Sentinel Assault Spec
#1
Posté 13 février 2010 - 04:36
To that end, I was hoping to get tips from you all about what would make a good build for a Sentinel using Assault Armor (and probably maxing the class talent at Guardian rather than Raider). In my own little fantasy world, I'd get to focus points on Throw and Cryo blast, as I really love the former and have basically not used the latter yet, but I'm concerned they may be redundant on Insanity. Currently, my bonus talent is AP ammo (with just one point in it) and I am planning on picking up the Assault RIfle later.
#2
Posté 13 février 2010 - 04:49
I usually would get close to enemies and use the armor explosion to stun them all. Playstyle was similar to the Vanguard from ME1. Use energy drain to fill up your tech armor when you need it or just to take out enemy shields. Mostly you will be shooting with your AR with powers thrown in for some burst damage. You would be surprised how fast you can take down a mech with a Vindicator and energy drain/warp.
#3
Posté 13 février 2010 - 05:51
Throw - 2
Heavy Warp - 4
Assault Armor - 4
Area Overload - 4
Cryo Blast - 1
Guardian - 4
Warp Ammo - 3
I took Shotgun on the Collector Ship. It plays like a Vanguard with more useful biotics and great survivability with a nice tech punch thrown in.
I had fun with it.
But for a Throw/Cryo heavy build maybe something like this:
Throw Field - 4
Heavy Warp - 4
Assault Armor - 4
Overload - 2
Cryo Blast - 3
Guardian - 4
Warp Ammo -1
It seems kind of gimped. To max cryo you'd have to take out from another skill because you need two points in Overload to unlock Cryo IIRC
Modifié par FoFoZem, 13 février 2010 - 05:54 .
#4
Posté 13 février 2010 - 06:00
Assault Armor isn't as awesome defensively or offensively as power armor though. What it really does is increase the range of your stun, making you a more long range fighter.
Modifié par SmilingMirror, 13 février 2010 - 07:45 .
#5
Posté 13 février 2010 - 06:33
Throw 1
Assault Armor 4
Area Overload 4
Guardian 4
Area Reave 4
Cryo Blast 4
I really had a lot of fun with this build. It was great as you can see I used reave over warp. I loved reave it was awesome. I also Loved Energy drain because it would keep shields up. But cryo blast at 4 is fun and u really only need 1 point in throw as a sort of defensive move to get people to back off.
#6
Posté 14 février 2010 - 01:39
I haven't had much luck using Cryo Blast yet, but I would like to get some use out of it. I couldn't quite tell what the difference was between Cryo Blast at level 1 vs. maxed out. Am I missing something?
#7
Posté 14 février 2010 - 01:55
#8
Posté 14 février 2010 - 03:23
#9
Posté 14 février 2010 - 03:44
I stand in err
#10
Posté 16 février 2010 - 10:27
1. Max Tech Armor (Assault) ASAP.
2. Max class ability (Guardian) ASAP after that.
3. Focus on tech damage/cooldown upgrades, and damage reduction upgrades, as quickly as possible.
4. Cryo Blast is your friend, even if you only keep it at level 1. Put it on a hotkey.
5. Set up one or more squad mates with a squad ammo power so you can focus all your points on your own default power set. (I often take Jacob out with me for his Squad Incendiary Ammo and his Pull Field, which I can detonate with my low-level Warp. The incendiary effect is good because whoever you're shooting with it stops shooting back at you up close.)
It didn't really play the way I wanted to until after the Collector ship, where I first tried picking up an Assault Rifle, and then reloaded to pick up a Shotgun. AR should work just as well, but I find the shotty REALLY effective for getting up in people's faces, which is how I wanted to play this. By I got all the tech and biotic cooldown upgrades, I was able to wander out of cover (on Insanity!), take out someone up close, knock everyone back with tech armor explosion, survive on the 50% recharge armor while I shoot somebody else to death, and get my tech armor back up just as they start damaging my health directly. For armor, I'm just wearing a mishmash of upgrades (5% here, 5% there, no real attempt to stack).
Cryo Blast is useful, but I don't find a big improvement in it at higher levels. My approach is geared toward killing one or two people up close at a time, which means defenses are getting knocked out at different rates. It's very uncommon that I find multiple unshielded, unarmored enemies directly in front of me at once, and if I did, I'd probably opt for Throw (which has about a 1-second cooldown for me now, at about level 20). The benefit of Cryo, though, is that after you use it on someone at close range with your Scimitar Shot gun in hand, they die very very quickly, and they aren't shooting at you while you kill them. That's less time that you need to be soaking up damage to your tech armor. (Other shot guns, including Eviscerator, shoot too slowly for me to find much use in them when I'm frantically trying to kill whoever's in front of me. This is not a precision strike build, it's a walk-right-in-and-go-nuts approach.)
I think that my build may leave me with 1 extra point left over. I may put it into Energy Drain (for obvious reasons).
#11
Posté 17 février 2010 - 11:07
#12
Posté 17 février 2010 - 11:18
Taiko Roshi wrote...
Could some one please give tips an a ranged Sentinel build. I'm looking at picking up the Widow.
How?
#13
Posté 17 février 2010 - 11:19
thisisme8 wrote...
Taiko Roshi wrote...
Could some one please give tips an a ranged Sentinel build. I'm looking at picking up the Widow.
How?
Well, he might edit .ini files ..
#14
Posté 17 février 2010 - 11:19
Kronner wrote...
thisisme8 wrote...
Taiko Roshi wrote...
Could some one please give tips an a ranged Sentinel build. I'm looking at picking up the Widow.
How?
Well, he might edit .ini files ..
Ah! Touché.
#15
Posté 17 février 2010 - 11:30
#16
Posté 17 février 2010 - 11:40
Darnalak wrote...
ranged sentinel is boringly simple. Keep Tech Armor up, Select Sniper Rifle as your advanced weapon training. Fire off Warps if the target is armored, fire off Overload if they're shielded. Then shoot 'em in the face. This was how I played through my very first play through... and I fell asleep, woke up a couple hours later, with a dead reaper collapsing around me.
How would it go on insanity?
#17
Posté 17 février 2010 - 11:44
Heavy Throw 10
Warp 1
Assault Armor 10
Heavy Overload 10
Guardian 10
Heavy Warp Ammo 10
Assault Rifle
It's really hard to explain how this build works without showing a video. A lot of your damage is done through your Assault Armor and Assault Rifle. Seldom use Overload (only use it on shields, when in cover, on an exploding item, and on any Pyro/Synthetic enemies). Throw is used on unprotected enemies. Warp 1 is useful for enemies that regenerate. The rest of the time you should be very aggressive, allowing your Tech Armor to burst, then immediately reapply the Tech Armor. All while unloading your Assault Rifle.
The main feature of this build is to take full advantage of your Tech Armor. You're not using it at 100% if you're hiding behind a crate spamming Overload/Warp. Put the Tech Armor burst to use! The radius on Assault Armor burst will hit everything within medium range. That's a free 100 points of damage and a stun to multiple enemies. Add to this the ability to reapply it in an instant.
There's a few details that I can't be bothered to explain and better suited for a video... maybe I'll make one eventually. But I'm sure you get the gist of it
#18
Posté 17 février 2010 - 11:50
Taiko Roshi wrote...
Darnalak wrote...
ranged sentinel is boringly simple. Keep Tech Armor up, Select Sniper Rifle as your advanced weapon training. Fire off Warps if the target is armored, fire off Overload if they're shielded. Then shoot 'em in the face. This was how I played through my very first play through... and I fell asleep, woke up a couple hours later, with a dead reaper collapsing around me.
How would it go on insanity?
I was quoting on insanity
#19
Posté 17 février 2010 - 11:52
Darnalak wrote...
Taiko Roshi wrote...
Darnalak wrote...
ranged sentinel is boringly simple. Keep Tech Armor up, Select Sniper Rifle as your advanced weapon training. Fire off Warps if the target is armored, fire off Overload if they're shielded. Then shoot 'em in the face. This was how I played through my very first play through... and I fell asleep, woke up a couple hours later, with a dead reaper collapsing around me.
How would it go on insanity?
I was quoting on insanityhehehe. (I will admit though, it's a bit more of a challenge early on because the bumrushers can outlast your initial barrage and steamroll you, but you get over that pretty fast). Sentinel on anything other than Insanity, you can basically throw up your tech armor, and melee everything
(I'm trying to do that with an Assault Sentinel on Insanity, but after mastering the Vanguard charge, it's hard to go back to actually walking up to your target).
Sinosleep? RamsenC? You see that? 4th case of Vanguard syndrome. We aren't alone.
#20
Posté 17 février 2010 - 11:54
#21
Posté 17 février 2010 - 11:55
Warp - 0
Deep Cryo Blast - 4
Heavy Overload - 4
Assault Armour - 4
Gaurdian - 4
Heavy Reave - 4
Bonus Weapon - Sniper Rifle
#22
Posté 17 février 2010 - 11:55
#23
Posté 18 février 2010 - 12:25
#24
Posté 18 février 2010 - 12:27
thisisme8 wrote...
Darnalak wrote...
Taiko Roshi wrote...
Darnalak wrote...
ranged sentinel is boringly simple. Keep Tech Armor up, Select Sniper Rifle as your advanced weapon training. Fire off Warps if the target is armored, fire off Overload if they're shielded. Then shoot 'em in the face. This was how I played through my very first play through... and I fell asleep, woke up a couple hours later, with a dead reaper collapsing around me.
How would it go on insanity?
I was quoting on insanityhehehe. (I will admit though, it's a bit more of a challenge early on because the bumrushers can outlast your initial barrage and steamroll you, but you get over that pretty fast). Sentinel on anything other than Insanity, you can basically throw up your tech armor, and melee everything
(I'm trying to do that with an Assault Sentinel on Insanity, but after mastering the Vanguard charge, it's hard to go back to actually walking up to your target).
Sinosleep? RamsenC? You see that? 4th case of Vanguard syndrome. We aren't alone.
Luckily I played sentinel before Vanguard, so i was happily ignorant.
#25
Posté 18 février 2010 - 12:30
RamsenC wrote...
thisisme8 wrote...
Darnalak wrote...
Taiko Roshi wrote...
Darnalak wrote...
ranged sentinel is boringly simple. Keep Tech Armor up, Select Sniper Rifle as your advanced weapon training. Fire off Warps if the target is armored, fire off Overload if they're shielded. Then shoot 'em in the face. This was how I played through my very first play through... and I fell asleep, woke up a couple hours later, with a dead reaper collapsing around me.
How would it go on insanity?
I was quoting on insanityhehehe. (I will admit though, it's a bit more of a challenge early on because the bumrushers can outlast your initial barrage and steamroll you, but you get over that pretty fast). Sentinel on anything other than Insanity, you can basically throw up your tech armor, and melee everything
(I'm trying to do that with an Assault Sentinel on Insanity, but after mastering the Vanguard charge, it's hard to go back to actually walking up to your target).
Sinosleep? RamsenC? You see that? 4th case of Vanguard syndrome. We aren't alone.
Luckily I played sentinel before Vanguard, so i was happily ignorant.
<Laugh> so did I. Played it the "standard" accepted sentinel way, but I'm convinced I can elbow my way through insanity.




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