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Dear Bioware (Warnig Spoilers!!!)


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#1
Dzikv

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(Warning!! Major whining and spoilers ahead.)

Dear Bioware.

I have played your games since BG1 or even earlier. Always a fan as you hardly ever disappointed me. You make either epic games or "ok" ones. I was waiting for ME 2 for a long time because i am a huge fan of the ME universe. I
preordered the collectors edition a month ahead the launch as i did with DA:O. Was expecting at least the amount of fun that Da:o brought me... How surprised i was when now, after 40 hours of playing the game i have with great effort finished it. Why with great effort you ask? Because ME 2 is not a good game by your (Bioware) standards... It's hardly an OK game.

I don't usually write this kind of threads but as a unsatisfied customer (for the first time in my Bioware gaming history i am unsatisfied) i need to compile a list of things to address the issues i have with the game. I doubt it will actually be read and understood as this game seems to be already selling like the cure for cancer...  So i do it for myself and others like me. To at last tell myself i did something to help one of my favorite game worlds, maybe contribute to saving it from being destroyed in ME3...

I am a frequent visitor to these forums as i was to the previous ME forum. I knew that ME2 was getting dumbed down *cough* I'm sorry... I meant "Streamlined" for a while now. I thought that is a shame but i was happy to continue my Shepards story because that is where you mostly shine as a company... Boy  was i surprised there...

Thats where my main problem with the game lies. The main overarching story is so... From a lack of another adequate word i'll say "stupid" that its painful. Its something so grotesque and unbelievable like it came from a bad B rated 60's sci-fi movie or novel.

I am surprised that the trailer didn't say it out loud like this:

"The evil bugs from a forbidden planet "X" invade to steal our women and turn them into goo to build a super space robot! That looks like a human! And has teeth!".... Seriously?

The end boss itself is something that came from "God of War 5000" not a serious sci-fi universe. Huge metal skeleton of a man as an end boss is not something i would expect from Mass effect franchise...What were you thinking?!

But thats only the last nail to the coffin.... You kill off the main hero just to force him into a new team for some reason. Like you couldn't find another believable reason for Shepard to be where he/she is. Then all he/she does the whole game is build up the frigin team just to be interrupted roughly 2-3 times to follow the main story... Its like the main story is a afterthought here... It resembles DA:O in that aspect more then it does ME1 where the story and Shepard are the main heroes... Not a bunch of (some poorly written i must add) whiny companions... It feels like there is no continuity here... Its fragmented and chaotic. The first ME story was straight (not implying linear) and with a strong purpose to it. Here it feels more like Shepard is joking...

And the main story doesn't hold water anyway...It has no twist to it if you don't count the bad half reaper half human hybrid twist at the end ...

The whole universe suddenly doesn't care for anything. You meet your old companions... BAH! Ashley even calls you a "god" but then suddenly spits all over you for being with Cerberus... Thats a hell of an opinion change in such a short time there isn't it?

Then there is Liara... My Shepards LI that fought for 2 years to get her back... And then Liara completely ignores her and the "mission" she is involved in because of some stupid vendetta i can't  even help her with...Or get any actually info on (except from the damn comic... ) Can you be more off character?

But then there are other people you met in ME1 that appear... And 90% of them send you e-mails... C'mon! Seriously?!

There is so much missing... Did you not have enough time to finish this? Did anyone actually think on the story as a whole before doing ME2? Or did you just cater to the younger generation and their short attention spans?

And for some reason i don't think i actually chose anything in the game. Don't get me wrong... There are choices in the game but nothing with actual consequence to it. I'm not only talking story wise but mostly game-play wise. You don't make a choice. Everything is so easy to achieve and get... Its all one click away...

Not all of the game is so bad thought! There are many moments the game shines story wise... Many characters made me giggle,
smile or be surprised at the writing that bioware did for them. Some characters appear in person and they are mostly great. Even the rachni make an appearance which positively surprised me. So it's not all bad... BUT its not an excuse! Not for people who made ME1 and all the other great games in the past.


Now i listened to the interview and trailers. And i was happy to hear of so many changes to the game. Not all of them sounded like improvements to me but a game needs to change to be better right? And as it goes for combat/ gameplay the game is better then ME1 in many aspects... But the rest are just bad ideas. For example:

- Planet scanning.

When i heard you will take the mako out and replace it with this i thought you figured out the mako was too boring to salvage... I was wrong it seems.

After completing the game i cannot think of a more redundant and boring thing to do then scanning planets in ME2...

Its worse then a asian MMO grind fest - and i played Lineage 2...
I was surprised to find that the MAKO was better! At least you got to actually EXPLORE and sometimes even SHOOT stuff. There is nothing to "discover" by scanning planets. If there is an anomaly then EDI tells you there is... The rest is just resources which after 10 or so fully scanned planets i had enough for ALL the updates!

And you can't even sell the resources! You still can buy most of the upgrades if not all with the money you get from all the sad little side  missions but if i can't sell the resources and i won't find anything useful by scanning the planets then why bother with more then the first 10 rich ones?

And someone please tell me why the hell do i have to work for my money? Shepard is a 2 billion credits worth of a project... I bet Cerberus wouldn't mind giving me a million to spend on upgrades... Its one of those things that doesn't hold water story wise in the game... 

So now that planet scanning is even more boring then MAKO (imho) are you going to remove it too...? >.>

There are many ways to make the scanning more interesting or atleast less strain on the wrist. Some kind of minigame... Or just leave the scanning to EDI... Thats what machines are for right?

And don't get me started on the probes... Why the hell are they limited? What s the reason for this? Time sink? Money sink? It makes scanning even more annoying... Same goes for fuel.

Makes me feel like the people designing ME2 didn't play ME1 at all...

- Equipment.

So you got rid of the whole inventory and weapon system in your quest to make the game better by removing stuff. Great job... Can we get the inventory back now?

I'll start with the weapons... Did you forget that the core aspect of a RPG is gear? From the lame "diablo" or "WoW" aspect of EPIXX to the more leveled out aspect of for example "Fallout 3" (named guns that were better then ordinary... Like the Lincolns own personal rifle) or DA:O gear plays a role in a RPG. Its something not only to strive for its
something that gives you an ability to personalize your character.

Its been talked about allot on these forums so i won't go much further then saying the weapon system of ME2 works- For a shooter and only thought half of the game when you have all the weapons and you're just hunting for + 10% upgrades.  Redundant as the scanning part... Its  "Streamlined" alright... Dumbed down to oblivion...

And of course there is no stats on weapons... But there are no stats in the whole game so it doesn't surprise me. Everything is "intuitive" and "streamlined"...

But it works. Its a good shooter i give them that. Ammo didn't bother me as much as i expected it too. Its still a stupid change.  It would make a game allot better if the collectors didn't drop heat sinks... So many awkward things like that which have no lore explanation could be dodged if you just used the system from ME1....

The armor on the other hand is where you dropped the ball hard. Its been written by many before that the "Forced helmet " issue on the special gear is just.... Well its one of the most stupid decisions i have seen in gaming history. You gave the main character a voice and a face to express emotions... You gave us (a small) but still a possibility to customize our looks... You gave us the "terminator look" for renegades. Then you cover it up with a helmet... What? Are you serious? Who is running your company? Blind people? Nuff said...

An the customization of th BASIC armor is a good step... More parts + more looks /colors + more casual clothes would be better...

The research part is redundant tho. Completely pointless waste of time. It would be better if you had to choose with limited resources... for example : Do i choose the sniper upgrade or health one? 
Right now you have enough of resources to plate an entire ship 100X in the game... Pointless. There is no choice. Just a time sink.

To sum it up. Wearing the epic most advanced armor (Or some legendary heroes armor in a fantasy RPG) gives one a feeling of
power and advancement. Achievement really.In a way it ties you to some places facts and people (Like Zeads rifle for example which he brags about.) Why did you feel thats not needed in ME2 is beyond me...

- Ship upgrades

Ohh yes... Sounded so good on paper.  Again with the unlimited resources its just a one click thing... Doesn't make you feel you achieved something at all. You don't have to choose between one upgrade or another... There is no choice because there is unlimited resources.

It's a waste of a good opportunity for a few good missions. A infiltration mission into the turian military base for the Thorax cannons... Diplomacy talks with the asari for the plating or some kind of proving of your intentions or worth... Or just a simple "Do something or us and we give you the plans for the plating" quest type.
Nahh... Lets just not do that and just give us a 1 click option for all upgrades... Its to complicated do actually do a quest for it...right? WRONG! It would give this game SOOO much more feeling ,illusions of realism and... Choice...

You did it wrong.

An then the whole upgrade is just for the end mission CINEMATIC! What? I thought that upgrading your ship would have more impact then a Cinematic battle... Another opportunity wasted. 

What about meeting pirates in the PIRATE FILLED terminus systems? Or batarians hunting for Shepard having grudges from the war? Makes the universe feel more alive you know... Like in ME1 there was this guy who wanted to nuke Shepard for some Alliance related reason. Shepard made allot of enemies... Please use them next time and don't bring in the huge half human 3 eyed metal skeletons into the universe... Please?

- Enemies

Alright... So we have robots... everywhere.... Why? The official explanation is the death toll on the citadel and lack of security force to fill up the gap. So... Why are they in the terminus systems? Or better yet why are they on the planet where 10 years ago Jacobs father crashed if they were introduced 2 years ago? Doesn't make any sense. 

And why would anyone use machines as defense after the presumed geth "invasion" on the citadel? The sane and logical answer is none would use them because of the amount of hate and mistrust to anything mechanical and walking the recent geth war cosed.

But no... You put in a model for limb loss. And you needed to show it off on something that doesn't bleed... As you downgraded the age rating for the game to kick up the sales. Who cares if it makes no sense in the game lore at all...

Who cares if i shoot a bullet from  my anti-material sniper rifle (widow) at someones head and it stays in place... And remains whole... No... Only machines loose their limbs...

And the whole barrier/armor/health paper/ rock/ scissors thing is absurd... Why does armor work like the shield anyway?! Why do i have to strip down the armor of an enemy completely before killing them? Why not just leave it as it was in ME1?! Its beyond me..

- Skills.

You call this game an RPG. But in the skill department even Bioshock was better.

You cut down the amount of skills and said you introduced a evolution system to them to make them unique and varied.... Thats what was said before the launch.

Now when i had the "pleasure" of seeing it in action i can say its really... really bad. The evolution of skill as you call it is either 1. make the skill stronger on one enemy or 2. make it work on many enemies at once.... Seriously that is your system? Thats the whole evolution you bragged about? This is a joke.

You removed weapon skills and i applaud to that. Shepard is a skilled soldier and doesn't need to learn how to shoot. But following this logic why are there ammo skills?

You also removed the technicians skills like dampening and electronics and give for example for the infiltrator a skill called "incarnate"... Whats incarnate suppose to be?! Some kind of spell they cast? Why is it unlimited? And most of all why the hell would an infiltrator have such a skill in the first place?! Why not leave it the way it was... Dampening and electronics had a point for a infiltrator.... A logical use in game lore and in game play itself... Now you put in "spells" like from a fantasy game? C'mon Bioware!

Wake up!

Same with hacking... Why ohh why did you make everyone able to hack? Having engineers be the only ones with the ability gave the first game a bit of tactical team choice depth... How little it was it was there... and you removed it.

Now if i don't play on insanity i can take whoever i want on a mission. Thats only because for some reason biotic don't work on shielded enemies....

So to sum it up. The whole skill system doesn't leave much to experiment in a second playthrough... Especially when you can reach the MAXIMUM LEVEL ON THE FIRST TRY! Every setup is a cookie cutter setup (at least for an infiltrator... but i bet its the same with soldier and other classes) Wheres my reasons to play NG+? To follow the same absurd and grotesque linear story? To "explore"? You can get most of the achievements on the first playthrough too... 

-------------------------------------------------------------------------------------------------------------------------------

Ok i'm going to finish this. Its a rant i know... Its incoherent in many places and might make little sense to anyone but me and some of my friends that are also disappointed in this game.
I just want to say that this is no a BAD game. Its playable. In many aspects its better then ME1... But Bioware should do better. To leave so many gaps, to make so may pointless changes an to push such a grotesque and plain silly story into the mass effect franchise with a straight face... Thats more of EA then Bioware i know in there...

There is so much great new stuff. The dialog braking, Legion, insight on the Quarians, Asari and Turians. Amazing dialogs at a few points, a few good quests. the extremely fun combat compared to ME1. These all make ME2 a ok game...


It could be Epic though... To bad it isn't... :mellow:

#2
GnusmasTHX

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You realize this is a discussion forum for the community, right?

Sometimes I write angry or disappointed letters, too, to vent... I don't usually 'send' them. Or in your case, post them for every unconcerned person to see.

TL;DR, but "thorax cannons" made me lol.

Modifié par GnusmasTHX, 13 février 2010 - 08:21 .


#3
Dzikv

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Yup i realize what this forum is and i post it here to share. I know most people will think its TL and won't read... But still. And it has massive spoilers in it so i couldn't post it in the main forum either.

P.S i don't remeber how those cannons were called... Thorax was the first thing that poped in my head tho ^^

It started with a T i am sure of that.

Modifié par Dzikv, 13 février 2010 - 08:26 .


#4
Dracotamer

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I actually agree with everything. I was going to make a similar post but you worded it perfectly.

#5
DaftPaycheck

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Well there was a whole lot there...so I'm not going to go over each point haha, but anyways...

First off, sad to hear you're disappointed, never good to see someone who used to be such an avid BW fan turned sour by one of their games, especially one in their "original universe" category. Nevertheless, I will try to point a few points out in comparison, just for discussion's sake, and hopefully this thread won't get too uncivil or AWOL lol.

To begin with your dissatisfaction of the end boss and the plot line in general, well it's basically an individual's taste but you can tilt your view a bit. For example, many people are quick to complain the end boss is not unique or original, and often will point to the first ME or DA:O as better examples of ending fights, bosses or plot end points. ME1 had a very similar climactic battle, just on a slighter smaller scale, instead of a large skeletal reaper construct, you had the metallic shell of Saren, a "robotic frog" one could almost joke, yet you and many others had no problem with that implementation. As for it being a large human construct, reassess its size. It is nowhere near the scale of Sovereign or the derelict reaper you explore, as it is said in game, it was in very early stages of construction, embryonic(?) one could say. It stands to reason that it would be encased in the more familiar reaper shell, and that the humanoid shape inside would be an homage to the material used to create it's core, or to conform to a simple base structure of the DNA material. I'm mostly just theorizing on the shape, but it's not anywhere near as absurd as many people seem to think it is. As I've said, it's probably far better than going with the other artistic iteration BW developed and showcased in the art book, that of a metallic embryo in womb of sorts. Consider having to destroy or kill that and imagine the potential backlash you would've seen on the forums, never mind the general lack of enjoyable game play out of such a course. DA:O final boss was...a dragon, albeit a corrupted one. A logical boss, but not very original and although I had no problem with it, many did.

With the implementation of former character's and the series general continuity. I think BW has done an incredibly admirable job thus far. I know many are disappointed with the placement of LI's or lack of interaction with important characters from the first game, but I find it amazing that people blame lazy writing or programming for this. BW has done one hell of a job squeezing various choices from the first game into the second without completely closing them off. ME2 from my experience is the first sequel to directly tie your choices from the first game into the second installment. Most sequels may allude to your characters actions or choices from a previous game but very rarely do they hold any weight or substance. However, in most instances multiple quests or interactions from the first game are addressed in number 2. They may not be all that moving, emails may seem flat, but it is still more than almost any other game thus far has been able to accomplish. Part of the difficulty is in not only tying these events together, but insuring that each potential outcome is addressed, as in paragon or renegade, alive or non existant, I can't imagine that is in any way an easy feat.

Love interests is definitely one area where people's complaints about them being too bland or unimportant definitely holds weight. However, BW didn't simply stomp out any interaction with your previous crewmates simply because they didn't fit with their vision of an "xtreeeme" sequel, I think more likely is that they felt that if your former LI's were waiting with a bouquet of flowers once you arrived on the Citadel, people would've been chastising BW for making flat characters that have no in game motivations beyond standing behind their loveShep. Plus, these characters who were once an integral part of your squad had to construe the important message that you have been out of the galaxy for two years. If they just popped right back next to your side, it really wouldn't feel like you had lost anything after your attack. But as it is in ME2, you've lost many of your closest allies or loves in the blink of an eye. That should spur your character to seek either vengeance or justice on those who took everything you cherished away from you (reapers/collectors...or big bad bug people if your prefer) The writers made these characters distant and angry with your Shep, despite you being more or less innocent. It's dynamic and frustrating, which to me should serve as a catalyst to...set things right as it were with the galaxy. I know that may not be agreeable with you or others but, in my mind at least, it's a start.

Scanning is definitely the most visible ****** in the armor of ME2, that's pretty universally acknowledged I think. Nevertheless, I don't think it's very far off the mark. Slight tweaks would have made it far better, on consoles at least a faster scanner (and not just the upgraded version) would help immensely. Another possible track, indicate in some of the planet descriptions just what resource we can expect to gain from scanning it(a few do such as the asteroids in the same system as Tali's loyalty quest for example, the "Eezo Trio" iirc.) That could help you narrow down your search if you're in desperate need of a certain resource. You can sometimes deduce after few probes if a planet is richer in platinum or iridium, but that is still probably not efficient enough for most people's taste. As for the money issue, in ME1...money didn't exist, not really. Most could easily have unlimited money and gel by the game's midway point. So BW clearly decided to tighten your belt in ME2, maybe a bit too far, but it's still nowhere near as flawed as the system in place in ME1. Selling resources probably would've unbalanced this system and would've further encouraged you to use the "horrid scanning system", I agree it would've been nice to use the extra resources for something, but it's a fine line I suppose.

Itemization is really a "skin deep" issue in my opinion. Many people are quick to condemn ME2's lack of inventory, in the form of various weapons, armor, and upgrades. Well the common point is most of that was just...shovelgear. Sure there were Avenger III rifles and upgrades manufactured by the Elkoss Combine, but maybe 5% of the total item pool was worthwhile. And of that massive pile of unique items, there were only a few skins between them all, and no true functional difference between each weapon in the same class. All snipers fired the same, all rifles fired the same. Now we have unique weapons that feel and fire differently. The stats may be gone but most of the stats in ME1 were there to hinder your character's abilities. I won't get too deep into the combat of 1 vs 2, because that's a very iffy proposition given most people's feelings on the matter, but in ME1 your weapons were unique in how they affected your accuracy or heat generation, and that was about it(although damage was a worthwhile stat). In ME2, they're unique in function, appearance, and the "heat generation" stat of ME2, thermal clip capacity. Choosing the mantis over the Viper based on it's function and damage output seems at least to me to be far more impactful than choosing V over IV because of a 5% reduction to heat generation.

I am bummed by the usage of helmets, that I agree with you as do many others. Other than that however, I am far more pleased with the customization of armors in ME2 over ME1. In the first game, again you had multiple armor types from different manufacturers...but there were basically three models for either gender: light, medium, or heavy. The appearances were forced, no changing the shoulder pads of your Collossus X heavy armor or the color scheme on your Phoenix VII medium armor... if your could even wear either of those pieces. You were at the mercy of the stats of the armor. Now, at least in regards to your N7 suit, you can customize a few select pieces based on some minimal stats thus construing bonuses if you desire them, or being able to ignore the slight bonuses in favor of more aesthetically pleasing pieces, as well as a far more interesting color customization than being stuck in pink, green camo, or any other set from ME1.

Ship upgrades...I always took as being a "final showdown" tool. I'm fairly certain BW said there would not be interactive space battles in ME2 and that the upgrades would be a potential necessecity to surviving your final mission, not any befor it. So assuming the upgrades would be necessary in other areas of the game was probably a little bit too much wishful thinking. They coudl've put more use in them of course, but BW crammed a lot on the two discs of ME2, at some point you have to cut them a little slack with content. As for them just being simple upgrades from your squad, I believe the point was that it placed a bit more emphasis on the necessity of your fellow companions. Without the upgrades, people could suggest they were more useless than they are curently.

I don't see your logic on the mechs though. In ME1 VIs were heavily prevalent, the hate and mistrust of the geth and tech in general in the Mass Effect universe is placed upon AIs. Mechs shouldn't enter into that equation, as long as their constructed along predetermined paths, limited function and capacity for example. Disavowing any advancement in tech due to the geth attacks would be a monumental overreaction by the sentient species. In fact, it stands to reason that seeing their forces decimated by the geth movement would only encourage most to develop a fairly similar countermeasure, and viola we have mechs prevalent as defensive units. The geth weren't necessarily built as military substitute, mechs are pretty much just that. They don't need to be given complex thought processing capabilities, just simple combat abilities, friend or foe, that kind of thing. That kinda makes them the perfect "enemy" in number two. No moral ambiguity about shooting a rogue or aggressive mech, whereas almot any organic target would not escape the same moral check. Collectors can fall in this same slot after they're discovered to be nothing more than advanced husks.

As for the use of shields, barriers, armor etc...I see it as vital to the revamp in the combat. In ME1, all you had to do was pump up singularity to max level and nearly every enemy would be perma-entangled in it, the same can be said with lift, ai hack, and most of the biotic or tech abilities from the first game, it made adepts gods(i liked it), but it wasn't very challenging or interesting for many. Now we have a checks and balances of sorts, you have to be smart about your skills and squad to an extent. On higher difficulties, you need to be sure you have a reliable method or burning through armor, shocking armor, or controlling enemies that are down to their fleshy health bars. This is to me far more rewarding and enjoyable than the system in ME1. Some classes, (adept) are certainly nowhere near the powerhouses they were in the first game, but that's probably for the best.

Now we have skills. There were way more skills in the first game, there's no doubt about that. But most were unnecessary or unimportant. I'm not just referring to weapon skills either, because those aren't completely absent in ME2 either, the general class skill should influence your weapon damage just as specific weapon skills did in the first, you just no longer need to worry about increasing your accuracy and refining your "cone of death". Which is great in my opinion. This is not because I want Call of Duty: Space Combat featuring Hanar, but because I have a far greater range of available weaponry. In the first game, playing a soldier for example, I had access to shotguns, ARs, and snipers just as in number two, but if i chose to focus on assault rifle mastery, i would need to be mental to entertain pulling out my sniper to take out the final merc hiding behind cover in the back of the base. That lead to you not being able to use or enjoy more than one or two weapon variants in each run. Now, you are only limited to your classes' weapon proficiencies and which versions of those subsets you feel comfortable with. You still rank up yuor other abilities such as Warp, AI Hacking etc, you just dont have as many points. That may seem like less to many but remember if you will, in ME1 each skill point would influence what? A 1 or 2% increase to warp's damage or a second in duration? I know that allowed you to be a bit more diverse or liberal with your point allocations, where as now you need to be sure that you want to invest four points for the max rank of an ability, but that comes with a much greater payoff in each subsequent rank up. So really, when you look at it a bit beyond simply putting ten points versus twenty, you aren't losing much...if anything.

Hacking is much better as it is, now you aren't forced to bring a tech with you. I know that is something many disagree with, and I can see why, given that it is a staple in the RPG genre...but sometimes staples need to be tweaked. This does hardly anything to the overall game besides not forcing you to either be a tech, or bring one of three squaddies with you. Now you can go into each mission bringing a squad that's best suited for that particular mission or just because you love having your bromantic partner Thane and your girl Miranda by your side...without having to worry about missing the creds in that one locked crate. On the subject of hacking, I think BW did a great job with the two minigames in this game compared to the "Shepard Says" variant of ME1, especially considering the loss of the instant win omnigel option.

OK...whew......that was a lot. My apologies to anyone who reads through that wall, but I felt it should be said. :innocent:Overall though, whether you agree or not, it's personal preference, and it's always a bummer to see someone not enjoy a game such as this, for whatever reasons.

Here's to hoping ME3 is like the holy grail placed within pandora's box stuck inside the ark of the covenant wrapped in frosting covered in sprinkles and wrapped in a biotic nougat shell...or something like that:wizard:

Modifié par DaftPaycheck, 13 février 2010 - 09:53 .


#6
Maj.Pain007

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Cliffs?



seriously not reading that novel.

#7
GnusmasTHX

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Maj.Pain007 wrote...

Cliffs?

seriously not reading that novel.


OP finds the One Ring and is told by a Wizard to drop in a volcano thousands of miles away.

#8
Jonezyy

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I read and it just kept coming lol.


#9
Onyx Jaguar

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Wait, I thought only three characters including Shepard were able to hack. Are you refering to infiltrators? Because a stealth character that would make some sense to include that. My Sentinel and Adept couldn't hack so ???

#10
Turkeysock

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Honestly... All that has already been said 100x on here. We've all heard it, and the majority of the responses have been pretty much shown that most players love the changes.



Sure not EVERY person who has/is going to play is going to post on this forum, but the majority have already stated that they have no issues with most if not all of the changes.



As for me, I am not disappointed with the game at all. In fact, I find it extremely fun and enjoyable. The inventory system? I hated it, I'd practically fill the thing up in one or two missions, and once I hit max credits, it was a pain in the arse to gel them all. Armor? I dunno about you but you go out buy and research the stuff and you've got a fully customizable armor. And weapons? Yeah I do think that there should have been more variety in weapons on game release, but it's not something that is really going to hold me back from enjoying the game.



To end it, I'm not going to comment on everything you wrote, that would take hours. But I respect your opinion.

#11
tsd16

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- the combat was far better in me2, i actually had to use powers and my squadmates powers, unlike me 1 where I could skate through without a second thought o using powers especially as a soldier.

- re planet scanning, as you said, it doesnt take long to get all the resources you need. Thats the point. Since you actually need the resources in me2, could you imagine how annoying the mako would be and finding mineral veins not charted on the map?

- Story wise, its biowares story, and it wasnt that bad and the dialogue was excellent. If you think you could do better than write a book and sell it.

#12
NoBrandOnMe

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Turkeysock wrote...

Honestly... All that has already been said 100x on here. We've all heard it, and the majority of the responses have been pretty much shown that most players love the changes.

Sure not EVERY person who has/is going to play is going to post on this forum, but the majority have already stated that they have no issues with most if not all of the changes.

As for me, I am not disappointed with the game at all. In fact, I find it extremely fun and enjoyable. The inventory system? I hated it, I'd practically fill the thing up in one or two missions, and once I hit max credits, it was a pain in the arse to gel them all. Armor? I dunno about you but you go out buy and research the stuff and you've got a fully customizable armor. And weapons? Yeah I do think that there should have been more variety in weapons on game release, but it's not something that is really going to hold me back from enjoying the game.

To end it, I'm not going to comment on everything you wrote, that would take hours. But I respect your opinion.


A big part of forums are the fans telling what they like/ don't like. The fact that it has been posted 100x like you say means there is obviously something wrong.

#13
Turkeysock

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NoBrandOnMe wrote...

Turkeysock wrote...

Honestly... All that has already been said 100x on here. We've all heard it, and the majority of the responses have been pretty much shown that most players love the changes.

Sure not EVERY person who has/is going to play is going to post on this forum, but the majority have already stated that they have no issues with most if not all of the changes.

As for me, I am not disappointed with the game at all. In fact, I find it extremely fun and enjoyable. The inventory system? I hated it, I'd practically fill the thing up in one or two missions, and once I hit max credits, it was a pain in the arse to gel them all. Armor? I dunno about you but you go out buy and research the stuff and you've got a fully customizable armor. And weapons? Yeah I do think that there should have been more variety in weapons on game release, but it's not something that is really going to hold me back from enjoying the game.

To end it, I'm not going to comment on everything you wrote, that would take hours. But I respect your opinion.


A big part of forums are the fans telling what they like/ don't like. The fact that it has been posted 100x like you say means there is obviously something wrong.


Than what about the 500x posts that say their fine with the changes? It's only a small fringe that are dissatisfied with the changes.

Modifié par Turkeysock, 13 février 2010 - 04:59 .


#14
shaneho78

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Confirmation bias. Obviously prefers ME1. Seeking reasons to justify beliefs. Unacceptable.

#15
Pannamaslo

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Dzikv wrote...

"The evil bugs from a forbidden planet "X" invade to steal our women and turn them into goo to build a super space robot! That looks like a human! And has teeth!".... Seriously?


Lol. I had the same reaction when saw engame boss. I think one of the wrost twists in BW games EVER. Still great game.

#16
Garuda One

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Pannamaslo wrote...

Dzikv wrote...

"The evil bugs from a forbidden planet "X" invade to steal our women and turn them into goo to build a super space robot! That looks like a human! And has teeth!".... Seriously?


Lol. I had the same reaction when saw engame boss. I think one of the wrost twists in BW games EVER. Still great game.



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#17
Kristofer1

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Turkeysock wrote...

NoBrandOnMe wrote...

Turkeysock wrote...

Honestly... All that has already been said 100x on here. We've all heard it, and the majority of the responses have been pretty much shown that most players love the changes.

Sure not EVERY person who has/is going to play is going to post on this forum, but the majority have already stated that they have no issues with most if not all of the changes.

As for me, I am not disappointed with the game at all. In fact, I find it extremely fun and enjoyable. The inventory system? I hated it, I'd practically fill the thing up in one or two missions, and once I hit max credits, it was a pain in the arse to gel them all. Armor? I dunno about you but you go out buy and research the stuff and you've got a fully customizable armor. And weapons? Yeah I do think that there should have been more variety in weapons on game release, but it's not something that is really going to hold me back from enjoying the game.

To end it, I'm not going to comment on everything you wrote, that would take hours. But I respect your opinion.


A big part of forums are the fans telling what they like/ don't like. The fact that it has been posted 100x like you say means there is obviously something wrong.


Than what about the 500x posts that say their fine with the changes? It's only a small fringe that are dissatisfied with the changes.


its fully possible that some people are so disgusted by some changes they dont even bother going on the forum. but i agree with a lot he had mentioned. it was dumbed down. i feel like he is right, EA took to much control streamlined it for the masses. ME1 wasnt for the masses. its a certain genre, granted it semi revolutionized the genre. streamlining a game that should continue with the greatness of the first does not make this one better. people say ME2 is better. not really. i disagree. they made a couple changes, ammo, less rpg like skill system, less rpg like items. aka virtually none. even KOTOR had a better item menu than ME2. hell ME1 had its item menu flaws but it was more useful than this one. the lack of stats is just terrible. even Modern Warfare 2 has stats for weapons. thats a shooter. 
ME2 is more like MW2 and a childish RPG. At least the story line is better than MW2. I'm barely looking forward to ME3. after ME1 i couldnt wait for the sequel, this killed it.

#18
harrier25699

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 OP: I agree with a lot of what you said, perhaps not with the way you said some of it but you got your points across. I too love the Mass Effect series and want only the best possible gaming experience from it. 

Personally, I believe that Bioware know how to make a good game, even an epic game, but with a 'notorious' publisher like EA at the helm I think we will be lucky to see it as purely an RPG game now.  The games industry is sadly topped by a world of corporate executives who are only interested in share values.  While I am pleased that ME 2 is doing so well financially I am concerned that this only gives more justification to the mass market approach ('streamlined' you called it) with the developer fighting to meet milestone deadlines and shipping dates, over project costs and publisher 'brand formatting'. 

Modifié par harrier25699, 13 février 2010 - 05:30 .


#19
Guest_Maviarab_*

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Hmmm...someone got out of bed the wrong way didnt they?



So its all wrong wrong wrong...bad bad bad....hmmm...



You a professional writer or game developer?



Didnt think so.....

#20
Guest_LostScout_*

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I agree with every point that Dzikv made. And I think there are a lot more people who played ME1 and don't think ME2 is an improvement than people realize. The majority of people in life who don't care for something don't bother to post on it in forums, they just quietly go away. Some areas of the combat system were definitely improved, but other parts still need work. Instead of fixing what was wrong with the mako and the inventory system, they removed them, and replaced it with things that are just as flawed. Planetary scanning for resources was a fun nod to the game Starflight, and it can be soothing to listen to the music and click on the rotating orb, but it also gets old once you have done if for awhile. Landing on a planet and scrounging for tech upgrades and resources would be a lot more interesting. The ability to change components on the N7 armor, customize the colors and decide whether you want a helmet or not was a good thing, The total lack of that on the downloadable armo's, not so much. There is tremendous room for improvement in almost everything in ME2, and it wont hurt Bioware at all to have more of these threads, and to pay attention to what is bothering people and why.

#21
AM50

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Um... that was a loooonnngg post. I read through most of it.

The skills thing: well last game there was too much skills. I thought ME2 could have used more skills but I think making the game more simple, made it easier to be engrossed in the story and combat.

The boss: it was okay... i guess..... it was weird but didn't ruin the game for me. It didn't make sense but didn't ruin the story for me.

The hacking and scanning minigames: well minigames are fun for a little bit but every game there are minigames they get dry eventually. That just happens. The system could use some tweaking and work but I thought it was pretty good.

The story: It's the 2nd part in a trilogy. Its gonna be a dry story. It's filling in the blanks from ME1 and preparing for the finale of ME3. Look at Star Wars. Not many liked Empire Strikes Back until the entire trilogy was out.

Weapons and armor: Of course more weapons and some stats could be added. But do you want to go back to the old inventory? Where you get 80 of the same weapon and attachments? I don't. The armor system is great. They should have more pieces and be able to remove the helmets and individual pieces of DLC armor. But its a start. It was a brand new system in ME and I think they did a good job.

Hacking: being forced to take an engineer or a tech person with you was dumb. Try taking a tech person with you on insanity. I like the tactical choice in choosing teammates based on abilities not whether or not they can hack things.

Modifié par AM50, 13 février 2010 - 06:01 .


#22
AM50

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EDIT: Double post.

Modifié par AM50, 13 février 2010 - 06:00 .


#23
MaaZeus

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As for me, I am not disappointed with the game at all. In fact, I find it extremely fun and enjoyable. The inventory system? I hated it, I'd practically fill the thing up in one or two missions, and once I hit max credits, it was a pain in the arse to gel them all.


Thats because Bioware screwed up inventory system in ME1. RPG games like Final Fantasies have had a perfectly functioning inventory system since late '80s. You have equip screens and item screens. On item screen you had your items with number next to it how much of that particular item you have. Simple, clean, easy to use. If ME1 would have had that, there would not have been complains on inventory system, no need to scrap unnecessary items immidietly nor keep browsing to determine how much of that particular ammo upgrade you have and how much you can safely scrap while still leaving some for later use. How Bioware thought that this would have been a good system is beyond me... We already have a perfect concept, why not use it?

BUUUT ME2 inventory system, or more likely lack of, is balls. No armors for characters, (They are soldiers for Christs sake! But no, Miranda still runs around in her stupid skintight spandex in middle of a firefight etc...) just few weapons etc... ME1 overdid it with having a million different makers with million different versions but everything was the same just power ratings were different. Because of this you mostly kept preferring to Rosenkov's guns (and later Spectres) because of their insane power even on low version models... ME2 guns are unique, but more variety is needed. Something that would have been balanced mixture of ME1 and ME2 systems would have been perfect.



I agree about everything OP says. Action is a huge improvement in ME2, it feels interesting. Characters are also very good. While the beginning felt bit forced, it was worth it because now I have new unique characters that were surprisingly good. I was worried when I found out that I couldnt get the old crew back yet other than Garrus and Tali, but Bioware surprised me with the new ones. HOWEVER this only works for ME2. If Bioware tries to pull something like this in ME3 I'll be seriously pissed. We now have a wide cast of characters and NPCs from ME1 and ME2, nothing new is not really needed and now they should concentrate on building those only while the game goes to the epic finale.

I liked the story of ME2 (other than Termireaper endboss) sort off, good enough for middlegame of trilogy. Lets face it, you can add only so much story elements to them because you have to leave something for the last part, and usually that last part must be something epic. ME2 did its job on this. It concentrated more on building the world and characters around you than the story of ME universe itself.

So overall, ME2's problems all come from gameplay issues. Too much dumbening down/"streamlining", too much consolifying, stupid "fixes" to overpowered biotics (cant Pull/lift armored opponents, what the hell?) etc...

As a game I prefer playing ME2 over ME1, its really good game and possible worthy of "Game of the year" award, but as a RPG gamer I am not blind on some absolutely retarted design choices Bioware has made.

Modifié par MaaZeus, 13 février 2010 - 06:04 .


#24
TheShady

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tsd16 wrote...

- Story wise, its biowares story, and it wasnt that bad and the dialogue was excellent. If you think you could do better than write a book and sell it.


Maviarab wrote...

You a professional writer or game developer?

Didnt think so.....



So basically because I am not a politician I shouldn't be allowed to vote?

Or because I'm no farmer I can't express my dislike of... say... tomatos?

Or because I'm no director I can't criticise a movie?

#25
Guest_Maviarab_*

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Shady...



You vote for who you think might do a good job...you notice you never get to vote on something that really really matters?



Nuff said....



Dislike tomatoes all you want....liking them and knowing how to grow them ate seperate issues...



Nuff said....



Criticise a movie by all means, but its based on your opinions and likes/dislikes and not facts.



Nuff said....