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Petition to have DA:O characters 'talk'


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86 réponses à ce sujet

#1
Karlojey

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I've been going through the forums checking for a similar topic but I couldn't find one. If anyone knows of a forum already started with this topic, please provide the link and I'll close this one.

In any case, I was hoping that BioWare would make our characters 'talk' in the game a la Mass Effect. The surname of the characters are pre-assigned anyway so maybe the devs can make the NPCs call the PC with their last name? Again like in Mass Effect, everyone calls the PC 'Commander Shepard' or just 'Shepard'. It somehow brings life to the game if the player can see and hear his PC talking. It also adds immersion and flavor to the scene which I think what made Mass Effect so popular and successful.

Just my two cents. Not sure if BioWare will listen but hopefully they do ^_^

#2
Gorwath-F

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for me it's not a must have, but I enjoyed it in Mass Effect and it'd certainly be a nice sugar topping.

soooo...



I agree :-)

#3
_Ermehtar_

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For the love of god... NO!

It destroys any way to immerse yourself into that charater, cripples your dialouge tree (Giving you less dialouge options etc.). We may get characters that sounds nothing like the "persona" you had in mind. Leave voiced protagonists for linear games like JRPGS and actoin/andventure.

#4
Maria Caliban

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I assume you mean in Dragon Age 2.



In DA:O, they didn't have the PC speak because it would cut the game length in half.

#5
Chillwill

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It's been discussed alot and it's not likely to happen. The difference is mainly that in mass effect it works cause you are basically playing a character made by bioware, you get to play him as a paragon or a renegade but still its a character made by them.



It works really well for mass effect, but in dragon age you are supposed to make YOUR character, and for role players having to listen to a voice that doesn't fit how they imagine there character can be immersion breaking.



Of course you could introduce a toggle to turn on/off character voice to try and please all sorts of players but it also means changing up how you set up dialog cutcenes and "direct" it. So yeah its not likely to happen. But who knows.

#6
Karlojey

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Maria Caliban wrote...

I assume you mean in Dragon Age 2.

In DA:O, they didn't have the PC speak because it would cut the game length in half.


Oh crap, you're right. It's Dragon Age 2.

Thanks! :lol:

#7
Karlojey

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Chillwill wrote...

It's been discussed alot and it's not likely to happen. The difference is mainly that in mass effect it works cause you are basically playing a character made by bioware, you get to play him as a paragon or a renegade but still its a character made by them.

It works really well for mass effect, but in dragon age you are supposed to make YOUR character, and for role players having to listen to a voice that doesn't fit how they imagine there character can be immersion breaking.

Of course you could introduce a toggle to turn on/off character voice to try and please all sorts of players but it also means changing up how you set up dialog cutcenes and "direct" it. So yeah its not likely to happen. But who knows.


Hmm you have a point there. They'll probably have to hire a lot of voice actors for the different races. I was just thinking it would be nice to hear my character talk for once just for the heck of giving life to conversations he has. It's like even if he's having a romantic conversation, the facial expression doesn't change. So I can't really feel it's a romantic conversation. For me, that ruins the immersion part of the game.

#8
JBurke

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As much as I love Mass Effect (I mean the whole ME universe, not just the game) I have always hated how Shepard talks. I prefer my own mental input on what his/her voice is rather than the voice acting in place. Nothing against the voice acting, it's brilliant, but I'm one of those players from way back who has gotten so used to my own voice that one put in for me feels awkward.

#9
Dzikv

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After Mass effect 1 i cannot get into character when my avatar doesn't speak O.o



I had a problem with Dragon Age like this... A mute main character is so anticlimactic.

#10
Tsuga C

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For the umpteenth time, Georg Zoeller of BioWare stated that if DA:O had a voiced PC, then the game would've been around half its present length.  It's simply not worth the trade-off.

Additionally, one male and one female voice just don't cut it.  I'd rather use my imagination than deal with a voice that does NOT suit my character.  This is, after all, a roleplaying game, not a movie where everything is predetermined.  Posted Image

Modifié par Tsuga C, 13 février 2010 - 05:55 .


#11
eoxe

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I also prefer to use my imagination, then a least my dwarf has a scottish accent like all dwarves should. ^_^

#12
Pinkleaf

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NO!, never, absolutely not, negative to that major Tom.


#13
Thourton

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Tsuga C wrote...

For the umpteenth time, Georg Zoeller of BioWare stated that if DA:O had a voiced PC, then then game would've been around half the length.  It's simply not worth the trade-off.

Additionally, one male and one female voice just don't cut it.  I'd rather use my imagination than deal with a voice that does NOT suit my character.  This is, after all, a roleplaying game, not a movie where everything is predetermined.  Posted Image


This (without the frustration).

It seems BioWare has created two universes with two different playstyles: ME is a more action, fast-paced universe with a story to be told; DA is a more tactical, roleplay universe with a story to mold.

(Extra points for rhyming :wizard: ).

#14
Halfno

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Hmm, lets play this out... 3 races, 2 genders, 6 voice combinations. That is a crap load of voice acting.

#15
xXDWARFAREXx

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No thanks, I don't need the game taking up yet another 8 gigs just so my character have a voice that in no way fits what he looks like or how I would imagine him speaking.



Far too much work, it would hold back production on the game, it wouldn't fit many of the players vision of the character I would think, and it would add a 'lot' of hard drive space requirements to the game since there's at least 4 dialogue options per section of the dialogue tree, with three different races with two genders each. It would also slow the game. I would read what it was he was going to say, then select it only to have him take 20 seconds saying what I already read and wasting my time.



Not a big fan of this, really. Not a big fan of the Mass Effect dialogue either, since in a good many cases you're left guessing at what's actually gonna be said. or the dialogue options, though different in the menu, are just the same lines as the other options, making your choice irrelevant.

#16
Korvayer

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Halfno wrote...

Hmm, lets play this out... 3 races, 2 genders, 6 voice combinations. That is a crap load of voice acting.

Maybe they can get Eddie Murphy to voice them all.

#17
evilhouseboat

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I'm against this. I prefer to have the character not speak.

#18
Ryngard

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They would have to make a male/female for each race at minimum, if not two genders and all six origins. So in Mass Effect you have two voice actors being paid a lot, in DA:O since you aren't Shepard, they need to have variety or you all would be ****ing "that's not how I want my elf to sound" or whatever.



I petition that petitions are forever more non-existant.

#19
Herr Uhl

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Having them say your last name once in a while would be nice, if we are going to be stuck with them.



Non-voiced PC though.

#20
iNZoW

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As much as i love it in ME2, i can't see my dwarf having the voice of my human or elf!

#21
Popinjay38

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It's odd, I was just thinking of this idea and then saw the thread.

If you think about it you don't have that many lines of dialgue even if they have several possible voice actors for each character.  I think that it would be a nice feature, and they could let you disable it for people who don't like it.  But, costwise, they might be able to include more important elements that would add more.

I would also like to a lot more of the codex information spoken.  I don't have anything against reading, but with my eye condition it is sometimes to read on the screen when there are not enlarging options available.  In addition it breaks the flow of the game if you are in the middle of hostile territory and stop to read the 20 pages of text you find along the way.

I think that allt his background is important, but people turn books to audio books all the time, often very cheaply for those with visual difficulties.  With a few "slide show" pictures along the way a good place to put this, along witih your journal, would be on the loading screens.  Give people the option to skip past it, but for those who want it they can be given important background verbally with a vew minimal visuals.
 

#22
Curlain

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Think arguments for and against this have been given in a number of threads already so in this one petition one I'll just say no, I'd hope they don't voice the PCs in future DA games

#23
ScorpSt

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Personally, I'd just like it if my character's facial expressions changed.

#24
Babaghanouj

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Please don't make our PC's talk, BioWare. It's a role playing game, not a movie. I don't want someone else's voice speaking for me.

#25
Elvhen Veluthil

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Babaghanouj wrote...

Please don't make our PC's talk, BioWare. It's a role playing game, not a movie. I don't want someone else's voice speaking for me.


Exactly that.