GCreature wrote...
Maybe if Jacob had squad cryo ammo instead of squad incendiary I'd sometimes use him instead of Grunt....
If Jacob had Squad Cryo, he wouldn't leave my team for the entire first half of the game.
GCreature wrote...
Maybe if Jacob had squad cryo ammo instead of squad incendiary I'd sometimes use him instead of Grunt....
Atmosfear3 wrote...
The problem with all the cyro abilities is the pre-reqs needed to get them. Impossible to min-max due to this issue alone. For example, on an infiltrator, you can only max 4 skills and then half-ass 2 others. Also, when enemies are already in their health, you may as well just finish them off quickly. Really only useful against melee targets.
thisisme8 wrote...
Sfox1989 wrote...
thisisme8 wrote...
Sfox1989 wrote...
I personally feel that the Cyro abilties should be able to be used on Armored/unarmored foes. At that point nothing is covering them with any kind of field that would prevent the abiility to hit (shield/barrier). Since armor is the most plentiful protection in the game this would give a nice damage boost to it while providing CC.
Dude, if Cryo gave an "on-hit" damage boost, it would be the ONLY Ammo power worth taking, rendering the others obsolete.
It already increases damage once they are frozen, so technically, it does have a damage boost...
I mean when they are Frozen like it already does, just that it works on armored foes, not just when they are in the red.
You know what though, it's not that hard to take down any enemy's defenses. I can't think of a single class that can't handle removing someone's armor very rapidly.
Adepts/Sentinels - Warp
Engineer/Infiltrator - Incinerate
Vanguard/Soldier - Incendiary rounds or shotgun in face
Hell, on 75% of enemies in the game it takes only a couple shots with the Hand Cannon to remove it completely.
Modifié par Feops1, 14 février 2010 - 04:12 .
Sfox1989 wrote...
To me, any ability that literally freezes a target should be awesome. So how do you think Bioware could improve Cryo abilities to make them awesome like they should be?
Modifié par Astalder, 14 février 2010 - 04:35 .
Astalder wrote...
For me it's more of a question of what do you sacrifice for cryo. I can definitely see a benefit to getting squad cryo on Shepard if you want to go with a biotic group, but that's a big investment. On a Sentinel you have to give up, say, Overload for Cryo Blast, on a Vanguard you have to give up a bonus power I guess if you want squad cryo.
Hard sacrifice to make even though the idea of two teammates freezing enemies is really tempting... I agree I think it should work on armored enemies as well, maybe with some sort of trade off if doing no additonal damage isn't sufficient (i.e. -10% non inferno damage or something).
I gave the Avalanche a brief chance but wasn't too impressed with it, may need to revisit. I love the idea of cryo ammo... I really want to be convinced.
Modifié par Astalder, 14 février 2010 - 04:46 .
Astalder wrote...
You're giving up a Warp or Reave on the Vanguard. I can see how it might be worth it though... keeps the cooldown open for other things. On the Sentinel it's a bigger sacrifice, Overload vs CryoBlast choice IMO. I'm actively debating this in my head so I'm second guessing myself mostly here.
If I was playing on PC I'd be looking to edit the .ini file to make cryo affect armored foes. Alas that is not the case.
Modifié par Hellraisin, 14 février 2010 - 05:05 .
Hellraisin wrote...
playing an engineer, I found Cryo Blast very useful in complete shutting down an enemy for a few seconds. The problem is that it does no damage by itself so people tend to dismiss anything cryo when compared to things like AP ammo or incinerate. It's another one of those skills that will take a bit of convincing for people to try and like.
themaxzero wrote...
Atmosfear3 wrote...
The problem with all the cyro abilities is the pre-reqs needed to get them. Impossible to min-max due to this issue alone. For example, on an infiltrator, you can only max 4 skills and then half-ass 2 others. Also, when enemies are already in their health, you may as well just finish them off quickly. Really only useful against melee targets.
Keep in mind Shep is the only character that can get Cryo ammo. You can get Group Warp/AP/Disrupter/Inc. on at least one other character. So if you do not get it on Shep you won't have it at all.
blueTrance wrote...
You know what's also underrated? The Avalanche. It's an excellent heavy weapon. Ice is great in this game.
Atmosfear3 wrote...
themaxzero wrote...
Atmosfear3 wrote...
The problem with all the cyro abilities is the pre-reqs needed to get them. Impossible to min-max due to this issue alone. For example, on an infiltrator, you can only max 4 skills and then half-ass 2 others. Also, when enemies are already in their health, you may as well just finish them off quickly. Really only useful against melee targets.
Keep in mind Shep is the only character that can get Cryo ammo. You can get Group Warp/AP/Disrupter/Inc. on at least one other character. So if you do not get it on Shep you won't have it at all.
Very true, but it doesn't eliminate the fact that you're still forced to throw points into Disruptor ammo in order to unlock Cryo ammo. You're still forced into maxing only 4 skills.
I wish someone would create a talent calculator like WoW has D:
Firesteel7 wrote...
Improved cryo ammo + sniper rifle + unprotected target = pure win and laughs
(improved cryo ammo + sniper = 100% chance of freezing target)