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DAO Awakening FAQ


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#376
Endiredre

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The lack of romance or that continuation is really disappointing to me. Actually, the lack of continuity from one story to the next is something I'm finding uncomfortable. The reason I loved this game was the depth of the story, to break that narrative seems wrong.

I'll likely be waiting to hear how much of the expansion is hack and slash tbh.   I liked the story of DA and really .. the fighting?  Not nearly so much.   The story got me through those long, long, long fights.  They'll have to continue that story telling through into the expansion for me to even be interested in playing.

Modifié par Endiredre, 15 février 2010 - 05:16 .


#377
axan22

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I'm disapointed that teh DLC items dont carry though to the expansion, its means that the game really doesnt register your full back story including any DLC you may have bought, this does put me off buying more slightly as all DLC should be compatible story wise and item wise with other DLC expansions etc.

#378
CybAnt1

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Because it is supposed that in RPGing you immedesimate with your main character.. So looking to other characters romancing each other has not exactly the same feeling as romancing someone with your personal character.. :) 


Well, love triangles don't have to be centered on you ... I like the idea where you and another companion are caught wooing the same other companion. It could make for some interesting roleplaying. Perhaps you and the other suitor have a competitive thing going trying to win him/her over. At some point she makes a choice ... who's given her more gifts? Said more of the right things? Etc. Maybe it does lead to a duel ... depending on your Persuade etc. maybe you can talk the other guy down, but maybe that results in him leaving? Like I said, I thought that was interesting in BG2. 

Anyway, you help fix up Oghren with Felsi.... why not a situation where you help one companion get fixed up with another (that you're not interested in or basically "ineligible" for). Give them pointers on what to say to the other. Party banter doesn't involve you either ... but still makes for interesting "scenery". 

I also reiterate there's no reason there can't also be "bromance" as well as romance. As you build influence with companions, there could be other things happening besides just unlocking bonuses, even if it's not leading to romantic relationship. 

#379
Alandros

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I understand the disappointment surround the lack of new or continued romance content, it is a pretty interesting and compelling part of the game... though I don't see it as being needed. Often people are in the middle of a romance and must go off to do things, this is simply a case of that. Such a thing is highly realistic (considering it happens all the time in real life lol, people going away for a time period, even if married and with kids for whatever reason).

#380
Ceridraen

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Endiredre wrote...

The lack of romance or that continuation is really disappointing to me. Actually, the lack of continuity from one story to the next is something I'm finding uncomfortable. The reason I loved this game was the depth of the story, to break that narrative seems wrong.

I'll likely be waiting to hear how much of the expansion is hack and slash tbh.   I liked the story of DA and really .. the fighting?  Not nearly so much.   The story got me through those long, long, long fights.  They'll have to continue that story telling through into the expansion for me to even be interested in playing.


I don't see how they can pull off a pure hack & slash.  That's my least favorite part of this game. It was the story -the character I created (ie, bits of me) and her relationships, that's what kept me playing. The play - I'm not wild about it.  Party/tactics/pause was ok - I got used to it, but I think I'll always prefer single player. (I can't say how many times I missed seeing a killing blow because I was switching around)   They did a great job with fight animations - but you can't focus on them - or if you do (and I got good enough with tactics finally to stay pretty much on my main character), the rest of the party seems irrelevant. I did like the aspect of having a party & being able to tell them what to do & when to do it - it was healing after a bunch of multi-player games. 'You'll heal when  I say heal, & you WILL wait for the tank to get aggro before you launch into dps...' That could have worked better - rather hard to get the archer to hold off until the tank has him... Funny that NPCs would be the same as live players...

Anyway, the lack of romance continuity is disappointing to me, too. Not only that, but the lack of old friends (Oghren grew on me a little - but he's not one I'd bring back by choice)  New friends are great - they don't replace the old ones. (In game or in life)  I didn't want a new love (unless I hadn't established an old one) - I never did like the 'new is better' way of thinking (in game or in life) - but I'd hate to set it aside, too.

Modifié par Ceridraen, 16 février 2010 - 03:51 .


#381
RedBaron3

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Adding in another voice who disagrees with the choice to cut out DLC. Why did this happen? Was it a deliberate choice? A programming difficulty in bringing them over? I don't see why something like Starfang or the Warden Commander Armor needed to go, especially since modders will quickly add them back in.



In the roleplaying game design world (yay White Wolf freelancing!) we have a saying - if you require players to pick up powers, you may as well give it to them for free, otherwise it's poor and obstructive design. In this case, if it's something modders are going to add in almost immediately, why isn't it in the vanilla game?

#382
Metallicka

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RedBaron3 wrote...

Adding in another voice who disagrees with the choice to cut out DLC. Why did this happen? Was it a deliberate choice? A programming difficulty in bringing them over? I don't see why something like Starfang or the Warden Commander Armor needed to go, especially since modders will quickly add them back in.

In the roleplaying game design world (yay White Wolf freelancing!) we have a saying - if you require players to pick up powers, you may as well give it to them for free, otherwise it's poor and obstructive design. In this case, if it's something modders are going to add in almost immediately, why isn't it in the vanilla game?

I agree completely, I paid extra for the DLC, I preordered for that DLC, I even bought the Collector's Edition for THAT DLC, good to know I wasted my money on stuff that magicly disappears.

#383
Hulk Hsieh

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Metallicka wrote...

RedBaron3 wrote...

Adding in another voice who disagrees with the choice to cut out DLC. Why did this happen? Was it a deliberate choice? A programming difficulty in bringing them over? I don't see why something like Starfang or the Warden Commander Armor needed to go, especially since modders will quickly add them back in.

In the roleplaying game design world (yay White Wolf freelancing!) we have a saying - if you require players to pick up powers, you may as well give it to them for free, otherwise it's poor and obstructive design. In this case, if it's something modders are going to add in almost immediately, why isn't it in the vanilla game?

I agree completely, I paid extra for the DLC, I preordered for that DLC, I even bought the Collector's Edition for THAT DLC, good to know I wasted my money on stuff that magicly disappears.


Agreed.

Romance and party members are design decisions, but the DLC thing is about business honesty.

#384
Metallicka

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Hulk Hsieh wrote...

Metallicka wrote...

RedBaron3 wrote...

Adding in another voice who disagrees with the choice to cut out DLC. Why did this happen? Was it a deliberate choice? A programming difficulty in bringing them over? I don't see why something like Starfang or the Warden Commander Armor needed to go, especially since modders will quickly add them back in.

In the roleplaying game design world (yay White Wolf freelancing!) we have a saying - if you require players to pick up powers, you may as well give it to them for free, otherwise it's poor and obstructive design. In this case, if it's something modders are going to add in almost immediately, why isn't it in the vanilla game?

I agree completely, I paid extra for the DLC, I preordered for that DLC, I even bought the Collector's Edition for THAT DLC, good to know I wasted my money on stuff that magicly disappears.


Agreed.

Romance and party members are design decisions, but the DLC thing is about business honesty.

LMAO @ the concept of EA and Business Honesty ever having anything to do with each other.

#385
TheMadCat

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Romance and party members are design decisions, but the DLC thing is about business honesty.




Out of curiosity, what if they did run into some technical problems similar to that they ran into with the chest? Or what if the transfer somehow made the content "open" to modders and it allowed them to simply take the file and republish it as their own work with a slight color change, giving everyone who didn't pay for the DLC you bought the item for free.



I don't know if things like these are actually the case, there is as much evidence that makes them possible as there is evidence claiming that Bioware simply said screw it. If they are case wouldn't those constitute as design decisions as well?

#386
Hulk Hsieh

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Metallicka wrote...

Hulk Hsieh wrote...

Agreed.

Romance and party members are design decisions, but the DLC thing is about business honesty.

LMAO @ the concept of EA and Business Honesty ever having anything to do with each other.


Well, I don't really feel Bioware is part of EA until this.

#387
Hulk Hsieh

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TheMadCat wrote...
Out of curiosity, what if they did run into some technical problems similar to that they ran into with the chest? Or what if the transfer somehow made the content "open" to modders and it allowed them to simply take the file and republish it as their own work with a slight color change, giving everyone who didn't pay for the DLC you bought the item for free.

I don't know if things like these are actually the case, there is as much evidence that makes them possible as there is evidence claiming that Bioware simply said screw it. If they are case wouldn't those constitute as design decisions as well?


Well, then they should tell us honestly, and maybe warn us on this rather than marketting RotO with those equipment.

#388
TheMadCat

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Hulk Hsieh wrote...

TheMadCat wrote...
Out of curiosity, what if they did run into some technical problems similar to that they ran into with the chest? Or what if the transfer somehow made the content "open" to modders and it allowed them to simply take the file and republish it as their own work with a slight color change, giving everyone who didn't pay for the DLC you bought the item for free.

I don't know if things like these are actually the case, there is as much evidence that makes them possible as there is evidence claiming that Bioware simply said screw it. If they are case wouldn't those constitute as design decisions as well?


Well, then they should tell us honestly, and maybe warn us on this rather than marketting RotO with those equipment.


Oh I agree, but Bioware for whatever reason never really talks much about anything as far as technical decisions go. They may let us know after the game comes out, they usually get a little more open then.

#389
Suzene

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I've already pre-ordered the expansion and past experience says that the writers know what they're doing so far as being able to deliver a worthwhile narrative. That said, just about everything I've heard about the expansion thusfar is making me wary. I play theses games for the story, and if it turns out I've sunk days into fine-tuning the story I wanted to tell just to be told in the next chapter/epilogue that no, sorry, one of the biggest decisions in the first chapter didn't actually count for anything in the game world...well, don't imagine that I'll be rushing to put down my money for more DLC, expansions, or Dragon Age 2. But I suppose we'll see in about a month.

#390
Guest_KazuyaWright_*

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So if I'm in a PAL country and i play on the PS3 i can only DL awakenings?



That's pretty f'd up.

#391
HarlotsLoki

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So far so good, albeit I'm quiet irritated by the loss of the DLC loot and Shale. Somehow, I think it would make for an interesting beginning having two drunken Dwarves and a menopausal bird massacring colossus.



Has there been any mention if our actions while gaining allies for the arch demon are carried over? Such as our new Dalish witch being slightly upset that I pew pew'ed Tuvok's..er, slaughtered Zathrian's clan?

#392
shedevil3001

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no mention of it so far but she's definatly angry about something in the trailer. WoW i thought i had a temper but she got me beat hands down, a serious grump

#393
Shayane

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What happens to the "chest" we have in Origin ??? since no awakening perso can go back to Origin's area! how can we export what we've been putting there ???

I wish EA and Bioware would get a bit more involved in forums !! but as usual they will ignore us ! I was planning on looking at other BW games but i shall not anymore...

#394
blademaster7

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^There is a simple workaround for the chest issue.



Just pick up the things you want from the chest and save your game. Then import that save into the expansion.

#395
Shayane

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This means importing a toon in awakening and what if i want my goodies for a new toon ? what ? I am a pain in the ..... nooooooooooo

#396
Proposition_Joe

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Shayane, they are waiting for the denial phase to move over to the acceptance phase before commenting. Which would not be to far away judging by some post.

#397
Tereval

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I am quite comfortable with new companions and romance being on haitus. I am not comfortable with DLC and promotional items not carrying over, as previously stated these items were bought and paid for. I paid for the DLC content, I too bought the collectors edition. If this were a sequel the items not transferring would make sense but it is in theory the same character.
I can't really wrap my head around the why of it I suppose, is it that complicated to program? Would it significantly delay the expansion to try to do this?

If it is that big of a programing issue I could understand it if not like it, but without knowing if there is actually a good reason for it, it does seem like something of a rip off as DLC is paid content. If I am continuing my character why am I mysteriously losing my most epic items.

I did a mental inventory, much of the best gear from Origins is DLC oriented. I can stomach my warrior wearing the heavy dragon plate, but I am sad he can't carry the warden armor or the kings, it just seems very arbitrary at this point and yes not well customer minded.

Modifié par Tereval, 16 février 2010 - 03:22 .


#398
Dudalizer

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I think some of these will bite Bioware in the ass.

No Romance which has been a staple of Bioware games and important for immersion and to the storytelling process: FAIL

DLC armor doesn't carry over: FAIL

Sorry Bioware, but you ****ed up on this one.

Modifié par Dudalizer, 16 février 2010 - 04:15 .


#399
Shadowwot

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I just wish the DLC items carried over it seems really stupid to me that they don't include them.

#400
Liso66

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So, if you end the game married to Alistair or Anora? What, you all of a sudden become just another GW? No mention of your status? Alistair is in Awakenings. I assume depending on your landsmeet or ending choices.. But really? $40 for an expansion was fine with me until I heard all this. Sadly, when they announced Awakenings. this was my initial fear. I guess my fears were valid.