Origins DLCs pointless now?
#76
Posté 14 février 2010 - 10:06
#77
Posté 15 février 2010 - 12:50
Dethanos wrote...
This won't affect my mage much, but my warrior is losing almost all his gear. Why make me start the expansion naked and weaponless? Why intentionally frustrate your best customers? Where's the upside?
My mage aka Arcane warrior will lose both the Winter's Breath staff, and Starfang. She had both equipped, which means she comes into Awakening bare handed.
Whats one of the first things you learn in DA:O...don't enter battle empty-handed?
#78
Posté 15 février 2010 - 12:53
#79
Posté 15 février 2010 - 12:55
#80
Posté 15 février 2010 - 01:22
1. Role Players may have built their entire character around some of this DLC and to have it removed for no apparent reason is absurd.
2. The DLC gear just looked plain better than the vanilla gear.
3. Return to Ostagar was released after Awakening was announced. To make the announcement that DLC will not be included in Awakening AFTER people had bought RtO makes it seem like RtO was a blatant cash grab. Not to mention that RtO was the weakest of the DLC makes this seem more than likely. While I enjoyed the DLC the lore was lacking and thus half of the reason many of us purchased it was to acquire some decent looking gear. Take that away and we are left with expanded codex entries that we paid for.
4. Some players may have bought some of the DLC after they had finished the main quest. For example, on my first character I finished the game long before RtO was released. Basically then, I've thrown away 5 dollars (it's the principle people) for some Items that I never really got to use in the context of my first characters play-through.
5. Adding the DLC requires MINIMAL work. They are not paying voice-actors or adding in new lines of code. The coding for the DLC is already within the DAO files so it actually appears as if it took more work to remove it....
And probably the most disappointing reason of all is this. We paid cold hard cash for content that many assumed would be included in Awakening. Sometimes it is difficult to justify DLC as something more than a blatant cash grab by developers, but when Bioware pulls a stunt like this it becomes hard to justify people purchasing DLC.
Seriously Bioware pull it together, if Suikoden 2 was able to accept items transferred over from the first Suikoden 12 years ago I'm sure it is within your capabilities to include the DLC in an EXPANSION. The fans are demanding this.
#81
Posté 15 février 2010 - 01:26
Also, isn't your GW supposed to be the commander of the Wardens in Ferelden? They even call you that in the trailers, no? Yet... no Warden Commander Armor? There had better be an upgraded set available as your starting gear. Otherwise it is just plain ridiculous.
Modifié par Addai67, 15 février 2010 - 01:28 .
#82
Posté 15 février 2010 - 01:35
Of course, it's equally assured that the PC folks will have the DLC kit imported into Awakening via mods almost instantly, while we Xbox folks won't. It just seems such an odd move to make. Day one patch to fix it, Bioware?
Modifié par Uzzy, 15 février 2010 - 01:36 .
#83
Posté 15 février 2010 - 01:40
BIOWARE! this is a damn expansion not dragon age 2, In expansions as you well know, its continuing your adventure and letting us not use our DLC items hurts the roleplay aspect and our money that we paid for DLC.
On a side note i hate the ultimate sacrifice fix you've done, How hard could it of been to import the the choices over? it wouldnt of had to of been all of them, just from the landsmeet. if your grey warden died.
#84
Posté 15 février 2010 - 01:45
HOWEVER, I have to say I've paused the trailers a few times, and seen some nice new Mage armor that wasn't there before..Normal Robes, but they had belts and such to make them more like adventures gear at least. Nothing on rogues though...But the fact that there is SOMETHING I like about this counts I guess...
#85
Posté 15 février 2010 - 01:54
#86
Posté 15 février 2010 - 04:53
#87
Posté 15 février 2010 - 04:58
#88
Posté 15 février 2010 - 05:05
#89
Posté 15 février 2010 - 05:28
Pretty much.......jenambus wrote...
well now we all know not to waste money buyin the DLCs for Awakening and/or the sequel
#90
Posté 15 février 2010 - 07:02
#91
Posté 15 février 2010 - 07:04
#92
Posté 15 février 2010 - 07:08
Why have a patch, when this should be included with the release?!lsumd2011 wrote...
I really do hope Bio decides to patch the DLC loot in at a later date. I can understand the characters and the romance options, but it just seems a bit of a rip off that the DLC we paid for is effectively null and void in the expansion. I mean if we paid for that stuff, we ought to be able to keep it, not have it disappear whenever Bio doesn't feel like writing a few lines of code.
#93
Posté 15 février 2010 - 07:14
TrueDarkillumina wrote...
There is no valid reason for Bioware to cut out the DLC items, even if some of that gear was to be replaced in Awakening with stronger gear, the underlying fact is that we still paid for content that is not being included in the expansion. This is disappointing for many reasons:
1. Role Players may have built their entire character around some of this DLC and to have it removed for no apparent reason is absurd.
2. The DLC gear just looked plain better than the vanilla gear.
3. Return to Ostagar was released after Awakening was announced. To make the announcement that DLC will not be included in Awakening AFTER people had bought RtO makes it seem like RtO was a blatant cash grab. Not to mention that RtO was the weakest of the DLC makes this seem more than likely. While I enjoyed the DLC the lore was lacking and thus half of the reason many of us purchased it was to acquire some decent looking gear. Take that away and we are left with expanded codex entries that we paid for.
4. Some players may have bought some of the DLC after they had finished the main quest. For example, on my first character I finished the game long before RtO was released. Basically then, I've thrown away 5 dollars (it's the principle people) for some Items that I never really got to use in the context of my first characters play-through.
5. Adding the DLC requires MINIMAL work. They are not paying voice-actors or adding in new lines of code. The coding for the DLC is already within the DAO files so it actually appears as if it took more work to remove it....
And probably the most disappointing reason of all is this. We paid cold hard cash for content that many assumed would be included in Awakening. Sometimes it is difficult to justify DLC as something more than a blatant cash grab by developers, but when Bioware pulls a stunt like this it becomes hard to justify people purchasing DLC.
Seriously Bioware pull it together, if Suikoden 2 was able to accept items transferred over from the first Suikoden 12 years ago I'm sure it is within your capabilities to include the DLC in an EXPANSION. The fans are demanding this.
QFT and FTW
#94
Posté 15 février 2010 - 01:49
dark-lauron wrote...
I guess it's that it would be hard to implement. I mean, there should be some dialogues, and items on Awakening for those that have the DLCs? Maybe for items it looks bizarre, but I guess that making dialogues on these minimal choices would be extreme. It's not like we will be getting recognition for finishing the Mages collective or chanter's board either.
My guess is: DLCs extends Single Player Campaing, and not Awakenings. This means that, to have DLCs items into Awakenings you have to add them into the Awakening item database... if they are in the Awakenings database, this means one can avoid to buy DLCs to have those items available through modding, let's say. This is why they are not supporting DLC items into Awakenings.. Just my speculation anyaways.
#95
Posté 15 février 2010 - 02:01
Economist21 wrote...
If all the DLC gear isn't going to carry over what about the power of blood talents? I searched around but couldn't find info on that.
I'm thinking the same thing as well. Having those talents for my reaver were really nice to have as well. Plus it fit into his(the reaver) story of taking power rightfully his, at ANY cost(hell, I told Avernus to keep up the good work and use whatever resources he wanted to). I can only hope and pray that Bioware decides to backtrack on their announcement and allow said DLC items to be brought along for the ride. The items were really nice, and looked really good as well(well, except the Honnleath helm. Conehead w/ wings.....)
#96
Posté 15 février 2010 - 02:40
As for the xpac, I'll wait for Steam discount. Price difference for all DLC I payed
Modifié par Mentor73, 15 février 2010 - 02:53 .
#97
Posté 15 février 2010 - 03:13
#98
Posté 15 février 2010 - 03:39
#99
Posté 15 février 2010 - 03:48
#100
Posté 15 février 2010 - 04:04





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