Engineers - Show me your stuff!
#76
Posté 15 février 2010 - 11:18
#77
Posté 16 février 2010 - 12:12
#78
Posté 16 février 2010 - 12:42
Jaekahn wrote...
Has anyone beat the Reaper Larva as an Engineer? If so, what did you do? I am having issues with him and the most I got him down was 25%
Yes i have, target his weak points with weapon fire/incinerate and avoid his red beam attack the same as you would as any other class. Can't really be any more specific without knowing what exactly is giving you problems.
#79
Posté 16 février 2010 - 01:11
Jaekahn wrote...
Has anyone beat the Reaper Larva as an Engineer? If so, what did you do? I am having issues with him and the most I got him down was 25%
Easy solution: Use Cain, really; even on Insanity a single shot takes a good chunk of life away. Take Garrus with you with Ap Squad-ammo (or Grunt-Jacob with incendiary), make sure none of your squadmates are using SMG's or shotguns, spec heavy incinerate and use your hand cannon and Assault rifle specialization from the abandoned collector's base. Legion with Widow + AP ammo or incendiary ammo is very efffective, any sniper - assault rifle is also good, mordin's heavy incinerate deals a lot of damage too, warp is also handy and Samara is incredible good with squad ammo - Assault riffle + heavy reave.
I haven't encounter many problems on this one even with a very bad squad selection (Jack + Tali) on insanity.
Radalho wrote...
Does anyone ever use the sabotage/overload? I prefer that to cyro freeze, most the time.
I'm still trying to figure uses. The only moment where I can even think about using it, is when enemies are behind cover on far-unreachable-high spots and using Cryo will make them fall frozen behind the cover. On this scenario overload is better CC because they stand still for six seconds reloading; combines wery well with sniper specialization or hand cannon critical.
Sinosleep wrote....
Well I'm throwing mine into the hat. It's not done processing yet so
the quality isn't very good but it should be 720p when its done. engineer, horizon on insanity
Very good video, my first time on hardcore was very very similar. The second time, on insanity, I tried to make a shotgun engineer on horizon and game+ (level 30)... nightmarish...
Modifié par Vikotoru, 16 février 2010 - 01:12 .
#80
Posté 16 février 2010 - 03:22
#81
Posté 16 février 2010 - 03:45
Average Gatsby wrote...
It's time for another one:
Engineer Insanity Montage 2 (My Favorite Game)
Because I wasn't aggressive enough last time. Enjoy!
What's your starting Engineer Build look like?
#82
Posté 16 février 2010 - 08:02
Modifié par Mr11, 16 février 2010 - 08:03 .
#83
Posté 16 février 2010 - 09:30
sinosleep wrote...
Well I'm throwing mine into the hat. It's not done processing yet so the quality isn't very good but it should be 720p when its done. engineer, horizon on insanity
I like how you basically slapped harbinger by running in front of him like it was no big deal. Probably hurt his ego. Also I noticed you were using squad incendiary ammo. Was this to (possibly) maximize damage against cryo'd enemies?
#84
Posté 16 février 2010 - 09:42
I know this project is ment to showcase Shepard's talents but an all tech based team would really show off how usefull each of the abilities are.
#85
Posté 17 février 2010 - 12:02
I want to have:
Overload 10
Incinerate 10
Drone 10
Cyro Blast 10
Tech Mastery 10
Cyro Blast because people here make it look really fun
#86
Posté 17 février 2010 - 02:45
Average Gatsby wrote...
sinosleep wrote...
Well I'm throwing mine into the hat. It's not done processing yet so the quality isn't very good but it should be 720p when its done. engineer, horizon on insanity
I like how you basically slapped harbinger by running in front of him like it was no big deal. Probably hurt his ego. Also I noticed you were using squad incendiary ammo. Was this to (possibly) maximize damage against cryo'd enemies?
I noticed that you're taking an interest in the Cryo incineriary combination. Though I'm unsure of the actual statistics of it all, I do think that by using incineration or incendiary ammo on frozen targets does maximize the amount of damage you do. I first noticed this when I brought Grunt and Mordin with me to the IFF mission. Mordin and I kept freezing the waves of husks and then scorch them in seconds with the incendiary ammo from Grunt. I hardly had to use anything else other than using the Drone on the Scions.
#87
Posté 17 février 2010 - 05:14
overload 6
heavy incinerate 10
explosive drone 10
cryo blast 3
ai hack 6
demolisher tech mastery 10
dominate 6
#88
Posté 17 février 2010 - 06:55
#89
Posté 17 février 2010 - 09:18
Engi boomboom
Made this for a friend to show him early engineer combat.
Level 3, no DLC/collectors ed stuff used, Insanity difficulty, and a whole lot of noobery on my part.
Modifié par agustfr, 17 février 2010 - 09:22 .
#90
Posté 17 février 2010 - 11:40
(BTW, the reason the links are to WeGame is because they were the only one that I could find that had a client that did video recording without a time limit. I tried fraps but unless you pay then you can only record for 30 secs :/).
Modifié par Mr11, 17 février 2010 - 11:41 .
#91
Posté 17 février 2010 - 06:28
Modifié par Jestert, 17 février 2010 - 06:29 .
#92
Posté 17 février 2010 - 07:20
Jestert wrote...
I noticed that none of the engineers knows to use overload on the pyros. Overload explode pyros instantly. Of course you have bring their defenses down first.
From my experience Incinerate does the same thing. I use it all the time to make them explode
#93
Posté 17 février 2010 - 08:49
Mr11 wrote...
Jestert wrote...
I noticed that none of the engineers knows to use overload on the pyros. Overload explode pyros instantly. Of course you have bring their defenses down first.
From my experience Incinerate does the same thing. I use it all the time to make them explode
The only slight difference between incinerate and overload is that overload hits them instantly while incinerate takes a second or two. I've noticed from my own experiences that overload is superior in certain situations. For example, targets that are grouped up have a chance to split up by the time incinerate gets to him (Yes, incinerate gives them enough time to do so.) Also, there's a chance that if the pyro gets into cover, an obstacle might block your incinerate. I just use overload for a quick explosion since it is slightly more effective.
#94
Posté 17 février 2010 - 09:15
Jaekahn wrote...
Mr11 wrote...
Jestert wrote...
I noticed that none of the engineers knows to use overload on the pyros. Overload explode pyros instantly. Of course you have bring their defenses down first.
From my experience Incinerate does the same thing. I use it all the time to make them explode
The only slight difference between incinerate and overload is that overload hits them instantly while incinerate takes a second or two. I've noticed from my own experiences that overload is superior in certain situations. For example, targets that are grouped up have a chance to split up by the time incinerate gets to him (Yes, incinerate gives them enough time to do so.) Also, there's a chance that if the pyro gets into cover, an obstacle might block your incinerate. I just use overload for a quick explosion since it is slightly more effective.
I still prefer the incinerate method; 1'5 secs of cooldown difference it's a lot on insanity and If they are clustered incinerate deals lots of damage to armor and every vorcha has armor. I haven't had any problems with missing incinerates and vorchas tends to have very predictable paths and a coward IA; flank them, shoot them and they retreat and cluster. With 3 insanity playthroughs as a engineer I haven't encounter a problem with incinerate over overload.
Maybe it's all about playstyles, I play very aggresive, close and personal and I flank a lot and love to lead the fight to narrow places (stairs, doors and corridors), so against vorchas I always find them clustered begging for an incinerate and the pyros ready to explode surrounded by their companions.
Modifié par Vikotoru, 17 février 2010 - 09:15 .
#95
Posté 17 février 2010 - 09:22
Vikotoru wrote...
Jaekahn wrote...
Mr11 wrote...
Jestert wrote...
I noticed that none of the engineers knows to use overload on the pyros. Overload explode pyros instantly. Of course you have bring their defenses down first.
From my experience Incinerate does the same thing. I use it all the time to make them explode
The only slight difference between incinerate and overload is that overload hits them instantly while incinerate takes a second or two. I've noticed from my own experiences that overload is superior in certain situations. For example, targets that are grouped up have a chance to split up by the time incinerate gets to him (Yes, incinerate gives them enough time to do so.) Also, there's a chance that if the pyro gets into cover, an obstacle might block your incinerate. I just use overload for a quick explosion since it is slightly more effective.
I still prefer the incinerate method; 1'5 secs of cooldown difference it's a lot on insanity and If they are clustered incinerate deals lots of damage to armor and every vorcha has armor. I haven't had any problems with missing incinerates and vorchas tends to have very predictable paths and a coward IA; flank them, shoot them and they retreat and cluster. With 3 insanity playthroughs as a engineer I haven't encounter a problem with incinerate over overload.
Maybe it's all about playstyles, I play very aggresive, close and personal and I flank a lot and love to lead the fight to narrow places (stairs, doors and corridors), so against vorchas I always find them clustered begging for an incinerate and the pyros ready to explode surrounded by their companions.
I suppose it makes a difference if you have heavy incinerate or incineration blast. I picked heavy incinerate so I didn't have the radius I would have for incineration blast, thus overload proved to be most effective for me.
Edit: I play both aggressive and conservative depending on the situation. But I mostly play aggressive as an Engineer. Makes things more interesting.
Modifié par Jaekahn, 17 février 2010 - 09:23 .
#96
Posté 17 février 2010 - 11:12
#97
Posté 18 février 2010 - 02:52
Jestert wrote...
I noticed that none of the engineers knows to use overload on the pyros. Overload explode pyros instantly. Of course you have bring their defenses down first.
hehe yeah I know that now
Plus my playstyle tends to favor attacking from cover most of the time, though I´m training my self to be more aggressive, and learn the fights better.
I love this game due to how every fight can have so many different flavors depending on where you position your self and how you use the skills you have at your disposal.
Anyway, heres another "noob" vid, boring parts sped up to save a few seconds and in this vid i still wasn´t using overload correctly on the pyros due to it being recorded right after the other one.
By no means am I on the same level as most of you video posters, but one can watch, test and learn
That I feel is the whole point of watching someones class vids.. even if they play average or bad, they might do something that makes you go "oh... what if I do something like that but like this".
www.youtube.com/watch
Cant wait to get him higher in level so I can use some of the other skills, and not just drone spam to keep them off me
#98
Posté 19 février 2010 - 12:12
#99
Posté 19 février 2010 - 01:00
#100
Posté 19 février 2010 - 09:27
Mr11 wrote...
Jestert wrote...
I noticed that none of the engineers knows to use overload on the pyros. Overload explode pyros instantly. Of course you have bring their defenses down first.
From my experience Incinerate does the same thing. I use it all the time to make them explode
It does.




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