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#26
themaxzero

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synergys2k wrote...

Erroneous.

On Insanity difficulty with all biotic upgrades, you cannot one hit barriers with Warp or Reave on any enemy.

Reave is much more effective against Harbinger since it can be spammed much more frequently. Considering I can one hit Harbinger once it's barrier is down, it's not that big of a deal, but Reave can be used nonstop.

Damage Stats vs Barrier and Armor [Launching Warp and Reave at same time, with reuse exactly when cooldown ends]:
@ 4 seconds - Reave 320 damage / Warp 420 damage
@ 5 seconds - Reave 480 dmg / Warp 420 dmg
@ 6 seconds - Reave 600 dmg / Warp 840 dmg
@ 7 seconds - Reave 680 dmg / Warp 840 dmg
@ 8 seconds - Reave 860 dmg / Warp 840 dmg
@ 9 seconds - Reave 1020 dmg / Warp 840 dmg
@ 10 seconds - Reave 1180 dmg / Warp 840 dmg
@ 20 seconds - Reave ~ 2700 dmg / Warp 2000 dmg

And so on and so forth. Reave will cause much more damage over time than Warp.


You seem to have a real questionable grasp of game mechanics.

Reave does it's damage instantly on protections it only DoTs on unprotected (health only) targets.

Heavy Reave does 40 damage a second for 5.5 seconds. Thats 220 damage.

The very best Reave is a Sentinel with Raider, Power armour and Blood Dragon Armour. Reave also benefits from Biotic Duration extentension upgrading it's damage 20% taking it to 40 damage over 6.6 seconds (264) which is instant on protection.

With level 5 upgrades its:

50%+15%+15%+15% = +95%

264 +95% = 514 damage (1028 on Barrier/Armour). 475 for non Sentinals.

That is more then enough to strip defenses. What makes Reave so dirty is that it sneaks in an extra 20% from Biotic Duration extension.

#27
synergys2k

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KrunkMasterB wrote...

What about using Garrus and Mordin because of usefulness against armor?


I use Mordin on Grunt's recruitment mission due to the high volume of Krogan in one section, but I have Heavy Incinerate also along with Tungsten (Armor-Piercing) Ammo which does +70% damage against Armor and Health.

You need to do Garrus' loyalty mission before he is useful against armor. 

#28
synergys2k

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themaxzero wrote...

synergys2k wrote...

Erroneous.

On Insanity difficulty with all biotic upgrades, you cannot one hit barriers with Warp or Reave on any enemy.

Reave is much more effective against Harbinger since it can be spammed much more frequently. Considering I can one hit Harbinger once it's barrier is down, it's not that big of a deal, but Reave can be used nonstop.

Damage Stats vs Barrier and Armor [Launching Warp and Reave at same time, with reuse exactly when cooldown ends]:
@ 4 seconds - Reave 320 damage / Warp 420 damage
@ 5 seconds - Reave 480 dmg / Warp 420 dmg
@ 6 seconds - Reave 600 dmg / Warp 840 dmg
@ 7 seconds - Reave 680 dmg / Warp 840 dmg
@ 8 seconds - Reave 860 dmg / Warp 840 dmg
@ 9 seconds - Reave 1020 dmg / Warp 840 dmg
@ 10 seconds - Reave 1180 dmg / Warp 840 dmg
@ 20 seconds - Reave ~ 2700 dmg / Warp 2000 dmg

And so on and so forth. Reave will cause much more damage over time than Warp.


You seem to have a real questionable grasp of game mechanics.

Reave does it's damage instantly on protections it only DoTs on unprotected (health only) targets.

Heavy Reave does 40 damage a second for 5.5 seconds. Thats 220 damage.

The very best Reave is a Sentinel with Raider, Power armour and Blood Dragon Armour. Reave also benefits from Biotic Duration extentension upgrading it's damage 20% taking it to 40 damage over 6.6 seconds (264) which is instant on protection.

With level 5 upgrades its:

50%+15%+15%+15% = +95%

264 +95% = 514 damage (1028 on Barrier/Armour). 475 for non Sentinals.

That is more then enough to strip defenses. What makes Reave so dirty is that it sneaks in an extra 20% from Biotic Duration extension.


Yes, I realize this. I've already apologized for totally screwing that up.

Edit: Thank you for putting that up by the way. 

Modifié par synergys2k, 13 février 2010 - 04:54 .


#29
_Dannok1234

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synergys2k wrote...

Dannok1234 wrote...


Edit: I'd also be interested to know how you managed to get that damage over time thing you did there.
How is it possible to get a 1 sec cool down on Reave? Reave is not a DOT when applied to Armor/barrier it delivers all it's damage(double) at once. I haven't checked with Adept, but I assume they can do it faster then a Vanguard champion, in which case the lowest cool down on reave would be 3.9 seconds, not what you are suggesting.


Well that is my fault then. I didn't realize that. I assumed it was still a DOT attack. I use them as fire and forgets because I'm always targeting another hostile as soon as hit D-Pad left and/or right. 

Sorry bout that. :innocent:


Also I see the confusion I suppose. You only use Warp/Reave from your squad mates then Reave has a faster cool down the Warp. But if you take it as your own skill then Reave and Warp has the same cool down.
However Reave does do 40 points more of damage each hit, so it is slightly better. Just not that huge a difference, but on the other hand you can use Warp to cause massive biotic explotions.

Ps All DOTS are applied instantly when hitting a target that has armor/shield/barrier, it's been posted by Dev's but it's probably buried in some thread somewhere, so no reason you should know unless you'd watch for it ingame.

Edit: someone beat me to it I see. Oh well 

Modifié par Dannok1234, 13 février 2010 - 04:55 .


#30
synergys2k

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^^^Exactly. I just went by what it said in-game. I'm a shooter by nature. I leave that technical stuff to the techies. :D

Edit: I should also mention that I'm viewing this from an Infiltrator's point of view and only an Infiltrator's point of view.

Modifié par synergys2k, 13 février 2010 - 05:00 .


#31
tonnactus

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synergys2k wrote...


Jack's Squad Warp Ammo is invaluable if you play as an Adept on Hardcore and/or Insanity. Jacob is pretty useless. 

I disagree.Pull/Warp explosion clears rooms of vorcha very fast.And their health bars regenerates very fast,where his inferno ammo helps a lot.

#32
synergys2k

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tonnactus wrote...

synergys2k wrote...


Jack's Squad Warp Ammo is invaluable if you play as an Adept on Hardcore and/or Insanity. Jacob is pretty useless. 

I disagree.Pull/Warp explosion clears rooms of vorcha very fast.And their health bars regenerates very fast,where his inferno ammo helps a lot.


Once again referring to Collectors. I'm going to make sure I mention that beforehand from now on. 

And FWIW, Jacob is useless from the moment Grunt becomes a squadmate.

Vorcha are simple. One shot, one kill every time with Widow. Talking ng+ here. I'm pretty sure the Mantis + Armor-Piercing Ammo can also handle the job pretty easily.

Modifié par synergys2k, 13 février 2010 - 05:04 .


#33
Atmosfear3

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Frankly, I think Incineration Blast is most useful on classes (and Mordin) that can use it, especially on higher difficulties. Actually, scratch that, I think all the aoe abilities that strip defenses including warp, overload, and reave (except energy drain since it provides a greater boost for Tali and Shepard).

In the long run, being able to affect multiple targets is much better than affecting one target with a heavy [ability]. I made this mistake too late in my first insanity run and now its too late for me to spec my squad (xbox) :(

#34
synergys2k

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^^^I won't argue with you there as it depends on which class you are. I opt for Heavy hits over AoE due to the fact that I can kill most enemies with one shot. I'd like my squadmates to kill one enemy for each enemy that I kill, therefore I use Heavy abilities.

I will from time to time respec to AoE's depending on the mission, but I usually go Heavy.

Modifié par synergys2k, 13 février 2010 - 05:08 .


#35
tonnactus

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synergys2k wrote...

Once again referring to Collectors. I'm going to make sure I mention that beforehand from now on. 

Its the same for the most collectors drohnes except harbingers barrier or that of the biotic krogans/asari commandos.But that are bosses.

Modifié par tonnactus, 13 février 2010 - 05:08 .


#36
_Dannok1234

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Actually I find Miranda+Jacob to be a very effective team. Strip shield/barrier use Jacob's pull and then miranda's Warp to get a nice big explosion. Also handy for the incendiary ammo squad bonus, giving her a dps boost against armor and things that regain health. Especially before you get others like Thane and Samara.

#37
synergys2k

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Dannok1234 wrote...

Actually I find Miranda+Jacob to be a very effective team. Strip shield/barrier use Jacob's pull and then miranda's Warp to get a nice big explosion. Also handy for the incendiary ammo squad bonus, giving her a dps boost against armor and things that regain health. Especially before you get others like Thane and Samara.


I'll concede that. It just requires much more micromanagement than simply throwing Grunt into the fray as a Pureblood (super regen) Krogan and letting him do what he wants. And it's more fun to watch. :D

#38
synergys2k

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tonnactus wrote...

synergys2k wrote...

Once again referring to Collectors. I'm going to make sure I mention that beforehand from now on. 

Its the same for the most collectors drohnes except harbingers barrier or that of the biotic krogans/asari commandos.But that are bosses.


I'm not sure what you are trying to say.

#39
kingis123

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I prefer Jacob and Grunt or miranda

#40
SmilingMirror

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Legion / Jack

or

Samara / Garrus



for my Sentinel