Mordin: What the hell, bioware?
#51
Posté 13 février 2010 - 04:28
The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.
That may sound a bit hyperbolic, but I'm being sincere and want to thank Bioware for such an enjoyable part of the whole ME experience.
#52
Posté 13 février 2010 - 04:31
Twosday wrote...
That may sound a bit hyperbolic,
Not at all. Mordin's presentation is top-notch.
#53
Posté 13 février 2010 - 04:33
Twosday wrote...
Beyond just ME2, Mordin is my favorite character from any game across the board.
The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.
That may sound a bit hyperbolic, but I'm being sincere and want to thank Bioware for such an enjoyable part of the whole ME experience.
Haha, yeah, the way he moves in the scenes and stuff like that all feels great.
A lot of times in ME2, it felt like characters where moving just for the sake of moving, but Mordin's scenes all felt natural.
#54
Guest_Jeirt_*
Posté 13 février 2010 - 04:37
Guest_Jeirt_*
Also, Mordin was very well-written and acted. He was unintentionally funny, but also had his more serious moments which made me think.
#55
Posté 13 février 2010 - 04:46
#56
Posté 13 février 2010 - 04:49
"Honored to be here, Shepard."
Died on my first playthrough, so I reloaded that sucker. Probably wouldn't have if Zaeed, or Thane or even Jacob had died. But Mordin? No question I make sure he lives.
#57
Posté 13 février 2010 - 04:52
Modifié par Mordin Solus, 13 février 2010 - 04:55 .
#58
Posté 13 février 2010 - 04:53
Mordin Solus wrote...
Oh thanks everyone, this thread has choked me up. (inhale)
#59
Guest_Jeirt_*
Posté 13 février 2010 - 04:55
Guest_Jeirt_*
Twosday wrote...
The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.
Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.
When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he would've bumped into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious
Modifié par Jeirt, 13 février 2010 - 05:00 .
#60
Posté 13 février 2010 - 04:59
Jeirt wrote...
Twosday wrote...
The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.
Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.
When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he was about to bump into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious
To be honest, why would anyone want to interupt him?
#61
Posté 13 février 2010 - 05:00
Mordin Solus wrote...
Yes. I agree with this. (inhale) This thread has choked me up.
Unlikely. Sentences too long.
#62
Posté 13 février 2010 - 05:01
Mordin Solus wrote...
Jeirt wrote...
Twosday wrote...
The writing, the voice acting, the visual design, the animation, the humor, the complexity of his story, and even the camera use in his segments are all filled with some of the best work a game has ever offered up for a player to experience. Maybe more importantly is that all of those elements come together so well as a whole.
Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.
When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he was about to bump into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious
To be honest, why would anyone want to interupt him?
The second playthrough I made a point NOT to interupt him just to see what he would say.
#63
Posté 13 février 2010 - 05:01
#64
Posté 13 février 2010 - 05:03
Weskerr wrote...
Agreed. Please though, let's not start a cult.
I don't think Mordin draws in the same kind of people that obsess over that other character, so you need not worry.
#65
Guest_Jeirt_*
Posté 13 février 2010 - 05:04
Guest_Jeirt_*
Mordin Solus wrote...
To be honest, why would anyone want to interupt him?
No idea. Interrupting him seems so rude, doesn't it? I could listen to his songs, random scientific talks and speeches about the progression and evolution of culture for hours.
...Or minutes. Uh. Many minutes.
#66
Posté 13 février 2010 - 05:07
#67
Posté 13 février 2010 - 05:07
Mordin has layers and depth. He was a character that you discovered and empathized with as the story went on. In the age of carboadr cutout video game characters, Mordin is a triumph. Somebody give his writers a raise.
#68
Guest_Jeirt_*
Posté 13 février 2010 - 05:10
Guest_Jeirt_*
77boy84 wrote...
I don't think Mordin draws in the same kind of people that obsess over that other character, so you need not worry.
You mean Tali? Mhh, yes, you're probably right with that. It's funny, since they both share the same writer.
Too bad that he'll probably have never such a huge fan following though! Salarians need more love. Let's start a creepy cult, I'll even participate! I'm good at being creepy.
Modifié par Jeirt, 13 février 2010 - 05:11 .
#69
Posté 13 février 2010 - 05:10
Jeirt wrote...
Mordin Solus wrote...
To be honest, why would anyone want to interupt him?
No idea. Interrupting him seems so rude, doesn't it? I could listen to his songs, random scientific talks and speeches about the progression and evolution of culture for hours.
...Or minutes. Uh. Many minutes.
It's halarious how in his recruitment mission, if you don't use either the paragon or renegade interrupt, Shepard asks "Don't you ever take breaths?" and then Mordin starts to talk really slowly and says, "no I can't do it."
#70
Posté 13 février 2010 - 05:12
I wouldn't say the camera zooms to his eyes were random really, but yes, those are exactly the sort of moments that help him come together so well as a character.Jeirt wrote...
Haha, yes! The camera angles were just as hyper as his speech. Sometimes the camera even zoomed in on his eyes randomly.
When you first meet him and don't interrupt him, there's a moment where he searches for something under the operating table, but then suddenly jumps up. Shepard's expression afterwards is priceless, almost as if s/he was about to bump into him if s/he hadn't taken a step backwards quickly. All these subtle details in his scenes were just so hilarious
For instance, talking about his assistant leaving the clinic and ending with the line "<sharp inhale>... hasn't come back!" while zooming in on his eyes. His eyes and the delivery of the line really sell the genuine concern he has for his assistant that lies beneath his love of the pure challenge of the situation he's working with and also put an exclamation point on the thoughts moving a million miles a minute part of his characterization.
#71
Posté 13 février 2010 - 05:15
#72
Guest_Jeirt_*
Posté 13 février 2010 - 05:17
Guest_Jeirt_*
Weskerr wrote...
It's halarious how in his recruitment mission, if you don't use either the paragon or renegade interrupt, Shepard asks "Don't you ever take breaths?" and then Mordin starts to talk really slowly and says, "no I can't do it."
Yeah, that came rather unexpected! Talking slowly seems to be pretty uncomfortable for him. It's probably like trying to walk in slow motion would feel for us. And that doesn't only look stupid, it also bores us to death and makes us feel strange after a while.
#73
Guest_Jeirt_*
Posté 13 février 2010 - 05:24
Guest_Jeirt_*
Twosday wrote...
I wouldn't say the camera zooms to his eyes were random really, but yes, those are exactly the sort of moments that help him come together so well as a character.
For instance, talking about his assistant leaving the clinic and ending with the line "... hasn't come back!" while zooming in on his eyes. His eyes and the delivery of the line really sell the genuine concern he has for his assistant that lies beneath his love of the pure challenge of the situation he's working with and also put an exclamation point on the thoughts moving a million miles a minute part of his characterization.
That's an interesting way to look at it, I never interpreted it this way! I always assumed that he cared a lot for his assistant though, he probably simply isn't good at showing it. Or maybe his brain processes emotions and thoughts so fast that he forgets his concerns fairly quickly and moves on to more important things.
Perhaps I should watch his introduction scene again, I should probably pay special attention to the zooms this time, maybe they aren't quite as random as I thought at first.
Modifié par Jeirt, 13 février 2010 - 05:25 .
#74
Posté 13 février 2010 - 05:25
Hmrpph
#75
Posté 13 février 2010 - 05:32
Jeirt wrote...
Definitely! The witty, quirky and almost insane characters usually end up being my favorites anyway. I hate to constantly compare characters in BioWare games, but for some odd reason he reminded me a bit of HK-47, who was also a fan favorite.
Also, Mordin was very well-written and acted. He was unintentionally funny, but also had his more serious moments which made me think.
I was going to say the same thing. I don't think I've ever been so suprised by a character in a Bioware game since HK-47. I thought he was going to be boring, I mean a scientist isn't what I thought of as a squad mate.
He's definately my favorite Bioware character now though.





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