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Is Mass Effect 2 too easy?


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#51
RighteousRage

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I'd say ME 1 on insanity was roughly equal in difficulty, when starting a new character, to using a level 30 character at the beginning of the game in ME 2 on insanity. As a soldier insanity was just always easy in ME 1. At highest level, insanity is far, far, far easier in ME 1 than it is with all the upgrades in ME 2 at max level. Here are the reasons why:

1. In ME 1 if you had immunity you were basically invincible
2. In ME 1 all weapons did flat damage against all health types so all you had to do was use shredder or tungsten ammo
3. In ME 1 you took vastly less damage in general - for example it would take like 200 bullets to kill my character then as opposed to ME 2 on insanity where it takes 6 or so
4. In ME 1 you could easily deactivate enemies with the Liara/Kaidan combo of lift/throw/lift/throw/singularity/warp/pistolpistolpistol; if you were an adept you basically had to do no firing at high levels except to speed up the process.
5. In ME 1 you get massive bonuses from getting the achievements
6. It is common in ME 2 that enemies can flank you, and there are only a few situations like in ME 1 where you can just funnel all the enemies down a hallway and blow them up with a singularity or something, rendering all of them totally useless
7. There are not infinite enemy loops in ME 1
8. There is not limited ammo in ME 1
9. There are not enemies that explode in atomic blasts when killed in ME 1
10. There is a physics threshold value in ME 1 that can prevent you from being so much as staggered by melee attacks or biotics - in ME 2, no such luck
11. The enemies scale more drastically in ME 2 with your level

Even as an engineer, the most pathetic class, insanity in ME 1 was way easier. All you have to do to win is max out all your damage talents, do pistol, get the pistol achievement, then either deactivate the enemy with biotics (which work all the time rather than just when the red bar is exposed) and marksman it to death with ammo types that can be changed instantly, or just turn immunity and marksman/overkill on and stand directly in front of several colossi and fire at them for 30 seconds while they do negligible damage to you.

In the Archangel mission as a level 30 soldier, you will see what I mean. You must desperately use all of your skills, and even with perfect aim, delivering headshots to all your enemies with all possible upgrades at that point, never missing one shot, you will still die several times.

Modifié par RighteousRage, 14 février 2010 - 06:56 .


#52
Aranwen1

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once i got use to combat in ME2 all of the missions felt really easy.



still toying around with the classes though.

#53
sirandar

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I would say the devs put a lot of effort into a balanced even difficulty curve and it shows.



I found NORMAL perfectly tuned for going though the game the first time. Few reloads and the battles are quick enough not to disrupt the flow of the game. The battle were fun and not tedious. There were no ridiculous spikes of huge difficulty that many developers put in for their various reasons.



Well Done



My second playthough on hardcore with Adept was also a great experience but I am very glad I played normal first. Overall it was still great but many of the battles bordered on tedious. It wasn't particularly hard and difficulty was still well balanced. The limitations of the engine and cover system began to show, but it was still OK



That said Bioware didn't revert to the cheats (camera and otherwise) to artificially increase difficulty, except for perhaps the biotic limitations. Also, I rarely got the impression that I had to have pre-knowledge of every enemy and every ammo drop to beat a battle. It all flowed naturally with minimal reloads and snap decision making. However, mistakes were dearly paid for. Just the right balance.



The only real frustrations I had was with the cover system and not knowing if the cover button was going to bring me out of cover or put me into it. An on screen toggle in the paused HUD clearly showing your cover state and a button to toggle it in the paused HUD would be helpful. Also, often using a squaddie power would bring me out of cover. The only other frustration would be seeing enemy's ordinance fly buy you and miss and still being hit by it. This was evident fighting the Threasher Maw and sometimes in enemy shockwave attacks.



I never play above hardcore so I can't really comment on that.



Overall combat was a blast in ME2 and combined with the interrupt system, it really made a compelling experience. I will say it again, what Bioware chose to do they did well.

#54
PoppaDiddyPuff

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Again, I don't care about the combat please actually at least read my first comment. It can be very difficult, that's not my issue.



Another good example:



Spoiler Spoiler Spoiler



In Thane's Loyalty Mission there is literally no way to fail the interrogation. Seriously try it. Any combination, even if you just pick the middle route will end in success. Thane even warns about killing him but you can push RT every time with no consequence.

#55
AsheraII

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For PC-gaming, ME2 has at least way better controls, a more intuitive controls layout and also more responsive controls than ME1, which I definitely found an improvement. The fights in ME1 were easier in layout and mechanics, but too often the controls simply messed it up bigtime. No idea how it is on some console, but on PC, the hard part about the game was actually using the controls, not your positioning or the use of powers.

The AI for squadmates also got a slight overhaul I think, they're more responsive in ME2 as well, and actually go find some cover more often, though sometimes they run off too far and get themselves killed now. Or they run way ahead of you, and by the time you get out of cover, they killed everything themselves. I've seen both things happen here. But, at least they don't stand still in the middle of a crossfire anymore.

#56
PoppaDiddyPuff

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Spoiler



Another one: There is absolutely NO way to fail Jacob's Loyalty Mission.

#57
PoppaDiddyPuff

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I've got to say though, I can't wait to see how it will all end.

#58
dant84

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imho the game feels like :"heres v1.0 ,well flood you with dlc to eventually grant you the game you paid for but after youve paid more to satisfy our pockets, i mean all of the dlc iv seen or played [cerberus activation free dlc]is so horrendously short , or just feels pointless.i think they just dissected the finished product and are selling odds and sods when they see fit. £30[at the time]shouldnt mean "heres a pass for more expense trying to make it the game it made itsself out to be".were being exploited.

#59
Destroy Raiden_

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I'm a casual gamer now adays and I thought the game was too easy sure the first run through I killed 2 people during the end mission but beyond that the game was easily beat, loyalty easily got, and resources not to hard to mine playing through twice with no ability to really upgrade your character sucks I think it should be harder to get and keep crew loyalty maybe several loyalty missions are required per crew member and extra add on ones for LI plus the characters have to do loyalty missions for you! I mean why do I have to do all loyalty missions for them?



Get rid of mining for minerals from orbit put me on the ground, under the ocean, I don't care I don't want to be stuck probing planets.



I liked the one comment of depending on if you fail or succeed during a crew loyalty mission that the game should put you on a different path then at some point you get another if you succeed it this one it steers you back to the right one if you fail you may never get their loyalty.



The only one where you had a semi option of failing a loyalty mission was Zeeds save the civis you loose his loyalty go along with him kill civis and get his loyalty

#60
xlavaina

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The game difficulty was way too easy on normal mode. But on insanity, there were a couple parts were I was ready to rip the hair clean out of my head. After the hardest part in the game (and we all know what I'm talking about, no spoilers), it was all downhill after that.