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Engineer Build Criticism


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#1
FoFoZem

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I am starting an Engineer on Insanity. For those that have done this, does this seem like a good build?

Incineration Blast - 4
Exploding Drone - 4
Heavy Overload - 4
AI Hacking - 1
Demolisher - 4
Area Reave (for Barriers) - 4

I was going to take the AR on the COllector Ship.

Any advice/criticisms appreciated

#2
Grand_Commander13

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Area Overload is better. Normally I go with the heavy Incinerate but the AoE will be nice for Husks. I also prefer AP ammunition, but if you were planning on taking an ally with a squad ammo power I could understand using Reave (though I'd go Warp ammunition if barriers concerned you so much).

You can't spend a point in AI Hacking without spending three in Cryo Blast though. Cryo is a good skill, but I've never seen the need for beyond level one. Don't get me wrong, more time on the freeze would always be nice, but I keep forgetting to use it except when all I need it for is enough time to regain shields when an enemy has flanked me.

#3
FoFoZem

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Oh, well I don't like Cryo at all so i will just put one skill point there instead of AI.



Um. Okay, Area Overload. That makes sense. I can see Warp Ammo working out pretty well.



I appreciate your response.

#4
themaxzero

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If you have Area Reave you don't need Incineration Blast.

#5
FoFoZem

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Reave would be almost exclusively for Barriers

#6
themaxzero

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It does double damage to Armour too.

#7
Grand_Commander13

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When damaging armor Incincerate is instant, not DPS, and it has a 2.4x multiplier rather than just 2x.

#8
brgillespie

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Just my tastes, but I prefer the quicker cooldowns Mechanic gives versus Demolisher. Like Grand said, you could go with Warp Ammo, since you could always spec Garrus to give squad AP ammo. That is, if you use Garrus.



I personally use Barrier and keep it around exclusively for the "oh ****" moments when I'm about to die.

#9
themaxzero

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Grand_Commander13 wrote...

When damaging armor Incincerate is instant, not DPS, and it has a 2.4x multiplier rather than just 2x.


I'm not sure a 2.4 modifier as opposed to 2.0 is worth 10 skill points.

#10
Grand_Commander13

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You'll also note that I recommended a different bonus skill. ^_^

#11
lessthanjake9

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I don't see the reason to take Incinerate if you are using Reave. It seems redundant. Incinerate deals large armor damage and will stun organic enemies who are down to just health. Reave will also do huge armor damage and stun enemies who down to just health. Incinerate has a slightly higher multiplier against armor, but the difference is not worth 10 talent points.



Also, I am pretty sure Cryo Blast is a prereq for AI Hacking, so the build in the OP wouldn't work since you have points in AI Hacking but not in Cryo.



I would take your points out of Incinerate, and distribute them between Cryo Blast and AI Hacking. Maybe 2 levels of Cryo (what you need to get to AI Hacking) and 3 levels of AI Hacking. OR you could leave one point in AI Hacking and max out Cryo and go for Area. This will be quite useful against husks. Area Reave them to destroy their armor and then Area Cryo them for a bunch of instant kills.

#12
brgillespie

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I'd take points out of Reave and redistribute them into Cryo and AI. That instant armor melt is nice versus Reave's DoT.

#13
SonsofNorthWind

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Reave, IIRC, is instant against everything but health.

Bonus power: from a max power perspective, I believe that Tungsten ammo is likely ideal. You're getting a 70% damage bonus vs. a 50% for squad AP, and a. this frees up your party member slot from Garrus / allows Garrus to also inflict 70% bonus damage b. doesn't have Garrus overriding other party member's ammo types (I often roll with Garrus and Zaeed) c. doesn't give you an additional cooldown to juggle.

AoE vs. Heavy: I've waffled back and forth a bit but now prefer Area versions of powers - given how powerful an Avenger / Viper with Tungsten ammo is, you have to have a compelling reason to use your damage powers as opposed to drone spam + avenger. When the situation arises AoE gives you that reason - 80% of Heavy damage against a single target (again, IIRC), but 160% of Heavy damage if you hit 2, and then upwards from there. Furthermore, Overload doesn't do any damage at all to non-synthetics once you get past shields, or to armor on synthethics once you punch through their shields - so in many cases you're wasting your additional damage from Heavy. Finally, the most common situation I repeatedly use burst damage in is in a stable long range standoff, in which the damage loss from Area against a single target is irrelevant because the pop-up/damage power/return to cover scenario can repeat indefinitely without change.

Modifié par SonsofNorthWind, 14 février 2010 - 12:57 .


#14
Acero Azul

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i may actually make an engineer class just to try it out since ME2 kind of made all the classes awesome which was not the case in ME1

#15
Hellraisin

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I started my insanity Engineer, took Geth Shield as bonus. So far I'm having an easier time compare to my infiltrator insanity playthrough. just finished Garrus recruit mission with no death, can't say the same for my previous  3 playthroughs 

Modifié par Hellraisin, 14 février 2010 - 03:44 .


#16
Acero Azul

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yeah i was actually pretty interested in creating an engineer to see what it was like

#17
FoFoZem

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I have been watching these vids and I reconfigured my Engineer build:



Incineration Blast - 4

Exploding Drone - 4

Area Overload - 4

Cryo Blast - 2

Demolisher - 4

AI Hacking - 1

Warp Ammo - 3


#18
turtlecrunch

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Tbh I've gotten so bored of using Reave as a bonus power to every damned Shepherd I make that I went with Dominate. 8D Everybody is my ally!