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Insanity Adept Bonus Power?


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#1
TheBestClass

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What's the best bonus power to take for an Insanity Adept? I was leaning towards Warp Ammo, Barrier, or Slam.

#2
synergys2k

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If you use Jack, take barrier. If you don't use Jack, take Warp Ammo.



[ Upgrade Jack to have Squad Warp Ammo ].

#3
TommmyGunZ

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warp or AP ammo

#4
FoFoZem

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Warp Ammo works well. AP Ammo is really good, but as an Adept armor isn't a major problem.



But AverageGatsby has made good use of Energy Drain and it really does help in those sticky situations with Geth and Mechs.



I took Reave for a little bit as well.

#5
RamsenC

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You can get ammo from your squad, pick up energy drain to counter shields/synthetics.

Modifié par RamsenC, 13 février 2010 - 05:59 .


#6
TheBestClass

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Energy Drain would fill in the shield weakness of the Adept. Any recommendations for a bonus weapon?

#7
Roxlimn

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Assault Rifle. Having access to the Geth Pulse Rifle allows you to shore up more vs. Shield attacks, and GPR+Warp ammo is just brutal on Barriers. For missions where you need to snipe, Vindicator does reasonably well.

#8
RamsenC

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Sniper for the Viper or AR for the Vindicator are both fine choices.

#9
TheBestClass

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Cool. It'll be like a whole biotic assassin thing ( sorry Thane). One more thing, I get that I should max Singularity and Warp, but how many points should I put in Throw, Pull and Shockwave? If any.



Thanks for the input guys.

#10
Frostknight187

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I loved Energy drain with my adept. It helped a lot. I also took the Ar bonus weapon.I like revenant with better aiming upgrade. Makes it awesome at close range and much better at mid range

#11
Roxlimn

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TheBestclass:



It's a matter of taste. Even maxxing Warp is a matter of taste. You certainly don't NEED to. You'll want at least one point each on Pull and Throw because together, they create an insta-kill combo when you can drop your enemies off somewhere. More than that, it depends on what you want to do.



I found Throw Field very useful against a variety of opponents.

#12
Trefecka

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I always found pull to be a 1 point wonder. While longer duration would be helpful, I find myself either using warp/throw on the enemy immediately after the pull so the duration doesn't really help much. Pull field is awesome, but in my opinion it isn't worth the 9 extra points. Perhaps its just my playstyle, but I mainly use pull as a precision lift and rely on singularity for grabbing multiple enemies.

As for shockwave, I never had enough points to put into it so I can't give any advice about it. I find adept to be a very point starved class, more so than any other class I've played. Like Roxlimn said, point distribution is a matter of taste, The only power that you really should max out are singularity and your class passive. Everything else can be replicated by a squadmate, so pick and choose what you want and use your squad to fill the holes :)

Modifié par Trefecka, 13 février 2010 - 07:01 .


#13
TheBestClass

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Thanks again guys. I agree with what you said about the Adept being point-starved Trefecka. There's also a lot of overlap in the general use of abilities though too. I can do without Shockwave, now I just need to see which power I favor, Pull or Throw. I'll dump my remaining points into the one I find more useful while having at least 1 point in both.

#14
finnithe

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Advanced training can be done multiple times for a reason.



When you know you'll be facing lots of enemies with shields (Haestrom, missions with Blue Suns),you should certainly take Energy Drain. It helps you get out of some sticky situations.



If you're going to be fighting lots of enemies with Barriers or Armour, Warp/AP armour are useful.



Barrier is also useful (according to some vids), but I've never actually used it so I wouldn't know.



I use the Viper, since I like taking out those pesky heavies first (they always end up killing my squad), but I still don't know if I should be using an AR.



I only have 2 ranks in Throw (even this might be too much, it's only good for area outs), 2 ranks in Pull (good for disabling enemies when I don't want the long CD of singularity and they're isolated, and none in Shockwave (this one is useless on Insanity, no way of getting around the fact that it's only really good on normal-veteran).

#15
Grand_Commander13

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I'm probably going with Slam, because this is going to be the playthrough where I really go for it with the squad ammunition. If Slam doesn't work for me, well, re-training is cheap and 50,000 eezo is... Quite a lot.

#16
finnithe

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Grand_Commander13 wrote...

I'm probably going with Slam, because this is going to be the playthrough where I really go for it with the squad ammunition. If Slam doesn't work for me, well, re-training is cheap and 50,000 eezo is... Quite a lot.

]

Don't go with Slam. It's terrible. If you're not going to take an ammo power, then take a defensive one, like Energy Drain or Barrier.

#17
TheBestClass

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Would you recommend switching from Energy Drain to Reave before the collector ship?

#18
Grand_Commander13

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finnithe wrote...

Don't go with Slam. It's terrible. If you're not going to take an ammo power, then take a defensive one, like Energy Drain or Barrier.

Also excellent possibilities.  But eezo is cheap, and I am quite the glutton for punishment.

#19
finnithe

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TheBestclass wrote...

Would you recommend switching from
Energy Drain to Reave before the collector ship?


No point
really, you already have Warp. It's kind of redundant to have too
anti-protection abilities. Gr00gams used Barrier pretty effectively, so
that might be a good idea. Like I said, I've never tried it out myself (and I've only played that part on Hardcore so far), so I wouldn't know.

Grand_Commander13 wrote...

finnithe wrote...

Don't
go with Slam. It's terrible. If you're not going to take an ammo power,
then take a defensive one, like Energy Drain or Barrier.

Also
excellent possibilities.  But eezo is cheap, and I am quite the glutton
for punishment.


Once your import your ME1/ME2 character, I have to stop myself from mining eezo. You never run out of that stuff.

#20
SmilingMirror

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Energy Drain is just overload but it restores shields instead of stun. The heavy version even explodes machines like overload.

#21
Average Gatsby

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I vote for Energy Drain!

#22
TheBestClass

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Average Gatsby wrote...

I vote for Energy Drain!


After seeing your vids, I can't imagine anything else.

Did you eventually max it out?

#23
finnithe

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TheBestclass wrote...

Average Gatsby wrote...

I vote for Energy Drain!


After seeing your vids, I can't imagine anything else.

Did you eventually max it out?


You might as well. There's little point in maxing out Pull, Throw, or even putting any points into Shockwave. I maxed out that, Nemesis, Singularity (wide), and Warp (Heavy). I still had enough points for two ranks in Pull and Throw respectively. This is at level 30 btw.