepard survives. He is obviously no stranger to broken bones, he even fractured his thumb on the mute.

I think he would proudly accept all these broken bones to ensure his teams survival.


FYI when you break something like your shoulder no matter how buff you are or how much adrenaline is pumping thru your veins your not holding your arm up let alone firing a assualt rifle.
Personally I just ignore it and let joker have his time in the spotlight saving Sheps arse by blasting away.


I thought it was clearly stated in ME1 that his upper bodies bones are fine?

Shepard:You're not going to break a bone flying the ship are you?

Joker: Uh, I don't fly with my feet, commander.


Joker shouldn't be out there for three reasons:
1. His condition. While he might be able to pull off that stunt in theory, it is not sapient to do so because he just might trip, or might be overwhelmed by the kickback.
2. Some survivor from the team, Garrus or Grunt or Jack or failing that any other Normandy crewmember without brittle bones syndrome should be the better shot.
3. Who's flying the ship? EDI? Uhm. Why didn't she do all the flying before, then?