Aller au contenu

Photo

DAO Awakening FAQ


901 réponses à ce sujet

#26
anubis969

anubis969
  • Members
  • 6 messages
Thanks for sharing this with us. It certainly clears up alot of questions.

However I can't say I'm overjoyed at the news that DLC items won't be transferring over, especially considering we essentially payed money for them. Don't get me wrong this isn't going to put me off buying Awakenings, I love Dragon Age too much. It's more of a black mark, if anything, as far as I'm concerned. I'm just glad that I'm currently in the process of redoing the character I'll be taking over because this time I'll focus on decking her out in non-DLC items.

One thing I was wondering though, will every character start off in a new set of gear which we can then change for whatever is in our backpack? I'm only wondering because what happens to people that transfer a character who is decked out in DLC items without realising the items don't transfer? Do they start the game naked o_0?

As to no new relationships, this isn't going to affect me personally as the character I'll be transferring over is pretty dedicated to Alistair. But I can imagine this will upset quite a few people.

In regards to Wynne making an appearance, I can already see the conversation with the Architect;

Architect, "Why won't you just die!"

Modifié par anubis969, 13 février 2010 - 01:23 .


#27
Shayane

Shayane
  • Members
  • 102 messages
Correct Anubis I only reacted at the NO romances part but not having the DLC tools xfered is not fair ! we paid for it didn't we ? Posted Image

What about the Return to Ostagar armor and weapons ??? if I wear Cailan's armor ? what will happen ?? no no
I am sorry this is not acceptable ! hope players will react hard enough so that they will review all this b..... nonsense Posted Image

#28
blademaster7

blademaster7
  • Members
  • 1 596 messages
Yes, it's a real bummer that they left the romance out.

The least they can do is have it recognized through dialogue/cameos. It would suck if they come up with a lame "break up" excuse.

I also understand peoples feelings about DLC items. Hopefully they'll add plenty of new items to make up for it but maybe that's too much to ask for, seeing how they didn't even bother designing new hairstyles for Anders and Velanna.

Modifié par blademaster7, 13 février 2010 - 01:32 .


#29
Ponce de Leon

Ponce de Leon
  • Members
  • 4 030 messages
I am not sure, but as for no items from DLCs, I suspect that they meant for the Orlaisian Grey Warden, as well as for your warden, should he not have those items. At least, that's how I guess it should work.

#30
Shayane

Shayane
  • Members
  • 102 messages
This all thing "sucks" hope they will make it clear and quick !!!

Working as intended will be the answer as usual :( :(


#31
Lyssar

Lyssar
  • Members
  • 49 messages
Finally some hard facts! I just wish for believable in-game explanations. I don't want story continuity to suffer.

TheLion36 wrote...

1.7 – If I had a romance in Origins, does it carry over into Awakening?
Romances do not carry forward in Awakening, because you are away from your previous life fighting a new threat.

This I'm not happy about... Unless they've worded that explanation a bit odd. I understand that Morrigan won't be in my party or that I won't see her, but if I romanced Leliana (I know she's not mentioned in the list of cameos but that doesn't fully exclude her) or Alistair I would expect them to treat my character like their lover and not just a regular friend.


The phrasing is a bit vague. We will surely not be able to continue the romance but characters might still drop a line or two about the players relationship.
If not... if Alistairs for example treats his queen as a regular friend, I'll be quite displeased.
Let's wait and see though.

#32
CybAnt1

CybAnt1
  • Members
  • 3 659 messages

blademaster7 wrote...
- Oghren is(finally) confirmed


OK, so the confirmed NPCs are the apostate human mage Anders, the female elven mage Velanna, and Oghren the dwarf berserker returns. Thought there were going to be five total, so wondering who the two others will be, although it seems obvious at least one HAS to be a rogue of some type. 

BTW the FAQ is totally silent about the fate of Morrigan but again for those who did the ritual, it would be nice if the game, somewhere, at least dealt with it ... even slightly and tangentially. Like, you run into people who saw her coming through their village with child. Well, anyway. 

- Wade and Herren are back with new goodies


Sounds like Wade is going to become a real full-time crafter in this game ... interesting possibilities.

Not just ... "bring me scales and I'll make you dragon-stuff armor" but maybe he'll make a variety of weapons and armor based on a variety of stuff you can bring him. 

Sweet. :D

- DLC items will not be available


That sadly obviously includes Shale, who is also a "DLC item". Oh Well. B)

Thoughts?


So definitely confirmed: no new classes or races (or at least the FAQ is totally silent on that issue) but some new specializations and new "baseline" spells and talents. 

Can live with that. Still rooting for a fourth race and class, maybe expansion 2. 

BTW, they have clearly decided that if you sacrificed your warden at the end of your game, yet still want to play that same char over again in Awakenings, if you can live with it, they're willing to warp the story to let you do it. Interesting way of handling it. I still was thinking they might do the "secret disciple" thing. If you start a new Orlesian warden, it will have no origin story per se, but an assumed background that will still affect things. Interesting, too. 

I also found it interesting they built a respec mechanism into the game proper (and you pay for it, too, a hefty fee of 6 sovereigns). Up until now to respec your characters you turned to mods & ravens. 

#33
Deception_2112

Deception_2112
  • Members
  • 122 messages

TheLion36 wrote...
This depends on the story of the sequal I would say, there are only 2 endings that keep a warden alive and unless one of the those endings is used as the core element to the main story then its not that difficult and even if it is the core element then creative story telling can fix that too.


Its easy to say that, but if that task fell on you, would you be capable of doing it? Creative writing doesn't come from experience, actually writing it out professionally does, but the actual idea isn't always going to be there. If the sequel has nothing to do with the original warden, then yes it would be fairly easy to implement, i mean Kotor 2 give you the option choosing whether Revan was light or darkside through a dialogue in the prologue. But if you wanted to have differing endings reconned into the sequel it'd mean a whole lot more scripting and adjusting just to fit in. It's just not worth the effort and takes much more time than choosing a canon ending. If BioWare do it, great it won't impact me much, since the ending they intend on choosing suits my character bar the fact mine isn't a human noble.

Only 2 endings? Well there's only one where he dies...(He chooses to sacrifice himself)....

TheLion36 wrote...
This depends on what you want to import, if its just the choices like who is king etc then this should be easy to do, especially since they do it with grey wardens that lived already. Of course they have to canon some things for you in this case.


Again have you actually done anything related to this? Getting the decisions takes a fair bit of scripting, and the difference between a live and dead Warden is evident, as far as i read, they had problems with just importing a Dead Warden who somehow lived. Importing a dead warden's choices while having a new Warden wouldn't be easier than just importing a Dead Warden, and i'd also imagine it takes a fair bit of scripting to do. I don't think its worth the trouble tbh, some people care, but i doubt its strong enough that it will impact sales heavily. Look at all this from a business perspective.

#34
CybAnt1

CybAnt1
  • Members
  • 3 659 messages

a small list of certain items you will have to say goodbye to:[/b][/u]


Fret not.

Just as it took mod authors 0.005 seconds to write a mod that enabled everybody to get the promotional items in the game even without the promotions ... prediction: mod authors will write a mod that will "re offer" all the DlC items (well, the good ones, anyway) to people in Awakenings. 

#35
Raycer X

Raycer X
  • Members
  • 543 messages
Sweet, Wade is back! I'm a fan of Wade, that mustache of his signfies his great skill. The thing about DLC and promotional items not making it to Awakenings is kind of lame though, I wanted to keep Starfang and my Blood Dragon Armor.

#36
darrenr22

darrenr22
  • Members
  • 138 messages
I am grateful for the FAQ, as it clears up a lot of points. I am sure Awakening will be awesome and I will certainly be buying it; in fact it is my number one most wanted purchase.
That said, there are a number of things which worry me and which are potentially serious disappointments.

I think Bioware have seriously missed a trick here with the romance stuff. I have been interested to see how central the romances have been to many people's enjoyment of Dragon Age and I think Bioware have underestimated this phenomenon.

I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers are already implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.

On a personal note, I was disappointed not to see Leliana mentioned in the FAQ as making an appearance.

#37
blademaster7

blademaster7
  • Members
  • 1 596 messages

CybAnt1 wrote...

blademaster7 wrote...
- Oghren is(finally) confirmed


OK, so the confirmed NPCs are the apostate human mage Anders, the female elven mage Velanna, and Oghren the dwarf berserker returns. Thought there were going to be five total, so wondering who the two others will be, although it seems obvious at least one HAS to be a rogue of some type. 

We get Oghren + 5 new companions if I'm not mistaken. That leaves 3 new companions and not 2.

CybAnt1 wrote...
BTW the FAQ is totally silent about the fate of Morrigan but again for
those who did the ritual, it would be nice if the game, somewhere, at
least dealt with it ... even slightly and tangentially. Like, you run
into people who saw her coming through their village with child. Well,
anyway. 

You don't really expect them to say anything about Morrigan do you? It's all a big secret apparently. Even if they plan on using her they'll probably won't say a single word.

She'll probably show up when you least expect it... in a sequel or something.

#38
Finiffa

Finiffa
  • Members
  • 470 messages
I am VERY disappointed that there will be no new romance options at all Posted Image.
I had already resigned myself to Alistair being there as NPC only, but nobody new to romance will take a lot of fun from thisPosted Image.

#39
TheLion36

TheLion36
  • Members
  • 907 messages

Lyssar wrote...
The phrasing is a bit vague. We will surely not be able to continue the romance but characters might still drop a line or two about the players relationship.
If not... if Alistairs for example treats his queen as a regular friend, I'll be quite displeased.
Let's wait and see though.

True I was thinking about this later on as well... I'm no native English speaker but I could imagine "carry forward" to be interpretable as still being there but unchangable, which would come down to them reacting to you as a lover but you can't break up, do anything with them or build on the relationship.
I hope thats what they meant at least otherwise it would be weird...

I don't mind there not being new romances however, I can see how this could pose great troubles for future expansions/sequals, because then they would have to bring all of those back in on top of all of the original romances. I can however understand people being dissapointed about this, but this could hint at the original lovers returning in another expansion/sequal.
Another upside is that it will make it lots easier for my guys and gals to remain faithful! ;)

#40
Guest_Colenda_*

Guest_Colenda_*
  • Guests
Yay! Loghain and Wynne get cameos. And yay! No romances. I hope that means there'll be more non-romantic material. Very pleased with most of the news from the FAQ.

I'm sad that I can't play as an Orlesian with the choices of my dead character, but David Gaider has already mentioned that, so it doesn't come as a surprise.

Modifié par Colenda, 13 février 2010 - 02:17 .


#41
BlackVader

BlackVader
  • Members
  • 406 messages
No DLC items is a real letdown. Most of my characters will start Awakening half-naked :huh: Guess I'll stick with my mage, then. "Luckily" there are no mage items worth mentioning in any of the DLCs.

No romances... ah well, I can live with that. Expensions tend to be short-ish and getting a romantic relationship working within like 10-20 hours might not work out too well anyway. Would probably feel overhasty and unrealistic.

As for Oghren, he's funny as a character but many players (including myself) never used him that much. I've played through Origins 5 times and I don't think I ever got his approval any higher than about 60. Come to think of it, dos his approval score translate from Origins to Awakening?
Well, at least we get to respec him this time (without mods) and proabably won't have to wait 30 hours before we even meet him. He moght be useful that way. ... Wonder if he becomes a Warden, too....

Wade and Herren's return is great news. They might be just as entertaining as Cespenar! :D

#42
Ignus Burns

Ignus Burns
  • Members
  • 143 messages
Should I deal with a major threat or ignore it and return to my romantic partner who is somewhere else??

Difficult choice, try to save Ferelden or be a complete idiot?

What to do?



Seriously, I like pretty much everything in that FAQ. Though it's a little silly that DLC items don't carry over.

#43
darrenr22

darrenr22
  • Members
  • 138 messages

TheLion36 wrote...

Lyssar wrote...
The phrasing is a bit vague. We will surely not be able to continue the romance but characters might still drop a line or two about the players relationship.
If not... if Alistairs for example treats his queen as a regular friend, I'll be quite displeased.
Let's wait and see though.

True I was thinking about this later on as well... I'm no native English speaker but I could imagine "carry forward" to be interpretable as still being there but unchangable, which would come down to them reacting to you as a lover but you can't break up, do anything with them or build on the relationship.
I hope thats what they meant at least otherwise it would be weird...


Indeed. If your pc was in a romance with Alistair and his reaction to you in Awakening does not at least reflect that in some way then that will be beyond immersion-breaking: it will smash up immersion with a hammer and then stamp on it with big hobnail boots.

#44
CybAnt1

CybAnt1
  • Members
  • 3 659 messages
Well, the fact that no romances will be continued in *this* sequel proper doesn't mean they are ending or breaking up either.

After all, the fact that Leliana and Zevran (apart from Morrigan and Alistair) are not in this expansion doesn't mean they'll never appear in another. Nor that they've ruled out you continuing your romances with them or other people in future ones.

It could just be your relationship is in ... "hiatus" ... "time away" as they say, absence makes the heart grow fonder ... not necessarily ended.

I'm really hoping they're not killing anybody off so there's a possibility of future appearances in other expansions ... although of course there are always those who will whinge that they wish their decision to kill or give those companions the boot did not get "respected".

Modifié par CybAnt1, 13 février 2010 - 02:22 .


#45
highcastle

highcastle
  • Members
  • 1 963 messages
I'm guessing the lack of romance is attributed to this being a shorter storyline. That's fine...as long as the characters we romanced are at least mentioned. I don't mind Zevran not being in my party, for instance, but at least a line of dialogue to explain where he is or why he can't come would be appreciated. Especially considering how the epilogue said he never left my side.

Everything else looks good. No DLC is a bummer, but not huge. I played mostly rogues anyway, which means I never got to use all the cool armor you get from the DLC. I'm cool with Oghren, too. I found him entertaining in Origins. I think he gets a bum rap because he doesn't enter the game until very late (at least if you're like me and do Orzammar towards the end, anyway).

#46
TheLion36

TheLion36
  • Members
  • 907 messages

Deception_2112 wrote...
Its easy to say that, but if that task fell on you, would you be capable of doing it?
Only 2 endings? Well there's only one where he dies...(He chooses to sacrifice himself)....

There are in essence only 2 endings not counting the one where he dies that is a different story... Either he takes the ritual or he does not makes 2 endings where the warden makes it, the specifics are of no great concern for a core story. With creative writing I meant that they can easily come up with a "cheap" trick to justify a canon ending yet keep with the story... Considering the ritual, perhaps there is another spell that Morrigan could have used to snatch the old god soul and store it in a phylactery and then put it inside a child she conceived with a stranger later on...

Deception_2112 wrote...
Again have you actually done anything related to this? Getting the decisions takes a fair bit of scripting, and the difference between a live and dead Warden is evident, as far as i read, they had problems with just importing a Dead Warden who somehow lived.

I never said the warden had to live again, I just stated it can't be too complicated to copy over important core decisions to a new character. Somewhere the decisions have to be stored in some data structure (possibly a tree), this data structure should be easily copied over the data structure of the new character. Certain choices will have to be flagged out or set to a default value of course, like this new warden should not end up having the romances of the dead one.
And you're just considering scripting, however the Bioware guys have access the engine and the scripting engine which means they can write a new scripting function to do this with in the engine.

Modifié par TheLion36, 13 février 2010 - 02:26 .


#47
Finiffa

Finiffa
  • Members
  • 470 messages

darrenr22 wrote...
I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers are already implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.

Here you go:

2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening?
If a player wants to, they can import their "Dead Warden" into Awakening and play as them. For the story it's assumed that they didn't make the ultimate sacrifice, instead somehow survived. A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.

Modifié par Finiffa, 13 février 2010 - 02:29 .


#48
Yobani_P

Yobani_P
  • Members
  • 80 messages
very disappointing, there is neither new nor old romances, you can import your character from any game saved, which means not to take into account many of the decisions taken, leaving only the few characters who live to mention, in order not I will buy this expansion if, maybe borrow one of my friends when finished,

These
decisions were expected because with all the potential in the game
descisiones would make very complex the way to implement the expansion

Modifié par Yobani_P, 13 février 2010 - 02:29 .


#49
CybAnt1

CybAnt1
  • Members
  • 3 659 messages
Many game guides, including Prima's, recommend that you do the main quests in the order of Circle of Magi -- Redcliffe/Ashes -- Orzammar -- Dalish Elves. The drawback of course is yes everybody is usually getting Oghren late. At least that gives you Wynne early.



My 2nd playthrough, I went to Orzammar first, picked up Oghren (well did all the stuff you have to do to get him first), and then left, and didn't come back to do the rest of the main quests until much later. And found something interesting. He'll do stuff with you, never comments on being brought to the surface (unlike the way he usually does when you leave with him), never complains about "why aren't we looking for Branka" or threatens to leave (not at least that I noticed), but won't dialogue with you in camp or let you start the Felsi sidequest until you finish looking for Branka.



Point being, you can get him early, but you lose out on dialogue and boosting approval.




#50
Stippling

Stippling
  • Members
  • 398 messages

darrenr22 wrote...

I think Bioware have seriously missed a trick here with the romance stuff. I have been interested to see how central the romances have been to many people's enjoyment of Dragon Age and I think Bioware have underestimated this phenomenon.


Quoted for emphasis. The game won't quite be the same.