You know what? I think this game is a lot BETTER than Baldur's Gate. There, I said it. Oh no, what now?VentoDrown wrote...
Cant't you fanboys and girls understand some people simply expected a little more from a game that calls itself the spiritual successor of BG?
Dissapointed
#51
Posté 07 novembre 2009 - 01:18
#52
Posté 07 novembre 2009 - 01:24
You definitely sound like you would be far more interested in the Oblivion type of game, or even some MMO's that allow you to basically explore many places freely.
I'm sad to see though that you have only experienced the newbie area. The game has a lot of different possibilities and outcomes that you have yet to see. You may want to consider playing for a few more levels just to try. Most stores don't allow you to get a refund on software that has been opened unfortunately.
My reason for saying this is you have only killed a few mobs, and have done so very little compared to what you will soon run in to. For me, personally, I will play a game at least through the "newbie" areas, just to make sure that I want to quit the game. Your stats show that you have had very little time in game. I hope you find a game that you can enjoy better. Good luck.
Bormin69's Player Profile Statistics
Last updated 2009-11-05 03:47:57
Number of Characters 1
Kills: 16
Damage dealt: 1785
Friendly-fire damage dealt: 0
Greatest damage dealt: 16
Contribution to party damage: 100
Hit rate: 85
#53
Posté 07 novembre 2009 - 01:33
I prefer depth in the character interaction and story over the ability to run in any direction I want for 30 minutes.
#54
Posté 07 novembre 2009 - 01:35
I have played through all of the Origins, to the point where you join the Grey Wardens. There is phenomenal difference between these story arcs. These differences are pervasive through most of the campaign. Now, that in itself doesn’t do much to dissuade people from arguing the point that the game is “too linear”. But it does point towards a game that is moulded to incorporate a vastly flexible series of choices, twists, and turns.
Like any good book, I am playing this one slowly. Perhaps you all didn’t expect a novelesque experience from this game? Well, frankly, shame on you. When I heard that it was Bioware and a “spiritual successor to Baldur’s Gate” I knew what we were talking about. Their other HUGE property (Which I loved even more than BG) is Starwars: Knights of the Old Republic. Ever since KoTOR, Bioware has been milking that game framework. Is that a bad thing? Hell no! Why? Because it’s effective for a game with an epic role-playing/storytelling theme. Is that style for everyone? Nope. But if you didn’t know that this was going to be this way, you live under a rock and/or have too much ADDHD for me to even care about responding to.
I’m a fan or Role-Playing Games. I play MMOs, stand alone RPGs, Pen and Paper RPGs, you name it, I probably own it.
The first thing that a really good RPG needs is story. That usually takes dialogue. How can you role play without dialogue? The more dialogue arcs you have in the game the more options the players have. The more options the players have the more fun the game seems to be (barring technical issues or just bad story/quality issues). This game is so much more immense and debthful than Baldur’s Gate, that it’s pitiful to argue that Baldur’s Gate is better. The Characters are more fleshed out. The interaction with them is more lucid and believable. The acting is superb.
The story is wide, open, and fascinating. It also changes quite a bit depending upon your origin and your choices during the game. This offers a much more visceral replay experience than doing the EXACT same Baldur’s gate story; just this time with different characters and with you picking the more “prickish” dialogue trees to be “evil”. That all said, this game is an evolution of what they started in Baldur’s Gate. The evolved content of a passed over and inferior bit of nostalgia in certainly worthy of the title “The spiritual successor”.
There is a bit of irony in this post. My arguments have been aimed at a crowd that doesn’t have the attention span enough to read this far. They press escape every time they get into a dialogue tree. They want to PWN monsters and get big numbers. I really don’t understand why someone like that would have been attracted to Dragon Age, let alone Baldur’s Gate. Doom existed back then. Is that not more suitable to those with a disregard for bothering with dialogue? Surely it is more conducive to gaining some bragging rights? Perhaps I just don’t understand people that play role-playing games and think of them as more of a tactical game than a story driven game, when they are clearly both. Oh well. At least at the end of the night I have the money to afford a great game, enjoy it, and post on silly forums about how there is just far too much ADDHD out there.
#55
Posté 07 novembre 2009 - 01:41
Spaghetti_Ninja wrote...
You know what? I think this game is a lot BETTER than Baldur's Gate. There, I said it. Oh no, what now?VentoDrown wrote...
Cant't you fanboys and girls understand some people simply expected a little more from a game that calls itself the spiritual successor of BG?
Then everything is fine for you. Enjoy! I just expected it to be a bit more "oldschool". That I criticised certain aspects of the game does not mean I don't like it. I do.
#56
Posté 07 novembre 2009 - 01:47
C. Ouimet wrote...
Carn Malice wrote...
I like dragons.
I agree, dragons are in fact, pretty cool.
If only the real world had them then we would have less whining and more screaming.
#57
Posté 07 novembre 2009 - 01:50
VentoDrown wrote...
Cant't you fanboys and girls understand some people simply expected a little more from a game that calls itself the spiritual successor of BG?
Wait? This isn't the spiritual succesor of BG?? Man, you had me fooled. Last I remember, BG had a story that was linear in nature but dynamic in how you could accomplish the task in front of you. Not to menton, your defending the OP. Do you realize that he said that he was expecting a medieval Borderlands? If that statement isn't crazy enough, the pure stupidity that this involves is just amazing. OP, did you research this game at all? I have Borderlands and I have been watching that game since it was announced. The same with Dargon Age: Origins. If you truly believed that this game was supposed to be similar to Borderlands, I must doubt your level of reading comprehension. Are you serious? This has got to be blatant trolling.
This thread is a joke... BioWare has never said they were making an Oblivion clone or a Borderlands clone...
#58
Posté 07 novembre 2009 - 01:50
#59
Posté 07 novembre 2009 - 01:51
- the hype -> expectations
- and ppl see the big potential, but realise that execution was not perfect. Of cause different ppl have diff expectations, which is the real difficulty for the designers / money managers ....
Story, graphic, characters etc are all fine for me. A more open world / more freedom would have been nice, also I want better combat mechanics. I like turn based, but not being able to queue up multiple commands drives me nuts. Means I stop every 1-2 sec to give orders. The tactics just dont work the way what I consider a good strategy.
Anyway, it is still a very good game and I hope for more content and mods to come. seeing how many ppl are in these forums, the amount of discussions and the "support" (DLC, online achievement, Char profiles etc) only indicate that there is still lots to come. All this stuff is not perfect, but lets see ....
Enjoy!
#60
Posté 07 novembre 2009 - 01:57
I expect linearity in the game because it'd be a hell to develop a complete game that mixed properly sandbox with good story. But as long as we have some nice alternatives on how to advance through that linearity, then everything is alright.
#61
Posté 07 novembre 2009 - 01:57
What I find remarkable is when people claim that they weren't expecting DA:O to be what it is. Everyone who knows anything about Western RPGs knows that Bioware's RPGs are comparatively linear and story based, with companion interaction being very important. For someone to say they actually thought DA:O would be like Borderlands in mediaeval times -- I just don't understand where they would get that idea from.
The people who complain about difficulty would have a legitimate complaint if most of them were playing on easy.
So, while I understand that people with different tastes will react differently, it just astounds me that people are surprised at the style of RPG it is.
#62
Posté 07 novembre 2009 - 01:58
#63
Posté 07 novembre 2009 - 02:10
#64
Posté 07 novembre 2009 - 02:23
#65
Posté 07 novembre 2009 - 02:44
Firstly I'd like to respond to the suggestion that my post may offended some people. I'm not going to appologise as that was not my intent nor do I think it reasonable that any emotionally mature person would find it offensive. If you have been offended I cannot help you.
To the person who asked if i had played past level 2, yes I have. I
just stopped logging on while playing as I didn't see the point once I
had downloaded the free content.
Secondly I really appreciate the constructive responses such as..
FalloutBoy wrote...
He's got a valid complaint. The game is somewhat linear. More so than Fallout 3 or Oblivion, but less so than Mass Effect. It is also not open world, though very few RPG's are. I'm sorry you don't like it, but if you played NWN or BG or Mass Effect, you should not have been expecting those things.
I suggest you hang with it though and see if you can still enjoy it despite those issues. I seem to enjoy it more the farther I get into it.
It is your post that has cinvinced me to give it another try. Thank you.
#66
Posté 07 novembre 2009 - 01:18
Nosuchluck wrote...
Kingnat If your profile is correct you are level 2. If you've only really played that much in to the game then of course it's going to be a bit limiting. They do have to start somewhere. Keep playing you certainly do get the option to express your dislike about being a Grey Warden, but you still are ultimatly a Grey Warden much like how in BG2 you still are Bhaal spawn.
Well, if it gets better, it gets worse before then.
The joining is quite possibly some of the clumsiest fantasy cliché I've been subjected to for a long time, and I've read D&D novels!
Right now I really want to murder Duncan for being such a sanctamonious pr*ck, and I can't even say anything stronger than "well, I wish this hadn't happened to me"
If I'd written this, I'd have been begging for a re-write as it's even clumsier than the opening of Two-Worlds. Mass Effect 2 had better be a stronger storyline.
On the plus side, it's making me want to go back and play more of The Witcher since that was much better written than anything I've experienced so far.
Can anyone who has played further please tell me if it improves, or does it remain as rail-roaded a character experience?
#67
Posté 07 novembre 2009 - 01:38
#68
Posté 07 novembre 2009 - 02:22
#69
Posté 07 novembre 2009 - 02:54
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA x infinity
#70
Posté 07 novembre 2009 - 03:06
Games like DA,O need the direction. without it there is NO progression.
#71
Posté 07 novembre 2009 - 03:19
#72
Posté 07 novembre 2009 - 03:25
#73
Posté 07 novembre 2009 - 03:26
#74
Posté 07 novembre 2009 - 03:38
Serenity84 wrote...
Research the game next time. Bioware doesn't do open worlds.
.
Erm have you not played BG?
#75
Posté 07 novembre 2009 - 03:40
We have at our disposal a massively awesome editor where we can make everything from that +99 everything mace of pwning, to entirely new areas! We can make our own "open world" enviroments with the tools box if we wish, thats what so cool!
In TES4/F3 its much harder to do this, I think we should be greatly they have provided this editor to let us do what we want! For console owners I do feel for you lol





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