DAO Awakening FAQ
#201
Posté 13 février 2010 - 10:01
#202
Posté 13 février 2010 - 10:06
#203
Posté 13 février 2010 - 10:07
Abriael_CG wrote...
Sandtigress wrote...
As I said above, I'm not particularly pleased with it either, but let's face it. Awakening isn't even out yet, and there are already people complaining about having a dead character that they want to keep playing - it will be worse when it comes out if such an option isn't there. Its not like they're forcing us to use this option, we can still use the Orlesian Warden for those of us who want to RP "properly".
Is it a bit of a cop-out? Yeah, it is. But is it an understandable means of quelling the hordes of "But I don't WANNA live with the results of my actions from the first game!"? I suppose so. Maybe it would have been better to make them live with it - life, after all, has consequences that people seem to like to ignore too - but oh well.
It seems pretty silly to me to be honest. If one doesn't want his character to be dead, he just has to reload a game before he refused Morrigan's offer or before he decided to refuse Alistair/Loghain's offer to sacrifice, and just get a different ending. It doesn't take much time (two hours top if one takes Morrigan's offer, 10 minutes to redo the archdemon fight).
On the other end, I find it's much worse that someone that had his character die can't have such action recognized (and remembered) while playing a new character or the Orlesian grey warden. It seems, to me, just another way to cut corners.
We already have people complaining "I did x and now I can't do y" even with the normal game. Most of us find it logical that there ought to be a consequence for an action like killing your Warden, but apparently some people don't see it that way. If you have people up in arms about not being able to find elfroot because they killed the elves (that ought to be a really big DUH), then how much more over "I'm lazy and don't want to start a new character and I liked the guy that I had and wahhhh"?
I agree with you that there are better ways to treat a dead character, and I don't think that any of these ways have been denied as being available to us by Bioware yet. But I see this as a pacifier move for a portion of the community who won't be happy unless they can hand-wave their decisions away.
#204
Posté 13 février 2010 - 10:12
Vicious wrote...
I smell 'Awakenings-only DLC.' on the horizon.
And I'm not buying it. I don't think I'll buy any more Bioware DLC's, at least for this particular franchise.
vote with your wallet.
I'll be buying it, provided I actually get the chance
#205
Guest_Shavon_*
Posté 13 février 2010 - 10:12
Guest_Shavon_*
And no kiss from Alistair when he makes an appearance, that'll be out of character
#206
Posté 13 février 2010 - 10:14
Shavon wrote...
While I am excited to see Utha and the Architect, giving up Duncan's dagger and the spiffy runes? And the drakeskin armor? My other dagger, the Rosethorn? That's really annoying.
And no kiss from Alistair when he makes an appearance, that'll be out of character
The drakeskin armour isn't DLC, that's from Wade. The Rosethorn isn 't either so you'll have both for Awakenings
#207
Guest_Shavon_*
Posté 13 février 2010 - 10:14
Guest_Shavon_*
#208
Posté 13 février 2010 - 10:16
The drakeskin armor and the rosethorn are not DLC so don't worry.Shavon wrote...
While I am excited to see Utha and the Architect, giving up Duncan's dagger and the spiffy runes? And the drakeskin armor? My other dagger, the Rosethorn? That's really annoying.
And no kiss from Alistair when he makes an appearance, that'll be out of character
EDIT: Beaten!
PS: Maybe there will be a kiss, but that would be it and nothing more.
Modifié par blademaster7, 13 février 2010 - 10:17 .
#209
Posté 13 février 2010 - 10:25
LAME
#210
Posté 13 février 2010 - 10:25
#211
Guest_Capt. Obvious_*
Posté 13 février 2010 - 10:28
Guest_Capt. Obvious_*
#212
Posté 13 février 2010 - 10:28
blademast7 wrote...
- No new romance, not even the old one will continue
- DLC items will not be available
IF turns out to true i will think twice before buying awakening
#213
Posté 13 février 2010 - 10:37
It IS true, or at least official for now. Romance is out of the question since the expansion is out in one month(don't you love February when you have to wait for something?) and they'll have to rewrite everything.Torhagen wrote...
blademast7 wrote...
- No new romance, not even the old one will continue
- DLC items will not be available
IF turns out to true i will think twice before buying awakening
The DLC items however... they may be able to squeeze them in. With all the complains and pressure Bioware is receiving they might do it, but I won't get my hopes up.
Modifié par blademaster7, 13 février 2010 - 10:37 .
#214
Posté 13 février 2010 - 10:43
blademaster7 wrote...
It IS true, or at least official for now. Romance is out of the question since the expansion is out in one month(don't you love February when you have to wait for something?) and they'll have to rewrite everything.Torhagen wrote...
blademast7 wrote...
- No new romance, not even the old one will continue
- DLC items will not be available
IF turns out to true i will think twice before buying awakening
The DLC items however... they may be able to squeeze them in. With all the complains and pressure Bioware is receiving they might do it, but I won't get my hopes up.
So close to completion, don't hold your breath for the DLC. But no romance for sure, although Gaider said they are working this in story wise, meaning you don't just break up with your romance option out of no where.
#215
Posté 13 février 2010 - 11:03
I understand, but still...
#216
Posté 13 février 2010 - 11:03
Sandtigress wrote...
We already have people complaining "I did x and now I can't do y" even with the normal game. Most of us find it logical that there ought to be a consequence for an action like killing your Warden, but apparently some people don't see it that way. If you have people up in arms about not being able to find elfroot because they killed the elves (that ought to be a really big DUH), then how much more over "I'm lazy and don't want to start a new character and I liked the guy that I had and wahhhh"?
I agree with you that there are better ways to treat a dead character, and I don't think that any of these ways have been denied as being available to us by Bioware yet. But I see this as a pacifier move for a portion of the community who won't be happy unless they can hand-wave their decisions away.
Ugh... that stuff makes good RPG's become banal and uncompelling. One of the main reasons I even bother playing them is to have choices and consequences. If you're in the Mage Tower and you side with the Templars, you SHOULDN'T be able to help Connor. The mages are all now under interrogation or dead - you've made your bed, now lie in it. Likewise, you come in and save the Tower as a blood mage, you have to kill everyone.
And that's the way it should be. I hope there are a ton of those types of decisions in Awakening.
#217
Posté 13 février 2010 - 11:05
#218
Guest_Shavon_*
Posté 13 février 2010 - 11:06
Guest_Shavon_*
I wonder if that means seeing a drunken Alis:unsure:tair.KnightofPhoenix wrote...
Loghain's making a cameo. Good.
#219
Posté 13 février 2010 - 11:12
#220
Posté 13 février 2010 - 11:14
I guess i'll just do what Deviija mentioned and save my money.
#221
Guest_Capt. Obvious_*
Posté 13 février 2010 - 11:15
Guest_Capt. Obvious_*
Shavon wrote...
I wonder if that means seeing a drunken Alis:unsure:tair.KnightofPhoenix wrote...
Loghain's making a cameo. Good.
YES!!! All the better! Alistair, the penniless, lonely, drunk vagabond. Oh, maybe he turn highwayman. Oh, oh, maybe even create his own cold, violent criminal organization of all sorts! Also, he grew a beard and never bathed in months. Plus, he has lice with flies hovering all around him. Oh yeah, that would be so cool.
#222
Guest_Shavon_*
Posté 13 février 2010 - 11:23
Guest_Shavon_*
#223
Posté 13 février 2010 - 11:24
Colenda wrote...
Stippling wrote...
darrenr22 wrote...
I think Bioware have seriously missed a trick here with the romance stuff. I have been interested to see how central the romances have been to many people's enjoyment of Dragon Age and I think Bioware have underestimated this phenomenon.
Quoted for emphasis. The game won't quite be the same.
I know many people love the romances, but I at least am eager to see what the Bioware writers do when they aren't chained into writing romance after romance. The game won't be the same, but if I want the same game, I can play DAO - if I want a game romance, I can play BG2, P:T, NWN, NWN2, KotR, KotR2, ME, ME2...you get the picture.
Something different after all these years and all these games will be welcome. The change may allow for non-romantic story arcs to come to the foreground, and for the devs to take a more innovative approach to the writing and design. Since KotR2 added an influence system, there haven't been any large advances in CRPG companion interaction - unless you count DAO's gift system, which given the comments I've seen on these forums, could probably afford to be further refined.Finiffa wrote...
OK i understand the issue now.You want to start with the Olesian Warden and still have the descisions from a saved gamed influence the new game......hmm.....should be doable....darrenr22 wrote...
Finiffa wrote...
Here you go:darrenr22 wrote...
I still fail to understand what is so hard about implementing an option to import an ultimate sacrifice save and have the decisions reflected without having to pretend that the character never died. I mean, the developers arealready implementing decision-reflection for living Warden endings so what is so difficult about just slightly adapting that? I am mystified by this.
2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening?
If a player wants to, they can import their "Dead Warden" into Awakening and play as them. For the story it's assumed that they didn't make the ultimate sacrifice, instead somehow survived. A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.
You misunderstand me. I read that entry in the FAQ but that is not to my point. The precise sequence of events which would seem to be ruled out given the statements we have seen so far is this one: playing as the Orlesian Grey Warden in Awakening following an ultimate sacrifice ending in Origins while having the decisions from that ending imported and the Warden being dead. That is, an ultimate sacrifice ending is not going to be properlyreflected in Awakening because if you want to play that ending you have to pretend that the Warden somehow survived and then play him/her in the expansion.
I hope that makes the issue I am addressing clearer.
- import save game with dead warden
- give choice; continue with this dead warden (no) or start new Orlesian warden (yes)
- *process choices of dead warden*
- start new warden
I think what darrenr22 is try to point out, is that Bioware aren't allowing you to do that. You cannot play an Orlesian with imported choices.
eta: thank you for the explanation, Deception 2112
Why should it matter? I mean the only thing that is different is who dies at the end I don't see what the problem would be with importing the choices while starting an Orlesian warden :/
#224
Posté 13 février 2010 - 11:26
Abriael_CG wrote...
Sandtigress wrote...
As I said above, I'm not particularly pleased with it either, but let's face it. Awakening isn't even out yet, and there are already people complaining about having a dead character that they want to keep playing - it will be worse when it comes out if such an option isn't there. Its not like they're forcing us to use this option, we can still use the Orlesian Warden for those of us who want to RP "properly".
Is it a bit of a cop-out? Yeah, it is. But is it an understandable means of quelling the hordes of "But I don't WANNA live with the results of my actions from the first game!"? I suppose so. Maybe it would have been better to make them live with it - life, after all, has consequences that people seem to like to ignore too - but oh well.
It seems pretty silly to me to be honest. If one doesn't want his character to be dead, he just has to reload a game before he refused Morrigan's offer or before he decided to refuse Alistair/Loghain's offer to sacrifice, and just get a different ending. It doesn't take much time (two hours top if one takes Morrigan's offer, 10 minutes to redo the archdemon fight).
On the other end, I find it's much worse that someone that had his character die can't have such action recognized (and remembered) while playing a new character or the Orlesian grey warden. It seems, to me, just another way to cut corners.
I agree, it really doesn't make a whole lot of sense. Why put the option of starting a new warden if this wasn't one of the variables they considered?
I mean hell, what is the point of starting a new warden if I didn't have an impact on previous events. Its really a minor GAMEPLAY detail at the end (major story, but it seems like giving us the option to start a new warden addresses that) to since the end of the game is the end of the game, the Orelesian warden is a replacement for the Ferelden one and that should really just be a simple thing since they are keeping the other characters dependant on what you do to them. I really don't get it.
Modifié par Onyx Jaguar, 13 février 2010 - 11:31 .
#225
Posté 13 février 2010 - 11:28
Capt. Obvious wrote...
Shavon wrote...
I wonder if that means seeing a drunken Alis:unsure:tair.KnightofPhoenix wrote...
Loghain's making a cameo. Good.
YES!!! All the better! Alistair, the penniless, lonely, drunk vagabond. Oh, maybe he turn highwayman. Oh, oh, maybe even create his own cold, violent criminal organization of all sorts! Also, he grew a beard and never bathed in months. Plus, he has lice with flies hovering all around him. Oh yeah, that would be so cool.
And it would be cooler if we can kill him in person this time.





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