"Dragon Age allows head appearance to be customized through the use of head morphs, a process with sufficient sophistication and scope that there's a separate editing tool dedicated to it. We won't cover that in this tutorial, however, and instead simply use one of the prefabricated head morphs that comes with the game."
This is on the Wiki, what isn't on the Wiki however is the name of the "separate editing tool", so my question is, does anyone know the name of the editing tool used for changing head morphs?
Head Morphs
Débuté par
DJmacpher
, nov. 06 2009 11:42
#1
Posté 06 novembre 2009 - 11:42
#2
Posté 06 novembre 2009 - 11:46
Never mind found it, so I'll make this a better question, does anyone know how to edited a character's face. One of your companions.
#3
Posté 06 novembre 2009 - 11:47
File....new....morph
or right click on an empty part of the palette window and 'new'...'morph'
or right click on an empty part of the palette window and 'new'...'morph'
#4
Posté 06 novembre 2009 - 11:49
You would have to find out where their morph is located. Then 'open' and the file name. I am not sure where or how BioWare has those art resources. What you may be able to do is do a 'search' on your computer for the name of the character and look for .mrh or.mor files.
#5
Posté 08 novembre 2009 - 07:35
I actually just made a new morph, named it the same as the .mor file used in game and dropped it in the Override folder. A computer search won't find them because they're actually located inside the .ERF files. You can open the .ERF files in the toolset and you'll get a list of what's contained inside, you can also select an item from the list and extract it.
#6
Posté 08 novembre 2009 - 08:14
At this point I can't see how to attach a morph to a PARTY MEMBER.
Unlike the playercharacter, they don't have the relevant line in the saved game file structure. Adding this line does nothing.
Beerfish?
Unlike the playercharacter, they don't have the relevant line in the saved game file structure. Adding this line does nothing.
Beerfish?
#7
Posté 09 novembre 2009 - 02:14
You drop the Morph file into the Override folder, in either the C:\\Program Files\\Dragonage\\Packages\\Core or MyDocuments\\Bioware\\DragonAge\\Packages\\Core\\
As long as it's named the same as the .MOR used in game it will overwrite that character's head.
As long as it's named the same as the .MOR used in game it will overwrite that character's head.
#8
Posté 31 décembre 2009 - 02:58
I made a morph to replace Morrigan with but non of the skin blending or tattoos from DJ's bandit set i used showed up in game does blending get dropped when exporting to mop
#9
Posté 31 décembre 2009 - 05:28
so how do you get the morph on your player character?
#10
Posté 31 décembre 2009 - 07:02
dwarfstyle wrote...
so how do you get the morph on your player character?
Change the Export to .mop, add the filename of the head to your chargencfg.xml file under the appropriate race, and place both in your override folder; that will set up your morph as a new preset at character creation.
Modifié par Avaraen, 31 décembre 2009 - 07:02 .
#11
Posté 31 décembre 2009 - 09:36
I have to laugh at all the confusion surrounding the use of the toolset - which could have easily been avoided had Bioware actually bothered to publish a toolset manual... *rolleyes*





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