Yeah, don't remember this one.Endo322 wrote...
is this a side quest or something? wth
The Official "N7: Javelin Missiles Launched" Assignment Discussion Thread.
#26
Posté 14 février 2010 - 12:43
#27
Posté 14 février 2010 - 12:46
this isnt my name wrote...
Blowing up the industry would stop people repopulating the colony, this would encourage more bartarian attacks.
There was already a batarian attack. You had to fight them. Blowing up the industrial complex will not affect the likelihood of batarian attack if said likelihood is already at 1. If you save the residential area, those people can simply rebuild the industrial complex.
#28
Posté 14 février 2010 - 12:48
The complex cannot be rebuilt, that is said ingame.Schneidend wrote...
this isnt my name wrote...
Blowing up the industry would stop people repopulating the colony, this would encourage more bartarian attacks.
There was already a batarian attack. You had to fight them. Blowing up the industrial complex will not affect the likelihood of batarian attack if said likelihood is already at 1. If you save the residential area, those people can simply rebuild the industrial complex.
#29
Posté 14 février 2010 - 12:53
Schneidend wrote...
this isnt my name wrote...
Blowing up the industry would stop people repopulating the colony, this would encourage more bartarian attacks.
There was already a batarian attack. You had to fight them. Blowing up the industrial complex will not affect the likelihood of batarian attack if said likelihood is already at 1. If you save the residential area, those people can simply rebuild the industrial complex.
Yeah, except for 2 things.
1. You are told that the destruction of the spaceport and industrial hub will force the colonists to evacuate.
2. How to you expect them to rebuild anything. All the heavy equipment will have been lost in the destruction of the industrial center and importing the necessary suplies will be impossible as the spaceport has been destroyed.
Choosing to save the colonists is certainly a valid choice (especially for Paragons), but I think you should base the argument on value of human life vs. value of the Alliance having a colony in that location. Not on a hypothetical future that contradicts the information the mission provides.
#30
Posté 14 février 2010 - 12:53
What Would Jack (Bauer) Do?
#31
Posté 14 février 2010 - 12:55
btw, I don't remember seeing any difference in the estimated number of casualties, can anyone confirm the numbers?
#32
Guest_Celrath_*
Posté 14 février 2010 - 12:56
Guest_Celrath_*
Modifié par Celrath, 14 février 2010 - 12:57 .
#33
Posté 14 février 2010 - 12:59
here is the complexity:SteelEagleShane wrote...
Incorrect analogy. The better one would be a choice between nuking the only link that town has to the outside world, it's industrial sector, and the very meaning for that town to exist. Or you nuke the town and kill all the people that would be doing the work to make the place work.Mikazukinoyaiba2 wrote...
I don't know who would want to live in a colony knowing that if the Batarians ever attacked their government will wipe out the civilians.
How about we put this in the proper context, if say an extremist group was going to launch a nuclear device at either a military base or your town, which would you rather they hit? Sure the town could be rebuilt and repopulated.. eventually (by idiots) or the base can go and people who have sworn their lives to protect the civilians would die as heroes.
Hmm.. yeah such a hard choice.
Neither is right, but trying to simplify it belies the complexity of the choice.
Kill civilians
Or
Kill enlisted
#34
Posté 14 février 2010 - 01:01
Celrath wrote...
Why can't I shoot the other one out of the sky with my massive laser.
This.
I mean, the Normandy's got guns, and speed, and with the apparent uberness of "guardian" lasers, a 20 foot long missile should be easy pickens.
#35
Posté 14 février 2010 - 01:07
#36
Posté 14 février 2010 - 01:08
Yes they also say if you destroy the spaceport the Alliance will pull out of the sector but think about it from a more military perspective since you already know how this is going to end.
Is the Alliance really going to send their fleet to protect a single remote colony in an isolated system? Is a single remote colony going to really help that much against a fleet of Reapers?
Doing the logical thing here happens to suit both the Renegades and the Paragons. No military commander is going to stretch his supply lines and forces to protect a remote colony when their homeworld may be under threat. If they were they would have had better defenses built around the colony in the first place.
And yes I totally agree the damn Normandy should be able to take out both missles before they reach their targets, unless their already in the atmosphere in which case detonating them would just cause nuclear winter over a much larger area from the nuclear fallout.... oh crap didn't think of that did ya?
#37
Guest_LostScout_*
Posté 14 février 2010 - 01:09
Guest_LostScout_*
#38
Guest_Celrath_*
Posté 14 février 2010 - 01:10
Guest_Celrath_*
enough time to hack the computer and blow up both nukes.SharpEdgeSoda wrote...
Oh, I've been looking at the choice scrren for say...30 minutes now. Nice of those nukes to wait for my call.
Modifié par Celrath, 14 février 2010 - 01:12 .
#39
Posté 14 février 2010 - 01:10
#40
Posté 14 février 2010 - 01:10
Celrath wrote...
enough time to hack the computer blow up both nukes.SharpEdgeSoda wrote...
Oh, I've been looking at the choice scrren for say...30 minutes now. Nice of those nukes to wait for my call.
Damn 30 minutes of flight time? **** I coulda hacked into Russia and sent their nukes to the Terminus system to intercept by now....
#41
Posté 14 février 2010 - 01:13
this isnt my name wrote...
The complex cannot be rebuilt, that is said ingame.
That does not make any sense. It was a single industrial complex for a small colony. There are hundreds, if not thousands, of human colonies. They are all built using prefabricated buildings. There is nothing unique or special enough about them that one cannot be rebuilt.
#42
Posté 14 février 2010 - 01:13
Yeah, saving those people may be the nice thing to do, but isn't practical in the long run.
And it's decisions like this that make me wonder why people stick to playing strictly as a Paragon or a Renegade. Doing so leads to impracticalities that eventually will contradict their view of said side.
#43
Posté 14 février 2010 - 01:17
ItsFreakinJesus wrote...
And it's decisions like this that make me wonder why people stick to playing strictly as a Paragon or a Renegade. Doing so leads to impracticalities that eventually will contradict their view of said side.
*points at sig*
And some people wonder why I think this is a tough choice.
#44
Posté 14 février 2010 - 01:18
The place is pretty much maintained by the Alliance. Regardless of which ending is picked in ME1, the Alliance is spread thin. Either because a sizable portion of the fleet was lost defending the Citadel or because a sizable portion of the fleet is being used to pick up the slack for the Asari and Turians, who had their fleets decimated by Soverign.Schneidend wrote...
this isnt my name wrote...
The complex cannot be rebuilt, that is said ingame.
That does not make any sense. It was a single industrial complex for a small colony. There are hundreds, if not thousands, of human colonies. They are all built using prefabricated buildings. There is nothing unique or special enough about them that one cannot be rebuilt.
Resources are spread thin, and it's a lot easier to construct what's needed on site than it is shipping it in. Saving the industrial sector means they can build the stuff at the colony and repair the colony as needed. Letting the sector get destroyed means that everything that's needed for civilized life is lost. And since the colony would need an industrial sector to rebuild the industrial sector, a lot more resources would be used up, and those are resources the Alliance can't spare to toss out to a colony on the fringe.
#45
Posté 14 février 2010 - 01:18
What good is a military if it is willing to kill its own people.ItsFreakinJesus wrote...
Yeah, saving those people may be the nice thing to do, but isn't practical in the long run.
#46
Posté 14 février 2010 - 01:21
*reads sig*SharpEdgeSoda wrote...
ItsFreakinJesus wrote...
And it's decisions like this that make me wonder why people stick to playing strictly as a Paragon or a Renegade. Doing so leads to impracticalities that eventually will contradict their view of said side.
*points at sig*
And some people wonder why I think this is a tough choice.
Hard to do that especialy in ME1 either way soverign died, so the council was optinal, so you go wih your gut only to realise you sacraficed something for nothing.
#47
Posté 14 février 2010 - 01:22
#48
Posté 14 février 2010 - 01:22
ItsFreakinJesus wrote...
Saving the colony would result in a larger loss of life than letting it get nuked would. A lot of people here are thinking in the short term and not long term. Saving that colony damns that entire region of space. We're only shown one colony in the game. More than likely, there's dozens more. Alliance pulls out, Batarians come in to kill or capture many more people that were present in that single colony.
Yeah, saving those people may be the nice thing to do, but isn't practical in the long run.
And it's decisions like this that make me wonder why people stick to playing strictly as a Paragon or a Renegade. Doing so leads to impracticalities that eventually will contradict their view of said side.
Generally speaking is Paragon leads to everyone has rights, and you are looking at the rights of the minorities and individuals. The person right in front of you, does that Krogan deserve to breed, does that Rachni deserve to live, etc.
Renegades are more about "to hell with the needs of the few, focus on the needs of the many." So people aren't necessarily playing good vs evil with Renegade and paragon, it's not even what it's about. It's about what morality you follow and what you value more.
A paragon sees the colonists and decides their right to life is priority.
#49
Posté 14 février 2010 - 01:23
ItsFreakinJesus wrote...
The place is pretty much maintained by the Alliance. Regardless of which ending is picked in ME1, the Alliance is spread thin. Either because a sizable portion of the fleet was lost defending the Citadel or because a sizable portion of the fleet is being used to pick up the slack for the Asari and Turians, who had their fleets decimated by Soverign.Schneidend wrote...
this isnt my name wrote...
The complex cannot be rebuilt, that is said ingame.
That does not make any sense. It was a single industrial complex for a small colony. There are hundreds, if not thousands, of human colonies. They are all built using prefabricated buildings. There is nothing unique or special enough about them that one cannot be rebuilt.
Resources are spread thin, and it's a lot easier to construct what's needed on site than it is shipping it in. Saving the industrial sector means they can build the stuff at the colony and repair the colony as needed. Letting the sector get destroyed means that everything that's needed for civilized life is lost. And since the colony would need an industrial sector to rebuild the industrial sector, a lot more resources would be used up, and those are resources the Alliance can't spare to toss out to a colony on the fringe.
Except for that part wherein anyone who could rebuild the colony kind of died when the residential area went up in flames.
#50
Guest_Celrath_*
Posté 14 février 2010 - 01:23
Guest_Celrath_*
Use every biotic I have on hand to redirect the path of the missile
Take my Mini Nuke gun and shot it down myself
Shot the satellite out of orbit, so the missile would have no target and self destruct
Use everyone on my team with overload to blow it up
See there is always another way. Shepard just doesn't think well under pressure





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