what is up with roleplaying games having dogs in it now?
#1
Posté 14 février 2010 - 12:39
Drage Age
Fallout 3
Shadow Hearts 2
ok I just put Shadow Hearts in there because I couldn't think of anything more recent but dogs aren't really fun game companions. In Fallout 3 he just died all the time so I just kept him in my apartment at the tower. In Dragon Age it just stayed at my camp while I used more interesting characters. In Fable 2 you're stuck with it but it's kind of useful because it's always finding stuff. Also Shadow Hearts 2 kinda sucks the first one was much better even with it's outdated gameplay
#2
Posté 14 février 2010 - 12:45
#3
Posté 14 février 2010 - 12:48
Other than that, I got nothin'.
Edit: Ninja'd. Ninja'd bad. Gotta learn to be less verbose.
Modifié par Seagloom, 14 février 2010 - 12:49 .
#4
Posté 14 février 2010 - 12:52
#5
Posté 14 février 2010 - 12:56
Modifié par Seagloom, 14 février 2010 - 12:56 .
#6
Posté 14 février 2010 - 12:58
As for Fable II...haven't played it but it looks rather redundant watching my brother play. Why have all those hidden treasures if dog just instantly finds them for you? Am I missing something?
#7
Posté 14 février 2010 - 01:02
Need a quite high luck to find that area too. For the two other dogs, Robodog is found in NCR... but I don't quite remember how to make him follow you... K9 (canineSeagloom wrote...
There was a trick to finding them both. In the first game Dogmeat only accompanied you if you had leather armor on at the time. In Fallout 2 he was located in a random encounter area and was pretty easy to miss.
Tactics didn't have Dogmeat directly, no? I think there were dogs to recruit, but not Dogmeat.
#8
Posté 14 février 2010 - 01:07
dark-lauron wrote...
Need a quite high luck to find that area too. For the two other dogs, Robodog is found in NCR... but I don't quite remember how to make him follow you... K9 (canineSeagloom wrote...
There was a trick to finding them both. In the first game Dogmeat only accompanied you if you had leather armor on at the time. In Fallout 2 he was located in a random encounter area and was pretty easy to miss.) is in Navarro. You can get him by killing his old master (the doctor in the same room) and by adding it an engine you can get in... one of the containers on the ground floor of Navarro itself.
Tactics didn't have Dogmeat directly, no? I think there were dogs to recruit, but not Dogmeat.
In FO1 you just need to wear a leather jacket or give him an iguana on a stick.
In FO2 was a random encounter you have to wear your Vault 13 jumpsuit and speak to him, he will remember the Vault dweller from FO1 and join you.
Modifié par Funkcase, 14 février 2010 - 01:09 .
#9
Posté 14 février 2010 - 01:32
#10
Posté 14 février 2010 - 02:10
#11
Posté 14 février 2010 - 03:48
Funkcase wrote...
dark-lauron wrote...
Need a quite high luck to find that area too. For the two other dogs, Robodog is found in NCR... but I don't quite remember how to make him follow you... K9 (canineSeagloom wrote...
There was a trick to finding them both. In the first game Dogmeat only accompanied you if you had leather armor on at the time. In Fallout 2 he was located in a random encounter area and was pretty easy to miss.) is in Navarro. You can get him by killing his old master (the doctor in the same room) and by adding it an engine you can get in... one of the containers on the ground floor of Navarro itself.
Tactics didn't have Dogmeat directly, no? I think there were dogs to recruit, but not Dogmeat.
In FO1 you just need to wear a leather jacket or give him an iguana on a stick.
In FO2 was a random encounter you have to wear your Vault 13 jumpsuit and speak to him, he will remember the Vault dweller from FO1 and join you.
iguana on a stick also works in the random encounter.
speaking of which, let's not forget the Pariah Dog, which couldn't be let go, and gave you the Jinxed trait. and had 800 hit points. and joined your party if you got too close to it.
#12
Posté 14 février 2010 - 04:16
Beat me to it, I was really happy to see him return in FO2 and have him in my squad too, then I made the mistake of taking him into the mines under Redding, the wanamingos werent the problem, but Marcus in close quarters with his chaingun ripped Dogmeat into well dogmeat. From then on out I'd only bring him if I knew there was little risk of him getting ripped apart.dark-lauron wrote...
Dogmeat from FO3 was actually even in Fallout... And Fallout 2 (which actually had another 2 robot dogs that could join you).
#13
Posté 14 février 2010 - 04:17
Funkcase wrote...
dark-lauron wrote...
Need a quite high luck to find that area too. For the two other dogs, Robodog is found in NCR... but I don't quite remember how to make him follow you... K9 (canineSeagloom wrote...
There was a trick to finding them both. In the first game Dogmeat only accompanied you if you had leather armor on at the time. In Fallout 2 he was located in a random encounter area and was pretty easy to miss.) is in Navarro. You can get him by killing his old master (the doctor in the same room) and by adding it an engine you can get in... one of the containers on the ground floor of Navarro itself.
Tactics didn't have Dogmeat directly, no? I think there were dogs to recruit, but not Dogmeat.
In FO1 you just need to wear a leather jacket or give him an iguana on a stick.
In FO2 was a random encounter you have to wear your Vault 13 jumpsuit and speak to him, he will remember the Vault dweller from FO1 and join you.
The single sleeve leather armor(Mad Max) outfit worked for me in FO2
#14
Posté 14 février 2010 - 04:44
#15
Posté 14 février 2010 - 05:01
Seagloom wrote...
Edit: Ninja'd. Ninja'd bad. Gotta learn to be less verbose.
What would the world be without long winded explanations?
Anyways, dogs have always been horse-shoed into the role of "man's best friend". Video games love stereotypes ("Cole Train", much?) and make regular use of them. Ergo, dogs in roleplaying games.
#16
Posté 14 février 2010 - 05:23
#17
Posté 14 février 2010 - 05:24
Godak wrote...
What would the world be without long winded explanations?
It would be a world where I wasn't ninja'd. XD My english lit professor used to tell me I had a nasty habit of getting carried away. She was right. I've never been able to shake that. Maybe it's a byproduct of practically being mute in real life.
Modifié par Seagloom, 14 février 2010 - 05:37 .
#18
Posté 14 février 2010 - 05:39
#19
Posté 14 février 2010 - 01:58
Maria Caliban wrote...
People like dogs and they're easy companions to code for. Almost no inventory or conversation.
*Excited Bark*
*Dog wags his tail*




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