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Looking at main campaign dialog files


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#1
Ragg3

Ragg3
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Currently, the base files that are used to create the game's campaign aren't available, but obviously the resources used by the game itself are right there and can be accessed. I can get at the DLG files quite easily, but when I open them in the toolset I get a very unfriendly display of the raw data structure. Is there a way to open this in a friendly conversation editor ala the one you can use on dlg files that are in a module database?

Modifié par Ragg3, 06 novembre 2009 - 11:57 .