Finiffa wrote...
Here you go:darrenr22 wrote...
I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers are already implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.
2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening?
If a player wants to, they can import their "Dead Warden" into Awakening and play as them. For the story it's assumed that they didn't make the ultimate sacrifice, instead somehow survived. A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.
You misunderstand me. I read that entry in the FAQ but that is not to my point. The precise sequence of events which would seem to be ruled out given the statements we have seen so far is this one: playing as the Orlesian Grey Warden in Awakening following an ultimate sacrifice ending in Origins while having the decisions from that ending imported and the Warden being dead. That is, an ultimate sacrifice ending is not going to be properly reflected in Awakening because if you want to play that ending you have to pretend that the Warden somehow survived and then play him/her in the expansion.
I hope that makes the issue I am addressing clearer.





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