Dear Bioware.
I have played your games since BG1 or even earlier. Always a fan as you hardly ever disappointed me. You make either epic games or "ok" ones. I was waiting for ME 2 for a long time because i am a huge fan of the ME universe. I
preordered the collectors edition a month ahead the launch as i did with DA:O. Was expecting at least the amount of fun that Da:o brought me... How surprised i was when now, after 40 hours of playing the game i have with great effort finished it. Why with great effort you ask? Because ME 2 is not a good game by your (Bioware) standards... It's hardly an OK game.
I don't usually write this kind of threads but as a unsatisfied customer (for the first time in my Bioware gaming history i am unsatisfied) i need to compile a list of things to address the issues i have with the game. I doubt it will actually be read and understood as this game seems to be already selling like the cure for cancer... So i do it for myself and others like me. To at last tell myself i did something to help one of my favorite game worlds, maybe contribute to saving it from being destroyed in ME3...
I am a frequent visitor to these forums as i was to the previous ME forum. I knew that ME2 was getting dumbed down *cough* I'm sorry... I meant "Streamlined" for a while now. I thought that is a shame but i was happy to continue my Shepards story because that is where you mostly shine as a company... Boy was i surprised there...
Thats where my main problem with the game lies. The main overarching story is so... From a lack of another adequate word i'll say "stupid" that its painful. Its something so grotesque and unbelievable like it came from a bad B rated 60's sci-fi movie or novel.
I am surprised that the trailer didn't say it out loud like this:
"The evil bugs from a forbidden planet "X" invade to steal our women and turn them into goo to build a super space robot! That looks like a human! And has teeth!".... Seriously?
The end boss itself is something that came from "God of War 5000" not a serious sci-fi universe. Huge metal skeleton of a man as an end boss is not something i would expect from Mass effect franchise...What were you thinking?!
But thats only the last nail to the coffin.... You kill off the main hero just to force him into a new team for some reason. Like you couldn't find another believable reason for Shepard to be where he/she is. Then all he/she does the whole game is build up the frigin team just to be interrupted roughly 2-3 times to follow the main story... Its like the main story is a afterthought here... It resembles DA:O in that aspect more then it does ME1 where the story and Shepard are the main heroes... Not a bunch of (some poorly written i must add) whiny companions... It feels like there is no continuity here... Its fragmented and chaotic. The first ME story was straight (not implying linear) and with a strong purpose to it. Here it feels more like Shepard is joking...
And the main story doesn't hold water anyway...It has no twist to it if you don't count the bad half reaper half human hybrid twist at the end ...
The whole universe suddenly doesn't care for anything. You meet your old companions... BAH! Ashley even calls you a "god" but then suddenly spits all over you for being with Cerberus... Thats a hell of an opinion change in such a short time there isn't it?
Then there is Liara... My Shepards LI that fought for 2 years to get her back... And then Liara completely ignores her and the "mission" she is involved in because of some stupid vendetta i can't even help her with...Or get any actually info on (except from the damn comic... ) Can you be more off character?
But then there are other people you met in ME1 that appear... And 90% of them send you e-mails... C'mon! Seriously?!
There is so much missing... Did you not have enough time to finish this? Did anyone actually think on the story as a whole before doing ME2? Or did you just cater to the younger generation and their short attention spans?
And for some reason i don't think i actually chose anything in the game. Don't get me wrong... There are choices in the game but nothing with actual consequence to it. I'm not only talking story wise but mostly game-play wise. You don't make a choice. Everything is so easy to achieve and get... Its all one click away...
Not all of the game is so bad thought! There are many moments the game shines story wise... Many characters made me giggle,
smile or be surprised at the writing that bioware did for them. Some characters appear in person and they are mostly great. Even the rachni make an appearance which positively surprised me. So it's not all bad... BUT its not an excuse! Not for people who made ME1 and all the other great games in the past.
Now i listened to the interview and trailers. And i was happy to hear of so many changes to the game. Not all of them sounded like improvements to me but a game needs to change to be better right? And as it goes for combat/ gameplay the game is better then ME1 in many aspects... But the rest are just bad ideas. For example:
- Planet scanning.
When i heard you will take the mako out and replace it with this i thought you figured out the mako was too boring to salvage... I was wrong it seems.
After completing the game i cannot think of a more redundant and boring thing to do then scanning planets in ME2...
Its worse then a asian MMO grind fest - and i played Lineage 2...
I was surprised to find that the MAKO was better! At least you got to actually EXPLORE and sometimes even SHOOT stuff. There is nothing to "discover" by scanning planets. If there is an anomaly then EDI tells you there is... The rest is just resources which after 10 or so fully scanned planets i had enough for ALL the updates!
And you can't even sell the resources! You still can buy most of the upgrades if not all with the money you get from all the sad little side missions but if i can't sell the resources and i won't find anything useful by scanning the planets then why bother with more then the first 10 rich ones?
And someone please tell me why the hell do i have to work for my money? Shepard is a 2 billion credits worth of a project... I bet Cerberus wouldn't mind giving me a million to spend on upgrades... Its one of those things that doesn't hold water story wise in the game...
So now that planet scanning is even more boring then MAKO (imho) are you going to remove it too...? >.>
There are many ways to make the scanning more interesting or atleast less strain on the wrist. Some kind of minigame... Or just leave the scanning to EDI... Thats what machines are for right?
And don't get me started on the probes... Why the hell are they limited? What s the reason for this? Time sink? Money sink? It makes scanning even more annoying... Same goes for fuel.
Makes me feel like the people designing ME2 didn't play ME1 at all...
- Equipment.
So you got rid of the whole inventory and weapon system in your quest to make the game better by removing stuff. Great job... Can we get the inventory back now?
I'll start with the weapons... Did you forget that the core aspect of a RPG is gear? From the lame "diablo" or "WoW" aspect of EPIXX to the more leveled out aspect of for example "Fallout 3" (named guns that were better then ordinary... Like the Lincolns own personal rifle) or DA:O gear plays a role in a RPG. Its something not only to strive for its
something that gives you an ability to personalize your character.
Its been talked about allot on these forums so i won't go much further then saying the weapon system of ME2 works- For a shooter and only thought half of the game when you have all the weapons and you're just hunting for + 10% upgrades. Redundant as the scanning part... Its "Streamlined" alright... Dumbed down to oblivion...
And of course there is no stats on weapons... But there are no stats in the whole game so it doesn't surprise me. Everything is "intuitive" and "streamlined"...
But it works. Its a good shooter i give them that. Ammo didn't bother me as much as i expected it too. Its still a stupid change. It would make a game allot better if the collectors didn't drop heat sinks... So many awkward things like that which have no lore explanation could be dodged if you just used the system from ME1....
The armor on the other hand is where you dropped the ball hard. Its been written by many before that the "Forced helmet " issue on the special gear is just.... Well its one of the most stupid decisions i have seen in gaming history. You gave the main character a voice and a face to express emotions... You gave us (a small) but still a possibility to customize our looks... You gave us the "terminator look" for renegades. Then you cover it up with a helmet... What? Are you serious? Who is running your company? Blind people? Nuff said...
An the customization of th BASIC armor is a good step... More parts + more looks /colors + more casual clothes would be better...
The research part is redundant tho. Completely pointless waste of time. It would be better if you had to choose with limited resources... for example : Do i choose the sniper upgrade or health one?
Right now you have enough of resources to plate an entire ship 100X in the game... Pointless. There is no choice. Just a time sink.
To sum it up. Wearing the epic most advanced armor (Or some legendary heroes armor in a fantasy RPG) gives one a feeling of
power and advancement. Achievement really.In a way it ties you to some places facts and people (Like Zeads rifle for example which he brags about.) Why did you feel thats not needed in ME2 is beyond me...
- Ship upgrades
Ohh yes... Sounded so good on paper. Again with the unlimited resources its just a one click thing... Doesn't make you feel you achieved something at all. You don't have to choose between one upgrade or another... There is no choice because there is unlimited resources.
It's a waste of a good opportunity for a few good missions. A infiltration mission into the turian military base for the Thorax cannons... Diplomacy talks with the asari for the plating or some kind of proving of your intentions or worth... Or just a simple "Do something or us and we give you the plans for the plating" quest type.
Nahh... Lets just not do that and just give us a 1 click option for all upgrades... Its to complicated do actually do a quest for it...right? WRONG! It would give this game SOOO much more feeling ,illusions of realism and... Choice...
You did it wrong.
An then the whole upgrade is just for the end mission CINEMATIC! What? I thought that upgrading your ship would have more impact then a Cinematic battle... Another opportunity wasted.
What about meeting pirates in the PIRATE FILLED terminus systems? Or batarians hunting for Shepard having grudges from the war? Makes the universe feel more alive you know... Like in ME1 there was this guy who wanted to nuke Shepard for some Alliance related reason. Shepard made allot of enemies... Please use them next time and don't bring in the huge half human 3 eyed metal skeletons into the universe... Please?
- Enemies
Alright... So we have robots... everywhere.... Why? The official explanation is the death toll on the citadel and lack of security force to fill up the gap. So... Why are they in the terminus systems? Or better yet why are they on the planet where 10 years ago Jacobs father crashed if they were introduced 2 years ago? Doesn't make any sense.
And why would anyone use machines as defense after the presumed geth "invasion" on the citadel? The sane and logical answer is none would use them because of the amount of hate and mistrust to anything mechanical and walking the recent geth war cosed.
But no... You put in a model for limb loss. And you needed to show it off on something that doesn't bleed... As you downgraded the age rating for the game to kick up the sales. Who cares if it makes no sense in the game lore at all...
Who cares if i shoot a bullet from my anti-material sniper rifle (widow) at someones head and it stays in place... And remains whole... No... Only machines loose their limbs...
And the whole barrier/armor/health paper/ rock/ scissors thing is absurd... Why does armor work like the shield anyway?! Why do i have to strip down the armor of an enemy completely before killing them? Why not just leave it as it was in ME1?! Its beyond me..
- Skills.
You call this game an RPG. But in the skill department even Bioshock was better.
You cut down the amount of skills and said you introduced a evolution system to them to make them unique and varied.... Thats what was said before the launch.
Now when i had the "pleasure" of seeing it in action i can say its really... really bad. The evolution of skill as you call it is either 1. make the skill stronger on one enemy or 2. make it work on many enemies at once.... Seriously that is your system? Thats the whole evolution you bragged about? This is a joke.
You removed weapon skills and i applaud to that. Shepard is a skilled soldier and doesn't need to learn how to shoot. But following this logic why are there ammo skills?
You also removed the technicians skills like dampening and electronics and give for example for the infiltrator a skill called "incarnate"... Whats incarnate suppose to be?! Some kind of spell they cast? Why is it unlimited? And most of all why the hell would an infiltrator have such a skill in the first place?! Why not leave it the way it was... Dampening and electronics had a point for a infiltrator.... A logical use in game lore and in game play itself... Now you put in "spells" like from a fantasy game? C'mon Bioware!
Wake up!
Same with hacking... Why ohh why did you make everyone able to hack? Having engineers be the only ones with the ability gave the first game a bit of tactical team choice depth... How little it was it was there... and you removed it.
Now if i don't play on insanity i can take whoever i want on a mission. Thats only because for some reason biotic don't work on shielded enemies....
So to sum it up. The whole skill system doesn't leave much to experiment in a second playthrough... Especially when you can reach the MAXIMUM LEVEL ON THE FIRST TRY! Every setup is a cookie cutter setup (at least for an infiltrator... but i bet its the same with soldier and other classes) Wheres my reasons to play NG+? To follow the same absurd and grotesque linear story? To "explore"? You can get most of the achievements on the first playthrough too...
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Ok i'm going to finish this. Its a rant i know... Its incoherent in many places and might make little sense to anyone but me and some of my friends that are also disappointed in this game.
I just want to say that this is no a BAD game. Its playable. In many aspects its better then ME1... But Bioware should do better. To leave so many gaps, to make so may pointless changes an to push such a grotesque and plain silly story into the mass effect franchise with a straight face... Thats more of EA then Bioware i know in there...
There is so much great new stuff. The dialog braking, Legion, insight on the Quarians, Asari and Turians. Amazing dialogs at a few points, a few good quests. the extremely fun combat compared to ME1. These all make ME2 a ok game...
It could be Epic though... To bad it isn't...





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