Aller au contenu

Photo

Why Do the Cyro Abilties Suck?


  • Ce sujet est fermé Ce sujet est fermé
103 réponses à ce sujet

#26
thisisme8

thisisme8
  • Members
  • 1 899 messages

GCreature wrote...

Maybe if Jacob had squad cryo ammo instead of squad incendiary I'd sometimes use him instead of Grunt....


If Jacob had Squad Cryo, he wouldn't leave my team for the entire first half of the game.

#27
themaxzero

themaxzero
  • Members
  • 966 messages

Atmosfear3 wrote...

The problem with all the cyro abilities is the pre-reqs needed to get them. Impossible to min-max due to this issue alone. For example, on an infiltrator, you can only max 4 skills and then half-ass 2 others. Also, when enemies are already in their health, you may as well just finish them off quickly. Really only useful against melee targets.


Keep in mind Shep is the only character that can get Cryo ammo. You can get Group Warp/AP/Disrupter/Inc. on at least one other character. So if you do not get it on Shep you won't have it at all.

#28
Sfox1989

Sfox1989
  • Members
  • 66 messages

thisisme8 wrote...

Sfox1989 wrote...

thisisme8 wrote...

Sfox1989 wrote...

I personally feel that the Cyro abilties should be able to be used on Armored/unarmored foes. At that point nothing is covering them with any kind of field that would prevent the abiility to hit (shield/barrier). Since armor is the most plentiful protection in the game this would give a nice damage boost to it while providing CC.


Dude, if Cryo gave an "on-hit" damage boost, it would be the ONLY Ammo power worth taking, rendering the others obsolete. 

It already increases damage once they are frozen, so technically, it does have a damage boost...



I mean when they are Frozen like it already does, just that it works on armored foes, not just when they are in the red.


You know what though, it's not that hard to take down any enemy's defenses.  I can't think of a single class that can't handle removing someone's armor very rapidly.
Adepts/Sentinels - Warp
Engineer/Infiltrator - Incinerate
Vanguard/Soldier - Incendiary rounds or shotgun in face
Hell, on 75% of enemies in the game it takes only a couple shots with the Hand Cannon to remove it completely.


Oh I know, I just think it would be a fun alternative. There is something magically delicious about freezing an enemy and then shattering them to a hundred pieces. Image IPB

#29
SuperVaderMan

SuperVaderMan
  • Members
  • 190 messages
Deep cryo is a big help on insanity. Even if you're not able to kill the target right away, it'll at least take that charging krogan out of the fight long enough for you to heal/cryo them again.



That and it's a good skill to have against husks if other insta-kill powers aren't readily available.

#30
Acero Azul

Acero Azul
  • Members
  • 367 messages
Cryo ammo with an smg owns i don't know what you are talking about

#31
lessthanjake9

lessthanjake9
  • Members
  • 163 messages
Does anyone know what the damage bonus is to frozen enemies?

It seems to be pretty high as stuff goes down extremely quickly once frozen. And if it is really high, then Cryo Ammo starts looking even better. At high levels, stuff will get frozen virtually right away once down to health, so the bonus will essentially apply to all health damage, for all intents and purposes.

#32
Feops1

Feops1
  • Members
  • 157 messages
Cyro ammo sounds useful, but the powers do not.

As a sentinel I can pretty much always think of a better use of my cooldown. The rare times cyro would be useful to freeze a guy without any defenses in close proximity, I could just use throw instead. Cyro is perhaps better than throw, but the uses are so circumstantial that I'd rather have the points elsewhere. You need points in throw to get warp anyway.

If cryo worked at some reduced effect against defended enemies it would be much better. Like rather than freezing them solid it slowed them down. This would make it useful to hinder the advancement of big dangerous things.

Modifié par Feops1, 14 février 2010 - 04:12 .


#33
thisisme8

thisisme8
  • Members
  • 1 899 messages

Sfox1989 wrote...

To me, any ability that literally freezes a target should be awesome. So how do you think Bioware could improve Cryo abilities to make them awesome like they should be?


Here.  Made just for this thread and any unbelievers that are still left.  Very little effort on my part and enemies are frozen throughout vid.

ME2 - Collectors vs. Cryo vs. Vanguard - Insanity

#34
blueTrance

blueTrance
  • Members
  • 49 messages
You know what's also underrated? The Avalanche. It's an excellent heavy weapon. Ice is great in this game.

#35
Astalder

Astalder
  • Members
  • 166 messages
For me it's more of a question of what do you sacrifice for cryo. I can definitely see a benefit to getting squad cryo on Shepard if you want to go with a biotic group, but that's a big investment. On a Sentinel you have to give up, say, Overload for Cryo Blast, on a Vanguard you have to give up a bonus power I guess if you want squad cryo.

Hard sacrifice to make even though the idea of two teammates freezing enemies is really tempting... I agree I think it should work on armored enemies as well, maybe with some sort of trade off if doing no additonal damage isn't sufficient (i.e. -10% non inferno damage or something).

I gave the Avalanche a brief chance but wasn't too impressed with it, may need to revisit.  I love the idea of cryo ammo... I really want to be convinced.

Modifié par Astalder, 14 février 2010 - 04:35 .


#36
blueTrance

blueTrance
  • Members
  • 49 messages
It's not much of a loss considering you can compensate with a squad member for most other abilities.

#37
thisisme8

thisisme8
  • Members
  • 1 899 messages

Astalder wrote...

For me it's more of a question of what do you sacrifice for cryo. I can definitely see a benefit to getting squad cryo on Shepard if you want to go with a biotic group, but that's a big investment. On a Sentinel you have to give up, say, Overload for Cryo Blast, on a Vanguard you have to give up a bonus power I guess if you want squad cryo.

Hard sacrifice to make even though the idea of two teammates freezing enemies is really tempting... I agree I think it should work on armored enemies as well, maybe with some sort of trade off if doing no additonal damage isn't sufficient (i.e. -10% non inferno damage or something).

I gave the Avalanche a brief chance but wasn't too impressed with it, may need to revisit.  I love the idea of cryo ammo... I really want to be convinced.


What you give up?  Look at my vid up there!  I have 5 powers maxed out and 1 point in Pull, which is all I need.  I went with a Biotic group because Warp and Reave do well vs. barrier/armor.  If they were all Geth I would have taken Tali/Garrus/Legion/Miranda.

#38
Astalder

Astalder
  • Members
  • 166 messages
You're giving up a Warp or Reave on the Vanguard. I can see how it might be worth it though... keeps the cooldown open for other things. On the Sentinel it's a bigger sacrifice, Overload vs CryoBlast choice IMO.  I'm actively debating this in my head so I'm second guessing myself mostly here. :)

If I was playing on PC I'd be looking to edit the .ini file to make cryo affect armored foes.  Alas that is not the case.

Modifié par Astalder, 14 février 2010 - 04:46 .


#39
thisisme8

thisisme8
  • Members
  • 1 899 messages

Astalder wrote...

You're giving up a Warp or Reave on the Vanguard. I can see how it might be worth it though... keeps the cooldown open for other things. On the Sentinel it's a bigger sacrifice, Overload vs CryoBlast choice IMO.  I'm actively debating this in my head so I'm second guessing myself mostly here. :)

If I was playing on PC I'd be looking to edit the .ini file to make cryo affect armored foes.  Alas that is not the case.


Not really.  Vanguards don't come with Warp or Reave.  So either I'm not giving up anything, or any class that doesn't take Reave is giving it up.

#40
Hellraisin

Hellraisin
  • Members
  • 99 messages
playing an engineer, I found Cryo Blast very useful in complete shutting down an enemy for a few seconds. The problem is that it does no damage by itself so people tend to dismiss anything cryo when compared to things like AP ammo or incinerate. It's another one of those skills that will take a bit of convincing for people to try and like.

Modifié par Hellraisin, 14 février 2010 - 05:05 .


#41
thisisme8

thisisme8
  • Members
  • 1 899 messages
Average Gatsby using the Engineer.  Full of win (and Cryo!).

Engineer Insanity Montage 1

#42
Looy

Looy
  • Members
  • 388 messages

Hellraisin wrote...

playing an engineer, I found Cryo Blast very useful in complete shutting down an enemy for a few seconds. The problem is that it does no damage by itself so people tend to dismiss anything cryo when compared to things like AP ammo or incinerate. It's another one of those skills that will take a bit of convincing for people to try and like.


The thing is though, if you were a seninel level 1 push would put the enemy out of action instantly and may kill him, if you where an engy Incenerate would deal heavy damage and also cause the enemy to spaz out for a few seconds. So cyro blast is basically only usefull against non-organic high hp melee enemies, which isn't really much.

#43
Mr.Orange is a Spy

Mr.Orange is a Spy
  • Members
  • 10 messages
As said many times in this thread squad cryo is great, especially if your playing a vanguard on hardcore+. But i really hate it when they are frozen and when i use shockwave on them it doesn't send them flying it just goes through for direct damage. Shockwave should send them flying and then when they crash they should shatter.

#44
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages

themaxzero wrote...

Atmosfear3 wrote...

The problem with all the cyro abilities is the pre-reqs needed to get them. Impossible to min-max due to this issue alone. For example, on an infiltrator, you can only max 4 skills and then half-ass 2 others. Also, when enemies are already in their health, you may as well just finish them off quickly. Really only useful against melee targets.


Keep in mind Shep is the only character that can get Cryo ammo. You can get Group Warp/AP/Disrupter/Inc. on at least one other character. So if you do not get it on Shep you won't have it at all.


Very true, but it doesn't eliminate the fact that you're still forced to throw points into Disruptor ammo in order to unlock Cryo ammo.  You're still forced into maxing only 4 skills.

I wish someone would create a talent calculator like WoW has D:

#45
baller7345

baller7345
  • Members
  • 251 messages
Full Cryo Blast+ 1 point in Neural Shock let me go on berserker charges with my engineer. Its great to render 2-6 enemies completely useless in a matter of seconds. It doesn't need to do damage because if it did it would be very overpowered. Stopping multiple targets for 6-9 seconds is amazing on insanity when as an engineer you are very fragile.

#46
tangofish

tangofish
  • Members
  • 115 messages

blueTrance wrote...

You know what's also underrated? The Avalanche. It's an excellent heavy weapon. Ice is great in this game.


Amen to that! The Avalanche was pretty much the only heavy weapon my soldier used, right through the game.

#47
Sfox1989

Sfox1989
  • Members
  • 66 messages

Atmosfear3 wrote...

themaxzero wrote...

Atmosfear3 wrote...

The problem with all the cyro abilities is the pre-reqs needed to get them. Impossible to min-max due to this issue alone. For example, on an infiltrator, you can only max 4 skills and then half-ass 2 others. Also, when enemies are already in their health, you may as well just finish them off quickly. Really only useful against melee targets.


Keep in mind Shep is the only character that can get Cryo ammo. You can get Group Warp/AP/Disrupter/Inc. on at least one other character. So if you do not get it on Shep you won't have it at all.


Very true, but it doesn't eliminate the fact that you're still forced to throw points into Disruptor ammo in order to unlock Cryo ammo.  You're still forced into maxing only 4 skills.

I wish someone would create a talent calculator like WoW has D:


I would LOVE to see a talent calculator. I am actually surprised no one has made one.

#48
Frotality

Frotality
  • Members
  • 1 057 messages
it suffers the same problem as biotics, they only work on unprotected enemies, who at that point are so much easier to just simply kill with the dozens of other more effective ways to do so. the whole defense system is out of whack like that; if it isnt an ability specific designed for that defense; its pointless, and seeing how cryo abilities work on no defense, they are useless against anything but husks that so many seem to have trouble with; but of course as an infiltrator i just burn them (or use mordin), and even on veteran its a OHKO, so still have no reason to use cryo anything.

#49
Paeyvn

Paeyvn
  • Members
  • 1 090 messages

Firesteel7 wrote...

Improved cryo ammo + sniper rifle + unprotected target = pure win and laughs
(improved cryo ammo + sniper = 100% chance of freezing target)


Sniper rifle + unprotected target = dead in 1 hit if you're doing anything remotely right, regardless of cryo.

#50
thisisme8

thisisme8
  • Members
  • 1 899 messages
So I take it that all of you who say it's useless have used a maxed out Cryo ability synergetically with the rest of your build?



Ha! Is that a word? Synergetically?