My feelings exactly. I didn't miss it when I played DAO but when I played ME1&2 I had a hard time going back to DAO and not hearing my character speak. I was actually caught off guard by the one-sided conversations and began to feel awkward about the silly, wide-eyed look on my DAO character during convos. But I can understand that there would need to be a lot of various voices to choose from, which you already do but they only play during battle.Dzikv wrote...
After Mass effect 1 i cannot get into character when my avatar doesn't speak O.o
I had a problem with Dragon Age like this... A mute main character is so anticlimactic.
Petition to have DA:O characters 'talk'
#51
Posté 15 février 2010 - 02:22
#52
Posté 15 février 2010 - 02:25
#53
Posté 15 février 2010 - 02:42
I would not oppose it based on the immersion-breaking argument. That is ridiculous. I consider that reason a mere fanboy defense.
I conclude that at least the PC can make short "emotional" responses during dialogue, based on the voice you've chosen in the character creator. A laugh, a grunt, a snarky chuckle, etc. And ofc the accompanying facial emotion and body language. Rather than just standing there with a sleepwalking expression while you clicked the dialogue choices.
I've played other RPGs where this is done: The PC does an appropriate "vocal quip + body language" emotion while the actual lines you chose appears in text onscreen. It's very immersive for very little development time/cost.
#54
Posté 20 février 2010 - 07:14
Mlai00 wrote...
I would oppose it based on the limited time/money/resources argument. That is sensible.
I would not oppose it based on the immersion-breaking argument. That is ridiculous. I consider that reason a mere fanboy defense.
I conclude that at least the PC can make short "emotional" responses during dialogue, based on the voice you've chosen in the character creator. A laugh, a grunt, a snarky chuckle, etc. And ofc the accompanying facial emotion and body language. Rather than just standing there with a sleepwalking expression while you clicked the dialogue choices.
I've played other RPGs where this is done: The PC does an appropriate "vocal quip + body language" emotion while the actual lines you chose appears in text onscreen. It's very immersive for very little development time/cost.
You sir won a cookie :happy:
You're right, if VA is not possible at least have the PC do an appropriate vocal quip + body language to bring some emotion to the choice made. That would be enough
#55
Posté 20 février 2010 - 07:40
_Ermehtar_ wrote...
For the love of god... NO!
It destroys any way to immerse yourself into that charater, cripples your dialouge tree (Giving you less dialouge options etc.). We may get characters that sounds nothing like the "persona" you had in mind. Leave voiced protagonists for linear games like JRPGS and actoin/andventure.
This ^
Western RPGs take there bearing from Pen and Papper RPGs where you are forced to speak in character. If you have a voice actor then the lines have really been decided for you. You're character is not your's. A character voiced would have a small amount of dialouge (look at DAO dialouge options compared to ME, considering some of ME options are literally the same response)
#56
Posté 20 février 2010 - 08:56
#57
Posté 20 février 2010 - 09:17
#58
Guest_imported_beer_*
Posté 20 février 2010 - 09:19
Guest_imported_beer_*
I think it is inevitible that Single Player CRPG will eventually be pc voiced simply because cinematics is so much more valued by the less hard core gamer- and the genre is moving that way.
That said, I will be personally very very VERY sad when that day comes.
#59
Posté 20 février 2010 - 09:27
wetsparks wrote...
I like some of the responses I find on these forums, jrpgs aren't rpgs because there isn't any choice in the game. It isn't an rpg if you character is voiced because it takes you out of the role. So Final Fantasy isn't an rpg, neither is Dragon Quest, Mass Effect, or The Witcher.
Have to shake my head at you there mate.
RPG: Role Play Game.
You are taking in the role or persona of the character(S) in that game. ME1 is a great example...if not one of the best examples of an RPG because you really play the role of Shep. The choices you make, the things you do impact the story line directly. Your role in the game really is you. Just because a game has a voice over does not mean that it is then not an RPG, nore does it apply if you have guns and it is a 1st or 3rd person shooter. If that is the case, then the Wizadry games, Fallout 3 and Oblivion are not RPGs as aresult.
Having said that, in some ways you are right about JRPGs, but they are in many ways a genre of RPG. The Witcher is a RPG as well. Probaly ONE (not THE) of best RPGs out here. Great story, great dialog, and a very interesting setting. Just so you know, I have played to death JRPGs and western RPGs. Including BG1+2, Torment, Beyone Devinity, IWD, the old SSI Gold Box games and so on and so on etc etc etc.
Also, I am in fact glad that this game does not have a voice over for the main. It just feels right. In Mass Effect it would not have worked. Maybe because I love the voice over for the main character, both male and female.
FYI: This post has been "said" in a friendly conversational tone of voice and with a smile on the face. There is no mean undertones intended. Not intended as a flame.
#60
Posté 20 février 2010 - 09:32
NO!
/thread
#61
Posté 20 février 2010 - 09:41
imported_beer wrote...
I will say this.
I think it is inevitible that Single Player CRPG will eventually be pc voiced simply because cinematics is so much more valued by the less hard core gamer- and the genre is moving that way.
That said, I will be personally very very VERY sad when that day comes.
I agree totally.....
#62
Posté 20 février 2010 - 09:46
That is what other people have said in these forums, not what I think. I love FF, of the Dragon Quest games that I have played I love them. I also love Mass Effect and The Witcher, I just think the way some people on these forums insist that an rpg is classified as this this and this and these games don't apply is hilarious.Nogaurd wrote...
Have to shake my head at you there mate.
RPG: Role Play Game.
You are taking in the role or persona of the character(S) in that game. ME1 is a great example...if not one of the best examples of an RPG because you really play the role of Shep. The choices you make, the things you do impact the story line directly. Your role in the game really is you. Just because a game has a voice over does not mean that it is then not an RPG, nore does it apply if you have guns and it is a 1st or 3rd person shooter. If that is the case, then the Wizadry games, Fallout 3 and Oblivion are not RPGs as aresult.
Having said that, in some ways you are right about JRPGs, but they are in many ways a genre of RPG. The Witcher is a RPG as well. Probaly ONE (not THE) of best RPGs out here. Great story, great dialog, and a very interesting setting. Just so you know, I have played to death JRPGs and western RPGs. Including BG1+2, Torment, Beyone Devinity, IWD, the old SSI Gold Box games and so on and so on etc etc etc.
Also, I am in fact glad that this game does not have a voice over for the main. It just feels right. In Mass Effect it would not have worked. Maybe because I love the voice over for the main character, both male and female.
FYI: This post has been "said" in a friendly conversational tone of voice and with a smile on the face. There is no mean undertones intended. Not intended as a flame.
#63
Posté 20 février 2010 - 10:05
wetsparks wrote...
That is what other people have said in these forums, not what I think. I love FF, of the Dragon Quest games that I have played I love them. I also love Mass Effect and The Witcher, I just think the way some people on these forums insist that an rpg is classified as this this and this and these games don't apply is hilarious.
Sweet! I was not too sure what side of the fence you were on. Sorry mate
Yes this man is dead right.
Do you hear me! So my post is directed that the other folks.
#64
Posté 20 février 2010 - 10:13
In DA, you have much more freedom to mold your character around your own personality or roleplaying needs. That is broken if some guys voice is in place of mine. It feels much less like my character and more like Bioware's character we are in control of.
Plus, what are they gonna do, remake the whole game? Be realistic. If you want to make a petition, make a petition about the next full Dragon Age game. However, respectfully, I will not sign it.
#65
Posté 20 février 2010 - 10:17
Unlimited funds are not available. BioWare had to work within the constraints of the budget. So choices are made. Do you blow the budget on voice acting and deliver a mediorce shorter game or deliver a great game with some voice acting?
It is easier to voice the PC in Mass Effect or the Witcher because you are playing the character the developers have created. The developers decide the voice or variations in voice of the character. The same voice actor can be use through the entire game for the PC.
BioWare could have created the PC for DA:O. But then evryone would be upset because I can not create my own character like I did in previous BioWare games.
It comes down to tradeoffs, If BioWare implemented full PC voice acting and the same great game length how much would you be willing to pay for the game? $80, $90 or $100.
Then some of us would be critizing the cost of the game.
Or BioWare could keep the current price and shorten the length of the game so PC voice acting could be incorporated
Someone suggested that the text for the codex could be spoken. While this is entirely possible it would probably require a separate DVD and another 8 to 20 GB of disk space on top of the game requirements. Of course costs would also rise. Yes you can get one voice actor to do the codex, but you are going to have to pay quite a bit and it takes a great deal of time.
So it boils down to limited resources and what you do with them.
Modifié par Realmzmaster, 20 février 2010 - 10:18 .
#66
Posté 20 février 2010 - 10:32
weineyBopper wrote...
I can't see how adding a pc voice would cut the game in half. They already have voice for all the other dialogue (so why didn't they just cut that out and make the game twice as long) Out of curiosity does anybody know how much space the voiceover files take up? But they definitely have to add some facial expressions, it's brutal paying DA after ME2. I think as long as they got some solid voice actors, 1 male 1 female voice would be fine, it worked for ME though you can only be human not other races. Then again in DA the Dalish and dwarfs pretty much sound human, or at least I don't remember any major accents (like the dwarfs arent all scottish thank god)
Well, you may not see it. But the developer would have a far better idea of the cost benefit ratio than you, no? And voicing NPCs *is* traditional in Western RPGs. Voicing the protagonist is not.
And no, 1 male and 1 female would not be ok. They're different voices now. The math's been shown on the thread. 3 races, 2 genders, 6 voice sets. DO THE MATH.
ME is an entirely different game. And meant to cater to a much more action-oriented play style. It works for that game. DA is not the same style game. It's no more plausible voicing the protagonist in DA than it would have been to do so in Baldur's Gate.
#67
Posté 20 février 2010 - 11:31
#68
Posté 21 février 2010 - 12:06
If it did happen I would expect my city elf to sound different from my dalish elf and my elves to sound different than my dwarf or human, tack onto that male and female versions and well that's too much $$$.
I would really hate getting stuck with a voice that doesn't fit or is overly familiar (Hale for example).
#69
Posté 21 février 2010 - 12:18
#70
Posté 21 février 2010 - 12:28
Kekse2k wrote...
Heh, this would be awesome. One of the really neat things I liked about Saint's Row 2 was the player customization...and being able to choose a variety of accents/voices for my character, then have it actually used in cutscenes was phenomenal. And to have a voice, an actual voice and not just my mind, saying some of the hilarious lines is just...well, hilarious. Either way, I wouldn't mind...
Note again, this is an action game. Taking elements of FPS play. It's not an RPG. ME intentionally caters to this audience and is a hybrid action/RPG. Not a traditional RPG.
Pointing to action games as examples only indicates the depth of misunderstanding on this score. The cost/benefit ratio of voicing a PC for an RPG 24 times over would be ludicrous. And it's not part of traditional RPG play.
#71
Posté 21 février 2010 - 12:29
^this^
#72
Posté 21 février 2010 - 01:13
RangerSG wrote...
Kekse2k wrote...
Heh, this would be awesome. One of the really neat things I liked about Saint's Row 2 was the player customization...and being able to choose a variety of accents/voices for my character, then have it actually used in cutscenes was phenomenal. And to have a voice, an actual voice and not just my mind, saying some of the hilarious lines is just...well, hilarious. Either way, I wouldn't mind...
Note again, this is an action game. Taking elements of FPS play. It's not an RPG. ME intentionally caters to this audience and is a hybrid action/RPG. Not a traditional RPG.
Pointing to action games as examples only indicates the depth of misunderstanding on this score. The cost/benefit ratio of voicing a PC for an RPG 24 times over would be ludicrous. And it's not part of traditional RPG play.
Agreed. Implant all those thing and you'll get yet another crappy Bethesda title.
#73
Posté 21 février 2010 - 02:46
#74
Posté 21 février 2010 - 03:09
flixerflax wrote...
.If it were somehow feasible to record so much extra voicing though, I'd be happy with it. I loved how Geralt of Rivia in The Witcher was fully voiced.
When playing a "fixed" character, it is possible to do voicovers for them; it's when you have multiple options for the character race that it gets much less cost effective to have full voiceovers for the characters.
#75
Posté 21 février 2010 - 03:14
Karlojey wrote...
I've been going through the forums checking for a similar topic but I couldn't find one. If anyone knows of a forum already started with this topic, please provide the link and I'll close this one.
In any case, I was hoping that BioWare would make our characters 'talk' in the game a la Mass Effect. The surname of the characters are pre-assigned anyway so maybe the devs can make the NPCs call the PC with their last name? Again like in Mass Effect, everyone calls the PC 'Commander Shepard' or just 'Shepard'. It somehow brings life to the game if the player can see and hear his PC talking. It also adds immersion and flavor to the scene which I think what made Mass Effect so popular and successful.
Just my two cents. Not sure if BioWare will listen but hopefully they do
Gray Wardens give up their names and titles when they join, so you couldn't be addressed by your last name





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