Mikazukinoyaiba2 wrote...
ItsFreakinJesus wrote...
Yeah, saving those people may be the nice thing to do, but isn't practical in the long run.
What good is a military if it is willing to kill its own people.
You're living in a fantasy. Simply put.
Okay, let's put it this way. You're an agent working for the government and discover that some terrorists have launched two missiles toward a city. This city is reasonably sized, and is well known for its industrial sector on the fringes of town. At any given time of day, the industrial sector has no more than 4000 people. The population of the city is 87,000 on average.
The The city's industry is used to maintain three other cities in the same state/canton/province. Without City A's industry, City B, C, and D would suffer a terrible economic collapse as they struggle to replace what would be lost from the loss of industry. Yes, they can import from across the country, but doing so is more costly than it is getting the materials from City A, and they go overbudget in effort to maintain their own cities. City A is also dependant on B,C, and D. Those cities buy A's product, with the city can use on other things it may need.
Anyway, back to you. You're at the computer console for the missiles, you can only stop one missile. You can either save City A and let the industry sector die, or you can let the city die. You're unaware of how interconnected everything truly is, but you still possess logical thinking.
You're telling me that you'd still save the city?
Keep in mind that this scenario is EXACTLY the same as ME2's. The loss of industry will destabilize an entire region of space, which means that entire region of space is largely dependant on that colony's industrial infrastructure remaining intact.