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#51
mrs_anomaly

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Maviarab wrote...

Hmmm...someone got out of bed the wrong way didnt they?

So its all wrong wrong wrong...bad bad bad....hmmm...

You a professional writer or game developer?

Didnt think so.....


That is a ridiculous "argument" to put forth..that b/c the OP isn't a professional writer or game developer her opinion doesn't count or carry as much weight as someone of either of those professions. She's obviously a long time gamer and has a deep familiarity with BW products.
With that said, if you disagree with the OP, post your counter arguments don't just put the OP down for having her own opinion, it just makes you look piggish.

I agree with some of the OP points. I give this game a B-. I disliked a few things in ME like the Mako and the clunky inventory system but the story seemed so much more epic and motivated me a lot more.   I'm not going to go into detail about all of my dislikes and the pros and cons of ME vs ME2..it's too long to get into lol. But, I will say that I have some severe disappointment regarding a few key items in ME2 and I'm tired of apologists excusing the story issues or plot issues with the fact that it's Part Two of a trilogy. ORLY? That is the lamest reason to defend a weakened story- I've read countless series in science fiction and second parts need not be completely watered down and refuse to give gratification to the reader/player.

With that said..I'll be playing ME2 faithfully, I'm enjoying it certainly ..I have high hopes and anxieties about how ME3 will turn out TBH..and am preparing for the worst. Too many loose ends and things to finish I can't imagine how they will end up pleasing most of us and our desires to see certain things answered.

#52
GnusmasTHX

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Dzikv wrote...

(Warning!! Major whining and spoilers ahead.)

Dear Bioware.

I have played your games since BG1 or even earlier. Always a fan as you hardly ever disappointed me. You make either epic games or "ok" ones. I was waiting for ME 2 for a long time because i am a huge fan of the ME universe. I
preordered the collectors edition a month ahead the launch as i did with DA:O. Was expecting at least the amount of fun that Da:o brought me... How surprised i was when now, after 40 hours of playing the game i have with great effort finished it. Why with great effort you ask? Because ME 2 is not a good game by your (Bioware) standards... It's hardly an OK game.

I don't usually write this kind of threads but as a unsatisfied customer (for the first time in my Bioware gaming history i am unsatisfied) i need to compile a list of things to address the issues i have with the game. I doubt it will actually be read and understood as this game seems to be already selling like the cure for cancer...  So i do it for myself and others like me. To at last tell myself i did something to help one of my favorite game worlds, maybe contribute to saving it from being destroyed in ME3...

I am a frequent visitor to these forums as i was to the previous ME forum. I knew that ME2 was getting dumbed down *cough* I'm sorry... I meant "Streamlined" for a while now. I thought that is a shame but i was happy to continue my Shepards story because that is where you mostly shine as a company... Boy  was i surprised there...

Thats where my main problem with the game lies. The main overarching story is so... From a lack of another adequate word i'll say "stupid" that its painful. Its something so grotesque and unbelievable like it came from a bad B rated 60's sci-fi movie or novel.

I am surprised that the trailer didn't say it out loud like this:

"The evil bugs from a forbidden planet "X" invade to steal our women and turn them into goo to build a super space robot! That looks like a human! And has teeth!".... Seriously?

The end boss itself is something that came from "God of War 5000" not a serious sci-fi universe. Huge metal skeleton of a man as an end boss is not something i would expect from Mass effect franchise...What were you thinking?!

But thats only the last nail to the coffin.... You kill off the main hero just to force him into a new team for some reason. Like you couldn't find another believable reason for Shepard to be where he/she is. Then all he/she does the whole game is build up the frigin team just to be interrupted roughly 2-3 times to follow the main story... Its like the main story is a afterthought here... It resembles DA:O in that aspect more then it does ME1 where the story and Shepard are the main heroes... Not a bunch of (some poorly written i must add) whiny companions... It feels like there is no continuity here... Its fragmented and chaotic. The first ME story was straight (not implying linear) and with a strong purpose to it. Here it feels more like Shepard is joking...

And the main story doesn't hold water anyway...It has no twist to it if you don't count the bad half reaper half human hybrid twist at the end ...

The whole universe suddenly doesn't care for anything. You meet your old companions... BAH! Ashley even calls you a "god" but then suddenly spits all over you for being with Cerberus... Thats a hell of an opinion change in such a short time there isn't it?

Then there is Liara... My Shepards LI that fought for 2 years to get her back... And then Liara completely ignores her and the "mission" she is involved in because of some stupid vendetta i can't  even help her with...Or get any actually info on (except from the damn comic... ) Can you be more off character?

But then there are other people you met in ME1 that appear... And 90% of them send you e-mails... C'mon! Seriously?!

There is so much missing... Did you not have enough time to finish this? Did anyone actually think on the story as a whole before doing ME2? Or did you just cater to the younger generation and their short attention spans?

And for some reason i don't think i actually chose anything in the game. Don't get me wrong... There are choices in the game but nothing with actual consequence to it. I'm not only talking story wise but mostly game-play wise. You don't make a choice. Everything is so easy to achieve and get... Its all one click away...

Not all of the game is so bad thought! There are many moments the game shines story wise... Many characters made me giggle,
smile or be surprised at the writing that bioware did for them. Some characters appear in person and they are mostly great. Even the rachni make an appearance which positively surprised me. So it's not all bad... BUT its not an excuse! Not for people who made ME1 and all the other great games in the past.


Now i listened to the interview and trailers. And i was happy to hear of so many changes to the game. Not all of them sounded like improvements to me but a game needs to change to be better right? And as it goes for combat/ gameplay the game is better then ME1 in many aspects... But the rest are just bad ideas. For example:

- Planet scanning.

When i heard you will take the mako out and replace it with this i thought you figured out the mako was too boring to salvage... I was wrong it seems.

After completing the game i cannot think of a more redundant and boring thing to do then scanning planets in ME2...

Its worse then a asian MMO grind fest - and i played Lineage 2...
I was surprised to find that the MAKO was better! At least you got to actually EXPLORE and sometimes even SHOOT stuff. There is nothing to "discover" by scanning planets. If there is an anomaly then EDI tells you there is... The rest is just resources which after 10 or so fully scanned planets i had enough for ALL the updates!

And you can't even sell the resources! You still can buy most of the upgrades if not all with the money you get from all the sad little side  missions but if i can't sell the resources and i won't find anything useful by scanning the planets then why bother with more then the first 10 rich ones?

And someone please tell me why the hell do i have to work for my money? Shepard is a 2 billion credits worth of a project... I bet Cerberus wouldn't mind giving me a million to spend on upgrades... Its one of those things that doesn't hold water story wise in the game... 

So now that planet scanning is even more boring then MAKO (imho) are you going to remove it too...? >.>

There are many ways to make the scanning more interesting or atleast less strain on the wrist. Some kind of minigame... Or just leave the scanning to EDI... Thats what machines are for right?

And don't get me started on the probes... Why the hell are they limited? What s the reason for this? Time sink? Money sink? It makes scanning even more annoying... Same goes for fuel.

Makes me feel like the people designing ME2 didn't play ME1 at all...

- Equipment.

So you got rid of the whole inventory and weapon system in your quest to make the game better by removing stuff. Great job... Can we get the inventory back now?

I'll start with the weapons... Did you forget that the core aspect of a RPG is gear? From the lame "diablo" or "WoW" aspect of EPIXX to the more leveled out aspect of for example "Fallout 3" (named guns that were better then ordinary... Like the Lincolns own personal rifle) or DA:O gear plays a role in a RPG. Its something not only to strive for its
something that gives you an ability to personalize your character.

Its been talked about allot on these forums so i won't go much further then saying the weapon system of ME2 works- For a shooter and only thought half of the game when you have all the weapons and you're just hunting for + 10% upgrades.  Redundant as the scanning part... Its  "Streamlined" alright... Dumbed down to oblivion...

And of course there is no stats on weapons... But there are no stats in the whole game so it doesn't surprise me. Everything is "intuitive" and "streamlined"...

But it works. Its a good shooter i give them that. Ammo didn't bother me as much as i expected it too. Its still a stupid change.  It would make a game allot better if the collectors didn't drop heat sinks... So many awkward things like that which have no lore explanation could be dodged if you just used the system from ME1....

The armor on the other hand is where you dropped the ball hard. Its been written by many before that the "Forced helmet " issue on the special gear is just.... Well its one of the most stupid decisions i have seen in gaming history. You gave the main character a voice and a face to express emotions... You gave us (a small) but still a possibility to customize our looks... You gave us the "terminator look" for renegades. Then you cover it up with a helmet... What? Are you serious? Who is running your company? Blind people? Nuff said...

An the customization of th BASIC armor is a good step... More parts + more looks /colors + more casual clothes would be better...

The research part is redundant tho. Completely pointless waste of time. It would be better if you had to choose with limited resources... for example : Do i choose the sniper upgrade or health one? 
Right now you have enough of resources to plate an entire ship 100X in the game... Pointless. There is no choice. Just a time sink.

To sum it up. Wearing the epic most advanced armor (Or some legendary heroes armor in a fantasy RPG) gives one a feeling of
power and advancement. Achievement really.In a way it ties you to some places facts and people (Like Zeads rifle for example which he brags about.) Why did you feel thats not needed in ME2 is beyond me...

- Ship upgrades

Ohh yes... Sounded so good on paper.  Again with the unlimited resources its just a one click thing... Doesn't make you feel you achieved something at all. You don't have to choose between one upgrade or another... There is no choice because there is unlimited resources.

It's a waste of a good opportunity for a few good missions. A infiltration mission into the turian military base for the Thorax cannons... Diplomacy talks with the asari for the plating or some kind of proving of your intentions or worth... Or just a simple "Do something or us and we give you the plans for the plating" quest type.
Nahh... Lets just not do that and just give us a 1 click option for all upgrades... Its to complicated do actually do a quest for it...right? WRONG! It would give this game SOOO much more feeling ,illusions of realism and... Choice...

You did it wrong.

An then the whole upgrade is just for the end mission CINEMATIC! What? I thought that upgrading your ship would have more impact then a Cinematic battle... Another opportunity wasted. 

What about meeting pirates in the PIRATE FILLED terminus systems? Or batarians hunting for Shepard having grudges from the war? Makes the universe feel more alive you know... Like in ME1 there was this guy who wanted to nuke Shepard for some Alliance related reason. Shepard made allot of enemies... Please use them next time and don't bring in the huge half human 3 eyed metal skeletons into the universe... Please?

- Enemies

Alright... So we have robots... everywhere.... Why? The official explanation is the death toll on the citadel and lack of security force to fill up the gap. So... Why are they in the terminus systems? Or better yet why are they on the planet where 10 years ago Jacobs father crashed if they were introduced 2 years ago? Doesn't make any sense. 

And why would anyone use machines as defense after the presumed geth "invasion" on the citadel? The sane and logical answer is none would use them because of the amount of hate and mistrust to anything mechanical and walking the recent geth war cosed.

But no... You put in a model for limb loss. And you needed to show it off on something that doesn't bleed... As you downgraded the age rating for the game to kick up the sales. Who cares if it makes no sense in the game lore at all...

Who cares if i shoot a bullet from  my anti-material sniper rifle (widow) at someones head and it stays in place... And remains whole... No... Only machines loose their limbs...

And the whole barrier/armor/health paper/ rock/ scissors thing is absurd... Why does armor work like the shield anyway?! Why do i have to strip down the armor of an enemy completely before killing them? Why not just leave it as it was in ME1?! Its beyond me..

- Skills.

You call this game an RPG. But in the skill department even Bioshock was better.

You cut down the amount of skills and said you introduced a evolution system to them to make them unique and varied.... Thats what was said before the launch.

Now when i had the "pleasure" of seeing it in action i can say its really... really bad. The evolution of skill as you call it is either 1. make the skill stronger on one enemy or 2. make it work on many enemies at once.... Seriously that is your system? Thats the whole evolution you bragged about? This is a joke.

You removed weapon skills and i applaud to that. Shepard is a skilled soldier and doesn't need to learn how to shoot. But following this logic why are there ammo skills?

You also removed the technicians skills like dampening and electronics and give for example for the infiltrator a skill called "incarnate"... Whats incarnate suppose to be?! Some kind of spell they cast? Why is it unlimited? And most of all why the hell would an infiltrator have such a skill in the first place?! Why not leave it the way it was... Dampening and electronics had a point for a infiltrator.... A logical use in game lore and in game play itself... Now you put in "spells" like from a fantasy game? C'mon Bioware!

Wake up!

Same with hacking... Why ohh why did you make everyone able to hack? Having engineers be the only ones with the ability gave the first game a bit of tactical team choice depth... How little it was it was there... and you removed it.

Now if i don't play on insanity i can take whoever i want on a mission. Thats only because for some reason biotic don't work on shielded enemies....

So to sum it up. The whole skill system doesn't leave much to experiment in a second playthrough... Especially when you can reach the MAXIMUM LEVEL ON THE FIRST TRY! Every setup is a cookie cutter setup (at least for an infiltrator... but i bet its the same with soldier and other classes) Wheres my reasons to play NG+? To follow the same absurd and grotesque linear story? To "explore"? You can get most of the achievements on the first playthrough too... 

-------------------------------------------------------------------------------------------------------------------------------

Ok i'm going to finish this. Its a rant i know... Its incoherent in many places and might make little sense to anyone but me and some of my friends that are also disappointed in this game.
I just want to say that this is no a BAD game. Its playable. In many aspects its better then ME1... But Bioware should do better. To leave so many gaps, to make so may pointless changes an to push such a grotesque and plain silly story into the mass effect franchise with a straight face... Thats more of EA then Bioware i know in there...

There is so much great new stuff. The dialog braking, Legion, insight on the Quarians, Asari and Turians. Amazing dialogs at a few points, a few good quests. the extremely fun combat compared to ME1. These all make ME2 a ok game...


It could be Epic though... To bad it isn't... :mellow:



#53
mulwin444

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I am trying to understand the outrage towards the game.

Both run about 30 hours on a full, thorough play-through.

Heat-sincs are a little more realistic than unlimited ammo with overheat

Upgradable armor via research more realistic then having access to 100+ bits of armor/upgrades while on a mission

Elements needed to conduct and complete research for upgrades interesting addition.  I found it more rewarding than driving the Mako around a planet searching for orange blobs on my radar.  Scanning the planets was a bit tedious but you didn't have to scan every planet in the galaxy - just enough enough to get the elements necessary to complete the upgrades. 

Side quests in ME2 are more varied and don't have the same cookie-cutter look to them.  

The fact that Paragon/Renegade actions opened up extra dialogue options versus having to spend squad points on them is a nice addition.

The combat itself is smoother and more visceral than ME1.

The story itself is fine - its the middle part of a trilogy so it won't have the same impact in terms of ending/denouement.  The idea is to move the main story along while adding peripheral elements that will pay off in part III.  Instead of focusing totally on the Reaper mythology, they added depth to the different alien species that would become your allies/friends/enemies/lovers

Speaking of love interests, a lot of people here were put off by the fact that there wasn't a crescendo of love and acceptance when you were reunited with your Paramour from ME1.  Well, remember, its been 2 years since they saw you sucked into the icy, vacuum of space and their life has to continue.  In Liara's case, she obviously had to do something regrettable just to give you the opportunity to live again.  As for joining your crew, remember this is Ceberus' baby and, though they'd defer to your judgement in terms of who you'd want to be apart of the mission, they are not going to go out of their way to recruit an Alliance operative hostile to their existence (Ashley) or someone with a lot of emotional investment in Shepard's life and may pose as a potential distraction (Liara/Ashley/Kaiden).  

I really don't see how BW dropped the ball on this one.

#54
Lord Atlia

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@Mulwin444 A lot of the complaints are from people who want RPG mechanics. ME2 is an RPG in that it has more actual role playing than FF8, 10, and 12 combined but it doesn't have the game play traditionally associated with role playing games, it has game play associated with 3rd person shooters. ME1 tried to hybrid the two styles and in my humble opinion failed at doing it. So with ME2 they had to choose one or the other and choose shooter because it has a higher demand which is good because higher demand means more profits which means a better ME3 and continued support for the series.

#55
DaddyFoxDerek

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Lord Atlia wrote...

@Mulwin444 A lot of the complaints are from people who want RPG mechanics. ME2 is an RPG in that it has more actual role playing than FF8, 10, and 12 combined but it doesn't have the game play traditionally associated with role playing games, it has game play associated with 3rd person shooters. ME1 tried to hybrid the two styles and in my humble opinion failed at doing it. So with ME2 they had to choose one or the other and choose shooter because it has a higher demand which is good because higher demand means more profits which means a better ME3 and continued support for the series.


Very well put.

#56
Nozybidaj

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DaddyFoxDerek wrote...

Lord Atlia wrote...

@Mulwin444 A lot of the complaints are from people who want RPG mechanics. ME2 is an RPG in that it has more actual role playing than FF8, 10, and 12 combined but it doesn't have the game play traditionally associated with role playing games, it has game play associated with 3rd person shooters. ME1 tried to hybrid the two styles and in my humble opinion failed at doing it. So with ME2 they had to choose one or the other and choose shooter because it has a higher demand which is good because higher demand means more profits which means a better ME3 and continued support for the series.


Very well put.


/shrug I wouldn't say ME1 failed, it just leaned one direction more heavily than the other.  Folks whose own preferences leaned in the same direction were fine with it while those who leaned the other way were not.

Same thing is happening with ME2, it didn't fail at being a hybrid it just leans in one direction more heavily than the other.  It just so happens it is the opposite direction that ME1 leaned.  Folks whose own preferences lean in the same direction are fine with it while those who lean the other way are not.

In the end I don't think it will matter.  I agree that BW is starting to realize that the shooter market has a higher demand which translates into larger sales and more profits.  I wouldn't be surprised to see not only the ME franchise continue to drift more in that direction but see other games they produce in the future continue to gravitate toward a more action focused style.

#57
ODST 3

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You're just not good at shooters. Doesn't mean it's a bad game. Try it on Casual and if you still can't handle, sell it or give it away to someone who can.

DA:O is garbage compared to ME2.

Modifié par ODST 3, 14 février 2010 - 04:40 .


#58
hawat333

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"The whole universe suddenly doesn't care for anything. You meet your old companions... BAH! Ashley even calls you a "god" but then suddenly spits all over you for being with Cerberus... Thats a hell of an opinion change in such a short time there isn't it?"



No. She always hated Cerberus. And for a good reason. On top of that: We hated Cerberus. And for a good reason.

The god reference was pointing out that you've been dead for two years, and then suddenly emerged from the shadows.

#59
ODST 3

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Dzikv wrote...

(Warning!! Major whining and spoilers ahead.)

 Not a bunch of (some poorly written i must add) whiny companions... ... :mellow:


Irony :D

#60
Policyofnoreturn

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Op makes excellent points and I agree with them. Not that ME2 is not enjoyable in its own right - it is however ultimately disappointing when compared to other much better past Bioware offerings. I'll definitely be taking a much more critical look at ME3 before deciding whether or not to buy it.

Modifié par Policyofnoreturn, 14 février 2010 - 05:36 .


#61
wako58

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mulwin444 wrote...

I am trying to understand the outrage towards the game.

Both run about 30 hours on a full, thorough play-through.

Heat-sincs are a little more realistic than unlimited ammo with overheat

Upgradable armor via research more realistic then having access to 100+ bits of armor/upgrades while on a mission

Elements needed to conduct and complete research for upgrades interesting addition.  I found it more rewarding than driving the Mako around a planet searching for orange blobs on my radar.  Scanning the planets was a bit tedious but you didn't have to scan every planet in the galaxy - just enough enough to get the elements necessary to complete the upgrades. 

Side quests in ME2 are more varied and don't have the same cookie-cutter look to them.  

The fact that Paragon/Renegade actions opened up extra dialogue options versus having to spend squad points on them is a nice addition.

The combat itself is smoother and more visceral than ME1.

The story itself is fine - its the middle part of a trilogy so it won't have the same impact in terms of ending/denouement.  The idea is to move the main story along while adding peripheral elements that will pay off in part III.  Instead of focusing totally on the Reaper mythology, they added depth to the different alien species that would become your allies/friends/enemies/lovers

Speaking of love interests, a lot of people here were put off by the fact that there wasn't a crescendo of love and acceptance when you were reunited with your Paramour from ME1.  Well, remember, its been 2 years since they saw you sucked into the icy, vacuum of space and their life has to continue.  In Liara's case, she obviously had to do something regrettable just to give you the opportunity to live again.  As for joining your crew, remember this is Ceberus' baby and, though they'd defer to your judgement in terms of who you'd want to be apart of the mission, they are not going to go out of their way to recruit an Alliance operative hostile to their existence (Ashley) or someone with a lot of emotional investment in Shepard's life and may pose as a potential distraction (Liara/Ashley/Kaiden).  

I really don't see how BW dropped the ball on this one.


I agree with your assessment and your opinion of the game with the exception of the love interest issue.  I still believe that could have been handled better but it is not a game breaking issue for me.  It seems like a lot of the complaints come from die hard rpg fans who see less die rolls and stat options in the game.  They consider this "dumbing down" the game for the masses.  Anything remotely twitch based causes moments of extreme unease.  I've been playing bioware games since BG and I agree that a lot of things have changed. This is not your father's rpg but I believe they have to make some changes if the genre is to survive in today's marketplace.  Some of the changes I liked and some I have a problem with but I still consider this one of the best games I have ever played.

#62
EchoTango

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Good write-up OP.



A little more angrily than I feel about it, but well thought out, and well said.

#63
Kristofer1

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still agree lots of good points. they left rpg elements to make it a 'rpg' in the future 3rd person shooter to enter the shooter market. more like an action game. i still feel like they wanted to compete on a MW2 level at some point

#64
Dzikv

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Huh... Didn't expect so many replies...I just threw it out there and forgot. Thanks for your input on my rage-fest thread. Good to see it didn't go out unnoticed.

And thank you to those who actually took their time to read it and commented on it accordingly. I respect your opinions and i'm happy that there are so many that feel the same way.

Many didn't actually bother to read what i wrote and i don't blame them for it. Just don't throw mindless accusations. The OP is my opinion only. If you disagree then its ok. No need for name calling.

And i certainly agree that ME2 in many aspects is better then ME1. Just not the most important one- the story.ot to mention ME1 seemed more "whole" as a game.

Modifié par Dzikv, 15 février 2010 - 12:28 .


#65
Chief Savage Man

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I could try and dissect that novel in the OP but instead I'll boil it down to simple facts.



I bought this game February 1st. I looked at my Steam page just now and I have played for 81.8 hours in the last two weeks. It has sucked me in like no game I have played (well besides Dragon Age). Your gripes are valid but I feel that they are irrelevant to me because I just had more fun in ME2 than in ME1.

#66
Asheer_Khan

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smudboy wrote...

OP is a biotic god. And like most biotic gods, are too trippy to press buttons in a way English humans can read.

Needs a powerful Asari Commando to put on some tights and teach this 12 year old how to type.

Other than the permanent damage done to the Wernicke's area of my brain: yes. It's like a 12 year old wrote this (ME2 main story) sh*t.


For your sole information:
NOT ALL BORN WHIT PERFECT KNOWLEDGE HOW TO WRITE IN PROPER ENGLISH


But it's lot easier to attack somebody's writing skill when itself have absolute nothing to add to current topic.
So if you like or not people will write how they feel suit them and all what you can do in this matter is ignore wall of texts.

Modifié par Asheer_Khan, 15 février 2010 - 01:36 .


#67
SL22

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Yeah, I'm not going to read what is essentially the text form of the great wall when I know it's nothing but a complaint.

Seriously, you couldn't have summarised most of that?

#68
magnuskn

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Meh, scanning was pretty terrible after a while. And we should have gotten more party interactions, i.e. more conversations for Shepard to have with the party and the party interacting with each other, so that you get a better idea how your team is getting along.



The skill selection for the classes could have been a bit better in some cases. Does the Vanguard really need 2 CC abilities which he probably won't use all that much since he is charging all the time?



Otherwise I am very happy with ME2. The humour, the expanded setting, the romance with Tali and the combat... all obvious upgrades from ME1.



Now include some of the important squad members of ME2 in ME3 as playable squad members ( Tali! Garrus! Mordin! ) and I am happy.

#69
Kristofer1

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SL22 wrote...

Yeah, I'm not going to read what is essentially the text form of the great wall when I know it's nothing but a complaint.

Seriously, you couldn't have summarised most of that?


why not just read it and not waste time on a post stating you'll wait for a summary. it had many valid points.

#70
SL22

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Kristofer1 wrote...

SL22 wrote...

Yeah, I'm not going to read what is essentially the text form of the great wall when I know it's nothing but a complaint.

Seriously, you couldn't have summarised most of that?


why not just read it and not waste time on a post stating you'll wait for a summary. it had many valid points.

Many "valid" points that I've already heard, I'll assume the following were mentioned-

-lack of loot
-planet scanning sucking
-RPG elements thrown out for shooting
-inventory being removed
-armor customisation is worse

#71
Valmy

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Nozybidaj wrote...

/shrug I wouldn't say ME1 failed, it just leaned one direction more heavily than the other.  Folks whose own preferences leaned in the same direction were fine with it while those who leaned the other way were not.


The primary sense that ME1 failed is that you could create armor and weapons that made you invinceable for all intents and purposes.  The system was simply broken and did not work very well.

They had make adjustments and actually made a pretty balanced game combatwise which is impressive as Bioware has traditionally not been very good at that.

#72
Valmy

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Kristofer1 wrote...
why not just read it and not waste time on a post stating you'll wait for a summary. it had many valid points.


Mostly it took things that were either good or ok and tried to spin them as worse than cancer using over the top hyperbole that convinced nobody who didn't already agree.  It doesn't take much for some people to become outraged and disgusted is all I can say.

#73
dynas2001

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LIara's reasoning for going after the shadow broker is explained in the game if you pick the right options.

She is the one who recovered shepards body and during that proccess a close friend was captured and could be dead or dieing or being torutured. I don't think it's too far fetched to think she would do everything in her power to save that person as the reapers are not exactly a threat that she will make a huge difference with, or is it even on the horizon.

I loved the hacking and bypass mini games.

The boss battle in my opinion seemed a bit odd, but as theorized many times in many posts, it was an embrio and most likely will transform into something much more akin to the other reapers.

I strongly agree with the weapons stats comment! I like the upgrade bonus angle, but still wish I had more weapons and armor with stats to poor over.

I didn't mind scanning the first time, but after 4 play throughs i'd rather let humanity die then scan another planet :P

I should say though that this game has been the best experience i have had in gaming since Chrono Trigger. Yes it's not 100% perfect  in some areas, but i"m hopful that there will be LOTS of DLC too :)

Modifié par dynas2001, 15 février 2010 - 02:10 .


#74
djallar

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SL22 wrote...

Kristofer1 wrote...

SL22 wrote...

Yeah, I'm not going to read what is essentially the text form of the great wall when I know it's nothing but a complaint.

Seriously, you couldn't have summarised most of that?


why not just read it and not waste time on a post stating you'll wait for a summary. it had many valid points.

Many "valid" points that I've already heard, I'll assume the following were mentioned-

-lack of loot
-planet scanning sucking
-RPG elements thrown out for shooting
-inventory being removed
-armor customisation is worse


...AND...it's worse when you play on INSANE.  I really loved ME1...ME2 was OK for me.  The OP covered nearly every complaint I had.

The greatest disappointment to me is how the entire game is tossed under the RPG bus for a shooter on the insane difficulty.  Really?

I'm not the best player by far, but I have completed games like Bioshock, Dead Space and ME1 on the hardest difficulties.  I can't get past the Bloodpack on the Garrus assignment!

I hate to say this, but this game is going in the box and I'm going to end up 75 gp's from completion.  I doubt I will buy any DLC, either.:(

Modifié par djallar, 15 février 2010 - 02:38 .


#75
R34P3RR3D33M3R

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I read about 3/4 of that wall, then got too annoyed to go on. Can't people whine in a less annoying way?



I liked planet scanning and the whole upgrade/research thing. Sure, planet scanning is pretty boring, but it still gave the game more depth in my opinion. Besides, no one's forcing you to do the scanning. If you hate it so much, just skip the upgrades. Some of your squadmembers will die, but since you consider them to be "badly written" anyways, why would you care?