Aller au contenu

Photo

Mordin: What the hell, bioware?


  • Veuillez vous connecter pour répondre
91 réponses à ce sujet

#51
Twosday

Twosday
  • Members
  • 26 messages
Beyond just ME2, Mordin is my favorite character from any game across the board.



The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.



That may sound a bit hyperbolic, but I'm being sincere and want to thank Bioware for such an enjoyable part of the whole ME experience.

#52
marshalleck

marshalleck
  • Members
  • 15 645 messages

Twosday wrote...

That may sound a bit hyperbolic,


Not at all. Mordin's presentation is top-notch.

#53
77boy84

77boy84
  • Members
  • 868 messages

Twosday wrote...

Beyond just ME2, Mordin is my favorite character from any game across the board.

The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.

That may sound a bit hyperbolic, but I'm being sincere and want to thank Bioware for such an enjoyable part of the whole ME experience.


Haha, yeah, the way he moves in the scenes and stuff like that all feels great.

A lot of times in ME2, it felt like characters where moving just for the sake of moving, but Mordin's scenes all felt natural.

#54
Guest_Jeirt_*

Guest_Jeirt_*
  • Guests
Definitely! The witty, quirky and almost insane characters usually end up being my favorites anyway. I hate to constantly compare characters in BioWare games, but for some odd reason he reminded me a bit of HK-47, who was also a fan favorite.



Also, Mordin was very well-written and acted. He was unintentionally funny, but also had his more serious moments which made me think.

#55
shaneho78

shaneho78
  • Members
  • 475 messages
When he punched his student and proceed to wave his gun at him, saying "Unacceptable experiments. Unacceptable goals..", I thought it was the coolest line I've heard in a video game.

#56
TripleDaddy

TripleDaddy
  • Members
  • 18 messages
The thing I like best about him is that he is a True Believer - he's not in it because Cerberus paid him, or because you gave him access to info, or because TIM told him to, or because he just likes killing things. He's in it because the Collectors are evil and must be stopped.



"Honored to be here, Shepard."



Died on my first playthrough, so I reloaded that sucker. Probably wouldn't have if Zaeed, or Thane or even Jacob had died. But Mordin? No question I make sure he lives.

#57
Mordin Solus

Mordin Solus
  • Members
  • 27 messages
Yes. I agree with this. (inhale) This thread has choked me up.

Modifié par Mordin Solus, 13 février 2010 - 04:55 .


#58
77boy84

77boy84
  • Members
  • 868 messages

Mordin Solus wrote...

Oh thanks everyone, this thread has choked me up. (inhale)


:unsure:

#59
Guest_Jeirt_*

Guest_Jeirt_*
  • Guests

Twosday wrote...

The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.


Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.

When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he would've bumped into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious :P

Modifié par Jeirt, 13 février 2010 - 05:00 .


#60
Mordin Solus

Mordin Solus
  • Members
  • 27 messages

Jeirt wrote...

Twosday wrote...

The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.


Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.

When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he was about to bump into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious :P


To be honest, why would anyone want to interupt him?

#61
shaneho78

shaneho78
  • Members
  • 475 messages

Mordin Solus wrote...

Yes. I agree with this. (inhale) This thread has choked me up.


Unlikely. Sentences too long.

#62
77boy84

77boy84
  • Members
  • 868 messages

Mordin Solus wrote...

Jeirt wrote...

Twosday wrote...

The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.


Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.

When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he was about to bump into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious :P


To be honest, why would anyone want to interupt him?


The second playthrough I made a point NOT to interupt him just to see what he would say.

#63
Weskerr

Weskerr
  • Members
  • 1 538 messages
Agreed. Please though, let's not start a cult.

#64
77boy84

77boy84
  • Members
  • 868 messages

Weskerr wrote...

Agreed. Please though, let's not start a cult.


I don't think Mordin draws in the same kind of people that obsess over that other character, so you need not worry.

#65
Guest_Jeirt_*

Guest_Jeirt_*
  • Guests

Mordin Solus wrote...

To be honest, why would anyone want to interupt him?


No idea. Interrupting him seems so rude, doesn't it? I could listen to his songs, random scientific talks and speeches about the progression and evolution of culture for hours.

...Or minutes. Uh. Many minutes.

#66
nitefyre410

nitefyre410
  • Members
  • 8 944 messages
Concur, More Mordin always enjoyable

#67
SuperZombieChow

SuperZombieChow
  • Members
  • 207 messages
Mordin easily stole the show (in a good way) during Mass Effect 2. There wasn't a single conversation that I felt like skipping or just not having with him during subsequent playthroughs. He is simultaneously a deep, thoughful character and a humourous comedic break from the downtrodden pace of the game. That's not an easy combination to pull off.



Mordin has layers and depth. He was a character that you discovered and empathized with as the story went on. In the age of carboadr cutout video game characters, Mordin is a triumph. Somebody give his writers a raise.

#68
Guest_Jeirt_*

Guest_Jeirt_*
  • Guests

77boy84 wrote...

I don't think Mordin draws in the same kind of people that obsess over that other character, so you need not worry.


You mean Tali? Mhh, yes, you're probably right with that. It's funny, since they both share the same writer.

Too bad that he'll probably have never such a huge fan following though! Salarians need more love. Let's start a creepy cult, I'll even participate! I'm good at being creepy.

Modifié par Jeirt, 13 février 2010 - 05:11 .


#69
Weskerr

Weskerr
  • Members
  • 1 538 messages

Jeirt wrote...

Mordin Solus wrote...

To be honest, why would anyone want to interupt him?


No idea. Interrupting him seems so rude, doesn't it? I could listen to his songs, random scientific talks and speeches about the progression and evolution of culture for hours.

...Or minutes. Uh. Many minutes.


It's halarious how in his recruitment mission, if you don't use either the paragon or renegade interrupt, Shepard asks "Don't you ever take breaths?" and then Mordin starts to talk really slowly and says, "no I can't do it."

#70
Twosday

Twosday
  • Members
  • 26 messages

Jeirt wrote...

Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.

When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he was about to bump into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious :P

I wouldn't say the camera zooms to his eyes were random really, but yes, those are exactly the sort of moments that help him come together so well as a character.

For instance, talking about his assistant leaving the clinic and ending with the line "<sharp inhale>... hasn't come back!" while zooming in on his eyes. His eyes and the delivery of the line really sell the genuine concern he has for his assistant that lies beneath his love of the pure challenge of the situation he's working with and also put an exclamation point on the thoughts moving a million miles a minute part of his characterization.

#71
Dr0x

Dr0x
  • Members
  • 24 messages
Mordin is by far my favorite NPC in ME 2. He is just too entertaining.

#72
Guest_Jeirt_*

Guest_Jeirt_*
  • Guests

Weskerr wrote...

It's halarious how in his recruitment mission, if you don't use either the paragon or renegade interrupt, Shepard asks "Don't you ever take breaths?" and then Mordin starts to talk really slowly and says, "no I can't do it."


Yeah, that came rather unexpected! Talking slowly seems to be pretty uncomfortable for him. It's probably like trying to walk in slow motion would feel for us. And that doesn't only look stupid, it also bores us to death and makes us feel strange after a while.

#73
Guest_Jeirt_*

Guest_Jeirt_*
  • Guests

Twosday wrote...

I wouldn't say the camera zooms to his eyes were random really, but yes, those are exactly the sort of moments that help him come together so well as a character.

For instance, talking about his assistant leaving the clinic and ending with the line "... hasn't come back!" while zooming in on his eyes. His eyes and the delivery of the line really sell the genuine concern he has for his assistant that lies beneath his love of the pure challenge of the situation he's working with and also put an exclamation point on the thoughts moving a million miles a minute part of his characterization.


That's an interesting way to look at it, I never interpreted it this way! I always assumed that he cared a lot for his assistant though, he probably simply isn't good at showing it. Or maybe his brain processes emotions and thoughts so fast that he forgets his concerns fairly quickly and moves on to more important things.

Perhaps I should watch his introduction scene again, I should probably pay special attention to the zooms this time, maybe they aren't quite as random as I thought at first.

Modifié par Jeirt, 13 février 2010 - 05:25 .


#74
Fishy

Fishy
  • Members
  • 5 819 messages
Mordin:So don't ingest

Hmrpph


#75
amrose2

amrose2
  • Members
  • 476 messages

Jeirt wrote...

Definitely! The witty, quirky and almost insane characters usually end up being my favorites anyway. I hate to constantly compare characters in BioWare games, but for some odd reason he reminded me a bit of HK-47, who was also a fan favorite.

Also, Mordin was very well-written and acted. He was unintentionally funny, but also had his more serious moments which made me think.


I was going to say the same thing. I don't think I've ever been so suprised by a character in a Bioware game since HK-47. I thought he was going to be boring, I mean a scientist isn't what I thought of as a squad mate.

He's definately my favorite Bioware character now though.