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So... about destroying/keeping collector base and it's effect in ME3 - speculation


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#1
Qario

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So I've been thinking about the choice you make about either destroying or keeping the collector base. I hope (but it's quite obvious) that this choice will have some sort of continuation in ME3, so I'm wondering what everybody think about what will happen.

If you choose to keep the base, the illusive man is all "you did the right thing", but when talking to your crew after the last mission they all state that it might have been wrong to keep the base/they hope you made the right choice.
This is the renegade choice.

If you destroy the base, the illusive man is quite pissed ofcourse, and the whole crew agrees that it was the right choice. I don't remembor who, but one of the crewmates even say that the illusive man wouldn't be able to handle it (or something similair). This is the paragon choice.

Keeping the base could maybe end is something going horribly wrong in ME3, maybe the reapers will be able to use it against us and you have to correct it, possibly even blow up the base, or you will somehow be able to use it against the reapers...

Destroying the base... well I'm not sure really, the base is gone and I'd asume you'd hear about it in different ways in ME3.

#2
Rhofan

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Obviuosly, there doesn´t have to be Reaper influence. All-powerful Cerberus can led to severel interesting scenarios. Now, who wants Reaper technology based Normandy?

#3
Doug84

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If you keep the base... Its like giving a group of white supremists control of a Soviet missile base during the cold war to fight communism. They may be able to break the Soviet communication codes and reverse engineer the missile tech, but you can be pretty damn certain their going to cause a ton of problems for non-communisms, especially allies (i.e. Israel in the cold war scenario).



BUT you have a good chance of catching up in the technology arms race with the Reapers.



If you don't keep it... you run the risk of the Reapers simply out teching you to death.



BUT you make sure the whole Galaxy can commit to the war without having to worry about Cerberus shooting them in the back. And you don't run the risk of traps inside the Collector base.And you also are giving the Citadel species a chance to develop tech the reapers won't have thought of because you won't have funneled everyone towards their tech.

#4
Doug84

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Rhofan wrote...

Obviuosly, there doesn´t have to be Reaper influence. All-powerful Cerberus can led to severel interesting scenarios. Now, who wants Reaper technology based Normandy?


The problem is there would be a constant risk of Reaper back door traps - like the IFF had virus's onboard. Imagine if the whole ship starts indocrationating Shepard.

#5
Doug84

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Double post error

Modifié par Doug84, 13 février 2010 - 06:18 .


#6
Rhofan

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So, let´s look ver, very carefuly on blueprints and don´t make any of these indoctrination relays (they would be expensive anyway).

#7
Doug84

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Rhofan wrote...

So, let´s look ver, very carefuly on blueprints and don´t make any of these indoctrination relays (they would be expensive anyway).


Yeah, because the Reapers are going to make it oh so obvious how to remove indocration from their technology after millions of years of practice.

#8
GodWood

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Reapers have wiped out all galactic life more times than humans can fathom.

My Shep will do anything to ensure this does not happen again.

#9
Doug84

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GodWood wrote...

Reapers have wiped out all galactic life more times than humans can fathom.
My Shep will do anything to ensure this does not happen again.


Ah yes, but would the Collector base stop that? Or would it led humanity/Cerberus technology down the path they already want us to go down? And thats again assuming the Reapers haven't made sure that tech taken from the base would backfire on species that reverse engineer it.

#10
newcomplex

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Well, my guess is if Bioware feels like actually fleshing out our decisions, the collectors base will act as a Deus Ex Machima, making us skip a length mission involving killing baddies connected to reapers. But, it'll open up a new mission where TIM goes bat****s, and we have to go and kill him in the collector base all over again.

#11
Torhagen

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No good will come from this place just remember what the IFF did to the Normandy and now think what happens with a Base full of Reapertech..

#12
Doug84

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Torhagen wrote...

No good will come from this place just remember what the IFF did to the Normandy and now think what happens with a Base full of Reapertech..


Thats what I said ;) THat and you're giving it to someone who'll misuse it by attacking every other species in the Galaxy whilst he's meant to be fighting the Reapers.

#13
Giantevilhead

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Something horrible is almost guaranteed to happen if you keep the base. Either the people Cerberus sends to it get indoctrinated or Reaper agents infiltrate the base and allow the Reapers to retake the base. Project Lazarus was infiltrated and that was a top secret Cerberus project with very few people working on it. A lot more people know about the Collector base and Cerberus is going need to send a lot more people.

#14
cepapoe

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And there is the whole thing of using reaper technology so we develop down the paths they desire.As legion said "it makes you blind to the alternatives."

#15
Exile5618

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Rhofan wrote...

Obviuosly, there doesn´t have to be Reaper influence. All-powerful Cerberus can led to severel interesting scenarios. Now, who wants Reaper technology based Normandy?


I don't know if someone has already said this but.

[SPOILER ALERT, don't read if you don't want to know] The Normandy SR2 already has reaper technology installed.
After joker unshackles EDI ask her about her capabilities again.  You'll know when you've found it when joker remarks that "If she starts claiming to be the vangard of our destruction, I'm outta here."

#16
Kampela

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If you let TIM have the Collector station, the Illusive Man will attack Reaper fleet with his new best friend, giant flying terminator.

Modifié par Kampela, 13 février 2010 - 06:56 .


#17
Doug84

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Kampela wrote...

If you let TIM have the Collector station, the Illusive Man will attack Reaper fleet with his new best friend, giant flying terminator.


Giant Flying Terminator made out of the bones of BILLIONS of people.

#18
pelhikano

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Doug84 wrote...

Kampela wrote...

If you let TIM have the Collector station, the Illusive Man will attack Reaper fleet with his new best friend, giant flying terminator.


Giant Flying Terminator made out of the bones of BILLIONS of people.


It would be broadcasting "Come wif me if yu vant to live!" over and over.

#19
Guest_Shin-Anubis_*

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Doug84 wrote...

Kampela wrote...

If you let TIM have the Collector station, the Illusive Man will attack Reaper fleet with his new best friend, giant flying terminator.


Giant Flying Terminator made out of the bones of BILLIONS of people.


Billions of human people... I bet TIM wouldn't hesitate a second abducting aliens to create some kind of ne Reaper form. I simply don't trust this guy, the base has to be blown to hell...

#20
Nyaore

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Doug84 wrote...

Kampela wrote...

If you let TIM have the Collector station, the Illusive Man will attack Reaper fleet with his new best friend, giant flying terminator.


Giant Flying Terminator made out of the bones of hundreds of thousands of people.

Fixed.

It would need millions/billions to have been finished though according to EDI.

#21
Doug84

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Nyaore wrote...

Doug84 wrote...

Kampela wrote...

If you let TIM have the Collector station, the Illusive Man will attack Reaper fleet with his new best friend, giant flying terminator.


Giant Flying Terminator made out of the bones of hundreds of thousands of people.

Fixed.

It would need millions/billions to have been finished though according to EDI.


Yes...why wouldn't they finish it before flying it?

#22
Leyt22

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I saved the base three times before realizing I was pretty much giving it to a terrorist, so now I'm left wondering if I did the right thing. I mean, it makes sense to use the enemy's badass, better-than-ours technology against them, but I haven't got a goddamn clue as to what will happen with the thing.

#23
Doug84

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Leyt22 wrote...

I saved the base three times before realizing I was pretty much giving it to a terrorist, so now I'm left wondering if I did the right thing. I mean, it makes sense to use the enemy's badass, better-than-ours technology against them, but I haven't got a goddamn clue as to what will happen with the thing.


TIM will probably be a stupid ass and use it against the Turians when he should be fighting the Reapers. I did try the 'save the base option' and I remember my Shep telling him, "You need to focus everything onto the Reapers" and he replies, "Its not that easy".

So yeah... if you give it to TIM, even if their are no Reaper traps within their tech, TIM will do as much harm as good with the tech.

#24
77boy84

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Even if TIM is quick to abuse the collector base, he's still the only one that actually gives a hoot about the reapers.

So, if the choice is give the only guy that's doing anything about the reapers his toy and make him happy, or ****** him off, and lose your only big ally that actually believes you.

Modifié par 77boy84, 13 février 2010 - 07:44 .


#25
Doug84

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77boy84 wrote...

Even if TIM is quick to abuse the collector base, he's still the only one that actually gives a hoot about the reapers.

So, if the choice is give the only guy that's doing anything about the reapers his toy and make him happy, or ****** him off, and lose your only big ally that actually believes you.


Maybe...maybe... but the thing is, TIM doesn't have the resources to build a fleet - Normandy's construction alone stretched their resources. And even then, he'll waste resources 'securing humanity's place in the Galaxy' (i.e. surpressing those "uppity aliens"). And helping out TIM will pretty much drive away all the allies you made in the first 2 games, heh.

Ah, nevermind. We'll all just guessing - we'll have to see what'll happen...in two years time :blush:.