What companions would you like to see in Dragon Age 2/future expansions?
#1
Guest_Capt. Obvious_*
Posté 13 février 2010 - 10:46
Guest_Capt. Obvious_*
-A female qunari
-A Chasind maleficar
-A giant; most definitely a giant.
-Griffin(s)
-An evil vampire
-A robot(yes, a robot; think of the possibilities!)
-A kid who can use a sword really well(below 18)
-If not robot at least a metal golem
-A former commander of *insert native country here* who was demoted because of *insert reason here*.
OLD COMPANIONS
-That Anders person
-Not Morrigan
-Sten
-Leliana
-Oghren
-Shale
-Wynne
#2
Guest_Capt. Obvious_*
Posté 13 février 2010 - 11:24
Guest_Capt. Obvious_*
#3
Posté 13 février 2010 - 11:33
well I am going to be controversial and say none of the above.
I love Bioware NPC's and they are well written.
but Bioware NPC's are a well trodden path.
Oghren=Korgen=Grimgraw=Khelgar Ironfist=Yeslick=Kagain
Some of the Bioware NPCs are have very similar themes running throughout Biowares Games
also the Bioware NPC's have a tendancy of the NPC being
"I am a special person with a dark past, your quest is to explore that dark past"
what I would like are some NPC's that are something different.
how about an NPC who doesn't have a dark secret/ a dark past in fact a background similar to yourself, but the experiences that occur as the game develops offer the quests as the NPC is changed by the events around him as they occur.
#4
Posté 14 février 2010 - 12:15
#5
Posté 14 février 2010 - 12:28
But then again, my wishes don't exactly pertain to the question, now do they?
Any characters added into the sequel would naturally have to be different from their Origins counterparts. Many of the things in Origins could be seen as prerequisites to things that could potentially happen.
(Sidequest Spoiler)
For example, the brother of Kaitlynn in Redcliffe is prone to becoming an adventurer should you return his family's blade to him after the Battle of Redcliffe. He becomes enamored with the tale and eventually becomes an adventurer himself. While this is only one possibility of what happens to the boy and his sister, it wouldn't be such a big deal at all to make this particular outcome canon.
Just something I'd like to see. Of the companions we will see in the sequel, I'm hoping they go this route with at least one of them. This is assuming the sequel isn't too far ahead or behind the current timeline.
Modifié par Caozen, 14 février 2010 - 01:13 .
#6
Posté 14 février 2010 - 12:38
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You would need to have bedded Morrigan in DA:O for this to work but I think it might be kinda interesting if the result of your liason came back as a companion, his/her growth would obviously have to have been augmented through unnatural means but I'm sure that Morrigan with her new found powers ( Flemeth's Grimoir ) would find some way of doing this.
Modifié par Aldridgeguy, 14 février 2010 - 12:39 .
#7
Posté 14 février 2010 - 01:04
Same for the returning companions, I'd like to see a couple of them return but they shouldn't all just meet up randomly, in the nick in time to solve the next big crisis. Preferably it wouldn't be randomly at all, but part of the story, the travelling companion you pick at the end of origins springs to mind, whoever you chose.
#8
Posté 14 février 2010 - 02:57
nerdage wrote...
the travelling companion you pick at the end of origins springs to mind, whoever you chose.
Who is this ? I have finished the game 4 times now and haven't seen a 'mystery companion ' at the end ? Have I missed something ? ( PM me if it is a spoiler )
#9
Posté 14 février 2010 - 03:05
Aldridgeguy wrote...
nerdage wrote...
the travelling companion you pick at the end of origins springs to mind, whoever you chose.
Who is this ? I have finished the game 4 times now and haven't seen a 'mystery companion ' at the end ? Have I missed something ? ( PM me if it is a spoiler )
He means the fact that in certain endings you can convice some of your companions to come with you on your travels, whatever it is you told the monarch you'd do.
#10
Posté 14 février 2010 - 03:18
#11
Posté 14 février 2010 - 09:40
#12
Posté 14 février 2010 - 10:06
#13
Posté 14 février 2010 - 03:49
I've always liked the IDEA of vampires being explored as people, as a race, without all this cheesy steriotypical garbage these woman writers churn out. Given the surprising depth Zevran ended up showing, I realy think DA staff could pull off such a character and race convincingly. After all, Zevran in a proud and seductive killer who refuses to be ashamed of what he is, for it is how he has always been and wasn't originally his choice. In a way he exemplifies that whole idea of the predator who is akin to the prey better than any vamp character I've ever heard of. Well... then....now that I think about it... the writer DID say Spike, from Buffy was an influence. Ah. XD THAT was a great vampire.
I'd like to see human characters who aren't nobles or mages. I want some chasend warrior or someone with a curse. It would kick some if you could get some sort of spirit posesssed being or damon on your team, even if only temporarily. I loved the Fade. It might be cool if there was a storry where your character can become cohabited by a demon as part of a deal. Make mistakes and the daemon with take over... but handle the daemon well and it will cooperate. But then I never found the idea of demons as burely evil and cruel to be very chalanging nor realistic. Such a religious notion. The idea of demons and spirits having their own needs and desires that can ether lead to mutually benificial arangements or confrontation and a fight for survival seems more realistic than 'they be evil cuz they want destroy the leaving! they just jealous!' That's sort of lame.
I would love to see expansions where you get new quests that DO carry over party members from your original game. Even if they have to be companion specific. How epic would it be to go to Antiva with Zevran to tie up some loose ends, amongst other things? I'd like to see some expansions that create new situations, dialogue, and party banter with the characters from Origins whom we've grown so atached to. I don't think it's even necasary to have darkspawn as the center of every main storyline... that would just get too repetative. How about some international espionage, thwarting assasination plots, carrying out your own assasination plots, takeing part in battles over teritorial and trade disputes... Word changing events instead of this ... vermin control... that these blights will soon start to feal like. It's Called Dragon Age, not Darkspawn Hunter, after all. The name eludes to the specific era in the world, not the nature of your enemies.
How cool would it be if the Crows were stepping out of bounds... getting too greedy... getting their hands more and more into the politics and trade of other countries... So whomever was king or queen at the end of Origins needs you and a selection of companions old and new, to investigate this and thwart certain plans that are not favorable for ferelden. You'd have a moral delema when it comes to wether or not you should interfere in Antivian culture and politics while you're at it, and wether or not you should thwart assasination atempts that favor Ferelden. The level of harsh realism and intrigue in such a story would far surpass the rather rudamentary medeval politics you dealt with in Ferelden. And instead of this idealised slightly more sanitized version of prostitution you see at the Pearl, you'd see a land where life is far more realisticly a matter of shoosing wether you simply wish to survive. I think Bioware should totaly go to the Darkest corners of the Dragon Age world that trully mirror some of the horrors that we like to pretend aren't real in our world, even though they are. They only touched the surface with the racism, classism, religious bigotry, and slavery in Ferelden. I want an expansion where you come face to face with the children being sold to the Crows, and have to decide if you should play the hero and interfere at risk of your mission, or turn your back and say that's just their culture. Zevran realy only touches on his past in his dialogue... it would be fascinating if you have him with you, to see him in his homelant, facing his past life now that he no longer deams that lifestile necasary for his survival... What would he do?
Modifié par EccentricSage, 14 février 2010 - 04:12 .
#14
Posté 14 avril 2010 - 11:18
Enchantments!
Remember the part in fort drakon where he slaughter all those darkspawns
#15
Posté 14 avril 2010 - 12:18
-An evil vampire
Please please please make him a emo vampire tween like those kids in Twilight, too.
Oh and let my PC be Blade, especially with that laser beam thingy that Whistler's daughter had in the last movie, so I can turn him to ash.
-A robot(yes, a robot; think of the possibilities!)
Yeah! In fact, make him HK-47, warp him back in time, and now he can wear mage hats, too. I can just see it now ... "Statement: Alistair, you are a meatbag".
Should Arrow Time slow down his laser rifle, or not?
But srsly ... yes it would be interesting if we see a mix of the Origins & Awakening companions in the future ... one wonders about the banters between Velanna & Zevran, or how Dog will take to Ser Pounce-a-lot.
#16
Posté 14 avril 2010 - 12:21
Macadami wrote...
is Mincs out of the question?
Well, I'm not sure if playable minks would really provide an advantage, but you could wear them as fur.
If you meant Minsc, well, prolly not, but perhaps we could get somebody else who butt-kicks for goodness.
#17
Posté 14 avril 2010 - 01:05
#18
Posté 14 avril 2010 - 04:58
Shale/ or maybe a guy Golem
Alistair
A demon who was forced in to a dead persons body and is forced to serve you through some random twist of fate! That would be interesting. Plus find out how spirits become demons!
#19
Posté 14 avril 2010 - 05:44
Yas1 wrote...
I definately want Zevran a later game. He rocked as char and a fighter.
Shale/ or maybe a guy Golem
Alistair
A demon who was forced in to a dead persons body and is forced to serve you through some random twist of fate! That would be interesting. Plus find out how spirits become demons!
Desire Demon LI. **** YEAH!
#20
Posté 14 avril 2010 - 06:09
Morrigan has gone off into the mountaints - nothing, no matter the choice, can change that (but she should definitely be the focus of a sequel/expansion at some point in the future). And Alistair is either the king, a wandering drunkard, or a simple Grey Warden, and if he is the third option, I reckon he should go into court or something along those lines at the request of Arl Eamon. I would love him to return, but at the same time I'd like to see him as the mentor/important guy in the next Dragon Age.
Sten has gone back to Par Vollen, which is a shame, as he was a favourite character for me. And after his appearance in Awakenings, I reckon it's time to put aside my favourite companion, Oghren, and have him settle down with Felci and his child. And the others from Origins (Wynne, Shale, Dog and the Secret Companion) can all die at some point, and I expect some or all of them have in many players' saves, which would make the next Dragon Age a difficult task to pull off when it comes to companions.
From Awakenings.. Nathaniel Howe, Justice and Anders, out of all of the new companions, stood out for me, and if I had 3 to choose from, those would be it. But again, all can die/leave the Wardens at some point in the game or in the epilogue, which in essence makes continuity very, very difficult. I did in fact enjoy all of the Awakenings companions, except Velanna, but the 3 listed above really pulled it off, the way I see it.
Now, before I list 8 - 10 companions (old or new, it doesn't matter), I'd also like to look at something. Out of 16 companions in total that you can have out of Origins and Awakening, 6 were warriors, (Alistair, Sten, Oghren, the Secret Companion, Justice and Mhairi, NOT including Dog or Shale, who could possibly be included in that list). I am constantly getting the feeling that there are always more warriors than rogues or mages, which is why, in future titles, I would like an even number of each, all with unique talents/spells and personalities.
To my final point, new companions. I'd like to see some change in future new companions - not in how they are written, because all the companions in the game and expansions are good (except Velanna, grr!), but some more personalities and backgrounds would be good, as well as perhaps some change in species (many users have suggested qunari, which I think is a great idea).
TO CONCLUDE:
- Zevran; as a romance option, I would include him for continuity purposes.
- Leliana; as a romance option, also included for continuity purposes.
- Dog; a trustyworthy and fun character that would be good to have around.
- Wynne; she fills up the essential role of wise and powerful motherly figure.
- Justice; an interesting and also amazing character.
- Nathaniel Howe; as a romance option, he is a fun character to play with.
- Anders; the character that fills up the space for comic relief, but also a balance between a Wynne-type mage and a all-out power mage.
- New mage companion; a sort of Morrigan-styled, perhaps female, mage.that is skilled in primal arts, as well as some interesting and different types of mage (think shapechanger, blood mage, and such). I'm thinking an elf, perhaps.
- New warrior companion; a dwarf female warrior. A strong-willed, Mhairi-like companion that keeps us in check and knows what's right. A romance option, also.
- New warrior companion; a dark and mysterious male character, that perhaps dabbles in illegal arts and stuff, like Jowan and his blood magic.
So, 3 warriors (2 new companions and Justice), 3 mages (new mage companion, Anders and Wynne), 3 rogues (Nathaniel Howe, Leliana and Zevran), and finally, Dog. Also, 4 romance options, 2 of each gender. Leliana and a new female warrior, and then Zevran and Nathaniel Howe. I was considering, perhaps one more for each gender. I mean, Zevran is definitely an easy lover whilst I can imagine Nathaniel Howe being secretive and unwilling. And then a dwarf female warrior could become easily attached to dwarves, but maybe finds it much more difficult for other races.
Generally, I like the way I have balanced out my ideal companions. Of course, we'd have to include Sandal as the companion, whose class and race are 'God' and his only talent is 'God', in which destroys everything. EVERYTHING.
#21
Posté 14 avril 2010 - 10:59
- Instead of Wynne however, I'd like to see a short, chubby, grumpy but wise mage who talks to himself a lot and is living outside the Circle.
- A young, rebelious and upbeat female Circle mage who's very antagonistic towards the Chantry. May be an elf. She could have a grandfather/grandaughter-like relationship with the mage I mentioned above.
- A bloody dragon hunter. Warrior, maybe former army officer. Serious Sten-like personality, but goes total bananas during battle.
#22
Posté 14 avril 2010 - 11:48
A "cured" abomination. Wynne once mentioned to Shale that an abomination can become human again, more or less, but are still changed in some ways forever. I'd like to see an abomination with a human (or maybe elven) "soul" but with all that awesome demonic strength.
On a similar note, I'd like a werewolf for a companion.
#23
Posté 14 avril 2010 - 11:51
Those returns i see have to come is the romance options, most were popular and it would kind of ruin much for any game (assuming you could import your character ofc) Alistair have proved for me a powerful and loyal Grey Warden and i very much enjoyed fighting alongside him during the fifth blight. I was dissapointed when i found he wasn't to be with me in Awakening as that's pretty much why i didn't make he king, because i figured we both wanted him as a Grey Warden. Many have taken their guess that Morrigan and her god-child will return as an enemy, but i seriously hope i will be able to have her join me again, or at least... well i don't know what im hoping for as she seems to be just as evil as her first impression made her out. Even though she managed to completely turn my impression of her when she almost cried during a conversation.
Some of my characters have come quite attached to Sten, in a pure comrade of arms sort of way. I would love to have him return or make an appearance. I highly respected him even if his view could be narrow.
Perhaps we could be given an opportunity to track down those members of our Blight-killing party - if only to see them again.
If we don't get the option of import i don't really know what i'd like. Something to similar of those in Origins could ruin it i think, or at least i get that feeling. I think i could enjoy having a human battle veteran with me, one who has seen many battles and is wise in his decisions. Preferably a HMN actually. A dalish elf who could work as a ranger would be cool as well. That was just spontaneous thinking. Perhaps i'll figure of more personalities i'd like to see.
#24
Posté 14 avril 2010 - 11:54
characters that have different physical proportions.A richer dialog on who that character is and what they stand for.
A choice in which you want to take a evil path or a honorable path depends on how these new characters join your party.So, if you want to play it through again and want to choose a role of evil or honor you have a fresh new group of companions to follow you and its not so boring they second time around.
I would also like to see a twist on humanity in a characters response to someone
[example]you have a normal dwarf in your group through halfway in the game everyone likes him and everyone responds to him but then the character gets captured , tortured by dark spawn etc. You finally find your old companion mangled and distorted into something messed up.his physical apearance/skills are changed and now people treat him differently yet his personally is the same or change on how the surrounding people treat him.
#25
Posté 15 avril 2010 - 12:47
New origins for old races, such as Chasind for humans.
More Weapon Types (Spear, Polearm, Scythe(please), Gloves.





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