Dissapointed
#1
Posté 06 novembre 2009 - 11:37
There is really nothing special about
it. Its very typical of the new style of so called RPG's that have
been coming on to the market in recent years such as Jason and the
Argonauts, The Witcher and many others. Dragon Age is just another one of those with
different clothing.
The extreme linear nature of these
games make them more of an interactive action movie where you simply
fight in between cut scenes. If you like this type of
game/interactive movie then fantastic, to me they are far too
restrictive, tedious and boring and obviously made to be easilly
developped/distributed across all platforms. What happened to the
good old days where a game made for PC utilised almost all the keys
on your keyboard. I suppose its a sign of the times and I don't like
where the RPG genre is headed.
Combat and skills could have been
lifted straight from many other games and the graphics, audio and
controls are good but nothing special.
But the main gripe I have whith Dragon
Age is the hatefull INVISABLE WALL !!!!
When I play a RPG in a 3D world, the
last thing I want to see is my character doing the running man when
attempting to go into a body of water or move towards the edge of a
cliff. In a RPG you should be able to swim across the lake and take
on the marine beasties if any lie within or if foolish or daring
enough to climb or traverse the cliff and fall and die if you make a
mistake. None of this is very difficult either as swimming, climbing,
falling etc etc have been around for a long long time.
I really was bleeding tears in
anticipation for this game which I suppose makes the dissapoinment
even harder to take.
Here in Australia I paid $109.95 for
the standard box (new releases are typically around $89.95). I would have paid the $129.95 for the deluxe model
if there were any left. Not only am I glad I didn't, but I will be
taking this game back to the distributor and hopefully they'll allow
me exchange it for the two expansions to Oblivion that I haven't
played yet.
Before you start on me, I am no troll I
just wanted to vent my dissapointment somewhere and I'm positive I'm
not the only person that is very dissapointed with Dragon Age.
#2
Posté 06 novembre 2009 - 11:40
#3
Posté 06 novembre 2009 - 11:42
#4
Posté 06 novembre 2009 - 11:44
IFSW(It's Fine, Stop Whining).
#5
Posté 06 novembre 2009 - 11:47
#6
Posté 06 novembre 2009 - 11:47
In an ideal world every RPG would be open world with complex stories and interesting characters. Unfortunately, time constraints leads to either semi-linear story-driven games or empty, soulless sandbox games. And while Morrowind or Fallout 3 are very enjoyable to a certain degree (Oblivion not so much), I'll take Bioware's style any day of the week.
Modifié par Serenity84, 06 novembre 2009 - 11:52 .
#7
Posté 06 novembre 2009 - 11:51
I was simply stating my opinion of the game and my dissapointment. Because you may not agree doesn't mean I'm whining.
#8
Posté 06 novembre 2009 - 11:54
#9
Posté 06 novembre 2009 - 11:56
I personally found running around for hours in empty landscape in oblivion a little boring. Basically using the quick travel map once i found a location.
I would think of Dragon Age as a visual novel. You are the main character in that novel, and your journey is to alter the pages in this story. The general plot will be the same, but how it plays out is up to you.
If sandbox is for you, Oblivion would be a good trade in. Though I would give the game a bit more time, your profile says you are only level two, how far have you gone in the game?
#10
Posté 06 novembre 2009 - 11:57
martymart76 wrote...
..I dunno..I was expecting a medieval borderlands with melee weapons and dragons....
Do you guys actually research games you buy beyond seeing the adverts on TV? I'm not trying to be insulting but Dragon Age is a brilliant game, it's really not it's fault it's not been designed to your tastes. It's like playing Call of Duty and complaining it has too much shooting.
#11
Posté 06 novembre 2009 - 11:57
Bormin69 wrote...
IFSW??
I was simply stating my opinion of the game and my dissapointment. Because you may not agree doesn't mean I'm whining.
To fans of the game (who make up the majority of this forum), it does start to sound like whining, after hearing the same complaints multiple times. I am not saying that you don't have a right to express opinions here, or that you are being a troll. Just don't be suprised to catch some heat, on a forum dedicated to a game. Same goes for any other game forum, anywhere, anytime.
Actually, I think there should be a forum rule, that any complaints need to written in iambic pentameter (or perhaps a series of Haiku). It would make them more entertaining to read.
#12
Posté 06 novembre 2009 - 11:59
martymart76 wrote...
..and my GOD...sooooooooooooo muuuuuuch DIALOGUE...............
.....and you are illiterate. I understand your frustration.
#13
Posté 06 novembre 2009 - 11:59
Bormin69 wrote...
Before you start on me, I am no troll I
just wanted to vent my dissapointment somewhere and I'm positive I'm
not the only person that is very dissapointed with Dragon Age.
It's OK be disappointed with a game. Each to his/her own.
Like you I have been waiting for this game for a while. Don't know if I will be finishing it. Have got about 10 hours into it and feel bogged down with a certain quest line that makes no sense and is confusing as hell. Also, the beginning of the game is a repeat of the ME plot. This is bugging me too.
#14
Posté 07 novembre 2009 - 12:01
Hear! Hear! And amen, brother.Andrew Eric Knight wrote...
I personally found running around for hours in empty landscape in oblivion a little boring
#15
Posté 07 novembre 2009 - 12:01
#16
Posté 07 novembre 2009 - 12:02
Andrew Eric Knight wrote...
I would think of Dragon Age as a visual novel. You are the main character in that novel, and your journey is to alter the pages in this story.
That's a great way to put it.
On the subject at hand, I guess I missed the memo denouncing "linear" as a dirty word. Some games, such as Grand Theft Auto, benefit immensely from an open-world, sandbox setting. Other games, such as Call of Duty, are completely linear, and they use this linearity to set up incredible set pieces, which benefits a game such as that immensely.
I think DA:O is a healthy medium. It has enough choices to keep you coming back for consecutive playthroughs, but enough linearity to ensure that the story is always the main character.
#17
Posté 07 novembre 2009 - 12:02
Bormin69 wrote...
IFSW??
I was simply stating my opinion of the game and my dissapointment. Because you may not agree doesn't mean I'm whining.
If you don't like the game, do not play it. Simple as that.
Whether you decide to continue playing it, or not, neither choice requires running to the forum and whining.
#18
Posté 07 novembre 2009 - 12:02
I suggest you hang with it though and see if you can still enjoy it despite those issues. I seem to enjoy it more the farther I get into it.
#19
Posté 07 novembre 2009 - 12:05
Andrew Eric Knight wrote...
Dragon Age is really only linear for the first few hours of gameplay.
I personally found running around for hours in empty landscape in oblivion a little boring. Basically using the quick travel map once i found a location.
*snip snip*
I would think of Dragon Age as a visual novel. You are the main character in that novel, and your journey is to alter the pages in this story. The general plot will be the same, but how it plays out is up to you.
It's exactly this reason I dispise oblivion. I feel exactly the same way you do Andrew. I've always been happy that Bioware makes real, truely story driven games. I like a LITTLE openness and non-linearty, or more to the point, a convincing illusion of it, but true open-ended gameplay (for an RPG at least) is boring and pointless, most of the time.
It's exactly the "visual novel" ethos, and the "pillar of story" that is why I've been a Bioware fan since I first played KotOR on the X-box (and later went back to see what NWN was all about). I've played every game since. Just waiting to see how it translates to an MMO with SWtOR...
#20
Posté 07 novembre 2009 - 12:08
BW_Lee wrote...
On the subject at hand, I guess I missed the memo denouncing "linear" as a dirty word. Some games, such as Grand Theft Auto, benefit immensely from an open-world, sandbox setting. Other games, such as Call of Duty, are completely linear, and they use this linearity to set up incredible set pieces, which benefits a game such as that immensely.
I think DA:O is a healthy medium. It has enough choices to keep you coming back for consecutive playthroughs, but enough linearity to ensure that the story is always the main character.
That's it exactly, Lee. Linear isn't a "dirty word" at all. I can't count the number of times I played through Final Fantasy IV and VI as a kid, and they'r more linear than anything Bioware has ever made. As you said, games billed as sandbox games are wonderful for that, GTA, Farcry2, things like that. DA is deffinately right in the middle, and that's great. Thanks for bringing the game to us.
#21
Posté 07 novembre 2009 - 12:08
That's a fact. Not a complaint. Liniarity isn't necessarily bad. It depends. It suits some games and hurts others. But if you want to tell a story you need a certain amount of linearity.FalloutBoy wrote...
He's got a valid complaint. The game is somewhat linear.
Heck, I enjoy playing games with a deep and involved story, but I also like Icewind Dale II. Compared to Baldur's Gate 2, it's a hack'n'slash game. No companion interaction and a very linear, relatively simple story. But the combat is enjoyable and what's there of the story is very well told. It all depends on the execution and Bioware usually fares well with their style.
As far as sandbox games go, the GTA series is great. You can just mess around and find interesting things in the cities, but the actual missions and as such the stories are actually long. Bethesda games on the other hand have laughably short main quests. In Fallout 3 I enjoyed exploring the world for a while. But after 2/3 or so of the map it became boring. I switched back to the main quest and BAM, the game was over. They can keep the open world. That's not inherently bad. But the main quest needs to be more involved.
Modifié par Serenity84, 07 novembre 2009 - 12:13 .
#22
Posté 07 novembre 2009 - 12:09
Shadow_Viper wrote...
Whether you decide to continue playing it, or not, neither choice requires running to the forum and whining.
Oh please, don't start with the "There must be something wrong with you if you don't like what I like". The OP gave good reasons why he isn't continuing with DA:O. You may be a fan of the game, but this doesn't give you the right to put people down or censor them.
#23
Posté 07 novembre 2009 - 12:10
It be interesting to know why Bioware decided to go that route and if it was an engine limitation or a design decision. I'm not asking for huge open area's but something more akin to BG 1/2 where each section was relatively open and explorable rather than forcing the player to stay on a path.
#24
Posté 07 novembre 2009 - 12:10
#25
Posté 07 novembre 2009 - 12:12
Carn Malice wrote...
I like dragons.
I agree, dragons are in fact, pretty cool.





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