Should ppl suggesting making ME into MMO be banned?
#26
Posté 14 février 2010 - 01:48
S'OK, we understand.
#27
Posté 14 février 2010 - 04:28
But what will the consequences be?
"We are Shepard, for we are many."?
Sure, playing different races would be fun, but it would have to stay in the ME-Universe.
I can not really think of any melee-weapons, bows or something like that that would fit into ME.
Although I pretty much would like an MMO to see some places in-game we've never seen before, I'd pretty much start puking(excuse the metaphor, but I really belief it could happen to me) if I close up to some NPC to have some conversation like ME offers so greatly and be surrounded by some dozen players, crowding the NPC in a circle of many-colored armors.
ME-Planest live from the feeling of being a person in a reasonable crowd(in my Oppinion at least). I think it would be hard to give that impression when a crowd is standing arround an NPC in an almost perfect circle or nearly blocks it.
Also: How would it be possible to give each player the feeling of playing his/her ME by importing made choices?
It wouldn't feel like your ME.
AND: We get so many Renegade-Choices to shoot someone...how is it supposed to work with NPC's that you encounter and choose to shoot?
Will it give you the ME-Feeling of chatting in Afterlife-Club about a Batarian guy you spared and the other player shot?
There is barely any way, that an MMO-ME could change the tides of the ME-Universe as we enjoy our Shepards by now.
So imagine: An ME-MMO will likely not make you play someone with importance.
If BioWare happens to implement choices that matter, it will be complete battles with multiple players.
So about banning people for advising an MEMMO...no, I don't think so.
May they suggest things.
But if it's non-consensual stuff like bows or war-blades or something not ME-like stuff, I wouldn't mind to discuss with them about being logic.
#28
Posté 14 février 2010 - 05:14
I still think The Old Republic will be a great game. It'll be the first MMO I'll ever play.
#29
Posté 14 février 2010 - 05:15
But I do wish to say that BW should stick with what they're doing best. MMOs are uncharted territory. I mean, you're going up against world of warcraft. let's be honest: nothing is taking down WOW.
#30
Posté 14 février 2010 - 05:56
#31
Posté 14 février 2010 - 06:10
#32
Posté 14 février 2010 - 06:20
#33
Posté 14 février 2010 - 07:23
#34
Posté 14 février 2010 - 08:44
On topic like others have said I have a dream that is a good MMO that doesn't involve the ludicrous time sink that most MMO's are structured on and I am waiting for SW:TOR to see biowares take.
I am going to go over using WoW as an example and then I will post my ideal prerequisites to my perfect MMO.
WoW-
What it does right
-Beautiful environments, true to the universe.
- good classes/builds character creation sets.
-lots of stuff to do and frequent content, albeit devoid of actual rpg elements
Whats bad
- end game, impossible to do without trading WoW end game for the real world. The time required for how you get rewarded is extremely lopsided, not to mention you most likely have to be in a guild and have to deal with childish infighting. Most guilds use a point system for time committed to entitle you to gear, while fair, it leads to things like the guild collapsing after you spent 120 hours worth of dungeon crawling just to be entitled to something and it all went to hell, and we all know its all about gear because running a damn dungeon 50 times isnt fun.
- PvP basically the same complaint as end game. I love PvP, but really, Skill over gear only goes so far, although it was rewarding to one on one a player that was outfitted significantly better than you and beat them because they are that bad as they proceed to make an excuse and not rematch you. this is what frustrated me the most, one of my favorite activities in the game began to get frustrating as more instances were added with even better gear that I would never have access to and I was basically cannon fodder. Getting the high end pvp gear was nigh impossible, as it rewarded time played over skill in combat. and seriously the dudes at the top of the rankings never logged off.
- RPG elements, aside from overall plot, there was no actual story, aside from a text based description of a quest, there was no real dialogue with any npc's aside from accepting a quest.
I played WoW from 2005-2006. I eventually said what am I doing to myself, I am not having fun, and quit playing (oddly i needed something to fill the void, and thats when I picked up kotor 1 and 2)
Onto my perfect mass effect online RPG. On the top, it needs to be viewed like a single player RPG that can be played CO-OP, with a player driven economy and player based pvp.
- the "multiplayer aspect"
It needs to be optional for all areas of the game from beginning to end game. I big turnoff for me and probably alot of people, is you cant play an MMO like WoW at your own pace, not to say there arent basic quests and things you cant do one your own, but any significant content, it implicates requirements on people that some just cannot commit to, they want to play the game, but they cant play it on someone elses schedule, seriously part of the reason I despised WoW, is if something came up and I had to leave and Id get hate mail, or my girlfriend would question why the hell I cant stop playing for the next 2 hrs to watch a movie or something. Youd have people saying "you gotta get your gf into it like i did then its not a problem". Thats easier said than done unless you have a girlfriend that has a predisposition to gaming. I was in awe that my girlfriend loves to play super nintendo roms, and actually bought and plays spore (although I think its lame), I was all excited.
So in closing Multiplayer should be essential to PvP, economy, trading etc. but it should be optional for actual completion of content. So a player can play at their own pace and actually experience as much of the game as anyone else. I mean seriously half the time sink for an endgame instance in WoW is getting all the people and getting organized.
By that you should have the option of recruitable NPC's that you would control just like in mass effect as opposed to gathering a party together. it is fun to play with people so long as our play time coincides, if it doesn't recruit a couple NPC's and hit it up.
-PvP rewards should be skill based, not time sink based. Whatever the objective, it shouldnt be hard to create a score based on an average of time played and what you accomplished in said time. I have no idea what the hell wow is like now, but someone could suck and if they played 18hrs a day, they would be at the top of the rankings.
- Environment of course a lrge detailed environment would be great
- NPC's, I dont care if its actually voiced, I can understand with the constant influx of new content, keeping voice actors around and on the payroll that are actually good can be more hassle than its worth. But come on, hows about actual conversations with npc's to get some semblance of story and rpg elements. At least something on par with bethesda's games which are rather weak in the deep dialogue department for single player rpg's.
I suppose thats it for my rant feel free to add.
Modifié par tsd16, 14 février 2010 - 08:49 .
#35
Posté 14 février 2010 - 08:59
Solmanian wrote...
Again, and again we see this brain dead ppl insisting on defiling the ME legacy. Excuse me, but a million ppl advertising all the curse words they know, is not my idea of RPG. MMO's is are a hotbed for human devolvement into it's most juvanile state. The fact that they're talking about Asari with "power bows" and enchanted deggars, should tell u that they aren't on the same page as the rest of us...
Oh noes! I had bad experiences with MMOs! Anyone that thinks an MMO would be a good idea should be banned because I said so!
You =/= everyones opinion.
#36
Posté 14 février 2010 - 12:33
#37
Posté 14 février 2010 - 12:57
#38
Posté 14 février 2010 - 03:38
Nevermind whether or not the mechanics of the gameplay are fit for an MMO... they might be, but it'd be more of a Planetside than it would be a World of Warcraft or Everquest, and shooter MMOs are high risk propositions. Assuming it worked they wouldn't be competing with WOW but they would be competing directly with their own product TOR, which is really the #1 reason you shouldn't expect to see this happen anyways, or at least not for another decade.
#39
Posté 15 février 2010 - 08:41
What makes ME into the best RPG out there, is the rich story, and part that u take in it. It's all about the world changing choices. In an MMO u aren't going to make any real choices, not ones that matter anyways...
If ppl like mazdachief get their way, ME will turn into a counterstrike clone, but i doubt BW will sink that low.
BW also announced that SW:top is instead of a sequel to kotor, because it will be like kotor 3,4,5 and 6, wrapped together. so a ME MMO will be a death warrent to ME series.
#40
Guest_Guest12345_*
Posté 15 février 2010 - 08:43
Guest_Guest12345_*
#41
Posté 15 février 2010 - 08:48
#42
Posté 15 février 2010 - 09:01
Maybe...or maybe it's not extreme enough, considering bans last only a few days...Funkcase wrote...
That's a bit extreme dont you think?
Considering the ME trilogy is all about making galaxy changing desicisions (somtimes involving the annihilation of species), how can ppl say that an MMO could be a completely seperate game?
#43
Posté 15 février 2010 - 09:03
#44
Posté 15 février 2010 - 09:03
#45
Posté 15 février 2010 - 11:39
#46
Posté 15 février 2010 - 12:05
I wouldn't say banned, but have their posting privileges removed? I could see that... xD
Leave ME as it is: an extremely rich, single player experience. There are too few good SP games out there nowadays, don't take ME from the list.
#47
Posté 15 février 2010 - 03:36
I honestly can say I love entire lore & universe of Mass Effect, I would be rather sad that once 3 is out & they did 3-4 DLCs, that I know there going be nothing left. I would love to experience this universe with other friends of mine who enjoy it & introduce it to friends who havent.
JJ
#48
Posté 15 février 2010 - 03:39
Because as we all know, World of Warcraft stopped Blizzard from making Warcraft III.Solmanian wrote...
so a ME MMO will be a death warrent to ME series.
Wait...
#49
Posté 15 février 2010 - 04:07
Grand_Commander13 wrote...
Little known fact: you do not need to become the market leader to be profitable.
Amen, WoW is lightning in a pickle jar. No one should be holding their breath for another WoW. They don't need to, a couple of hundred thousand is a success in MMO land and it's plenty profitable to justify the support and resources required to maintain an MMO at that level.
Blizz couldn't make another WoW either, by the way. They know it too.
Modifié par Wild Still, 15 février 2010 - 04:07 .
#50
Posté 15 février 2010 - 04:15




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