Looy wrote...
Hellraisin wrote...
playing an engineer, I found Cryo Blast very useful in complete shutting down an enemy for a few seconds. The problem is that it does no damage by itself so people tend to dismiss anything cryo when compared to things like AP ammo or incinerate. It's another one of those skills that will take a bit of convincing for people to try and like.
The thing is though, if you were a seninel level 1 push would put the enemy out of action instantly and may kill him, if you where an engy Incenerate would deal heavy damage and also cause the enemy to spaz out for a few seconds. So cyro blast is basically only usefull against non-organic high hp melee enemies, which isn't really much.
With the Sententiel I don't know but for the engineer cryo blast is a must. It's true that incinerate does make them spaz out for a few seconds but it doesn't really one shot anything outside of vorcha or husks. Cryo blast can keep an enemy frozen for 6-9 seconds based on which one you choose and then it takes about 2-4 seconds for them to get up after unthawing. My engineer had full cryo blast and I used it as much if not more than incinerate. By the end of the game I rarely used incinerate for health damage because with a combination of cryo blast and neural shock I was able to lock down most enemies and spent a lot of my time meleing things. Synthetics got a few more overloads but the ability to take 1-5 (most i've got in a single blast) things out for 8-13 seconds is a very powerful ability especially on insanity where stuff kills engineers fast.




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