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Dissapointed


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#101
Mordaedil

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I think there's certainly room for Bioware to evolve a bit. The lack of ripples in water when a character steps in it, is a significant drawback from NWN1. Swimming, flying, burrowing under ground and jumping are kind of all outside the scope of this game, so I wouldn't expect it.

Further down the line in the future, I'd hope implementing these would be trivial enough to allow Bioware to exploit it as well.

eridolfi12 wrote...

Have you even played Baldur's Gate. I like Dragon Age so far, but it is definately not better. There is a certain atmosphere that Baldur's Gate has that Dragon Age doesn't.

I've played Baldur's Gate to finish and the only "atmosphere" I felt was missing from Dragon Age was accomplished by setting the resolution to 640x480 and putting three bricks on my monitor covering up 40% of the screen. That was pretty old school.

Then I got serious and enjoyed the game for being a better game than what Baldur's Gate ever was.

Alright, so seriously. I played both Baldur's Gate 1 and 2, I have yet to beat the second one, simply because... Well, it's bothersome.

I liked Baldur's Gate for what it was, at the time, but I had already played a much superior RPG in style, setting and immersion just weeks before; Fallout 1. So, BG kinda fell out with me. I didn't finish it until five years later.

NWN was what got me interested in BioWare for real, honestly. BG2 didn't give me the incentive it should have. I hear all manner of fantastic things it did, but when I got to those places myself, they hardly invoked the feelings my predcessors felt. It felt... Empty, boring and dragged out.

So, Dragon Age. To me, it's the Baldur's Gate I never experienced before. I have no RPG's on the current market that can really compete with it. There's no real Fallout that can make the experience feel drab and boring (FO3 was too different) and it genuinely drags me into a new world and gives me those rose-tinted glasses people have of BG1 and BG2 even today. When I compare the games, I feel DAO is superior, but I believe that is because BG1&2 didn't thrill me. Most people who feel DAO is inferior had the experience of BG2 as their revelation.

So it occurs to me to compare the games more directly, and my conclusion is that they are "the same". DAO has the advantage of being made "today". BG2 was made "yesterday". Weighing the factors against eachother, the games have no direct advantage on eachother and actually have a lot of the same charms and both games have their share of bugs and short-comings.

Now I wish to ask if this is the right conclusion or not.

#102
TexJSW

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In regards to the invisible wall... sometimes I find myself trying to run through a doorway and hit an invisible wall. I then have to stop and then run through it. Not sure why it does that. Also on some stairs, such as the hill leading up to the Redcliffe Castle, if I run into a step the wrong way it gets caught and I just keep running in place until I stop and move left or right.



I love the game, but I think pathfinding both when in control and party AI is my biggest gripe. And that sometimes my melee characters stop fighting if their target gets bumped an inch away.

#103
JaYKay_01

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Andrew Eric Knight wrote...

Dragon Age is really only linear for the first few hours of gameplay.

I personally found running around for hours in empty landscape in oblivion a little boring. Basically using the quick travel map once i found a location.

I would think of Dragon Age as a visual novel. You are the main character in that novel, and your journey is to alter the pages in this story. The general plot will be the same, but how it plays out is up to you.

If sandbox is for you, Oblivion would be a good trade in. Though I would give the game a bit more time, your profile says you are only level two, how far have you gone in the game?


Totally agree with you. Open worlds are good, but there is a trade off with variation and consistent flowing action and story. DA is the first RPG I've picked up of this type (closest would be KOTOR on xbox) and although I've only done 15 hours am finding the play style excellent and I was a fan of Oblivion.

#104
maverick2471

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VentoDrown wrote...

Cant't you fanboys and girls understand some people simply expected a little more from a game that calls itself the spiritual successor of BG?


well said i started this thread and it seems to have gone of point a bit

#105
tinfish

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I do find each individual map, that forces you down a specific path to be a bad thing, it is like MW2 at times "use cunning to get past the enemy!".

Ok I shall go this way then.

TURN BACK !!!! You may not go this way!!!

Oh...

So by cunning you mean follow the enforced path, in a linear on rails manner, wich would not involve any kind of thought to tax my little mind ?

Ok then :(

It would be nice if there were more ways through certain areas, rather than the locked door till you kill such and such funnelling.

Overall, I love the game however.

Modifié par tinfish, 19 novembre 2009 - 10:50 .


#106
Whataload

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Personnally, I'd like to see Dragon Age much less linear than it is. But..this would mean much less story depth and refinement I think. True, sometimes it does feel like I'm doing nothing but hacking-and-slashing my way to the next cut scene. But, the story is nice to see as it's developed. I'm looking forward to seeing how the multiple story arcs pan out, as well. So, kudos for Bioware..thus far.

So, until that time when all developers have unlimited time to develop games, this will have to do. What I'm really looking forward to is the toolset after I win the game.


A few things I'd fix were I a developer:

- The beginning of combat is utterly broken.  I'll notice creatures on the screen, pause, then issue orders to my characters.  What happens?  My characters *always* either do as I commanded, but delayed several seconds, or their actions are lost entirely.  This will include the occasional spell being wasted and requiring me to wait for cooldown.  In the meantime, hordes of darkspawn, skeletons, etc. descend on my characters while I'm waiting for the game to *allow* me to do something.  What gives?

- Some foes are entirely too tough for belief.  For instance, the end fight to rescue Anora:  the elite resists *every* spell, mental or physical, and hits for minimum 100 each hit..not including criticals.  Last I checked, these are humans, not demigods.  She could take on a family reunion of ogres and not break a sweat.

- My characters need glasses and hearing aids.  It seems like every fight I am ambushed.  That is, fights begin suddenly which foes surrounding my characters in a tactically well-designed circle.  Interesting.  Nearly every fight.  I'm curious to know how my heroes allow themselves to fall into these ambushes 10 or so times a day.  And, I'm curious to know how they don't learn to simply be more careful.  I'm done blaming Leliana for singing songs and not paying attention, Alistair for staring at the sky, my mage for constantly reading a book while walking (?), but Morrigan?  How did she survive in the wilds her whole life and let herself be ambushed all the time?  Unreal.  The scripted fights are nice and challenging sometimes, but why do the developers feel that challenge is brought into a fight by forcing your party into a..well, stupid tactical situation repeatedly?  Should be better design aspect prevelant imho.

- Combat tactics is nice, but I see room for improvement.  For instance, how about have an Enemy selection for 'most powerful', etc. instead of '>= elite'?  Why not combine selection categories, i.e., And, why do my characters try to cast a heal spell, start said spell, then attack before it's done (thus cancelling the spell)?  They're not stunned, not dead (well, yet), they just stop casting the spell.  It's like free health insurance with no copay:  why refuse it, it'll make you better?  Yet, they do.

That's enough complaints for now, back to the game :whistle:.

/ps.. this post is written in iambic near-pentameter. I'll scanscion for you if i have too :P

Modifié par Whataload, 19 novembre 2009 - 11:21 .


#107
katory

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Do not epect all to like yhis game i hatet newer whiter night i liked baldur gate all of them.
The story is wery solid in this game i like that.
I think lates mordern warfare game it so pore story i think it made no sence.
I like deap stoy. I like all story lihiana tels me is make happy.
Morwin i liked more the oblivion it was simple not to big place rewarding to explore and did keep all intresting even if there was most texted.
I think daron age got a good open world expect some senrios will come made by players and some made by bioware.
You can always find the dice and play d&d whit your frends. Is noting as a real dungion master who say you can,t cary so much stuff you have to have so much you can carry before you swim and may tems you drows becouse you have to learn to swim. :P

Modifié par katory, 19 novembre 2009 - 11:09 .