synergys2k wrote...
Erroneous.
On Insanity difficulty with all biotic upgrades, you cannot one hit barriers with Warp or Reave on any enemy.
Reave is much more effective against Harbinger since it can be spammed much more frequently. Considering I can one hit Harbinger once it's barrier is down, it's not that big of a deal, but Reave can be used nonstop.
Damage Stats vs Barrier and Armor [Launching Warp and Reave at same time, with reuse exactly when cooldown ends]:
@ 4 seconds - Reave 320 damage / Warp 420 damage
@ 5 seconds - Reave 480 dmg / Warp 420 dmg
@ 6 seconds - Reave 600 dmg / Warp 840 dmg
@ 7 seconds - Reave 680 dmg / Warp 840 dmg
@ 8 seconds - Reave 860 dmg / Warp 840 dmg
@ 9 seconds - Reave 1020 dmg / Warp 840 dmg
@ 10 seconds - Reave 1180 dmg / Warp 840 dmg
@ 20 seconds - Reave ~ 2700 dmg / Warp 2000 dmg
And so on and so forth. Reave will cause much more damage over time than Warp.
You seem to have a real questionable grasp of game mechanics.
Reave does it's damage instantly on protections it only DoTs on unprotected (health only) targets.
Heavy Reave does 40 damage a second for 5.5 seconds. Thats 220 damage.
The very best Reave is a Sentinel with Raider, Power armour and Blood Dragon Armour. Reave also benefits from Biotic Duration extentension upgrading it's damage 20% taking it to 40 damage over 6.6 seconds (264) which is instant on protection.
With level 5 upgrades its:
50%+15%+15%+15% = +95%
264 +95% = 514 damage (1028 on Barrier/Armour). 475 for non Sentinals.
That is more then enough to strip defenses. What makes Reave so dirty is that it sneaks in an extra 20% from Biotic Duration extension.




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