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DAO Awakening FAQ


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#51
darrenr22

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Finiffa wrote...

darrenr22 wrote...
I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers are already implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.

Here you go:

2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening?
If a player wants to, they can import their "Dead Warden" into Awakening and play as them. For the story it's assumed that they didn't make the ultimate sacrifice, instead somehow survived. A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.


You misunderstand me. I read that entry in the FAQ but that is not to my point. The precise sequence of events which would seem to be ruled out given the statements we have seen so far is this one: playing as the Orlesian Grey Warden in Awakening following an ultimate sacrifice ending in Origins while having the decisions from that ending imported and the Warden being dead. That is, an ultimate sacrifice ending is not going to be properly reflected in Awakening because if you want to play that ending you have to pretend that the Warden somehow survived and then play him/her in the expansion.

I hope that makes the issue I am addressing clearer.

#52
Gracknug

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I really do hope they change it so DLC items can be carried over aswell :/ . Having a shiny armor to start Awakening with was one of the reasons i bought RTO to begin with.

#53
Finiffa

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darrenr22 wrote...

Finiffa wrote...

darrenr22 wrote...
I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers are already implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.

Here you go:

2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening?
If a player wants to, they can import their "Dead Warden" into Awakening and play as them. For the story it's assumed that they didn't make the ultimate sacrifice, instead somehow survived. A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.


You misunderstand me. I read that entry in the FAQ but that is not to my point. The precise sequence of events which would seem to be ruled out given the statements we have seen so far is this one: playing as the Orlesian Grey Warden in Awakening following an ultimate sacrifice ending in Origins while having the decisions from that ending imported and the Warden being dead. That is, an ultimate sacrifice ending is not going to be properly reflected in Awakening because if you want to play that ending you have to pretend that the Warden somehow survived and then play him/her in the expansion.

I hope that makes the issue I am addressing clearer.

OK i understand the issue now.You want to start with the Olesian Warden and still have the descisions from a saved gamed influence the new game......hmm.....should be doable....
- import save game with dead warden
- give choice; continue with this dead warden (no) or start new Orlesian warden (yes)
- *process choices of dead warden*
- start new warden

#54
Deception_2112

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TheLion36 wrote...
There are in essence only 2 endings not counting the one where he dies that is a different story... Either he takes the ritual or he does not makes 2 endings where the warden makes it, the specifics are of no great concern for a core story. With creative writing I meant that they can easily come up with a "cheap" trick to justify a canon ending yet keep with the story... Considering the ritual, perhaps there is another spell that Morrigan could have used to snatch the old god soul and store it in a phylactery and then put it inside a child she conceived with a stranger later on...


I think a lot of people would whinge about that, but then you cant satisfy everyone...Given BioWare's past, you would assume that if a sequel came along and it was to do with the old Warden, they'd just use a canon ending. It seems the easiest option by far.

I never said the warden had to live again, I just stated it can't be too complicated to copy over important core decisions to a new character. Somewhere the decisions have to be stored in some data structure (possibly a tree), this data structure should be easily copied over the data structure of the new character. Certain choices will have to be flagged out or set to a default value of course, like this new warden should not end up having the romances of the dead one.

Again it does take work for them to do this...Essentially instead of a living Warden + his choices and a Dead Warden + his choices, you'd need to have a Dead Warden + New Warden + Dead Warden's choices. If they didn't set out to do that from the beginning, it'd probably delay their release for them to go back, redo the scripts, test it out for bugs and etc.

TheLion36 wrote...And you're just considering scripting, however the Bioware guys have access the engine and the scripting engine which means they can write a new scripting function to do this with in the engine.


Dragon Ages was pretty much coded in C++ or something similar...If you've experienced that pains of that you'd understand how just writing a new scripting function isn't as easy as you'd imagine. For one it can break the entire thing, for two it'd involve a whole lot more testing and resubmitting which would definitely delay the release. It's not plausible for them to do it considering it is very minor and it doesn't impact the plot that much, it'd obviously be better, but i dont think its crucial to the expansion.

#55
Guest_Colenda_*

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Stippling wrote...

darrenr22 wrote...

I think Bioware have seriously missed a trick here with the romance stuff. I have been interested to see how central the romances have been to many people's enjoyment of Dragon Age and I think Bioware have underestimated this phenomenon.


Quoted for emphasis. The game won't quite be the same.


I know many people love the romances, but I at least am eager to see what the Bioware writers do when they aren't chained into writing romance after romance. The game won't be the same, but if I want the same game, I can play DAO - if I want a game romance, I can play BG2, P:T, NWN, NWN2, KotR, KotR2, ME, ME2...you get the picture.

Something different after all these years and all these games will be welcome. The change may allow for non-romantic story arcs to come to the foreground, and for the devs to take a more innovative approach to the writing and design. Since KotR2 added an influence system, there haven't been any large advances in CRPG companion interaction - unless you count DAO's gift system, which given the comments I've seen on these forums, could probably afford to be further refined. 

Finiffa wrote...

darrenr22 wrote...

Finiffa wrote...

darrenr22 wrote...
I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers arealready implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.

Here you go:

2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening? 
If a player wants to, they can import their "Dead Warden" into Awakening and play as them. For the story it's assumed that they didn't make the ultimate sacrifice, instead somehow survived. A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.


You misunderstand me. I read that entry in the FAQ but that is not to my point. The precise sequence of events which would seem to be ruled out given the statements we have seen so far is this one: playing as the Orlesian Grey Warden in Awakening following an ultimate sacrifice ending in Origins while having the decisions from that ending imported and the Warden being dead. That is, an ultimate sacrifice ending is not going to be properlyreflected in Awakening because if you want to play that ending you have to pretend that the Warden somehow survived and then play him/her in the expansion.

I hope that makes the issue I am addressing clearer.

OK i understand the issue now.You want to start with the Olesian Warden and still have the descisions from a saved gamed influence the new game......hmm.....should be doable....
- import save game with dead warden
- give choice; continue with this dead warden (no) or start new Orlesian warden (yes)
- *process choices of dead warden*
- start new warden


I think what darrenr22 is try to point out, is that Bioware aren't allowing you to do that. You cannot play an Orlesian with imported choices.

eta: thank you for the explanation, Deception 2112

Modifié par Colenda, 13 février 2010 - 03:09 .


#56
Dick Delaware

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Yeah, the game will be different. Maybe that's a good thing though. The focus on the mission and the story might make the world a lot more immersive. If they put together a great story with lots of choices and consequences, I will be happy. Origins had great companion interaction - but let's be honest, the story WAS generic. What made it interesting was the various factions and people you meet throughout.

Here, the focus will be on narrative, hopefully also an intelligent antagonist that you can somewhat sympathize with, and the development of the darkspawn as something beyond your standard orcs.

I think that a canon ending might be moot after we play Awakenings. If your PC dies at the end of Awakening (don't know if s/he does, just saying IF it's inevitable) then you'll have to take a new character for the sequel anyways.

Modifié par Dick Delaware, 13 février 2010 - 02:53 .


#57
MaxQuartiroli

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blademaster7 wrote...

Yes, it's a real bummer that they left the romance out.

The least they can do is have it recognized through dialogue/cameos. It would suck if they come up with a lame "break up" excuse.


Left out doesn't mean to break !
Am I the only one who thinks they decided to NOT give any continuity to romances or give cameos to major characters just to don't touch or change anything of the original campiagn ??
Maybe they are giving us a new adventure totally extemporaneus.. So in order to do this they brought back a less important character (Oghren - no intention to offend anyone saying he is a less important character) and gave cameos only to less important character (with the exception of Alistair).
By doing this, tomorrow they will be able to continue the original campaign from the exact point it ended without having to face some changes due by what may happens in Awakening !!

Modifié par MaxQuartiroli, 13 février 2010 - 02:51 .


#58
SinYang

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Considering theres been no mention on Leliana/Zevran even for cameos. I wouldnt rule out a pick up in a different expansion /or the sequel.. it really depends on how *long* they will stick with the same warden character, levels arent tied to the d&d set of old remember - you can do alot with scaling. Of course we will know more when the awakening story is revealed.

Otherwise, i'll view Origins as a standalone classic game that couldve had a better sequel.
Im not really going to overreact on this news.

As Max thinks too apparently ^^

Modifié par SinYang, 13 février 2010 - 02:52 .


#59
darrenr22

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Finiffa wrote...

darrenr22 wrote...

Finiffa wrote...

darrenr22 wrote...
I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers are already implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.

Here you go:

2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening?
If a player wants to, they can import their "Dead Warden" into Awakening and play as them. For the story it's assumed that they didn't make the ultimate sacrifice, instead somehow survived. A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.


You misunderstand me. I read that entry in the FAQ but that is not to my point. The precise sequence of events which would seem to be ruled out given the statements we have seen so far is this one: playing as the Orlesian Grey Warden in Awakening following an ultimate sacrifice ending in Origins while having the decisions from that ending imported and the Warden being dead. That is, an ultimate sacrifice ending is not going to be properly reflected in Awakening because if you want to play that ending you have to pretend that the Warden somehow survived and then play him/her in the expansion.

I hope that makes the issue I am addressing clearer.

OK i understand the issue now.You want to start with the Olesian Warden and still have the descisions from a saved gamed influence the new game......hmm.....should be doable....
- import save game with dead warden
- give choice; continue with this dead warden (no) or start new Orlesian warden (yes)
- *process choices of dead warden*
- start new warden


Indeed. Which is precisely why I am so mystified that this option is apparently not implemented in Awakening.

#60
Finiffa

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darrenr22 wrote...
Indeed. Which is precisely why I am so mystified that this option is apparently not implemented in Awakening.

Tbh I think this wouldnt be bad for surviving PC's too. For example, if my PC went off into the sunset with Leiliani or Zevran and I'd like to keep it that way and start a new warden, it would also be very nice if your previous choices from the PC were still in the game.....

#61
ArcanistLibram

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1.7 – If I had a romance in Origins, does it carry over into Awakening? (Back to top)
Romances do not carry forward in Awakening, because you are away from your previous life fighting a new threat.


Wow, this is pretty ****ing lazy. I get why Morrigan wouldn't be brought up again since she leaves no matter what, but Zevran and Leliana stick around and both Alistair and Anora are actually in the damn game. You'd think they could at least fit in a couple of lines at the beginning of the expansion.

#62
CybAnt1

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I like the gift system, but I think every gift should be a "plot gift", meaning that when I give it to the character, instead of just seeing a "+7" float up their screen, there should be ...



a) a cutscene reaction: "oh this mirror reminds me of my mother" "oh thank you for the shoes I love shoes" and yes I like when there's dialogue beforehand they offer you telling you what kinds of things they appreciate (i.e. you can figure out Oghren loves alcohol, but Leliana tells you she likes shoes).

B) it sometimes turns into a usable item (like Duncan's Shield for Alistair, Asala for Sten, the Dalish Gloves & boots for Zevran) after giving ... preferably a really good one for that companion, not something Tier 1 generic ...

c) and if it's not a gift they appreciate, instead of the generic "+1" and no reaction, they just say "no thank you" and hand it back to you



I just think it would be cool if all gift giving moments led to brief cutscenes & interactions.



BTW, I also like those cool moments where other companions you're romancing give you gifts, like roses or rings.



However, I also like the deep friendship idea, it doesn't all have to be about the romance, there's "bromance" too, why can't Al also give you a gift because you're his really good male buddy? Like a very nice Tier 7 sword... heh heh.






#63
MaxQuartiroli

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SinYang wrote...

Considering theres been no mention on Leliana/Zevran even for cameos. I wouldnt rule out a pick up in a different expansion /or the sequel.. it really depends on how *long* they will stick with the same warden character, levels arent tied to the d&d set of old remember - you can do alot with scaling. Of course we will know more when the awakening story is revealed.

Otherwise, i'll view Origins as a standalone classic game that couldve had a better sequel.
Im not really going to overreact on this news.

As Max thinks too apparently ^^


Indeed !! You understood exactly what I was saying... Maybe most important character and most important features of your history (like romances) will be carried on in a future sequel.. and while we are waiting for this, we are going to play some adventures with our characters, without make any change to the main plot...    

#64
CybAnt1

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Yes, please note while this expansion doesn't appear to be featuring them, there's nothing in that FAQ indicating they've been killed off/otherwise eliminated (well unless you did it yourself), and nothing saying your romances with them have ENDED or can't be picked up at a future point in a SECOND expansion, sequel, etc.




#65
danielsun1

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Knal1991 wrote...

so no dlc items will transfer, including promo stuff..... so basically....all items that are worth something dissapear...anyone else think this sucks.... >_> I can see the dlc for awakening being a recycle of old dlc stuff... you can't have warden commanders plate in awakening! unless you purchase this DLC!

How hard can it be to make the items compatible...., also I really hope that esthetic mods, like more hairstyles, vibrant colors etc will work...


a small list of certain items you will have to say goodbye to:

-----------------------------------------------------------------------------------
Blood dragon plate 5 piece set
warden commander set (including everything you can get from the merchants)
Starfang
Final Reason
Bergens honor
Prized cheeseknife
Nugbane
King cailans plate set
Marics sword
Cailans shield
Duncans sword
Duncans dagger
corrupted magister staff

probably missing alot of stuff in this list...
-----------------------------------------------------------
the only thing worth to transfer are the some highlevel generic stuff/weapons, and juggernauts plate and some wade armor sets....

ah well we can only hope that awakening has those items for purchase....



CRAP!!! (as mild as i can put it)


blood dragon, starfang, marics blade, duncans weapons, warden armour and Bergens honour was my main blooming armour infact thats pretty mostly what i wore, so am i gonna be transfered in wearing a shield and cadash stompers (please dont say they are gone aswell)  that will also mean i wont have any decent weapon? seriously what the eff!?

Posted Image

sad panda

#66
SinYang

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If you like, forget "Awakenings" rename it too "Dragon Age: Origins: Holiday with Oghren"
hopefully we can have some fun in between  like a nasty accident involving a dwarf  Posted Image

#67
Stippling

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danielsun1 wrote...

cadash stompers (please dont say they are gone aswell)  that will also mean i wont have any decent weapon? seriously what the eff!?

Posted Image

sad panda


Cadash Stompers are from the Shale DLC... /goodbye :(

#68
TheLion36

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Deception_2112 wrote...
Dragon Ages was pretty much coded in C++ or something similar...If you've experienced that pains of that you'd understand how just writing a new scripting function isn't as easy as you'd imagine.

Its my language of choice actually... but that's beside the point. :)

I'm not really justifying them bringing back a new warden from a dead warden, imho if the warden is dead then that is the end of him and I wouldn't really mind whether or not they would bring him back... All I was stating is that it was possible, but as you stated correctly it takes time and effort (how much of course depends on the design and how things are stored).

About the ending choices I am kind of hoping they will at least do something with our final decision (considering a live warden), like I mentioned before it boils down to having only 2 possible core endings in which the warden lives and I would prefer of course if they where both carried over... With a game that values choices so much and intends to keep importing saves I would consider a canon ending a bit odd... It would have been far easier for them to just provide a more limited choice the end: ritual and living or no ritual and dying... So one wonders why they gave more survival choices when they aren't going to roll with that in future. (I'm pretty certain the main story line has already been written down so they would know where they are heading with the story).

#69
melkathi

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So my rogue will be robbed of her Helm of Honnleath?
There is one good non-massive helm and it gets cut out ...

Maric's Blade
Duncan's Weapons
Cailan's Armor
Starfang
Edge
Asturian's Might
Dead Thaig Shanker
Olaf's Cheese Knife
Nug Crusher
Corrupted Magister's Staff
Final Reason
Willhelm's Magus Staff
Blood Dragon Armor

and the rings...


Ah well. They better give some good loot early on. Because disappearing equipment looks very painfull.

#70
Wizbane

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Didn't see one of the most important questions asked.



Can we play with Awakening content (spells, talents, specializations..) in DA:O main campaign?



I can't see why not, but was FAQ material anyhow.






#71
TheLion36

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Wizbane wrote...
Can we play with Awakening content (spells, talents, specializations..) in DA:O main campaign?

I seem to remember someone stating this was not possible, however I'm not 100% sure anymore if that was an official statement or not...

#72
ankuu

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Ok so i've read through the FAQ and i am quite dissapointed...



I thought that our decisions will be respected a little bit more. So our romances will at least make a cameo, our DLC weapons will still be available (i played RTO at the end, what do i do with the blades? geesh), and the returning companion to be also based on who we had a better relationship with...



Modifié par ankuu, 13 février 2010 - 03:25 .


#73
Yobani_P

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friends you have much hope to see our old romances / partners return,

analyzing
the situation I think it is quite possible, let this expansion
decisions to be taken into account are very few, then we can assume
that bioware use decisions that suits them, monetarily /
historically, I think to be taken all Decision Making good on DA: O to direct upcoming expansion or sequel.

so we can reach the event that a delivery next assume that all your companions survived to the blight

As
an example we can take the ritual to morrigan as you know is not good
desicion so to speak,

but we all left with the doubt that will happen
to that child, only this premise provides for a direct sequel ,that all your companions met again to to defeat the new evil has been unleashed since" morrigan couldn't control her son

I think this desicion might be worth more to "BioWare" on repeat monetary and historical terms for the continuation of the saga

What do you think?

Sorry about my English, is a translation check by google translator

#74
melkathi

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TheLion36 wrote...

Wizbane wrote...
Can we play with Awakening content (spells, talents, specializations..) in DA:O main campaign?

I seem to remember someone stating this was not possible, however I'm not 100% sure anymore if that was an official statement or not...



Here is the quote


Ferret A Baudoin:
Importing a character is one way. So you can import from Origins into
Awakening at any point you like. But you cannot import an Awakening
character back in to Origins.


#75
TheLion36

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Yobani_P wrote...
an example we can take the ritual to morrigan as you know is not good
desicion so to speak,

Well since we don't know what the result and intent of the ritual are we can't know if its a good or a bad decision, however that falls outside the scope of this thread.

But yes I do expect the companions (at least the romancable ones) to make a return in either a future expansion or sequel. Whether or not the ritual will be the core of the story is to be seen, it might "just" be a large side plot or provide an option not available if you did not do the ritual...

For this to happen I think its a good decision to not put new romances in this expansion pack to prevent the stack of romance companions to become unmanagable. I do however understand that people are dissapointed by this as it is an integral part of the Origins game.

We should not forget that this is an expansion and not a sequel, if our decisions are going to be impacted heavily upon in this expansion it will become a problem for a sequel, since there will be people that played the expansion(s) and people who didn't, so by making the decisions visible but not affectable (hence the no romances etc) they ensure that the decisions made in Origins are not affected by any expansion pack and they carry over the same for people who played and who haven't played expansion pack(s).

Modifié par TheLion36, 13 février 2010 - 03:38 .