Anyone else feel like this?
#1
Posté 13 février 2010 - 11:02
Anyone else find this just a bit, well, weird?
#2
Posté 13 février 2010 - 11:03
Be thankful that your crew at least talks about it.
#3
Posté 13 février 2010 - 11:06
Modifié par Blameless77, 13 février 2010 - 11:07 .
#4
Posté 13 février 2010 - 11:08
Spin****e wrote...
Because that's being left open for ME3.
Be thankful that your crew at least talks about it.
Yeah I agree, I just felt there could have been at least few lines of dialogue for some of the major characters in the last game.
#5
Posté 13 février 2010 - 11:08
#6
Posté 13 février 2010 - 11:08
Given all the DLC that we will be spoon fed, you wouldn't think the devs wouldn't slip the most subtle hint of acknowledgement by the major NPCs with later DLC missions?
Modifié par GravyTrader, 13 février 2010 - 11:11 .
#7
Posté 13 février 2010 - 11:10
GravyTrader wrote...
I have to agree, you would think that the council would want to know about Collector/Base and Reaper threat, and it did seem wierd that the council wouldn't want to be upto speed on what you did with the Base and what you found.
They probably would deny it's existence anyway. Queue the turian council member's: "Ah yes, 'Collector base'."
#8
Posté 13 février 2010 - 11:12
#9
Posté 13 février 2010 - 11:14
Unless there is some DLC that takes place chronologically after the attack on the collectors base then I feel bioware should have done what they did at the end of ME1 and ended it right at the point you tell TIM to shove it.
#10
Posté 13 février 2010 - 11:15
lol, nice77boy84 wrote...
"A good deed's like pissing yourself in dark pants; warm feelings but no one notices"
yeah it was kinda weird that NO-ONE talked about it, but meh, doesn't matter
#11
Posté 13 février 2010 - 11:16
Kordras wrote...
GravyTrader wrote...
I have to agree, you would think that the council would want to know about Collector/Base and Reaper threat, and it did seem wierd that the council wouldn't want to be upto speed on what you did with the Base and what you found.
They probably would deny it's existence anyway. Queue the turian council member's: "Ah yes, 'Collector base'."
THIS is why you need a helmet-cam!!!
Modifié par Mikeypage, 13 février 2010 - 11:17 .
#12
Guest_poisonoustea_*
Posté 13 février 2010 - 11:17
Guest_poisonoustea_*
I'm starting to feel this way...This is why, despite what everyone said about not being able to continue the game at the end of ME1, games like this need a definitive end. They just feel pointless after the main enemy has been defeated.
#13
Posté 13 février 2010 - 11:17
#14
Posté 13 février 2010 - 11:22
RequiemValorum wrote...
This is why, despite what everyone said about not being able to continue the game at the end of ME1, games like this need a definitive end. They just feel pointless after the main enemy has been defeated.
Unless there is some DLC that takes place chronologically after the attack on the collectors base then I feel bioware should have done what they did at the end of ME1 and ended it right at the point you tell TIM to shove it.
Exactly. If they bring a new DLC (character) i start a new game for all the dialog and what not, rather then just sitting in space doing nothing. =P
#15
Posté 13 février 2010 - 11:26
Modifié par jimmyjoefro, 13 février 2010 - 11:26 .
#16
Posté 13 février 2010 - 11:51
You are not part of the alliance anymore he even said himself that even if he knew about Alenko/Ashley in Freedom's Progress he wouldn't tell you, so your mission is like a top secret or black ops, no one is ever going to know unless TIM wants it.
Even Shepard is not doing this for the glory so I doubt he/she is going to talk about saving one more time the universe. Even then no one is going to believe you because the council denies the existence of the reapers.
Modifié par Mihura, 13 février 2010 - 11:52 .
#17
Posté 13 février 2010 - 11:55
#18
Posté 13 février 2010 - 11:55





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