BewareTheDrow wrote...
I'm still not buying into the "we'll get better gear in awakening" line.
Me either. Even if we are, that is still no reason to not have our old gear transport. I don't care if there's a sword laying on my desk twice as good as Starfang at the beginning of the game, that's fine if that's what they want to do, they should still let the player make the choice about what gear to use.
Choices is always better than no choices.
Same thing for the Power of Blood abilities. Maybe mages in Awakenings can spray nuclear fire out of their eyes for zero mana and we'd totally forget about those abilities after two minutes, but that's not the point. The choice to use those abilities if we want is better than not having them.
If you made a list of pros and cons for taking out the DLC items, there's a list of cons, which may or may not impact an individual player, but there are NO pros. There's no way that taking out the DLC items improves Awakenings in any way.
The only way taking out DLC items improves Awakenings is if the DLC stuff is overpowered. In that case, Bioware sold people content primarily with items (promotional items for pre-ordering, huge hyping of armor and weapons for RtO, huge hyping of new abilities for WK) that in the best interest of the game shouldn't have existed, and then after selling them, said the players couldn't have them.
I don't know who is making the decisons up at bioware and I concede that this post will never be read by anyone important enough to answer, but I'd love to hear a satisfactory answer to the question: "Why do you think removing the DLC items from Awakenings is worth the customer backlash of the decision?" They HAD to know it'd be a wildly unpopular decision.