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BIOWARE GIVES CONSOLE THE SHAFT


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#1
Natedogg9610

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Due to the numerous unfixed bugs on the Xbox360 version of Dragon Age: Origins, tomorrow I'll be making a very angry phone call to Bioware demanding a full refund for my game.  Oh yes, I saved my receipt...

Take a look at this forum post showing all of the Xbox360 bugs:

http://social.biowar...67/index/423972

I'd like to say that my largest complaint is regarding the "dex bug" that, ultimately, makes it impossible to properly play the rogue class due to their damage being improperly reliant upon strength rather than dexterity.

I bought this game so I could play a rogue.  Just so happens that the rogue class is royally ****ed up.

Upon noticing the bug during my first day playing, I put the game on my bookshelf and waited for a patch.

I assumed, with such an obvious and catastrophic bug being so detrimental to the game (not to mention Bioware's integrity), that there would be a patch in no time.

PC got a patch...

Where is the console patch?!?! Really, No Patch?!?! That's un-****ing real...honestly, just unreal. Sickening, actually...considering Xbox360 owners contributed to the most purchases of Dragon Age: Origins over any other console.

Please contribute to this thread so Bioware knows that Xbox360 and PS3 owners will not put up with the poor quality of technical support associated with console games.

#2
Ronin 3000

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I kind of agree. It doesn't make sense how PC players got an almost immediate patch while console players are still waiting. It's just not fair.



Personally, my most hated bug is the specialization reset glitch.

#3
Ireful

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Wahey! Long live consoles. Give us our patches.

#4
BrotherJason

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This is a good cause so it's worth my support.

Modifié par BrotherJason, 13 février 2010 - 01:32 .


#5
BennyHartless

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Scruffy the janitor seconds this motion.

#6
Guest_Maviarab_*

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Yeah so much so that they delayed PC releases 3 times for the dumb consoles.....

#7
BennyHartless

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Maviarab wrote...

Yeah so much so that they delayed PC releases 3 times for the dumb consoles.....


Delaying a release and offering patches and post release support are two different things.  PC is getting much better support.  They can't continue to blame it on M$ patch screening policy.

I want to also say that given the choice, I would have gotten DA on pc because it is obviously the superior version.  Hands down.  BECAUSE it's getting the most attention and support.

Modifié par BennyHartless, 13 février 2010 - 02:35 .


#8
Guest_Maviarab_*

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True but works both ways. It was a PC game first and foremost, was always going to be a pc only game....until the **** hit the fan and they were forced to port it....



Hence the delays....so any console user has bought this game knowing it was originally intended as a pc only game and was force ported ina rush...



Can you blame them for putting their main loyalties with the pc users? Only one persons fault unltimatly for buying a sub par port fora sub par platform really.



But I will reiterate. DA should have come out last April.....and we had to wait over 6 months to play the version that was complete just to appease the console users? So again, works both ways, I was far from happy myself.



Same went with GoW....pc got virtually no support (though thankfully I managed tom play bug free)...I enjoyed it on the pc, but lets face it, its better on the console as thats what it was developed for.



Perhaps, more research into a games origins and design is needed before a purchase? Everyone knows what Sony and MS are like, can't understand why anyone would even consider spending money on a console personally, but thats just my beef and opinions :)

#9
Guest_Maviarab_*

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Also want to add, take a look at ME2, developed for both platforms at the same time, support there is fantastic.



Whilst PC users in general may moan about our button configuration (personally I think its fine and had no problam adapting to using spacebar for 3 diff things - it works fine to me) there has been cross platform issues to my knowledge (bugs aside are a different matter).



So Bioware do NOT give console users the shaft at all (directed at the op, not you benny) as ME was a console game ported to PC, ME2 was cross platform developed from the start (as will the third one)....



The main prob is (and feel sorry for anyone with a pc not good enough to run it) is that DA was always originally intended to be a pc game. Thus, when ports are forced upon you, all hell can break loose as it has. Is that Biowares fault? Well, not really no.

#10
MindTooth

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To bad reading this now. Just got the game, and had hoped to play through the game as a rogue.



Hopefully BioWare will come to their senses, and release a proper patch for the Xbox 360 version of the game.

#11
Rubber_Ducky

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It's like I say, if Bioware didn't plan on giving equal treatment to the console versions, they shouldn't have ported it. I would've been happier having not played this game at all than getting a sub-par port.

Modifié par Rubber_Ducky, 13 février 2010 - 06:27 .


#12
darkwonders

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Have they fixed the specialty bug caused by releasing the last update? I've stopped playing the game until they fix that...

#13
ladydesire

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BennyHartless wrote...

Maviarab wrote...

Yeah so much so that they delayed PC releases 3 times for the dumb consoles.....


Delaying a release and offering patches and post release support are two different things.  PC is getting much better support.  They can't continue to blame it on M$ patch screening policy.

I want to also say that given the choice, I would have gotten DA on pc because it is obviously the superior version.  Hands down.  BECAUSE it's getting the most attention and support.


How so, since what fixes we PC players have gotten so far are because of fixes that got into the release versions of DA on Xbox 360 and PS3? I'm not making this up; go to the DA patch download page and read what Bioware posted there regarding the fixes that the PC version has gotten. :P

#14
ladydesire

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darkwonders wrote...

Have they fixed the specialty bug caused by releasing the last update? I've stopped playing the game until they fix that...


Yes, they release the fix for that two weeks ago, when they released Return to Ostagar on Xbox 360.

#15
darkwonders

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ladydesire wrote...

darkwonders wrote...

Have they fixed the specialty bug caused by releasing the last update? I've stopped playing the game until they fix that...


Yes, they release the fix for that two weeks ago, when they released Return to Ostagar on Xbox 360.


Oh good. I guess I can go play it again :)

They still need to fix the trap menu bug... I cannot access the second wheel of my trap/poison section if I have traps made because for some reason they aren't counted. I'm working around it by sticking to poisons only atm, but it's still rather annoying.

#16
BennyHartless

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All I'm saying is pc is getting more attention and is the superior version due to that as a factor, but not only that. Think everyone is getting treated the same? Where's my toolset for the console? Oh wait there isn't one. You can't deny that this is a porter game with pc roots that got crammed on a console. Don't get me wrong here. I love the game. There are just some pretty big gaping wounds in the ports. I WISH I had a pc that would run it. I'm actually considering buying a gaming pc to do just that and ditching the console one.

#17
ladydesire

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BennyHartless wrote...

All I'm saying is pc is getting more attention and is the superior version due to that as a factor, but not only that. Think everyone is getting treated the same? Where's my toolset for the console? Oh wait there isn't one.


There isn't one (a toolset, that is) for the Mac port either, and even Neverwinter Nights on Mac didn't have an official toolset port; at least the DA Mac users can use mods for the PC version via a user created mod installer. On top of that, it's up to the console manufacturers to authorize a developer/publisher to make tools available to convert mods to work on consoles; in this case, I'm fairly sure that the current tools available to PC users could be made to do it, but actually releasing them would hinge on the console manufacturers allowing it.

You can't deny that this is a porter game with pc roots that got crammed on a console. Don't get me wrong here. I love the game. There are just some pretty big gaping wounds in the ports. I WISH I had a pc that would run it. I'm actually considering buying a gaming pc to do just that and ditching the console one.


Most of the bugs that afflict the consoles exist in the PC version too; they just are less noticable due to the differences in hardware.

#18
Guest_Maviarab_*

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That would be wise Benny hehe (but then i'm biased lol)...



To another poster....Bioware never intended it being a console game (do some research) it was forced upon them by the mighty EA.



(And before you retort by saying the takeover by EA came too late to affect it, you think management and company decisions are only made FATER a takeover? Once it was a done deal all Biowares structure would have halted due to said takeover and that includes changes made by EA. Again, the pc version was ready almost a year ago, and we got shafted due to it having to be on the console as well).



Also, Bioware themselves did not have a huge amount of input in the prting process, was done by an outside company iirc (again do some research)....so before anything gets fixed for a console, Bioware has to make it, then it gets approved, then depending on the fix it may have to go to the porting company, then you got your stupid certification processing for the consoles...



So all in all, if things are not right with the console versions (has RtO even be released yet for the PS3?) start looking at EA before Bioware.



And I'm not defending Bioware for the sake of it because i am on a PC and all is fine and dandy with my world, I'm a business man and I know how things can be at times.



Obviosuly the pc will get more attention, thats a given unfortunatly (until EA really get running on all cylinders, then the PC will be bottom of the list unfortunatly) but as for the toolset....you have a console? Exactly where are you going to install it and use it?

#19
AmstradHero

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[quote]ladydesire wrote...

[quote]BennyHartless wrote...

All I'm saying is pc is getting more attention and is the superior version due to that as a factor, but not only that. Think everyone is getting treated the same? Where's my toolset for the console? Oh wait there isn't one.[/quote]

... it's up to the console manufacturers to authorize a developer/publisher to make tools available to convert mods to work on consoles; in this case, I'm fairly sure that the current tools available to PC users could be made to do it, but actually releasing them would hinge on the console manufacturers allowing it.
[/quote]
[/quote]
QFT. Microsoft/Sony have to authorise content for their platforms. User made DLC is a logistical and legal nightmare for consoles because of that. Do not blame BioWare for something that isn't their fault.

It was stated from the beginning that the toolset and user-made modules would not be available for console games. Even if it was, you'd need a keyboard and mouse hooked up to your console, a bucketload of HD space to install the full game and the toolset on, MS SQL Server installed on your XBox, now a means to upload the mods to a repository... Need I go on?

Consoles are not a development platform. Expecting them to be one is unreasonable. And to be honest, BioWare didn't have to give us the toolset. That was a gift.

#20
BennyHartless

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AmstradHero wrote...

QFT. Microsoft/Sony have to authorise content for their platforms. User made DLC is a logistical and legal nightmare for consoles because of that. Do not blame BioWare for something that isn't their fault.

It was stated from the beginning that the toolset and user-made modules would not be available for console games. Even if it was, you'd need a keyboard and mouse hooked up to your console, a bucketload of HD space to install the full game and the toolset on, MS SQL Server installed on your XBox, now a means to upload the mods to a repository... Need I go on?

Consoles are not a development platform. Expecting them to be one is unreasonable. And to be honest, BioWare didn't have to give us the toolset. That was a gift.


My point exactly.  Where's the console "gift?"

#21
Natedogg9610

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@ Maviarab



So you think that because the game was originally intended for PC, that consoles should not get equal technical support?



I'd like to make some constructive arguements here but I think it's quite obvious that this opinion of yours is more than bias.



So here's my arguement...



STFU YOU MORON.



The game DID release on console. Intended or not, there should be equal support or people like me just won't purchase them for console anymore. Make sense?

#22
Natedogg9610

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Oh, and by the way...I got my refund.

#23
BennyHartless

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Dude, no way! They seriously gave you your money back? Proof or it didn't happen.

#24
Guest_Maviarab_*

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Natedog (wonderful name by the way /sarcastic)

Funny how it always comes to personal insults isnt it...shows the level of intellgence doesnt it really lol....pah...your so far beneath me I'm not even going to get upset over it.


As for not buyinh it on the console, well done, maybe in the future EA will realise where a game like this belongs. As for equal tech support, its not as simple as that, as if you had read all my posts that should have been easy to understand, but then guess we back to the intelligence thing again eh?

Modifié par Maviarab, 14 février 2010 - 01:40 .


#25
Malacath360

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I totally agree with the OP here.



The console support for this game is pathetic.



I want to play a rogue as well but can't because of the dexterity bug.



I haven't even bought ostogar because as far as i'm concerned they should patch the game properly before bringing out DLC

I just hope mass effect 2 gets better support and quicker patches.