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Dissapointed


4 réponses à ce sujet

#1
Bormin69

Bormin69
  • Members
  • 6 messages
I am very dissapointed with this game.
There is really nothing special about
it. Its very typical of the new style of so called RPG's that have
been coming on to the market in recent years such as Jason and the
Argonauts, The Witcher and many others. Dragon Age is just another one of those with
different clothing.

The extreme linear nature of these
games make them more of an interactive action movie where you simply
fight in between cut scenes. If you like this type of
game/interactive movie then fantastic, to me they are far too
restrictive, tedious and boring and obviously made to be easilly
developped/distributed across all platforms. What happened to the
good old days where a game made for PC utilised almost all the keys
on your keyboard. I suppose its a sign of the times and I don't like
where the RPG genre is headed.

Combat and skills could have been
lifted straight from many other games and the graphics, audio and
controls are good but nothing special.

But the main gripe I have whith Dragon
Age is the hatefull INVISABLE WALL !!!!


When I play a RPG in a 3D world, the
last thing I want to see is my character doing the running man when
attempting to go into a body of water or move towards the edge of a
cliff. In a RPG you should be able to swim across the lake and take
on the marine beasties if any lie within or if foolish or daring
enough to climb or traverse the cliff and fall and die if you make a
mistake. None of this is very difficult either as swimming, climbing,
falling etc etc have been around for a long long time.

I really was bleeding tears in
anticipation for this game which I suppose makes the dissapoinment
even harder to take.

Here in Australia I paid $109.95 for
the standard box (new releases are typically around $89.95). I would have paid the $129.95 for the deluxe model
if there were any left. Not only am I glad I didn't, but I will be
taking this game back to the distributor and hopefully they'll allow
me exchange it for the two expansions to Oblivion that I haven't
played yet.

Before you start on me, I am no troll I
just wanted to vent my dissapointment somewhere and I'm positive I'm
not the only person that is very dissapointed with Dragon Age.

#2
Andrew Eric Knight

Andrew Eric Knight
  • BioWare Employees
  • 42 messages
Dragon Age is really only linear for the first few hours of gameplay.



I personally found running around for hours in empty landscape in oblivion a little boring. Basically using the quick travel map once i found a location.



I would think of Dragon Age as a visual novel. You are the main character in that novel, and your journey is to alter the pages in this story. The general plot will be the same, but how it plays out is up to you.



If sandbox is for you, Oblivion would be a good trade in. Though I would give the game a bit more time, your profile says you are only level two, how far have you gone in the game?

#3
BW_Lee

BW_Lee
  • BioWare Employees
  • 89 messages

Andrew Eric Knight wrote...

I would think of Dragon Age as a visual novel. You are the main character in that novel, and your journey is to alter the pages in this story.


That's a great way to put it.

On the subject at hand, I guess I missed the memo denouncing "linear" as a dirty word. Some games, such as Grand Theft Auto, benefit immensely from an open-world, sandbox setting. Other games, such as Call of Duty, are completely linear, and they use this linearity to set up incredible set pieces, which benefits a game such as that immensely.

I think DA:O is a healthy medium. It has enough choices to keep you coming back for consecutive playthroughs, but enough linearity to ensure that the story is always the main character.

#4
C. Ouimet

C. Ouimet
  • BioWare Employees
  • 114 messages

Carn Malice wrote...

I like dragons.


I agree, dragons are in fact, pretty cool.

#5
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages

Bormin69 wrote...
What happened to the
good old days where a game made for PC utilised almost all the keys
on your keyboard.

They went into the past as games continued to evolve and things like new control schemes, console compatibility, and usability became more important. We didn't go back in time to release DAO 10 years ago. We're releasing it now.

Combat and skills could have been
lifted straight from many other games and the graphics, audio and
controls are good but nothing special.

Good. So they are a familiar, proven concept that work just fine for the game we've made. If it isn't broken, don't try and do something different just for the sake of trying to be new, different or "innovative."

When I play a RPG in a 3D world, the
last thing I want to see is my character doing the running man when
attempting to go into a body of water or move towards the edge of a
cliff. In a RPG you should be able to swim across the lake and take
on the marine beasties if any lie within or if foolish or daring
enough to climb or traverse the cliff and fall and die if you make a
mistake. None of this is very difficult either as swimming, climbing,
falling etc etc have been around for a long long time.

True, but not in any BioWare title I ever worked on in the last 8 1/2 years. We also didn't put any of that stuff into Dragon Age, so complaining about what you should be able to do makes no sense because at no point did we have any of that in the game.

To each his own, I suppose. I just don't think Dragon Age is the game that you wanted it to be, no matter how much you wanted it to be. I'm sorry that we can't please everyone all the time with our games. I hope you are able to get that credit to find a game you might like better.