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#176
slicer477

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kaotician wrote...

slicer477 wrote...

Do you people realise the biggest plot hole is actually the fact the Normandy is capable of destroying the collector ship and yet it doesnt on Horizon when it had the chance.


Just rationalizing here, but maybe the type of cannon the Normandy boasts doesn't work in an atmosphere, but in deep space only.


na because shepard brings up the possible use for the normandy guns on the surface when you recruit tali mission.
only reason they aren't used is because it could bring the whole place down.

#177
rayrocksweet

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i thought the faster you go the slower time seems to you. so as you go FTL for long periods, wouldnt everyone else not traveling with you age quite a bit more?

#178
MTN Dew Fanatic

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Why are there noises in space?

#179
Gill Kaiser

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Dramatic license.

#180
MTN Dew Fanatic

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Works for me.

#181
SurfaceBeneath

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MTN Dew Fanatic wrote...

Why are there noises in space?


Amusingly enough, during the opening scene when you enter the central area of the Normandy in which the top has been blown off and exposed to the vacuum of space, there is no sound.

So I think there's a general acknowledgement that there's no sound in space... but yea, dramatic liscence.

#182
jsblanton2

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This is more of a minor complaint (file it under "inconsistency" rather than "hole"): as mentioned before, it seems like the entire galaxy knows you are alive again, and even people who don't know it for certain don't seem all that surprised when you show up. I expected a little more emotion in some of the reunions, even if the characters had heard that you were alive after all. Tali, Garrus, Liara and Ashley didn't really exhibit the emotion I was expecting to see.

#183
xBytes

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After completing my second play through, i noticed at the end of the biotic shielding section of the suicide mission, the allies i brought with me, Thane and Miranda, were suddenly using assault rifles... i wonder when they got that training, and why they couldn't use them after.

#184
Varaige

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TLK Spires wrote...

jacob's loyalty mission requires you to visit a place where people have been stranded there for 10 years. they have had no outside contact up until you and jacob land there.

heat sinks were developed around the time shepard originally died 2 years prior to mass effect 2.

that being said, why do people who use 10 year old technology and have had no outside contact since drop heat sinks when they are killed?


Because it's a game and you need ammo to complete it if you are not a biotic?

#185
Shockwave81

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FVK209 wrote...

The only plot hole that bothered me was that Miranda and Jacob didn't say "GO GO GO", "Enemy is everywhere", "you must die" or "I will destory you" in battle. When I battled with cerberus in ME1, the Cerberus commandos were obvious trained to say only these 4 phrases in battle. It was probably meant as a precaution to protect Cerberus secrets.. Saying "Putting up a barrier", or "gravity is one mean Mother" just doesn't seem to be in step with Shep's previous Cerberus dealings.

I know they used the whole Cerberus-has-different-cells to explain away everything, but still


Laughed out loud at this.

#186
Varaige

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[quote]DireCyphre wrote...

The thing about thermal clips, I have a theory of sorts, though it certainly doesn't explain everything:
Weapons have gotten more powerful, so heat requirements have drastically increased and therefore required an alternate solution to remove heat at a usable rate. If you compare firefights in ME1 to ME2, the first thing I noticed is that if you don't find cover, you will take damage from the first barrage of bullets coming your way. In ME1, in no case did I ever need cover before returning fire and easily completed ME1 multiple times without dying in a firefight. Combat is more accustomed to Gears of War layouts (which also has weapon heat that requires dispersing, limiting fire rates to bursts, rather than lengthy machine gun barrages), and aptly so if cover is so vital to survive. Everything else seems to find decent cover as well equally.
Why isn't there ANY passive cooling? I find it a bit ridiculous as it would be infinitely useful due to some of the short interludes of combat that don't even require a full thermal clip or two.

Of course, this does NOT explain why places like the Hugo Gernsback that have been gone for over 10 years somehow have this technology with no outside contact.[/quote]

They say that every therm-clip fits all weapons - Why do you run out of shots for 1 weapon and not another if you are picking up the clips? In the codex it's stated that a thin piece of metal is sliced from a bar and projected with mass effect field methods towards the enemy. How can a thermal clip determine how many shots you get when it should be determined by the size of the metallic bar that is slivered for roundes? Also think how much "ammo" you really get when you pick one up - not a full clip, just a few more shots. All slow firing weapons should be able to cool down automatically - I firmly believe they ruined that aspect of the game and made it into a "gotta find ammo" shooter.

[/quote]In other plotholes, it took me some looking at, but since Haestrom was the original homeworld of the quarians, wouldn't it be filled with non-heretic Geth? When it comes to the background story of the original geth uprising, it is due to Quarians wanting to destroy the geth, not some under-plot where Sovereign gains control of the geth to accomplish this (300 years ago). Though I don't recall reading anything about where specifically Sovereign acquired the geth he turned heretic, but Legion is proof that there are Geth who do not wish to combat Shepard and others who do not combat them. Thinking back, I guess that is Tali's recruitment mission and therefore would always take place before acquiring Legion (so you wouldn't be able to bring Legion with you on it).

In regards to the Collector Ship leaving evidence, I'm pretty it was a hasty retreat on Horizon specifically, not what they normally do. However, the plot hole does arise when there is recorded security footage and apparently no one cares or believes. Or rather, its explained away that the Alliance simply doesn't care about those colonies because they are out in the terminus systems.


The Normandy SR-2 being developed YEARS before Shepard's death (as was explained by TiM or end-game EDI when it came up). Not sure what else TiM would have done with a new Normandy if the old one still existed.
[/quote]

Maybe the battle on Haestrom was at a city that -was- controled by the Heretics, though I do agree that leaving out the true Geth was a bit lacking.

You have to ask yourself "How can the Collector's leave no trace" when a ship with that large of engine lands and takes off. There must be burns, depressions on the topography, or some physical evidense when those crafts land.

If you get the guns + armor right away - The Normandy could blast part the Collector Ship drifting, but it had the colonists. Why it didn't destroy it on Horizon, only the creators can answer that, but I'll try - They wanted the end movie to look really cool. In my opinion, it did.

Cerberus was a terrible choice for Bioware to use plain and simple. But there was really no other group that would have funded something like this. I think they should have opened up more knowledge about Cerberus in ME2 because we are all so damn confused: Was it BlackOps/Alliance or just a Terrorist Group?

#187
Giantevilhead

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Tony77A wrote...

Not really a plot hole, but i think it's funny that the secret organization who's outlawed and wanted for terrorism puts their logo on EVERYTING!
Miranda and Jacob has Cerberus logos on their uniforms, The Normandy has a big fat Cerberus logo on the front etc.
Hilarious imo.
They're about as secret as James Bond, who always gets recognized within the first few scenes.


Cerberus has humanity's best interest in mind. It's making itself known to protect the Alliance. If aliens didn't know that Cerberus existed then they would blame the Alliance for all the bad things Cerberus has done. By making itself known and taking responsibility for all the bad things it has done, Cerberus is protecting the Alliance's reputation.

#188
Dusk1976

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The biggest plot hole I noticed (possibly plot device for ME3) takes place when you start a new game. Bear with me, this takes some explaining before the hole/device becomes noticable.

I) When Sheperd is spaced during the destruction of the SR1, he/she is venting oxygen. We see the Commander struggling as they start to fall towards the planet. We do NOT see Sheperd enter the atmosphere for re-entry.

II) When Project Lazarus first begins, the body of Sheperd is arranged in multiple bone fragments, not a full skeletal structure. If you pay attention, you will notice that there is no skull (you have to pay very close attention - if someone with better skills can get a video capture of this, it might help to illustrate my point). The silhouette coloring for where the skull should be matches the rest of the "missing parts."

III) In the Normandy Crash Site DLC, you can recover "Sheperd's" N7 helmet. If it was the helmet he/she was wearing on re-entry, why didn't Liara take it with her when she recovered the corpse?

To me, it seems Sheperd is missing his/her head when the body is recovered. Where is it?  My guess is as such:

:bandit:
We have no evidence to confirm that Sheperd fell to the planet (until the Redeption comic is done, anyway). The body could have stayed in space - in orbit - and been recovered there. It is also possible that, given that Sheperd is missing his/her head, that the Collectors pulled the body on board, took the head as a trophy, then re-spaced the rest of the body, which Liara finds later. This is - of course - wild speculation. Anyone else notice this, or am I just imagining things?

#189
DireGenesis526

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bump, any more plot holes

#190
kaotician

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Wait a minute...you mean Shepherd's missing her head? But they found her brain? That's comically ridiculous. Where did they get her personality, memories etc from?

#191
slicer477

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kaotician wrote...

Wait a minute...you mean Shepherd's missing her head? But they found her brain? That's comically ridiculous. Where did they get her personality, memories etc from?


It's all rediculous, they never needed to kill shepard in the first place, shepard could of easily just stayed in the pod with joker at the start but instead you float out and get yourself killed.

It should of been called the Frankenstein Project rather then the Lazerous Project, probably trademark issues.

Clearly they needed an excuse for us to change shepards appearance, but having a burn't face from an explosion works just as well with plastic surgery.

#192
malres

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Maybe I found a real plot hole after all (sorry if somebody mentioned it already and I missed it):



I think it's being said that the Collectors are a known myth since before the events of ME1, and it can be assumed they've been controlled by Harbinger/the Reapers the whole time. If that is correct, then Sovereign should have had access to them for some time. So why are Sovereign and Saren not using Collectors to find the Mu Relay and use the beacons?



Or do I miss something?

#193
GuardianAngel470

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KalReegar wrote...

The fact that the ME2 Normandy SR-1 has escape pods (including one just aft of the bridge) and yet in ME1 no evidence of escape pods exist. I may be wrong on this one.

Why didnt the Collector ship try to capture the escape pods of the SR-1 crew, when the ship was destroyed? It would be a while before an Alliance vessel came looking for them.

And how Shepard's body survived reentry of the planet Alchera, when the temperatures of such are enough to completely incinerate a body.


My comment to your last point is that when the space shuttle and all those various pods from the moon launches reentered they were already going something like 18,000 mph, whereas shephard just gets sucked in by gravity, meaning he'll reach terminal velocity for that planet and then that's it.

#194
GuardianAngel470

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[quote]Varaige wrote...

[quote]DireCyphre wrote...

The thing about thermal clips, I have a theory of sorts, though it certainly doesn't explain everything:
Weapons have gotten more powerful, so heat requirements have drastically increased and therefore required an alternate solution to remove heat at a usable rate. If you compare firefights in ME1 to ME2, the first thing I noticed is that if you don't find cover, you will take damage from the first barrage of bullets coming your way. In ME1, in no case did I ever need cover before returning fire and easily completed ME1 multiple times without dying in a firefight. Combat is more accustomed to Gears of War layouts (which also has weapon heat that requires dispersing, limiting fire rates to bursts, rather than lengthy machine gun barrages), and aptly so if cover is so vital to survive. Everything else seems to find decent cover as well equally.
Why isn't there ANY passive cooling? I find it a bit ridiculous as it would be infinitely useful due to some of the short interludes of combat that don't even require a full thermal clip or two.

Of course, this does NOT explain why places like the Hugo Gernsback that have been gone for over 10 years somehow have this technology with no outside contact.[/quote]

They say that every therm-clip fits all weapons - Why do you run out of shots for 1 weapon and not another if you are picking up the clips? In the codex it's stated that a thin piece of metal is sliced from a bar and projected with mass effect field methods towards the enemy. How can a thermal clip determine how many shots you get when it should be determined by the size of the metallic bar that is slivered for roundes? Also think how much "ammo" you really get when you pick one up - not a full clip, just a few more shots. All slow firing weapons should be able to cool down automatically - I firmly believe they ruined that aspect of the game and made it into a "gotta find ammo" shooter.

"In other plotholes, it took me some looking at, but since Haestrom was the original homeworld of the quarians, wouldn't it be filled with non-heretic Geth?


Maybe the battle on Haestrom was at a city that -was- controled by the Heretics, though I do agree that leaving out the true Geth was a bit lacking."


Actually, Haestrom was a quarian colony, you never go to the quarian homeworld in ME2.  And you are also told by Kal'Reeger I think that the geth were just a patrol from either out-system in in-system, I can't remember which.  You're never told whether Haestrom is in Heretic controlled space or not, but it could be.

Modifié par GuardianAngel470, 20 février 2010 - 11:28 .


#195
Shockwave81

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The Codex entry for Haestrom states that the colony was set up by the Quarians to study the instability affecting Dholen.

When you speak with Tali, she informs you that Dholen was a normal star when the Quarians colonised the world.

Instability does not equal normality - or am I missing something?

Modifié par Shockwave81, 20 février 2010 - 11:28 .


#196
Shockwave81

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Internet Kraken wrote...

Every single squad member boarding the transport shuttle right before the IFF incident still feels wrong to me.


DLC will explain this, it's all part of BW's master plan for the trilogy. 

#197
Wiggletphyre

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malres wrote...

Maybe I found a real plot hole after all (sorry if somebody mentioned it already and I missed it):

I think it's being said that the Collectors are a known myth since before the events of ME1, and it can be assumed they've been controlled by Harbinger/the Reapers the whole time. If that is correct, then Sovereign should have had access to them for some time. So why are Sovereign and Saren not using Collectors to find the Mu Relay and use the beacons?

Or do I miss something?


Because you never want to put all your cards on the table. And you always have to have a backup plan.

#198
Guest_Sareth Cousland_*

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It is said somewhere that Sovereign no longer trusted organics after the keepers failed to respond to his signal and preferred synthetic servants.

#199
malres

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Sareth Cousland wrote...

It is said somewhere that Sovereign no longer trusted organics after the keepers failed to respond to his signal and preferred synthetic servants.


Agreed, but then, he apparently trusted Saren up to Virmire.

I just wonder, why aren't there two or three collectors arouind to, for example, deal with Sigil or the beacons?

#200
Terraneaux

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kaotician wrote...
Yep, there should have been a mission involving everyone here, except that it would have stolen the thunder of the last suicide mission possibly. It's not the only part of this excellent game where I feel ideas have been rushed through. In fairness, part of that could be our own fault ie the fans clamouring for more, when a more measured approach to plotting, to get the game done when it's done rather than to a timetable, might have helped better.


It's extremely unlikely that Bioware gave short shrift to the story because fans wanted it to release sooner.  When a game releases before it's done it's usually not the studio that makes that happen.  And in any case, blaming bad story on overly enthusiastic fans evinces a level of masochism on the part of a fanbase that I can't even comprehend.  Bioware/EA screwed it up, it's their fault.